Balazar

MasterZelgadis's page

Organized Play Member. 109 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




I haven't read through the whole AP yet.. How long does the AP roughly take for the heroes? I'm talking about ingame time. I know this is highly individual, but an approximation like "a few weeks" or "a year or two" would be enough


Did anyone try to recreate the Sunrise Maiden in a game like Space Engineers, Starmade or Starship Evo? Currently trying to build the ship in Starship Evo and I think, that it's not possible to match the outer design with the floor plan. The cockpit is totally different, from the outer perspective there is absolutely no space for the escape pod room, the laboratory thing on the left side or the cargo holds..
Especially with this being the iconic player starship in the whole series I find it really sad, that the designers paid so little attention to their design being plausible..


I thought about a houserule for aiming:

Move action
As a move action creature can aim with a ranged weapon. Aiming grants an +2 aiming bonus to the next attack with that weapon. The aiming bonus is cumulative (to a maximum of +6). The next attack after aiming must not be a full attack action. If an action is made between an aim action and the attack that is not an aim action, the bonus expires.

Thoughts?


Hi guys.. after the for my party very successful short dream adventure for my group's sorcerer, who wanted to convert to desna (-> here) my oracle player dropped a small ingame sentence, that was like "I wish I could come that close to my god some time".
So I decided to drop in a short sequence for all characters.
Unfortunately, for the oracle I find that really hard, and after 2 days can't really come up with good ideas.
He is a life oracle, worshipping Nethys, cursed by being blind for everything beyond 18 meters. In contrast to that, he has the stargazer campaign trait (He studies the stars by books and images, but never actually saw the real stars).
Now in that short sequence (should take half a session, maybe one session (we have roughly 4 hours per session)), I kind of want to give him the ability to see the stars. So he still would have the blindness, but be able to see the stars.
On the other hand I would like to include Nethys and maybe even a journey (not necessarily volunteered) to the maelstrom and Nethys' domain within it, portraying floating islands in arcane energy chaos, with towers constantly getting struck by raw elemental power and being rebuilt.. At the end, the ability to see the stars should be a gift from Nethys to the oracle. Maybe in form of a spell he can cast once per day.

So here comes my personal chokepoint. i have absolutely no idea how I can implement that into the campaign (we are approaching the end of choking tower now, in the iron gods path), what situation I could set up that fits the theme AND is interesting, and what the actual "quest" would be.. In other words.. I have the location, I have the reward, but I can't come up with ANYTHNG else..

Any ideas from the community? Thanks in advance
(Even if typing that post only has a similar rubber-ducking effect like the desna thread :D)


Hi guys.. after the for my party very successful short dream adventure for my group's sorcerer, who wanted to convert to desna (-> here) my oracle player dropped a small ingame sentence, that was like "I wish I could come that close to my god some time".
So I decided to drop in a short sequence for all characters.
Unfortunately, for the oracle I find that really hard, and after 2 days can't really come up with good ideas.
He is a life oracle, worshipping Nethys, cursed by being blind for everything beyond 18 meters. In contrast to that, he has the stargazer campaign trait (He studies the stars by books and images, but never actually saw the real stars).
Now in that short sequence (should take half a session, maybe one session (we have roughly 4 hours per session)), I kind of want to give him the ability to see the stars. So he still would have the blindness, but be able to see the stars.
On the other hand I would like to include Nethys and maybe even a journey (not necessarily volunteered) to the maelstrom and Nethys' domain within it, portraying floating islands in arcane energy chaos, with towers constantly getting struck by raw elemental power and being rebuilt.. At the end, the ability to see the stars should be a gift from Nethys to the oracle. Maybe in form of a spell he can cast once per day.

So here comes my personal chokepoint. i have absolutely no idea how I can implement that into the campaign (we are approaching the end of choking tower now), what situation I could set up that fits the theme AND is interesting, and what the actual "quest" would be.. In other words.. I have the location, I have the reward, but I can't come up with ANYTHNG else..

Any ideas from the community? Thanks in advance
(Even if typing that post only has a similar rubber-ducking effect like the desna trhead :D)


One of my players, a tiefling sorcerer currently does not have any deity he follows. After meeting Longdreamer he was facinated of Desna and wants Desna as his deity.
I thought it would be nice to have some sort of rite of initiation, and came up with the idea to let him play a one shot adventure that is not real, but is a dream.
So the other players could get different character sheets playing his party in his dream. But I have no idea what an adventure designed around Desna could look like.
Maybe it could include some decisions, where he has to rely on his luck to pic the right decision, or something about traveling space between the planets (like Longdreamer did).. but I have nothing more..fleshed out. Any ideas??


I recently read the Boss Fight mechanic by AngryDM and really like it. So I want to break down the Meyanda Fight (WILL take place in the reactor room) into three stages:

Stage 1:
Meyanda will cast spells and make use of her inferno pistol, as written in the book

Stage 2:
Meyanda will shoot the reactor, or some pipes, triggering the radiation + set some other environmental hazards (streams of hot gas/plasma, burning tiles, electric arcs, and so on)

Stage 3:
Meyanda would rather die in a big bang taking the PCs (and the town) with her. She deactivates some more safety protocols / disables the reactor cooling / overloads the reactor, so in x turns it will explode.

For the "x turns" I think I will have to adjust on the fly, because I really don't want the reactor to blow up. It will probably not be a fixed amount of turns, rather some nasty alarms going off and messages on androffan, saying "reactor failure, internal pressure exceeding safety parameters".. So no matter if the PCs re-enable the safety protocols / cooling during the fight or after the fight, it will be a last second rescue.

The environmental hazards will make the encounter slightly harder, but not much. Also I plan to give Meyanda a few more hitpoints, to prevent the PCs from slashing her down to stage 3 in the first combat round. To counter that I will remove the collector drone, or rather replace them with a few of the weaker scrapwall orcs, to bind the PCs in melee, while Meyanda gets some shots from behind.

I still have to find out some way to get her disengaged from a possible melee for the transition to stage 3. I houseruled in "Villainpoints" for some special monsters and bosses, a counterpart to the hero points, so she can disengage (5-ft-step), go to a console (move) and engage the reactor destruction (standard).
But I also like to interrupt the PCs turn, as soon as a player "kills" her at stage 2. I liked the idea of a spell or grenade (although grenades take one round to explode) that flashbangs the players, so she has some time to use the console (and of course release a super-villainy quote while doing this)

This is still a rough idea, no exact stats calculated, but I wanted to see, what you think about that change in the AP.


Hi there, I just created some random NPC face cards for my group, so when they encounter an NPC (shopkeeper, townsfolk, other adventuring groups maybe, guards, ...) I can throw a face card at them rather than having a name-less, face-less generic NPC. Nothing new or innovative so far.

My main tool is a pinterest board where I collected some great artwork.
I arrange 4 cards on a DIN A 4 page, giving me 4 DIN A 6 cards per NPC. After printing the portrait, I turn the page around and print a compacted statblock on the back page, then cutting it into DIN A 6 cards.
The statblock contains basic information, such as name, attributes, appearance, behaviour, his/her goal/motivation, and which voice I try to use when playing him/her (mostly based on a movie character like "Gimli", "Lucifer Morningstar" <- perfect for Garmen Ulreth ;) or some more basic description like "old woman").

Do you also have some face cards, maybe specialized to the Iron Gods setting?


Hi, I want to record the sentences unity is saying to the players and give them a shodan (system shock 2) like voice effect. Does anyone have an idea how I can achieve this with freeware software? I used audacity, but coyping/pasting small portions of the soundwave (for the stutter effect) is rather time consuming. not even talking about the 2 other voices, constantly shifting in pitch and timbre, changing tempo and delay..