Advice for my player.


Iron Gods


Pathfinder Roleplaying Game Superscriber

So I am GM my party is about 45-50% through book 2. Most of the party is pretty effective. However I feel the gunslinger is starting to fall behind with no access to tech weapons.

At what point in the ap does a reliable tech gun drop? Meyanda's gun is cool but it has finite ammo so he is only using it when he needs to bypass DR which is becoming more common as this book continues.

RPG Superstar 2009 Top 32

Nicolas Paradise wrote:

So I am GM my party is about 45-50% through book 2. Most of the party is pretty effective. However I feel the gunslinger is starting to fall behind with no access to tech weapons.

At what point in the ap does a reliable tech gun drop? Meyanda's gun is cool but it has finite ammo so he is only using it when he needs to bypass DR which is becoming more common as this book continues.

If you are the GM, remember you can swap treasure. :)

Also, you might want to make adamantine shot available the next time he shops.

Spoiler:
The timeworn laser rifle in the Smiler's lair?


Pathfinder Roleplaying Game Superscriber
Lord Fyre wrote:
Nicolas Paradise wrote:

So I am GM my party is about 45-50% through book 2. Most of the party is pretty effective. However I feel the gunslinger is starting to fall behind with no access to tech weapons.

At what point in the ap does a reliable tech gun drop? Meyanda's gun is cool but it has finite ammo so he is only using it when he needs to bypass DR which is becoming more common as this book continues.

If you are the GM, remember you can swap treasure. :)

Also, you might want to make adamantine shot available the next time he shops.

** spoiler omitted **

They destroyed it but it is timeworn and only had 8 charges anyway so again would have ended up as just another for emergency use only thing.

As for changing loot what would you suggest most tech guns are way out of treasure budget for 5th-7th level.

RPG Superstar 2009 Top 32

Nicolas Paradise wrote:
Lord Fyre wrote:
Nicolas Paradise wrote:

So I am GM my party is about 45-50% through book 2. Most of the party is pretty effective. However I feel the gunslinger is starting to fall behind with no access to tech weapons.

At what point in the ap does a reliable tech gun drop? Meyanda's gun is cool but it has finite ammo so he is only using it when he needs to bypass DR which is becoming more common as this book continues.

If you are the GM, remember you can swap treasure. :)

Also, you might want to make adamantine shot available the next time he shops.

** spoiler omitted **

They destroyed it but it is timeworn and only had 8 charges anyway so again would have ended up as just another for emergency use only thing.

As for changing loot what would you suggest most tech guns are way out of treasure budget for 5th-7th level.

You're right, you are looking at Late in The Choking Tower, before that, you have a lot of "timeworn" gear.


Pathfinder Roleplaying Game Superscriber
Lord Fyre wrote:
Nicolas Paradise wrote:
Lord Fyre wrote:
Nicolas Paradise wrote:

So I am GM my party is about 45-50% through book 2. Most of the party is pretty effective. However I feel the gunslinger is starting to fall behind with no access to tech weapons.

At what point in the ap does a reliable tech gun drop? Meyanda's gun is cool but it has finite ammo so he is only using it when he needs to bypass DR which is becoming more common as this book continues.

If you are the GM, remember you can swap treasure. :)

Also, you might want to make adamantine shot available the next time he shops.

** spoiler omitted **

They destroyed it but it is timeworn and only had 8 charges anyway so again would have ended up as just another for emergency use only thing.

As for changing loot what would you suggest most tech guns are way out of treasure budget for 5th-7th level.

You're right, you are looking at Late in The Choking Tower, before that, you have a lot of "timeworn" gear.

That is what I was afraid of so I am either gonna have to throw him a +1 pistol to hold him overe or give them more Nanite canisters.

RPG Superstar 2009 Top 32

Nicolas Paradise wrote:
Lord Fyre wrote:
Nicolas Paradise wrote:
Lord Fyre wrote:
Nicolas Paradise wrote:

So I am GM my party is about 45-50% through book 2. Most of the party is pretty effective. However I feel the gunslinger is starting to fall behind with no access to tech weapons.

At what point in the ap does a reliable tech gun drop? Meyanda's gun is cool but it has finite ammo so he is only using it when he needs to bypass DR which is becoming more common as this book continues.

If you are the GM, remember you can swap treasure. :)

Also, you might want to make adamantine shot available the next time he shops.

** spoiler omitted **

They destroyed it but it is timeworn and only had 8 charges anyway so again would have ended up as just another for emergency use only thing.

As for changing loot what would you suggest most tech guns are way out of treasure budget for 5th-7th level.

You're right, you are looking at Late in The Choking Tower, before that, you have a lot of "timeworn" gear.
That is what I was afraid of so I am either gonna have to throw him a +1 pistol to hold him overe or give them more Nanite canisters.

There is an EMP pistol in the Manticore's treasure (Area K).


Pathfinder Roleplaying Game Superscriber
Lord Fyre wrote:
Nicolas Paradise wrote:
Lord Fyre wrote:
Nicolas Paradise wrote:
Lord Fyre wrote:
Nicolas Paradise wrote:

So I am GM my party is about 45-50% through book 2. Most of the party is pretty effective. However I feel the gunslinger is starting to fall behind with no access to tech weapons.

At what point in the ap does a reliable tech gun drop? Meyanda's gun is cool but it has finite ammo so he is only using it when he needs to bypass DR which is becoming more common as this book continues.

If you are the GM, remember you can swap treasure. :)

Also, you might want to make adamantine shot available the next time he shops.

** spoiler omitted **

They destroyed it but it is timeworn and only had 8 charges anyway so again would have ended up as just another for emergency use only thing.

As for changing loot what would you suggest most tech guns are way out of treasure budget for 5th-7th level.

You're right, you are looking at Late in The Choking Tower, before that, you have a lot of "timeworn" gear.
That is what I was afraid of so I am either gonna have to throw him a +1 pistol to hold him overe or give them more Nanite canisters.
There is an EMP pistol in the Manticore's treasure (Area K).

Yah that will be useful against tech enemies. Although currently my group is going the diplomacy route with the manticore. It promised not to attack and eat them if they found it better food. We shall see. There is also the mind burner but that only does non-lethal damage.


Just give him a non timeworn pistol or rifle. I dont find these too overpowered. Yes, they are vs touch, which makes them hit nearly every time, but the damage is more on the low end, and a lot of monsters are immune to 1 type of energy. Plus: hardness applies.


Nicolas Paradise wrote:


They destroyed it but it is timeworn and only had 8 charges anyway so again would have ended up as just another for emergency use only thing.

As for changing loot what would you suggest most tech guns are way out of treasure budget for 5th-7th level.

Just curious, why was the timeworn laser rifle destroyed?

RPG Superstar 2009 Top 32

RedRobe wrote:
Nicolas Paradise wrote:


They destroyed it but it is timeworn and only had 8 charges anyway so again would have ended up as just another for emergency use only thing.

As for changing loot what would you suggest most tech guns are way out of treasure budget for 5th-7th level.

Just curious, why was the timeworn laser rifle destroyed?

If it used all its charges?


Lord Fyre wrote:
RedRobe wrote:
Nicolas Paradise wrote:


They destroyed it but it is timeworn and only had 8 charges anyway so again would have ended up as just another for emergency use only thing.

As for changing loot what would you suggest most tech guns are way out of treasure budget for 5th-7th level.

Just curious, why was the timeworn laser rifle destroyed?
If it used all its charges?

That's possible. Just seemed like it had all of its charges when it was destroyed. Is that a possible glitch result?


Pathfinder Roleplaying Game Superscriber
RedRobe wrote:
Lord Fyre wrote:
RedRobe wrote:
Nicolas Paradise wrote:


They destroyed it but it is timeworn and only had 8 charges anyway so again would have ended up as just another for emergency use only thing.

As for changing loot what would you suggest most tech guns are way out of treasure budget for 5th-7th level.

Just curious, why was the timeworn laser rifle destroyed?
If it used all its charges?
That's possible. Just seemed like it had all of its charges when it was destroyed. Is that a possible glitch result?

That was just the method the party chose to get around it. The tank oracle stood there in a defensive stance taking shots until it stopped firing. and than the Mad Bomber Alchemist decided to chuck a few bombs at it for good measure.


The gunslinger Boffin in my game had gotten the timeworn stun gun (5 charges) out of the security desk (room C1) and the timeworn autograpnel (20 charges) out of the Loading Dock (room D3) in Fires of Creation. That was enough, given that she also used her blunderbuss, until she obtained Helskarg's +1 autograpnel in the Scrapmaster's Arena (area Q1) in Lords of Rust. The blunderbuss combined well with the magus casting Heart of the Metal, because I ruled that if Boffin was holding some bullets in hand, then they could be targetted by the spell.

I had altered the laser rifle in the laser rifle turret to be exclusively a turret-based weapon rather than containing a removeable two-handed laser rifle. And it was no longer timeworn and would recharge slowly in sunlight. Nevertheless, the party used their mechanical skills to remove it from the Smiler's Headquarters and reinstall it at Dinvaya's temple in thanks for her offering them safe lodging.

The +1 autograpnel became Boffin's primary weapon until she gained the Targetting feat. She became a battlefield-control gunslinger, using the autograpnel to control opponents' movements. That is the first time I saw effective battlefield control by a non-spellcaster, and it was valuable in combat where the fighter, magus, and bloodrager could provide plentiful damage.

On the other hand, both Boffin and the gunslinging-bloodrager Val were taking only one shot per round. Most players accustomed to the fast rate of shooting of bows cannot stand that slow rate of fire. Boffin did not care about massive damage because she liked battlefield control, and Val switched to her adamantine saber rather than reloading her pistol.

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