Lyra Heatherly

Maria Kerrelian's page

136 posts. Alias of BlackoCatto.




Slides For Table 2 //Absalom Noir Table 1 Slides //

Gameplay


Slides For Table 2 //Absalom Noir Table 1 Slides //

Study Room


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Old-Mage Jatembe was the most powerful man in the world. Wherever he went, he spread hope and light to the people around him. All of the good things in the world were awed by Jatembe and came to give him secrets. All of the foul creatures declared war on him, but Jatembe stole their magic and banished them. In this way, Jatembe turned a world of ash into the beautiful
land we have today, filled with fish and animals, grains and palm trees, sweet yams and red soil. The foul beasts wailed at their realms of ash and terror being transformed into rich and wonderful lands, but they all feared Jatembe.

One day, a creeping bad-luck spirit inched forth from the grass. It was too young and foolish to know its limits and thought, “I will take vengeance on Jatembe and laugh at his misery.” The spirit crawled into the nearby village and asked where Jatembe was, but no one could answer. It asked then where the riches of Jatembe were, but people said they knew of none. It asked where the spouses of Jatembe were, but the people could not name anyone he had married. It asked where the weapons of Jatembe were, but the old mage’s greatest weapon had always been the knowledge he kept in his head.

Frustrated, the little spirit demanded, “What manner of great man can this Jatembe be, if he has no riches, no wives, no husbands, no weapons, nor any children?” Yet Jatembe had many children, the people answered, as they showed the little spirit the great city of Nantambu where thousands and thousands of students learned, worked, and helped each other by Jatembe’s words. The little spirit decided that if it couldn’t have vengeance on Jatembe, it would do so upon his children. The spirit listened until it found a voice that told it how to get inside. Following the voice, it crept into the city through the tiny cracks in the buildings’ walls, so small that even an ant would have to squeeze, but Jatembe’s students caught the spirit and tossed it out like a harmless grass snake. The spirit became terribly angry at its treatment but could do nothing on its own, and so it sought out others like itself to creep back inside and strike using the distraction of a celebration...

Welcome
Due to a demand I will e GMing a game of this AP. I will be selecting three applicants (4 potentially if something doesn't work out) and will end recruitment for this November 7th, 2021. Below is what I want in prospective characters.

Players Guide is Here!

-Build-
Classes-Any
Races (Ancestries)-Any
Starting Gold: 15GP
Backgrounds: All from Players Guide, either the ones made for the AP or the ones suggested. All others will be considered.
Langauges- Common, instead of Taldane, will be Mwangi instead, considering the location of the school. Knowledge of Taldane instead will be treated as any other language.

-Backstories-
Here we are using the ten minute background. Please fill this out and be creative.
-As well like my Agents of Edgewatch campaigns I would like 1 Flaw and 1 Quirk.

-Expectations-
Due to the heavy RP nature of this AP, I am looking for players with a a good rp history and willing to be cooperative with the me the GM. I would like at least one example of Pbp rp linked to let me know what to expect.


Slides For Table 2 //Absalom Noir Table 1 Slides //

Dot here please.


Slides For Table 2 //Absalom Noir Table 1 Slides //

Welp


So here I am again feeling far more comfortable with the system. I currently run this game right now with a pbp and have a homebrew game at my local, so I have decided to run a second to have the two as a sort test of things and to have some more fun with those I didn't pick. Below will be the rules for character creation.

Races: Any from Core or Advanced
Classes Any from Core or Advanced (Other classes and archetypes will be considered in PMs)
Background: Taken from the players guide and can be foundHere. Do be creative in adding to it as well and make the characters feel unique.
Starting Gold: 15GP
Freebies:
Lore: Absalom is given to PCs for free
Choice of either Lore: Detective or Guard
x2 Handcuffs
x1 Slightly Used Baton
x1 Shiny new badge with your name on it.
Flaws or Quirks:Does your character have an addiction, an interesting quirk, some sort of tick? Will be used for RP.

Alignment ways I'd say I prefer those of a more Lawful orientation, but those of a more Evil bent I'll allow, just as long as your character isn't a necromancer trying to become the next bonafide liche.

I'll also work with the background, including adding in a bit of extra bits in the downtime.

Posting:1/ a day during the week, no posting on the weekend Saturday and Sunday.

I'll be accepting 5 applicants and will have a cut off at 11:59PM EST September 30th. Selection will be on 11:59PM October 1st. Good luck detectives.

Grand Lodge

Dotting here.

Grand Lodge

Place for discussion of the game.

Grand Lodge

2 people marked this as a favorite.

Since there is interest and a few folk that seem to want to play (including myself) it has come to my attention that someone has to bite the bullet and be GM (or DM). And so, as I own the first book and now have a slightly more experience beyond zero, I can do it. I am starting another term at my university so I will actually have some spare time if anything. So I'll lay out the ground rules below so that we can get this recruitment drive up and running.

Bare in mind I am a new GM and shall do my best.

Character Creation
Character Creation will follow by standard character creation. Only 1st party content is allowed, no 3rd party please. I do ask that ancestries (races, which ever ya prefer to call it) be from the Core or Advanced rulebook, but feats for such options are allowed beyond that. No stat less than 8 and no stat more than 18 at creation. 15 GP to outfit your character. Background will be picked from the Players Guide found here below.

Players Guide

Freebies
Lore: Absalom is given to PCs for free
Choice of either Lore: Detective or Guard
x2 Handcuffs
x1 Slightly Used Baton
x1 Shiny new badge with your name on it.

Background
You are a native of Absalom first and foremost and you are one of its many protectors working the streets to protect those around you. Some of you may be virtous or grizzled, a few even corrupt in their ways and have lost the way. However you all are supposed to serve the city in some fashion and the current assignment to Edgewatch might be a change in pace.

Flaws or Quirks
Does your character have an addiction, an interesting quirk, some sort of tick? Will be used for RP.

Alignment ways I'd say I prefer those of a more Lawful orientation, but those of a more Evil bent I'll allow, just as long as your character isn't a necromancer trying to become the next bonafide liche.

I'll also work with the background, including adding in a bit of extra bits in the downtime.

Posting
1/ a day during the week, no posting on the weekend Saturday and Sunday.

I'll be accepting 5 applicants and will have a cut off at 11:59PM EST August 14th. Selection will be on 11:59PM August 15th. Good luck detectives.

Grand Lodge

Very excited for the new movie coming out soon.

Link to trailer for Netflix, which btw, will have the Gundam 0079 Trilogy Compilation Movies and Char's Counter Attack.

https://www.youtube.com/watch?v=uSbUEJtkhNw