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F Human, with Orcish qualities Mom-12
![]() YAY! Champion is down! As soon as the champion falls, Balthazar wakes up, has full memory of what he did controlling the monolith. With the charau-ka and their champion defeated, the remnants of the ape-men flee back into the jungle, giving the excavation site its first relative peace in 10 months. With most of the camp either wounded or sick, Dias fears she may have to bury the site and take the key with her back to Absalom. Regardless, she thanks you profusely for your timely help, promises to report to her venture captain in Absalom that the success at Azlant Ridge was due in no small part to your efforts. because the box text says so Dias, over the next several days, guides the camp through packing and loading the caravan wagons to head for the coast and catch a vessel bound for Absalom. She packs away the key and the monolith control device and has the camp workers bury all signs of their dig, including triggering a rock fall to rebury the door to the Azlanti complex. I'll get chronicles out ASAP. Sorry it took so long. ![]()
F Human, with Orcish qualities Mom-12
![]() Champion goes again for the monolith.
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F Human, with Orcish qualities Mom-12
![]() Monolith hits and does full damage! Wilhimina hits, barely, but no damage goes through. Marshala and Whisper both miss. Champion 63 dmg
Champion now goes for the monolith.
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F Human, with Orcish qualities Mom-12
![]() Crit Confirm: 1d20 + 9 ⇒ (19) + 9 = 28 Marshala's critical strike will take out the Cheiftan, and as a result the Tiger full withdraws and runs off. After two rounds time to heal you see lumbering forward a huge four armed gorilla looking thing. As soon as it is visible, Balthazar falls unconscious See private message. The champion will move forward. Party can go. Initiatives: Whisper: 1d20 + 4 ⇒ (15) + 4 = 19 Marshala: 1d20 ⇒ 10 Wilhimina: 1d20 + 2 ⇒ (5) + 2 = 7 Balthazar: 1d20 + 2 ⇒ (2) + 2 = 4 Champion: 1d20 + 6 ⇒ (16) + 6 = 22 ![]()
F Human, with Orcish qualities Mom-12
![]() I am so sorry, I didn't realize it had been so long since I posted. Please ping me if I am taking too long! :) The Tiger will attack Bathazar.
Charau-Ka Chieftain (black) 40 dmg
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F Human, with Orcish qualities Mom-12
![]() Chieftain will 5 foot out of flank again and this time will hurl a rock: 1d20 + 5 ⇒ (1) + 5 = 6 at Whisper and if it hits will deal 1d4 + 2 ⇒ (1) + 2 = 3 points of damage. Charau-Ka Chieftain (black) 31 dmg
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F Human, with Orcish qualities Mom-12
![]() AOO
Tiger will run up and trigger Balthazar's readied action, which misses, so the tiger will then bite Balthazar, who is a new target.
Charau-Ka Chieftain (black) 22 dmg
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F Human, with Orcish qualities Mom-12
![]() Chieftan will five foot out of flank and will club Marshalla: 1d20 + 5 ⇒ (14) + 5 = 19 and if it hits will deal 1d4 + 3 ⇒ (3) + 3 = 6 points of damage, and will bite Whisperer: 1d20 ⇒ 18 and if it hits will deal 1d3 + 1 ⇒ (1) + 1 = 2 points of damage. Charau-Ka Chieftain (black) 12 dmg
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F Human, with Orcish qualities Mom-12
![]() Tiger is going to take another swipe at Wilhimina.
Charau-Ka Chieftain (black) 12 dmg
I'm lost about whose turn it is... Is it just Wilhimina needs to go? ![]()
F Human, with Orcish qualities Mom-12
![]() Yes, I forgot to mention entangling roots are gone. I did remember to take the box off :) 10 misses. And Chieftain is totally attacking you again. She will first bite: 1d20 + 1 ⇒ (16) + 1 = 17 and if it hits does 1d3 + 1 ⇒ (2) + 1 = 3 points of damage. and then she'll swing her club, with the shillelagh: 1d20 + 7 ⇒ (11) + 7 = 18 and if it hits does 2d6 + 3 ⇒ (4, 3) + 3 = 10 Charau-Ka Chieftain (black) 0 dmg
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F Human, with Orcish qualities Mom-12
![]() Whisper hits the red monkey! Tiger will go for Wilhimina again.
Red monkey will move out of flank and attack back at Whisper.
Charau-Ka Chieftain (black) 0 dmg
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F Human, with Orcish qualities Mom-12
![]() Wilhimina hits the tiger once, but not twice. Chieftain will attack Marshala, since she was so kind to come up.
Charau-Ka Chieftain (black) 0 dmg
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F Human, with Orcish qualities Mom-12
![]() Round 3
The DC for entangle was 14, so Whisper succeeded, so he can still do his action he would have done were he not entangled. However, moving on... Red attacks Whisper with a club: 1d20 + 5 ⇒ (1) + 5 = 6 and if he hits deals
Tiger will attack Wilhiminia. bite: 1d20 + 6 ⇒ (5) + 6 = 11 and if it succeeds does 1d6 + 2 ⇒ (2) + 2 = 4 points of damage.
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F Human, with Orcish qualities Mom-12
![]() That's true, I didn't think of that. Red Ref: 1d20 + 2 ⇒ (10) + 2 = 12
Blue is down now, too. Red, Chief, and Tiger are left. Charau-Ka Chieftain (black) 0 dmg
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F Human, with Orcish qualities Mom-12
![]() Blue AoO with Club: 1d20 + 5 ⇒ (20) + 5 = 25 and if it connects, take 1d4 + 3 ⇒ (4) + 3 = 7 points of damage. The Chieftain casts, and everyone inside the black square needs to roll Reflex save or be entangled. Charau-Ka Chieftain (black) 0 dmg
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F Human, with Orcish qualities Mom-12
![]() The tiger will move up to Wilhimina and bite: 1d20 + 6 ⇒ (5) + 6 = 11 and if it strikes will deal 1d6 + 2 ⇒ (5) + 2 = 7 points of damage. Red will attack Whisper with its club: 1d20 + 5 ⇒ (14) + 5 = 19 and if it hits 1d4 + 3 ⇒ (3) + 3 = 6 and then it will bite: 1d20 + 0 ⇒ (11) + 0 = 11 and if it hits will deal an additional 1d3 + 1 ⇒ (3) + 1 = 4 points. Blue will five foot down and attack Marshala with its club: 1d20 + 5 ⇒ (7) + 5 = 12 and if it hits 1d4 + 3 ⇒ (4) + 3 = 7 and then it will bite: 1d20 + 0 ⇒ (16) + 0 = 16 and if it hits will deal an additional 1d3 + 1 ⇒ (1) + 1 = 2 points. ![]()
F Human, with Orcish qualities Mom-12
![]() Chieftan will now move forward some and cast Flaming Sphere to Balthazar.
The spider will bite: 1d20 + 2 ⇒ (20) + 2 = 22 Whisperer and if he hits will deal 1d6 ⇒ 4 DC 14 fort save or you are poisoned Charau-Ka Chieftain (black) 0 dmg
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F Human, with Orcish qualities Mom-12
![]() I know you've all been waiting with baited breath and all I did was double move the tiger and the two Charau-ka. Wilhimina and Marshala are up. Round 3
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F Human, with Orcish qualities Mom-12
![]() Chieftain will finish her cast of Summon Natures Ally II, and now you have a Giant Spider which will double move to closer to the party. The Chieftain now will move forward as well. Whisper and Balthazar are up. ![]()
F Human, with Orcish qualities Mom-12
![]() Chieftain is casting Summon Natures Ally II Whisper's turn, I see I screwed up bolding who could go. ![]()
F Human, with Orcish qualities Mom-12
![]() Just as you emerge from the door, a large rock smashes a hole in the palisade wall, and moments later a hoard of screeching, chattering ape-men plunge through it and flood the camp. In the distance, their horrible champion—a four-armed gorilla, fifteen feet tall and causing the ground to shake with each step, intelligently scans his troops and roars at them, causing the ape-men to devolve into a frenzy. Initiatives:
Whisper: 1d20 + 4 ⇒ (11) + 4 = 15 Marshala: 1d20 ⇒ 2 Wilhimina: 1d20 + 2 ⇒ (9) + 2 = 11 Balthazar: 1d20 + 2 ⇒ (15) + 2 = 17 Charau-Ka: 1d20 + 1 ⇒ (11) + 1 = 12 Charau-Ka Chieftain: 1d20 + 1 ⇒ (17) + 1 = 18 Tiger: 1d20 + 4 ⇒ (8) + 4 = 12 You each have two rounds of actions between coming out of the door and before the breach actually occurs, please list your actions or preparations and then the Chieftain will take her first turn. ![]()
F Human, with Orcish qualities Mom-12
![]() I'm not sure if you can aid, but it doesn't specifically say you can't so I'll say Balthazar made a 29 and other folks aided which gives you enough Batlhazar, with some input from his friends, can determine that the device likely controls something. The spellcraft doesn't tell you what, but you might be able to use your smarts and figure it out. ![]()
F Human, with Orcish qualities Mom-12
![]() As you go the rest of the way down the hall, you find yourselves in a fifteen-by-fifteen-foot room constructed entirely of the same smooth-white material seen on the sphere outside. A single white pillar stretches floor-to-ceiling in the center of the room, and in a niche rests a smooth, white, hand-sized square covered in glyphs and runes similar to those on the complex’s front door. ![]()
F Human, with Orcish qualities Mom-12
![]() Dark Red will go for
bite: 1d20 + 2 ⇒ (15) + 2 = 17 if it strikes take 1d6 ⇒ 1 points of damage, plus roll save for disease and paralysis.
Orange will go for Marshala.
Whisper
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