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In that case...
"Stay here and study that if you'd like," Wilhimina says to Balthazar, not entirely sure he's hearing her, "but I personally would rather be out in the light. Besides, don't you want to compare those symbols to the others we found on the door?"
After expressing her boredom, she'll head back the way they came, making sure to pause and check that the statues haven't moved (or look like they're going to) before heading through, starknife in one hand just in case.

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Just as you emerge from the door, a large rock smashes a hole in the palisade wall, and moments later a hoard of screeching, chattering ape-men plunge through it and flood the camp. In the distance, their horrible champion—a four-armed gorilla, fifteen feet tall and causing the ground to shake with each step, intelligently scans his troops and roars at them, causing the ape-men to devolve into a frenzy.
Whisper: 1d20 + 4 ⇒ (11) + 4 = 15
Marshala: 1d20 ⇒ 2
Wilhimina: 1d20 + 2 ⇒ (9) + 2 = 11
Balthazar: 1d20 + 2 ⇒ (15) + 2 = 17
Charau-Ka: 1d20 + 1 ⇒ (11) + 1 = 12
Charau-Ka Chieftain: 1d20 + 1 ⇒ (17) + 1 = 18
Tiger: 1d20 + 4 ⇒ (8) + 4 = 12
You each have two rounds of actions between coming out of the door and before the breach actually occurs, please list your actions or preparations and then the Chieftain will take her first turn.

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Before the party gets too far apart, Wilhimina will cast her last bless, then pull out her wand of divine favor. She'll bop herself with it, drop it, and then move up while pulling out her other starknife.

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Round 1: Perform Infernal Mortification
Round 2: Cast Mirror Image, Images: 1d4 + 1 ⇒ (4) + 1 = 5
A look of relief washed over Balthazar's face, followed by a scowl of disappointment. He invoked archaic command words in every language he knew, tried pressing the symbols in different sequences, and deforming the square, all to no avail. "Reveal your secrets, infernal quadrilateral!" he growls.
"Stay here and study that if you'd like, but I personally would rather be out in the light. Besides, don't you want to compare those symbols to the others we found on the door?"
"Perhaps..." he returned to the lobby, scanning the walls for clues, when the sound of the battle that has been raging since they entered reaches his ears.
"Perhaps we should repel the ape-men before we unlock the square's secrets?" He drew his dagger and winced as he drove it between the bones in his right forearm. "After all, they've waited for millenia, they can wait a few more hours."
He cast a spell, splitting into five versions of himself.
"Ready?"

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Whisper mumbles "Repelling they are... four armed apes... damn Zarta for getting me into this mess."
Whisper doesn't have much to do for prep unless there is a good place to settle into shadows and prepare a stealth attack
If possible:
Stealth: 1d20 + 12 ⇒ (12) + 12 = 24

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round 1 Marshala taps herself with the wand of shield of faith and stows it. round 2 Holding her rapier at the ready, she calls upon her fickle goddess for divine favor and puts up copycat. So now it looks like there are 2 pirates and 5 magi in our group of 4? And likely no one sees the rogue. I like it!
Aye. We got apes and snakes t' deal with. Then I be wantin to see iffen that sphere reacts any to yer new doodad.

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Mirror Image doesn't work that way in Pathfinder. They changed it so they all occupy your space. Anyone looking at Balthazar will be seeing trippy multiple copies doing *nearly* the same thing.

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OK...Everyone seems ready, lets rock these grape ape mofos.

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Spellcraft to identify spell being cast?
spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9
Heh, nvm

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I can try that too! :)
spellcraft: 1d20 + 4 ⇒ (18) + 4 = 22

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Chieftain is casting Summon Natures Ally II
Whisper's turn, I see I screwed up bolding who could go.

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Whisper double moves towards the hole in the wall.

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Wilhimina will also double move up, making sure to have both her starknives out.
One of these rounds soon we'll get to combat ;)

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Marshala will join the double-move party, with the goal of trying to get between the invaders and the sphere. On phone; will move token this evening
Copycat: rnd 2 of 4

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Chieftain will finish her cast of Summon Natures Ally II, and now you have a Giant Spider which will double move to closer to the party.
The Chieftain now will move forward as well.
Whisper and Balthazar are up.

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Whisper will engage the spider.
"Not that different from Zarta really... except her poison is more potent than this one with eight legs."
attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 ⇒ 4

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Balthazar ran along the pit, conjuring his fiendblade. He waved its crimson tendrils in the air as he closed the distance, hoping to distract the many-eyed vermin long enough for Whisper to stab it. Add your sneak attack, as you would be flanking when you attack.
"Hrmph!" he grunted in disagreement. "The Paracountess' webs are much more intricate, and her legs are far more shapely!"

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Thanks, I didn't want to assume - additional flank damage below
sneak_damage: 2d6 ⇒ (6, 4) = 10

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I know you've all been waiting with baited breath and all I did was double move the tiger and the two Charau-ka.
Wilhimina and Marshala are up.
Round 3
Charau-Ka Chieftain (black) dmg
Giant Spider 14 dmg
Balthazar
Whisper
Tiger dmg
Charau-Ka (red) dmg
Charau-Ka (blue) dmg
Wilhimina
Marshala

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Marshala will charge blue and attack, also protecting Balth from flank somewhat.
attack: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
If hits
rapier: 1d6 + 3 ⇒ (4) + 3 = 7
Copycat: rnd 3 of 4

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Wilhimina double moves up, her short little legs not quite getting her up to the fight.

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Chieftan will now move forward some and cast Flaming Sphere to Balthazar.
DC 15 reflex to negate, otherwise, 3d6 ⇒ (2, 4, 6) = 12 points of fire damage.
The spider will bite: 1d20 + 2 ⇒ (20) + 2 = 22 Whisperer and if he hits will deal 1d6 ⇒ 4 DC 14 fort save or you are poisoned
Charau-Ka Chieftain (black) 0 dmg
Giant Spider 14 dmg
Balthazar
Whisper
Tiger dmg
Charau-Ka (red) 0 dmg
Charau-Ka (blue) 7 dmg
Wilhimina
Marshala

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Fiendblade Spell Combat: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Balthazar cringed at sudden appearance of the burning sphere, though his heritage made him more able to resist the flames than most of his compatriots.
He lashed once at the spider with his crimson blade, then stepped back to cast a spell of his own. The ground under the two monkey-men becomes slippery as a foul-smelling, dark ooze seems to well up from beneath them.
"Have a nice trip!"
DC 15 to resist grease

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Whisper will 5 foot step to the far side of the spider and attack.
"Spider bites? More and more reminders of that she-deamon Zarta"
attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 ⇒ 3
save: 1d20 + 3 ⇒ (19) + 3 = 22

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Didn't catch that the spider was down.... I will move and attack the red Charau-Ka instead.

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The tiger will move up to Wilhimina and bite: 1d20 + 6 ⇒ (5) + 6 = 11 and if it strikes will deal 1d6 + 2 ⇒ (5) + 2 = 7 points of damage.
Red will attack Whisper with its club: 1d20 + 5 ⇒ (14) + 5 = 19 and if it hits 1d4 + 3 ⇒ (3) + 3 = 6 and then it will bite: 1d20 + 0 ⇒ (11) + 0 = 11 and if it hits will deal an additional 1d3 + 1 ⇒ (3) + 1 = 4 points.
Blue will five foot down and attack Marshala with its club: 1d20 + 5 ⇒ (7) + 5 = 12 and if it hits 1d4 + 3 ⇒ (4) + 3 = 7 and then it will bite: 1d20 + 0 ⇒ (16) + 0 = 16 and if it hits will deal an additional 1d3 + 1 ⇒ (1) + 1 = 2 points.

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"I'm sorry kitty, this may hurt," Wilhimina apologizes to the tiger before full attacking.
+1 Mithral SK: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 if hits does 1d4 + 1 ⇒ (1) + 1 = 2
MWK CI SK: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 if hits does 1d4 ⇒ 1

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Marshala shrugs off Blue's attacks and manuevers into flanking position with the slightly singed Balthazar. provokes from Blue.
Ye a'right thar?
attack: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
If hits
rapier: 1d6 + 3 ⇒ (4) + 3 = 7
Charge penalty to AC faded
Copycat round 4 of 4

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Blue AoO with Club: 1d20 + 5 ⇒ (20) + 5 = 25 and if it connects, take 1d4 + 3 ⇒ (4) + 3 = 7 points of damage.
The Chieftain casts, and everyone inside the black square needs to roll Reflex save or be entangled.
Charau-Ka Chieftain (black) 0 dmg
Giant Spider
Balthazar
Whisper
Tiger 3 dmg
Charau-Ka (red) 3 dmg
Charau-Ka (blue) 7 dmg
Wilhimina
Marshala

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Blue miss chance (low hits copycat instead)
percent: 1d100 ⇒ 76
50% my barnacled aft!
ref: 1d20 + 3 ⇒ (9) + 3 = 12
Red, Blue and Tiger need to make saves too, right?

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Spellcombat +1 Fiendblade: 1d20 + 7 + 2 - 2 ⇒ (8) + 7 + 2 - 2 = 15
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Concentration Check: 1d20 + 8 ⇒ (18) + 8 = 26 if >15, then:
Spellcombat +1 Fiendblade: 1d20 + 7 + 2 - 2 ⇒ (18) + 7 + 2 - 2 = 25 and Arcane Mark
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Crit Confirm : 1d20 + 2 + 2 - 2 ⇒ (10) + 2 + 2 - 2 = 12
Extra damage : 1d8 + 4 ⇒ (7) + 4 = 11
Balthazar lashed out at the monkeyman.
"I can take a few more hits, but someone needs to take out that Chief!"

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That's true, I didn't think of that.
Red Ref: 1d20 + 2 ⇒ (10) + 2 = 12
Blue Ref: 1d20 + 2 ⇒ (4) + 2 = 6
Tiger Ref: 1d20 + 8 ⇒ (2) + 8 = 10
Blue is down now, too. Red, Chief, and Tiger are left.
Charau-Ka Chieftain (black) 0 dmg
Giant Spider
Balthazar
Whisper
Tiger 3 dmg
Charau-Ka (red) 3 dmg
Charau-Ka (blue)
Wilhimina
Marshala

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reflex_save: 1d20 + 8 ⇒ (6) + 8 = 14
Damnit! A plus 8 and still I fail! :P
Whisper being stuck where he is will attack the red ape.
attack: 1d20 + 7 ⇒ (6) + 7 = 13
potential_damage: 1d6 ⇒ 3

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Did I miss the save DC somewhere? If Whisper fails on a 14 then I think most of us are entangled :(

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If it's DC15, we are all entangled except Balth. But Red and Tiger are also entangled and it's their turn.

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Round 3
Charau-Ka Chieftain (black) 0 dmg
Giant Spider
Balthazar
Whisper
Tiger 3 dmg, entangled
Charau-Ka (red) 3 dmg, entangled
Charau-Ka (blue)
Wilhimina
Marshala
The DC for entangle was 14, so Whisper succeeded, so he can still do his action he would have done were he not entangled. However, moving on...
Red attacks Whisper with a club: 1d20 + 5 ⇒ (1) + 5 = 6 and if he hits deals
1d4 + 3 ⇒ (2) + 3 = 5 damage, and a bite: 1d20 ⇒ 11 which will deal 1d3 + 1 ⇒ (1) + 1 = 2 damage if it succeeds.
Tiger will attack Wilhiminia.
bite: 1d20 + 6 ⇒ (5) + 6 = 11 and if it succeeds does 1d6 + 2 ⇒ (2) + 2 = 4 points of damage.
claw 1: 1d20 + 6 ⇒ (16) + 6 = 22 and if it succeeds does 1d4 + 2 ⇒ (1) + 2 = 3 points of damage.
claw 2: 1d20 + 6 ⇒ (14) + 6 = 20 and if it succeeds does 1d4 + 2 ⇒ (2) + 2 = 4 points of damage.

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Attempt to escape entangle (immediate actions to cast liberating command, use escape artist)
Escape Art: 1d20 + 8 ⇒ (19) + 8 = 27
Marshala will move up to the Chieftain (avoiding greased area) and attack:
attack: 1d20 + 7 ⇒ (8) + 7 = 15
if hits
rapier: 1d6 + 3 ⇒ (2) + 3 = 5
Wait, nevermind, I forgot she still has to move half-speed through the area. So she makes it to the Chieftain without provoking or entering grease, but as it would use a double-move, she cannot attack yet.

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Wilhimina full attacks kitty, but due to being entangled, all her bonuses are canceled out, resulting in straight die rolls.
"Bad kitty!"
+1 Mithral SK: 1d20 ⇒ 17, if hits does 1d4 + 1 ⇒ (2) + 1 = 3
MWK CI SK: 1d20 ⇒ 12, if hits does 1d4 ⇒ 4

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Wilhimina hits the tiger once, but not twice.
Chieftain will attack Marshala, since she was so kind to come up.
shillelagh: 1d20 + 7 ⇒ (12) + 7 = 19 and if it strikes will deal 2d6 + 3 ⇒ (5, 5) + 3 = 13 and will bite: 1d20 + 1 ⇒ (19) + 1 = 20 for an additional 1d3 + 1 ⇒ (1) + 1 = 2
Charau-Ka Chieftain (black) 0 dmg
Giant Spider
Balthazar
Whisper
Tiger 6 dmg, entangled
Charau-Ka (red) 3 dmg, entangled
Charau-Ka (blue)
Wilhimina
Marshala

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Marshala quickly jumps backwards 5ft, causing the chieftain to miss with both staff and bite!
1 panache pt burned for Dodging panache, AC is now temporarily 23.

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Whisper will 5 foot step for the flank on Monkey Man.
attack: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
potential damage: 3d6 ⇒ (6, 5, 2) = 13