HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1
Wow, that was painful. I hit pretty hard for a small thing. Check out these muscles. Tysi flexes her arm. Thanks for the help, but if it is possible for me to pay with my own PP I can. I have enough of it.
HP 110/110 | AC21, T 17, FF 18 | Fort+15, Ref +15, Will +12; +2 vs. diseases and curses, vs. illusions arcane archer 5/ranger 6/sorcerer 1
1d100 ⇒ 66 Tysi punches herself in the face again when she tried to withdraw her wand of cure light wounds. She sits down on the floor and starts crying. Can someone heal Tysi? She might take way too long to heal herself with being confused. Is there some way to get rid of the confused condition, or will I pretty much remain confused until the end of the scenario?
F Human, with Orcish qualities Mom-12
Sebastian's perception (without aid) is sufficient to see the Acid Arrow Trap that was set out. Sebastian's Disable Device: 1d20 + 13 ⇒ (17) + 13 = 30 is sufficient to disable the trap to avoid any damage on your way down the stairs. The second level of Stavian's Fair, like the first, is stripped of nearly everything metal, leaving what was once a tangle of dank, solitary confinement cages transformed into a tumbled mess of furniture and prisoner odds and ends. A collection of broken furniture in the southeast corner suggests a struggle. Sebastian's awesome perception check finds a splattering of blood on the floor in front of the door in the southeast corner of the room. The derros left someone behind here: the Crazed Painter.
F Human, with Orcish qualities Mom-12
Crikey, this window has been opened all day and I keep being distracted when I go to put anything in here. Gosh darn ADD. Red Druid strikes Morrin with his shillelagh club: 1d20 + 2 ⇒ (20) + 2 = 22 and strikes for 2d6 + 2 ⇒ (1, 3) + 2 = 6 if he hits. Yellow Druid will attack Arbiscar with his shillelagh club: 1d20 + 2 ⇒ (9) + 2 = 11 and strikes for 2d6 + 2 ⇒ (1, 6) + 2 = 9 if he hits. Morrin
Morrin is up
F Human, with Orcish qualities Mom-12
Yes, I am sorry. I was trying to play with a new (to me) program to do it entirely on the computer. I'm not that skilled with it yet. The other table is still a group of 4, the same 4 from the start no less, and they're on the next to last encounter for part 3. I'll ask on two other games I'm on and if I don't get a 4th by tonight I'll open up a recruitment thread. I'll be home all evening so hopefully won't forget. :)
F Human, with Orcish qualities Mom-12
Oh, in my local group we have the Faction Journal Printout and then are just marking off one we complete during that scenario, if any. I've actually gotten two on The Exchange faction with my druid. But sure, I'll add it to your chronicle if that is your preference.
F Human, with Orcish qualities Mom-12
Hey, folks, I'm really sorry for the delays I've been causing. First I got a job that didn't allow me to get on Paizo, and then I got another job that allows it, but I was OMG So busy the first few weeks. I think things have calmed down now and I don't have any more weekend trips away planned until the end of June or July. I *should* be able to check 2-3 times a day now, at least 2 each day while at work. Again, I am really sorry.
F Human, with Orcish qualities Mom-12
Sorry folks! My job had never allowed me to post on Paizo (had it blocked for "shopping" category) but I had previously been able to post on my iPad using the WiFi. They cut that off now. I can't use the WiFi anymore.
F Human, with Orcish qualities Mom-12
I've been singing the brave brave Sir Robin and how he bravely ran away. Due to the mist that is surrounding you, you are unable to yet see anything in your current positions. Assuming Jiankuo will stay in front. As you move forward... Perceptions:
Sebastian: 1d20 + 9 ⇒ (5) + 9 = 14 Jiankuo: 1d20 + 1 ⇒ (18) + 1 = 19 Arbiscar: 1d20 + 3 ⇒ (9) + 3 = 12 Illidan: 1d20 + 8 ⇒ (10) + 8 = 18 Jiankuo hears a feint screaming over the loud clanking of the machinery. Following the sound, he will be able to see that there are there thugs beating up on a gnome. Current placement brings Jiankuo only out of the mist. Seekrit:
Sebastian: 1d20 + 2 ⇒ (9) + 2 = 11 Jiankuo: 1d20 + 3 ⇒ (11) + 3 = 14 Arbiscar: 1d20 + 1 ⇒ (18) + 1 = 19 Illidan: 1d20 + 1 ⇒ (19) + 1 = 20 Red Thug: 1d20 ⇒ 13 Yellow Thug: 1d20 ⇒ 12 Blue Thug: 1d20 ⇒ 3 Tashelia: 1d20 ⇒ 13 Illidan, Arbiscar, and Jiankuo can act now.
Greetings! If you live in or around Newark, Delaware and might be interested in some Organized Play, I am trying my darnest to get regular games going, generally every other Thursday evening, starting approximately 6:00 p.m. If you're interested at all, please visit our Facebook page and I have a Warhorn page for scenario sign-ups. Looking forward to having players to GM for! Thank you. Mari
Michael Brock wrote:
Ah, at a real computer, better to reply! Right now we've got what I hope will be a regular twice a month game at a game store in Newark, Delaware, alternate Thursday evenings, as well as alternating Sunday afternoon games at the same store. I am hoping to set up some games in the Dover, Delaware area, I've been in contact with a store that will work with me on staying open a bit later for our games. That should start hopefully at least once a month after the new year. At the moment I've got set up a Facebook page and a Warhorn site:
I started playing Pathfinder last January, and GM'd my first game at PAX East (to help out). Since then I've been trying to learn ALL THE THINGS and do as much helping out as I could. As I primarily played in Boston, because there was nothing regular and local in Delaware, I really wanted to get things started here. I hope the faith place in me is well placed and I do the Society proud. |
