Mari Clock
|
Whisper hits the red monkey!
Tiger will go for Wilhimina again.
Bite: 1d20 + 6 ⇒ (18) + 6 = 24 dealing 1d6 + 2 ⇒ (1) + 2 = 3 damage.
Claw 1: 1d20 + 6 ⇒ (9) + 6 = 15 dealing 1d4 + 2 ⇒ (3) + 2 = 5 damage.
Claw 2: 1d20 + 6 ⇒ (2) + 6 = 8 dealing 1d4 + 2 ⇒ (2) + 2 = 4 damage.
Red monkey will move out of flank and attack back at Whisper.
club: 1d20 + 5 ⇒ (11) + 5 = 16 dealing 1d4 + 3 ⇒ (2) + 3 = 5 damage and bite: 1d20 + 0 ⇒ (3) + 0 = 3 dealing 1d3 + 1 ⇒ (1) + 1 = 2 damage
Charau-Ka Chieftain (black) 0 dmg
Giant Spider
Balthazar
Whisper
Tiger 6 dmg
Charau-Ka (red) 16 dmg
Charau-Ka (blue)
Wilhimina
Marshala
Wilhimina
|
Continuing her fight to the death with tiger...
"You're not the only one with pointy things!"
+1 Mithral SK: 1d20 ⇒ 14 if hits does 1d4 + 1 ⇒ (3) + 1 = 4
MWK CI SK: 1d20 ⇒ 1 if hits does 1d4 ⇒ 4
Marshala
|
Wilhimina was too far for a channel even before I had Marshala move out of entangle - I can't get to her at all atm. Going to 5ft to the east anyway though... Speaking of which, is entangle gone? The box is not showing on my screen...
Marshala worries a bit about the out-of-sight gnome's battle with the tiger but focuses on attacking the Chieftain and, with a half-grumbled invocation, restores copycat.
attack: 1d20 + 7 ⇒ (3) + 7 = 10
if hits
rapier: 1d6 + 3 ⇒ (6) + 3 = 9
copycat: rnd 1 of 4
Preparing to burn panache if attacked again
Mari Clock
|
Yes, I forgot to mention entangling roots are gone. I did remember to take the box off :) 10 misses. And Chieftain is totally attacking you again.
She will first bite: 1d20 + 1 ⇒ (16) + 1 = 17 and if it hits does 1d3 + 1 ⇒ (2) + 1 = 3 points of damage.
and then she'll swing her club, with the shillelagh: 1d20 + 7 ⇒ (11) + 7 = 18 and if it hits does 2d6 + 3 ⇒ (4, 3) + 3 = 10
Charau-Ka Chieftain (black) 0 dmg
Giant Spider
Balthazar
Whisper
Tiger 6 dmg
Charau-Ka (red) 16 dmg
Charau-Ka (blue)
Wilhimina
Marshala
Balthazar Khole
|
Damage: 1d8 + 4 ⇒ (1) + 4 = 5 and Arcane Mark.
+1 Fiendblade: 1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24
Damage: 1d8 + 4 ⇒ (7) + 4 = 11 plus bleed
Crit confirm: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
Crit Damage: 1d8 + 4 ⇒ (1) + 4 = 5
"Help the others!" Balthazar shouts to Whisper. "I can finish this one off!"
As if to punctuate his words, he casts a quick spell, and advances on the monkey. His crimson blade cuts through the air, faking a vertical strike, only to spin around and wrap the blade around his opponent's hairy neck.
Marshala
|
Woohoo, Ima tank! :p Neither attack would have hit Marshala but panache is already burned so will try to parry and riposte. Burns 1 panache and her attack of opportunity.
Ho! Dance wit' me, chimp!
parry: 1d20 + 7 ⇒ (15) + 7 = 22
If result is greater than 17
riposte: 1d20 + 7 ⇒ (14) + 7 = 21
If hits:
rapier: 1d6 + 3 ⇒ (5) + 3 = 8
Whisperer
|
Whisper nods at Balthazar and acrobatics away to attempt a flank attack on the Big Hairy Boss.
acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15
attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
damage: 3d6 ⇒ (1, 2, 1) = 4
Note: Not sure of I will get the chance to attack, that acrobatics roll is low and I only have 13 hp left
Marshala
|
Balth killed the red guy already - you don't have to acrobatics unless you just want to look extra cool doing so. ;)
Mari Clock
|
Tiger is going to take another swipe at Wilhimina.
bite: 1d20 + 6 ⇒ (15) + 6 = 21 for 1d6 + 2 ⇒ (3) + 2 = 5
1 claw: 1d20 + 6 ⇒ (4) + 6 = 10 for 1d4 + 2 ⇒ (1) + 2 = 3
2 claw: 1d20 + 6 ⇒ (11) + 6 = 17 for 1d4 + 2 ⇒ (2) + 2 = 4
Charau-Ka Chieftain (black) 12 dmg
Giant Spider
Balthazar
Whisper
Tiger 6 dmg
Charau-Ka (red)
Charau-Ka (blue)
Wilhimina
Marshala
I'm lost about whose turn it is... Is it just Wilhimina needs to go?
Wilhimina
|
Wilhimina and Marshala get to go, followed by the chieftain.
Deciding she's been scratched up enough, Wilhimina full withdraws towards her companions.
"Follow me kitty, I have some friends I'd like you to meet!"
I'll move her when I get home, but she'll move around the tent, and should end up in the square just above red.
Marshala
|
Heh, effectively, I took an attack of opportunity, which messed up the flow, sry.
With an unfriendly grin, she adresses the chieftain Ye and ye kitty be all what's left. Ye sure ye want to pursue this?
With that, as allies gather in range, Marshala bursts a channel of positive energy, excluding chieftain, tiger (if it somehow ends up in range) and nearby corpses.
channel.pos: 1d6 ⇒ 6
woo!
Copycat: rnd 2 of 4
Will NOT plan to burn last panache this round
Mari Clock
|
Chieftan will five foot out of flank and will
club Marshalla: 1d20 + 5 ⇒ (14) + 5 = 19 and if it hits will deal 1d4 + 3 ⇒ (3) + 3 = 6 points of damage, and will bite Whisperer: 1d20 ⇒ 18 and if it hits will deal 1d3 + 1 ⇒ (1) + 1 = 2 points of damage.
Charau-Ka Chieftain (black) 12 dmg
Giant Spider
Balthazar
Whisper
Tiger 6 dmg
Charau-Ka (red)
Charau-Ka (blue)
Wilhimina
Marshala
Balthazar Khole
|
Balthazar moved next to Wilhimina, readying to intercept the tiger's inevitable assault.
"Let me handle the kitten, little one." he growls, "You have suffered enough pain this day."
He slowly cast the beginnings his spell, causing small sparks to jump and play down the fiendblade's tines like a long Jacob's ladder.
Ready a spellstrike when the cat comes in range.
Weapon Damage: 1d8 + 4 ⇒ (2) + 4 = 6 plus Shocking Grasp: 4d6 ⇒ (5, 5, 6, 2) = 18
Whisperer
|
Whisper will move over to flank and attempt to hit the big chimp.
acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11
attack: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 3d6 ⇒ (4, 2, 4) = 10
Well, looks like he gets an AOO on me
Mari Clock
|
AOO
Chieftan is going to club Whisper 1d20 + 7 ⇒ (6) + 7 = 13 but it misses.
Tiger will run up and trigger Balthazar's readied action, which misses, so the tiger will then bite Balthazar, who is a new target.
1d20 + 6 ⇒ (4) + 6 = 10 but it misses.
Charau-Ka Chieftain (black) 22 dmg
Giant Spider
Balthazar
Whisper
Tiger 6 dmg
Charau-Ka (red)
Charau-Ka (blue)
Wilhimina
Marshala
Wilhimina
|
"See kitty, here's one of my friends. I think you two will get along."
Wilhimina swings once at tiger before 5-foot stepping and putting away her cold iron starknife.
+1 Mithral starknife: 1d20 + 7 ⇒ (6) + 7 = 13 if hits does 1d4 + 1 ⇒ (2) + 1 = 3
Marshala
|
First to see if Chieftain's attack hits, low hits copycat instead:
miss chance: 1d100 ⇒ 36
Chieftain's club hits Marshala's duplicate, shredding the illusion but causing no damage to the pirate herself.
Marshala will attack chieftain:
attk: 1d20 + 9 ⇒ (15) + 9 = 24
If hits:
dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Mari Clock
|
Chieftain will 5 foot out of flank again and this time will hurl a rock: 1d20 + 5 ⇒ (1) + 5 = 6 at Whisper and if it hits will deal 1d4 + 2 ⇒ (1) + 2 = 3 points of damage.
Charau-Ka Chieftain (black) 31 dmg
Giant Spider
Balthazar
Whisper
Tiger 6 dmg
Charau-Ka (red)
Charau-Ka (blue)
Wilhimina
Marshala
Balthazar Khole
|
Weapon Damage: 1d8 + 4 ⇒ (4) + 4 = 8 plus Shocking Grasp: 4d6 ⇒ (1, 2, 3, 3) = 9 electrical
Balthazar covered the gnome's escape, whirling crackling blades above his head, trying, but failing, to strike the tiger.
Whisperer
|
Balthazar pointed out that my last attack was a potential crit
crit_confirm: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
potential_damage: 3d6 ⇒ (2, 1, 6) = 9
This turn Whisper will move the long way around the big ape and ready an attack for Marshala's turn (if he steps up on flank or not). Rolling it now because we all know I will forget it later.
attack: 1d20 + 9 ⇒ (8) + 9 = 17 (+2 if I get the flank)
potential_damage: 3d6 ⇒ (4, 4, 4) = 12 (so it's only 4 if no flank)
Mari Clock
|
I am so sorry, I didn't realize it had been so long since I posted. Please ping me if I am taking too long! :)
The Tiger will attack Bathazar.
bite: 1d20 + 6 ⇒ (16) + 6 = 22 and if it hits will deal 1d6 + 2 ⇒ (2) + 2 = 4 points of damage.
claw 1: 1d20 + 6 ⇒ (20) + 6 = 26 and if it hits will deal 1d4 + 2 ⇒ (4) + 2 = 6 points of damage.
claw 2: 1d20 + 6 ⇒ (5) + 6 = 11 and if it hits will deal 1d4 + 2 ⇒ (4) + 2 = 6 points of damage.
Charau-Ka Chieftain (black) 40 dmg
Giant Spider
Balthazar
Whisper
Tiger 6 dmg
Charau-Ka (red)
Charau-Ka (blue)
Wilhimina
Marshala
Wilhimina
|
After seeing kitty maul Balthazar, Wilhimina winces, draws out a wand, and hits him with it.
"Hopefully this'll help!"
cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Wilhimina
|
After seeing kitty maul Balthazar, Wilhimina winces, draws out a wand, and hits him with it.
"Hopefully this'll help!"
[dice=cure light wounds]1d8 + 1
Since Balthazar wasn't actually hit, Wilhimina will wand herself instead. I forgot he had mirror image up!
Marshala
|
Marshala will step into flank, triggering Whisper's readied action. If Whisper doesn't kill the Captain, Marshala will also attack and use her move action to burn the last copycat
attack: 1d20 + 9 ⇒ (19) + 9 = 28
If hits
dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Copycat rnd 1 of 4
Mari Clock
|
Crit Confirm: 1d20 + 9 ⇒ (19) + 9 = 28
Marshala's critical strike will take out the Cheiftan, and as a result the Tiger full withdraws and runs off.
After two rounds time to heal you see lumbering forward a huge four armed gorilla looking thing.
As soon as it is visible, Balthazar falls unconscious See private message.
The champion will move forward. Party can go.
Whisper: 1d20 + 4 ⇒ (15) + 4 = 19
Marshala: 1d20 ⇒ 10
Wilhimina: 1d20 + 2 ⇒ (5) + 2 = 7
Balthazar: 1d20 + 2 ⇒ (2) + 2 = 4
Champion: 1d20 + 6 ⇒ (16) + 6 = 22
Wilhimina
|
Is Marshala channeling? Since Whisper is the most hurt, Wilhimina will go bop him with her wand before putting it away and pulling out her cold iron starknife again.
cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
apparently for minimum healing :(
Marshala
|
Marshala restores 1 panache for killing blow on bad guy over half her HD-woot
She will channel positive, excluding enemy corpses.
channel: 1d6 ⇒ 2
She is thoroughly unsurprised at her Goddess' fickle nature.
If Balth moves she'll spend the 2nd round using her pearl of power to restore the Liberating Command
Otherwise she'll attempt to figure out why he collapsed, despite not being particularly good at those sort of cleric duties.
HealCheck: 1d20 + 3 ⇒ (10) + 3 = 13
Copycat round 2 and 3 of 4
Wilhimina
|
Ooh! Good idea. Wilhimina will also try a heal check on him, as she has a standard action remaining. Also, the channel was just enough to bring her to full, so thanks! :)
Heal check: 1d20 + 3 ⇒ (11) + 3 = 14
Hmm, not much better
Balthazar Khole
|
Balthazar's vision narrowed to a single square of light. As he collapsed, his fiendblade, and the stored electrical potential meant for the tiger, dissipated harmlessly in wisps of red mist and crackling ozone without his conscious mind to will it into existence.
Suddenly, he recognized the square as the device he had picked up in the cave. He reached for it in his mind... And his eyes opened... sort of. More like they slowly came into focus.
He found himself looking across the room at one of the four massive statues in the Azlanti ruin, but he seemed to be at eye level. He turned his head, and a groaning screech caused by metal scraping against metal filled the small room.
Am I... in the statue? No, I *am* the construct! The square controls the sentinels!
Quickly piecing together his situation, he moved the constructs heavy limbs, and squeezed through the narrow opening.
Whisperer
|
Breathing a sigh of relief at the healing received, Whisper will nod his thanks as he attempts to wrap himself in the shadows of the wall.
stealth: 1d20 + 12 ⇒ (16) + 12 = 28
Marshala
|
was that all 3 rounds for you, Whisper? Which means it's my go, unless the Champion's still got a round of action?
Perception to notice the sentinel
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Srsly? Desna laughs.
Marshala shakes her head at Wilhimina, baffled by Balthazar's unresponsiveness, when she notices the construct in the doorway.
"Sea Hag's Gaze!" She swears, pointing toward the doorway. "Caught 'tween sandbar and reef!"
As gently as possible, she calls out a wave to move Balth's prone form into the relative shelter of the trees then turns to face the Champion, fervently hoping the golem is a slow, lumbering type...
CMB: 1d20 + 5 ⇒ (11) + 5 = 16 to shift body 5ft NE
copycat round 4 of 4
will use panache if attacked by Champion
Wilhimina
|
Not sure what exactly is going on, only knowing that it can't be good for the party, Wilhimina will move up to Marshala and spend her last point of fervor to bless the pirate's sword.
"May you always have wind in your sails, and may the waves ever be in your favor," She tells the cleric, wishing her luck.
Your sword will do 1d6 points of good damage to any evil creatures for the next minute!
Whisperer
|
Thanks Marshala - Yes, that's all I had till the next badie shows his back to me :)
Balthazar Khole
|
The metal colossus squeezes the rest of the way through the opening and stomps into the camp, trampling trees as it does so.
Strangely, it appears to me making several different rude gestures at the giant monkey.
Wilhimina
|
Wilhimina will see how hard that thing hits, and put away her cold iron starknife (but keep out her +1 mithral starknife), then 5 foot step and pull out her wand of CLW (she's assuming someone will need it sooner than later...).
Marshala
|
Whisper, I can't get over to you in a single turn to heal - not that a CLW would be enough to enable you to endure another hit like that anyway. Will plan to channel next round if we're still standing.
Thinking this is undoubtedly the dumbest thing she's ever done, Marshala 5fts towards the ape and attacks. Here's your flank Whisper...um, dont die??
attk: 1d20 + 7 ⇒ (14) + 7 = 21
Dmg
dmg: 1d6 + 3 ⇒ (6) + 3 = 9
Bonus good dmg
dmg: 1d6 ⇒ 5
Balthazar Khole
|
The metal giant responds, entering the dig clearing before coming to a stop, in a ready position. Its outstretched arm curls a beckoning finger at the monkey beast.
Attack: 1d20 + 36 ⇒ (14) + 36 = 50Damage: 4d12 + 27 ⇒ (10, 6, 8, 12) + 27 = 63
Marshala
|
Marshala will take her attack of opportunity, then dart over to heal Whisper, who it appears may be in shock.
AoO: 1d20 + 7 ⇒ (9) + 7 = 16
If hits
dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Bonus good dmg
dmg: 1d6 ⇒ 5
Ye be alright? Snap out o' it!
CLW on Whisper:
cure: 1d8 + 4 ⇒ (6) + 4 = 10
And that was the last non-domain spell for Marshala. 1 channel remains.
Wilhimina
|
Attack of Opportunity!!!!
AoO: 1d20 + 7 ⇒ (19) + 7 = 26 if hits does dmg: 1d4 + 1 ⇒ (3) + 1 = 4
The Gnome will then stand guard over Balthazar's body, unsure what to do.
Marshala, I moved you up to Whisper! :)
Whisperer
|
I think I get an AOO, as apparently my hide was not good enough.
attack: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 ⇒ 5
Mari Clock
|
Monolith hits and does full damage!
Wilhimina hits, barely, but no damage goes through.
Marshala and Whisper both miss.
Champion 63 dmg
Whisper
Marshala
Wilhimina
Balthazar
Champion now goes for the monolith.
bite: 1d20 + 26 ⇒ (16) + 26 = 42 for 2d6 + 9 ⇒ (2, 4) + 9 = 15 damage.
claw1: 1d20 + 26 ⇒ (15) + 26 = 41 for 1d8 + 9 ⇒ (2) + 9 = 11 damage.
claw2: 1d20 + 26 ⇒ (9) + 26 = 35 for 1d8 + 9 ⇒ (1) + 9 = 10 damage.
claw3: 1d20 + 26 ⇒ (17) + 26 = 43 for 1d8 + 9 ⇒ (8) + 9 = 17 damage.
claw4: 1d20 + 26 ⇒ (2) + 26 = 28 for 1d8 + 9 ⇒ (7) + 9 = 16 damage.
Balthazar Khole
|
A thick caustic green cloud spews from the juggernaut's mouth, enveloping the two titans as it continues to trade blows with the giant ape!
Monkey must make a DC 19 Fort save or be affected with the poison. (frequency 1/round for 4 rounds; effect 1d4 Constitution damage; cure 2 saves.) Should be pretty easy, but there's always a 1!
Slam 1: 1d20 + 36 ⇒ (4) + 36 = 40Damage 1: 4d12 + 27 ⇒ (8, 7, 6, 4) + 27 = 52
Slam 2: 1d20 + 36 ⇒ (11) + 36 = 47Damage 2: 4d12 + 27 ⇒ (1, 8, 1, 11) + 27 = 48
Breath weapon regeneration rounds: 1d4 + 1 ⇒ (2) + 1 = 3
Wilhimina
|
After her starknife tinks off the Champion's hide with no effect, Wilhimina will gesture to Whisper to move closer so she can use her wand on him (with only a 20 foot speed, she can't get there and hit him in the same round where he is now). She's also uneasy about leaving Balthazar's body, as no one seems to know why he went down.