Yzahnum

Maldrek "el liberto"'s page

287 posts. Organized Play character for Oykiv.


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Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

All looks great.

Thanks for running it for us.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

day job jeweler, taking 10, crafter's fortune: 10 + 11 + 5 = 26

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I'm ok with the paladin killing it; it's the outcome of our efforts to solve Izilnian's curse and have it ready to fight

Another tomb explored, my master will be pleased by it says Maldrek clearly satisfied of having explored another floor. but I need to investigate in some spells to affect incorporeal beings.

Then he hears Doyote and Skar suggestion to move on and agrees with them. Yes, let's go out of here to meet the captain

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I'll also chip for it.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Yes, it was my glitterdust. But I was expecting a better result; the last time I was in the glooming spires I was able to blind the undead boss

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Thank for the reminders

Maldrek falls back, glad to not have been an objetive for the skeleton. Then he cast a glitterdust in the room's corner, making the dust fall only over his enemies. Will DC 18 negates

Maldrek rolled a 13 in his prescience, in case a TS is needed

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

prescience: 1d20 ⇒ 13 enough to pick it if a save is needed

Good idea, says Maldrek seeing how the ghost creates a pit, but it will be better under your minion then he casts own pit under the skeleton feet.

DC 18 reflex save or: 2d6 ⇒ (6, 5) = 11 falling damage

Grand Lodge

1 person marked this as a favorite.
Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I didn't say nothing to Skarn the first time because if he doesn't pass his save it will not make sense, and post something like:

If Skarn passes his save, then...
If Skarn and Henrik fails their save, then...
If everybody but Skarn pass their save, then...
If everybody but me fails their save, then...

Well, that could be even worse.

Grand Lodge

1 person marked this as a favorite.
Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness
GMG wrote:
Maldrek, you might want to communicate your intentions to Skarn ;-)

I clearly did it telepathically ;D

Maldrek, once sees Skarn doesn't pay attention to the incoherent bable Doyote is talking about, shouts quickly to Skarn. Give me some space, I can burn them a little. And be knocked down shortly after. Then he moves in position an unleash a wave of flames.

fire damage: 4d4 ⇒ (2, 3, 3, 3) = 11 Reflex DC 16 for half

That was my most damaging spell, now is your turn

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

spellcraft to identify the spell: 1d20 + 12 ⇒ (5) + 12 = 17
K. arcana: 1d20 + 12 ⇒ (20) + 12 = 32
Will: 1d20 + 5 ⇒ (19) + 5 = 24

Don't listen at Doyote!!! He´ll affect you in the same way than the allip words did! Then he waits a little to see if his companions are affected.

If Skarn isn't affected I like to put behind him and cast a burning hands toward the two enemies when he 5step out. But I need to wait and see if he's affected or not.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek moves inside the room to see the new opponents, and takes a moment to see the new opponents.

Knowledge religion about the longneck-skeleton: 1d20 + 10 ⇒ (1) + 10 = 11

What's grappling Henrick!!! Have you ever fought anything similar? asks moments before conjuring a layer of grease over the dwarf's armor.

A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek comes to senses as when Dario grabs his arm, just to see how the allip is killed. Thanks for helping me professor. He says nothing about not needing to be help if Dario thinks another action is better suited. As my master always said, there's no need of being ungrateful. There will be another option to talk about priorities.

Maldrek waits everybody start walking to follow them.

I can't reach the room with a single move and casting a spell without knowing there will be problems seems worong to me.

Grand Lodge

1 person marked this as a favorite.
Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

prescience: 1d20 ⇒ 4
will save: 1d20 + 5 ⇒ (8) + 5 = 13
fascinated for: 2d4 ⇒ (2, 2) = 4

Beware it's an allip! it can drain your willpower if you allow him to touch you. And don't dare to touch his mind with a spell, it will cause de same In case it was not clear Maldrek shares the information as soon as he obtains it.

It's bable can distract you so NO pay attention he adds as he turns his head toward the creature. But it's babling about the maze, maybe I'll be able to discern something useful

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

prescience: 1d20 ⇒ 2
K. Religion: 1d20 + 10 ⇒ (7) + 10 = 17
My deatwatch says it's undead? alive? golem?

Maldrek shoutsd an advice about the creature an casts a spell on it.
According to what I know of it, if it's tangible and can fall, create pit rewflex DC 17, if not unseath the wand an magic missile

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Let me protect you says Maldrek as he uses his protection from evil scrolls in Henrik and Doyote.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I can protect some of us says Maldrek as he removes a wand from his springloaded wristsheet and puts anotherone into ir. Or make your weapon magic if you need it.

Unfortunately this is going to be my best option if we fight that creature again, as I'm not very well prepared against incorporeal beings Then he moves near Henrik to help him.

K. arcana: 1d20 + 12 ⇒ (14) + 12 = 26
aid another survival: 1d20 ⇒ 8

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

prescience: 1d20 ⇒ 5
Knowledge religion: 1d20 + 10 ⇒ (1) + 10 = 11

An incorporeal being, and I have almost nothing against them thinks Maldrek as he moves in position and fires a ray of positive energy to it thgat dissipates harmlessly before reaching the creature.

disrupt undead, prayer: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d6 ⇒ 5
Caster level check: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness
GMG wrote:


Student of Philosophy

This applies to passing secret messages for this moment. It is a grey area and I may change my opinion later. That does not mean I will revisit this ruling for this situation, that stands.

Thanks for it, if later you found something that makes the answer more clear, please say it to me.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I just want to ready the spell in case Izilnian understand us, to cast it before he can hurt anybody

Maldrek casts grease under the paladin feet. Reflex DC 17 to avoid, square drawn on the map.

Don't worry Izilnian, we're doing it for your good

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Are all of us in the room? If I interprect correctly the map, Izilnian is out of it near Zavita. But we should all be inside the room, yes?

1d20 + 2 ⇒ (15) + 2 = 17

Maldrek shrughs his shoulders in resignation. And every option to surprise him goes away, he thoughts as he moves to put any of the thought pathfinders between him and the paladin, the he talks in elven:

Yes somenthing is wrong. Ilzinian.

I'm not sure if he's cursed, but I can assure you he's possesed. Can you subdue him?

After that he will repeat the same words in Dwarven and, if nobody acts in Gnomish, Draconic, Abyssal, Infernal until someone acts.

Can I ready to cast a spell in Ilzinian if he tries to attack? DC 18 Create pit if our position is righ or DC 17 grease if he's in the room. Allways leaving my companions out of the spell's area.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

In case it's not clear, the secret message is: Ilzinian is possesed. We should be ready for fight before he becomes a real threat and tries to bite us.

Doyote, I'll prefer to stay here and be sure everything is right before we go on

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Just to be clear, I'd check bluff with +5 due student of philosophy, but no I'm unsure if it applies to pass secret messeges. If not the total should be 8 points less and my fail more epic.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

prescience: 1d20 ⇒ 5
May I wait and burn more uses of my school power?

If yes:

prescience: 1d20 ⇒ 19
I'll do the same in the following round and use this roll for my bluff, making a total of 24

Maldrek moves toward the professor. The sword you say? Well that's a posibility, of course.

But I never heard of swords possesing people, he adds with a wink. The only way I know to have two auras is to share a body he goes on, winking again. But surely I'm wrong and can readily fight agains my opinion, he waves his arm toward everybody but Ilzinian. And, as a scholar, I prefer to be defeated by my companions before and incoming and real threat jumps on us One last wink. You know, the proverbial baing bitten by... the reality

bluff to pass secret messege: 1d20 + 5 ⇒ (1) + 5 = 6 That's not good

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek is fascinated about Ilzinian curse, it's the very first time he finds someone with both living and undead auras., and he have seen more auras he can remember.

Ilzinian, you are as alive as us. But also you are more than that.
And your tongue had been cursed, who knows if that's the only way you've been cursed. Allows us to investigate and determine what are you sufering, please

Despite having asked for permision, Maldrek doesn't even wait to hear the answer before casting his own detect magic and try to discern if there's magic creating a fake aura, or changing Ilzinian aura and nature to that of an undead, or something even more esoteric.

K. arcana: 1d20 + 12 ⇒ (20) + 12 = 32
spellcraft: 1d20 + 12 ⇒ (5) + 12 = 17
Sense motive: 1d20 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek turns to look at Ilzinian as the Professor talks about him, waiting for his magic to answer if he's an undead or not. Deathwatch

Once he knows the answer and had shared with his companions, he will try to discern what kind of intelligent undead they're talking with.

K. religion: 1d20 + 10 ⇒ (4) + 10 = 14

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek whispers to his companions; If whe have an answer left, ask what she was doing here?

I have no good ideas, but I have curiosity about why she's waiting here

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek follows Darious example, trying to confound the construct with his own interpretation of Besmara's faith. But even trying to use his foretelling abilities to anticipate the construct reactions, he's unable to beat Darious arguments.

prescience: 1d20 ⇒ 6
K. religion: 1d20 + 10 ⇒ (3) + 10 = 13

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

don't worry, it has ahpened to mee too

Oh yes! Move away from the statue, it doesn't look right. And I catch a glimpse about and undead behind that pilar, so be ready for anything

If my words doesn't provoke an attack

Relieved and intrigued about not being attacked Maldreck tries to indentify the statue. Let me check this before we move on, please.

Knowledge arcana: 1d20 + 12 ⇒ (15) + 12 = 27 Asuming it's a construct, if not change the modifier as apropiate

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

k. local: 1d20 + 9 ⇒ (4) + 9 = 13

Music. answers Maldrek to Dario's question. I never had so much time to enjoy this kind of leisures, neither too much interest

Then he checks the room around, looking for more undead threats. Or constructs, Maldrek really doesn't like whe statues stand up to hit him.
Perception: 1d20 + 10 ⇒ (8) + 10 = 18

I assume my deathwatch sight reveals nothing from the statue, right?

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

survival aid another: 1d20 ⇒ 3
K. arcana, heighten awareness: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

Well, at least you know were we should be going Skarn. I think I've been to distracted trying to understand this place to know were should be the north or in which direction are we supposed to be going.

Thankfully we have Henrick to show us the path.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

sense motive: 1d20 + 2 ⇒ (19) + 2 = 21

We should move on, my spell will no last longer and it will help us to navigate through this maze

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

K. arcana, heighten awareness: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32

Let me pick first that glowing orbs. It can be used to fight against incorporeal creatures, not now, but when we go back to Absalom and refine it. Then he recasts deathwatch to detec the next undead they find.

It's a wrong idea to give a sword to a curse man, but it's not me who's going to disagree with them

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Happy new year!!!

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

K undead: 1d20 + 10 ⇒ (19) + 10 = 29
K undead: 1d20 + 10 ⇒ (16) + 10 = 26

Maldrek uses his deathwatch to see if those are the only ectoplasmic humans or all of them are.

Why are we fighting them? We haven't been attacked and I even know of an amicable "spirit" Despite his words, Maldrek cast disrup undead on the reddish one, if only because he reminds that their sorrowful fate can only end by their death.

Ray attack: 1d20 + 5 ⇒ (13) + 5 = 181d6 ⇒ 3

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I like Skarn marching order
If we're going to help with survival, Henrick is the best to make the check, but if you won't mind I'll do the next checks to navigate even if yyou can't help so easily I have a +12 vs Henrick +10 (-2 due negative levels)

survival aid another: 1d20 ⇒ 14
K. Arcana, heighten awareness: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31

If you want to navigate through this as if it was a natural maze I'll hel you as much as I can. But I think I'll do better taking some time to check how this had been built, maybe that help us to move quickier. Then he lowers to the ground and digs and smells searching for any clue that can be useful to Henrik.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

heal: 1d20 ⇒ 14
spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18

Maldrek cast detect magic to identify the candle, unfuortunately there're too many different kind of magic candles he can remember and has not enough clues to know wich kind is this.

If any of you are able to identify the candle, please do so. If not we should go on

Henrick, do you need healing? I can help you with that, and you'll only ping as evil for a little

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek looks at the corpse, to be sure it's not really a wight spawn ready to jump on them. Using deathwatch to aotu identify it as dead, or undead or whatever

I doubt he has die so near our coming, but better be safe. But, in either case, if one of the previous group has become a wight, there must be another one here who transform the first

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

will save against shaken, prayer, bless: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
reflex save to not be engulfed, prayer: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24

Maldrek proves he was used to run for his life, and moves away from the hungry fog. Before doing anything he focus his mind to catch a glimp of the future, so he can avoid being engulfed again.

If you don't have a magic weapon, tell it to me. Then he picks of his alchemist's fires and throws it at the creature. And burn it meanwhile.

alchemist's fire, 1 range increment: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 61d6 ⇒ 6 I've put a little explosion where it can't splash no one of us
Activating prescience: 1d20 ⇒ 20It should had been used at the begining, but I let the rolls in the order I make them

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek try to indentify the mist and tell everybody what he saw. An then he cast a disrupt undead on the wight. Or not, depending what he knows about the mist before moving back to safety.

K. Religion: 1d20 + 10 ⇒ (18) + 10 = 28
disrupt undead: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d6 ⇒ 1

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

GM, my perception is +12 as long as heighten awareness last. I updated that in the slide

K. engineering: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
K. religion: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 Glad we had Henrick to tell us what we're facing

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I'll follow you Henrick, just let me prepare myself. Maldrek will use his pearl of power to recover his grease spell, recast deathwatch and cast heighten awareness on himself just before enter.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Now he understand. And now you answer the question about the folding boat, right?

I want to discover what happened with the folding boat before entering. Maybe Ananda has it and I should loot first and ask later, or maybe there's no clues here, but at least we can try.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

What had happened with the folding boat? Venture-Captain Benarry is interested in having it back.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

PFS: 91931-5
Faction: Dark archive

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Your sugeestion of help him is a good idea, of course concedes Maldrek. But had you thought that whatever happened to him can still be affecting him? And not only forcing him to speak in a certain languaje.

Let me make a check first Maldrek casts detect magic on the paladin and tries to discern if there's any aura lingering.

Knowledge arcana: 1d20 + 12 ⇒ (17) + 12 = 29

Besides that, can any knowledge check offer an idea of what can force a man to talk in a lenguaje he didn't knew before?

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

well said Henrick, now let see if I can help you... says Maldrek before conjuring some grease under the green thug and one of the dinosaur's feet. Reflex DC 17 to avoid fall. A square has been drawn in the map.

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness
GMG wrote:
Zavita wrote:

We also have a game she was running for Gameday V. However, I doubt we will finish before the gameday ends, but will really appreciate if some one could stop in with us.

It is for Labryinth of the Hungry Ghost

Zavita,

I can take over. However I am traveling at the moment, arriving home late on Friday. First update will therefore probably be in the weekend. I assume you can wait the few extra days.

Waiting a little more is not a problem, at least for this player.

Thanks

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

In the surprise round Maldrek uses is springloaded wristsheat to put a wand of magic missiles in his hand and uses it against the "speaker". In the next round he continues raining him with force missiles.

1st magic missile: 1d4 + 1 ⇒ (3) + 1 = 4
2nd magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

I'm ok with the marching order

Better not make ourselves known whispers Maldrek as he tries to make as less sounds as he can.

stealth: 1d20 + 3 + 9 ⇒ (13) + 3 + 9 = 25

Grand Lodge

Male Tiefling Wizard 4 HP: (26/26) | AC: 17 | T: 13 | FF: 14 | CMD: 15 | Fort: +3| Ref: +5 | Will: +5 | Init: +5 (always act in surprise rounds) | Perc: +10 See in darkness

Maldrek has the same +2 Perception Boon for hidden objects.

I can`t use the wand, but I'll carry the grave salt to use it if needed, unless any of you wants it, offers Maldrek.

During the journey is clear that Maldrek is no good at climbing or marching, but he makes no complaint about it. But he's looking around, worried that the unnatural silence is the prelude of an unnatural danger.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

There are some footprints crossing through the clearing and heading northeast. Those could be of the group we're searching, of from another visitors, in either case I'll suggest to go and investigate

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