tom_thiessen wrote:
I like it. I think it adds to verisimilitude to have a character's brain break when the impossible happens. Mind you impossible is a flexible concept in a fantasy RPG. A priest of Phrasma might be fine with seeing undead rise. Well not fine, but sane and very very angry.
Hat:ring Info in complete under the alias.
Plan? Malcolm would like to solidify the family fortune. Perhaps move up the odd rung or two on the social ladder. He has secret hopes of marrying well and becoming a 'real' noble but he will be quite happy building his and by extension his families reputation through good deeds and splattering zombies et.al.
Ysmerelda, Dawn's Rose wrote:
I find that you will if you try, but sometimes you have to try for a good while. This alias has been through 3 recruitment threads for example. Each time I tweak a bit and respec to the GM requirements. It's what you do. Keep at it, you will get in.
Ulrik First welcome back. Second I think there is an error on the to hit and damage boni for your heavy shield. With your Str and BAB your to hit should be +6 and the damage +5 for a single attack with the shield. If you were trying to Two-weapon it then you are looking at +0 main hand -4 off hand after your BAB and STR are taken into account. The damage bonus you list on the shield is correct if you are two weapon fighting and choosing the shield as the off-hand. Or am I missing something?
Lord Charles Iridian Bloodgrave wrote:
Don't see the issue. Patron can largely be ignored. Fantasy heroes have strange things paying attention to them all the time. Just let the GM know that you don't want the Patron to play a big role and it is basically a less influencial bloodline/school. As far as the familiar, it can vanish as soon as you have the 6k for a Stone familiar. And there you go. oh and Murderous command is all of a first level spell the DC will be childs play to beat. If you are spending the feats ect to make it anything like threatening bast first level then 750g for a wand with a DC20 UMD is not beyond reach. Mind you it sounds like you might like an enchanter wizard/Fey+Sage sorcerer. They seem to have what you are looking for.
Utility Witches are quite useful. Swamp's grasp, Charm, Tongues, Cauldron, Water lung, Flight, Prehensile hair to deliver touch spells and supplies. Not to mention Discord and Unnerve Beasts which can play havoc with enemy plans. That is what I like about Witches, they have something to do every round. And the visuals of a witch floating over a fight her hair delivering spells and potions to those below is show stopping.
You get a hex at second level. No rush. The DC's for the Mage armor potion might be tough to hit at level one anyway. Evil eye is a VERY good hex. Maybe it will fade in use once you get the Misfortune/Cackle machine going, should you chose to go that route. But it is your go to fighting hex for at least the first 4 levels or so. Are you planning a more good witch (Ward, Fortune, Healing), a more bad (Misfortune, Slumber, Evil Eye) or something in between?
Lenneth Barlow wrote: Yes, from what I've read of everyone else's backgrounds, there should be plenty of good interactions no matter who gets chosen :) Lenneth, are you looking to go the cauldron/alchemy route? Just asking cause Potions of Mage armor are very very useful. +4AC Ghosttouch armor, no check penalty, no weight, CL1 potion lasts for an hour. This is something to keep by the bedside.
Hey Yoggy-baby :7) Just finishing the details and buying things. What are your thoughts on Eastern armor/weapons? Banned? Allowed? Some in some out?
Note to self: Get EWP Net-of-Consideration.
Tossing my hat into the ring.
TL DR version
Me.
I LIKE THE SLOWER PACE!! Part of the reason I had to drop the other CC game was that the GM and players wanted a faster paced game and that was causing issues. Best of luck everyone.
Human, Ustalav native Fighter 1
Lyle Rihannsu wrote: I'm also using Lyle in another campaign that's level 16. Not surprised the stats are a little off. That explains it. Going to do a spoiler for Lyle's stats in this game or create a whole new alias? It is an interesting problem, running two iterations of the same character in different games. I am looking forward to seeing how you solve it.
Human, Ustalav native Fighter 1
Irizati Calhoun wrote:
"Well said. If a sixth of the stories about the Wastes are true then I am amazed Alkenstar is still standing. It must be a strange place. Still I would like to see it someday." (Psst Lyle are you sure you are using the correct alias? You have many many hit points.)
Human, Ustalav native Fighter 1
Bubo Sraga wrote:
Yup I am incorrect. Making changes now. Alterations made. Malcolm will be avoiding close combat to the extent he can for a few levels.....I see a high body count in this game. "Oh? What is your work?"
Human, Ustalav native Fighter 1
"Well the knights are buying and old Nico was fond of the odd dram. So I think a bit of ale might be fitting for his memory, or water as you prefer." "Not a doctor? But is that not a plague mask you're wear?..... No it isn't..... Sorry, my mistake." Yucale. Not 100% sure I created Malcolm correctly. Noticed this in the guidelines: "Once you have a race, simply choose one bonus to discard." Are you saying that humans should not get their +2 to any one stat?
Human, Ustalav native Fighter 1
At first you are not sure if the man at the bar is a guest or a guard. He wears the decorated leather of an apprentice hellknight but you notice it is dusty and a little travel stained. In a lull in the conversation you hear him make a toast. "To Sir Nico, and to debts unpaid." He drains the cup of heavy dark red wine. Sorry for the delay. All done save gear but that will be done tonightish.
Yucale wrote:
Poor Wandering One here with more details. Re: low-magic: No problems with low/no magic. This might give do something about the famed martial/caster disparity. More on personality/background: I am basically lifting Malcom from a couple of my favorite books. The family background is d'Artagnan's from the Three Musketeers and aspects of Malcom's personality come from the Don's in Don Quixote. Hmmmm writing this out gave me a different picture of the background. Revised background:
The d'Varre family has a long and noble history in Cheliax. They have provided generals and fine officers to the army since time out of mind. Recent generations however have been less successful and the family has faded into the kind of genteel rural, impoverished, nobility that is so lampooned in the theaters of post-Thrune Cheliax.
This was the world Malcolm was born into, the world of the manor farm, the village and the countryside. Malcolm is the second son, third if you count the brother who died as an infant. His elder brother Rykert is being groomed to become Lord of the manor leaving Malcolm to pursue what career he can find. Growing up as he did amongst the histories and relics of a noble past a military path seemed the most likely. So young Malcolm spent his time training with the sword and reading what histories and manuals of tactics had survived in the family library. Finally there came a time for him to leave. His father had helped a man when he was younger. A simple soldier who later became Sir Nicolo Cosma. Though they had long ago lost contact the d'Varre name was remembered fondly enough for Sir Nicolo to arrange a post in Kintargo as an arminger in a command loosely connected to his Order. Malcolm served for a year but was ultimately unsuited to the harshly ordered life of a Hellknight in training and is currently on an 'extended leave' to as his commander put it 'decide if he is an asset in the service of Cheliax, or a problem for it to overcome.' Build details:
The idea is for a flexible, skilled fighter. He will not win any DPR contests but he will function well out of combat and be quite a threat in a fight. In a low magic setting where commissioned magic weapons and armor may be rare Malcolm will avoid focusing on any weapon too heavily. Will likerly change between weapon and shield and switch hitter based on resources and circumstance. Likely 1st level feats: Human (fast learner) Level one (iron Will) Did that help at all or do you sktill have more questions? stats, raw rolls: 13(int). 16(str). 12(dex). 12(con). 10(cha). 8(Wis). Hmm 15 pt build exactly.
Nomad Sage wrote:
Just want to restate that Malcolm is far more fighter than divine. Think more a fighter who traded one BAB for some minor magical abilities. I'm thinking of trying two weapon fighting with sword and fist. With snapping turtle style to help the empty hand. That's the idea anyway. Looks like a tough choice. Good luck everyone.
The woman leaned on the counter of her market stall and took a long draw from her pipe. "Malcom? Yes there was always something odd about Malcom. First off not knowing who his parents were. Well it's not that uncommon not to know exactly who your father is even if you have a name on the official paper, but to not know your mother....Mind you what was really odd was that the street didn't know. I mean it's as may be that no one will tell you to your face that your mother worked the street and died in a stable but the street knows. Not with this boy though. No one knew. I suppose that was why he took up with old Mr. DeVarre. He was another strange one. Living in that huge garret with all those books. 'Spose he took the boy in cause he was lonely. Worked out well though. Mr. DeVarre started getting out into the neighborhood again and you can't say the boy didn't take to the learning.
She takes another hard draw on the pipe. The smell of the rough tobacco floats in the still air. "The boy? No I don't rightly know where he is. I'm sure he be around presently. Seems to come and go as he pleases now." PWO here. Submitting Malcom DeVarre. NG Human Cleric of Irori changing to Urban ranger at second level. So I am shooting for a fighter slot not the divine caster slot. That said Malcom will have a spell list from day 1 and can use wands/scrolls so will be able to help. Domains are Thought and Restoration. Campaign trait is Orphaned. It is a strange idea but I think having a fighter with a few spells up his sleeve would be fun to play.
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