Sign in to create or edit a product review. I had a blast playing this - lots of great goblin love, interesting mechanics, and fairly tough fights. Even some real tactical options (though 'run in and wreak havoc' seems the gobliniest). While technically the "lowest level", it might be good to start newbies off with the regular WBG, and follow that up with this as "do you want to know how they got all those strange things?" Overall a great followup, that proves you don't have to add all sorts of strange powers to make things interesting and challenging. Pathfinder Society Scenario #22: Fingerprints of the Fiend (OGL) PDFPaizo Inc.Our Price: $3.99 Add to CartLoads of fun, stands the test of timeMajuba —While no scenario is unbreakable, this one provides lots of challenging opportunities for a classic party of "Raiders" - don't miss it! Nice write-ups and plentiful variety of both CR's and monster types. The flavor is the focus, but crunch is all there too, with just a couple clunky but still useable special abilities. The Embodiments of each Sin are a fantastic resource for when a party fails to stop or creates a giant mess of evil. You know, the times you just want to throw away the rulebook and cry. If you're running any of the Runelord based APs, get this as a great supplement to swap out any repetitive encounters! Pathfinder Tales: Pirate's PromisePaizo Inc.Print Edition Unavailable Add ePub/PDF $6.99 Non-Mint Unavailable Immensely enjoyable sequelMajuba —Perhaps the best of the entire Pathfinder Tales line. Lord of Runes is simply marvelous, especially for anyone who fell in love with Varisia, or played or ran any of the first three adventure paths. Runelord, check! Korvosa and Kaer Maga, check! A certain Pathfinder known to roam the area, check! Action, Magic, Character struggles and triumphs, check check check! A terrible last joke, check! Could not put this one down! Howard Andrew Jones has placed this incredible story exactly halfway between a pirate's search for loot and a noble tale of sacrifice to preserve a culture (or two!) Every character rippled off the pages with life - keep these coming! Pathfinder Legends—Mummy's Mask #1: The Half-Dead CityPaizo Inc.CD Set Unavailable CD Set/Download Bundle Unavailable
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Startlingly goodMajuba —I thoroughly enjoyed the original Pathfinder Legends for Rise of the Runelords. This arc begins with the same core characters, Merisiel, Ezren, Harsk, and Valeros, now gone to Osirion. The story takes and trims judiciously from the adventure, using several of the potential plot points and role-playing opportunities in a delightfully natural, game-like feel. The balance of action felt better in this as well (a bit fewer sword-fights for fighting's sake). The story also keeps up the pace with an inventive story-telling convention not typically employed by a tabletop group. I'm very happy to report that 'The Half-Dead City' is spoiler-free for future books in the Adventure Path (not quite true of Rise of the Runelords). In fact, since the book offers so many potential hooks, it almost feels like you could play this for a group before running them through it without giving too much away. Almost. Top notch voice-acting, although I personally have trouble telling apart the voice-actors for Merisiel and Velrianna (they *are* different, I checked). However they're rarely in the same scene fortunately. I really can't wait to share this with my group half-way through the AP, both to enjoy and to remind them of some of the earlier plot points they may have forgotten. Pathfinder Legends—Rise of the Runelords #5: Sins of the SaviorsBig Finish ProductionsCD Unavailable
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Well-done and cinematic, but...Majuba —This hour of the production was very well produced, suspenseful, fun, and used some of the most intriguing ways that the story can move forward (based on the original adventure). Five stars all the way by those measures. I just had to take one star off for the vastly untouched swath of the last section of the AP. There was no time for it, but I missed it still. Pathfinder Legends—Rise of the Runelords #6: Spires of Xin-ShalastBig Finish ProductionsBackorder CD $15.99
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Wrapped up with a big shiny bowMajuba —A delightful finish! Lots of elements from throughout the series all came back around in this one. Plenty of 'new' to the interactions and story as well. Also it was particularly nice for me as we skipped the first section (of the module and CD) in my actual game, and this filled in the gap nicely. Bravo Big Finish! First, my frustration: Osirion Mission:
Much like "The Disappeared", the SS mission here is the main mission for the Pathfinders. This makes the only test of the mission the competency of the Pathfinders assigned to it, not the choices made any faction. I/my character was decidedly against succeeding to improve the fortunes of the Diamond Sage, but even my inaction would have run afoul of the "Don't Be a Jerk" rule. As it worked out, once again I had the single choice to Act against my conscience, or support the group. The Group won, as it should. Second, brilliant scenario! Matt - you've definitely replicated the success you had with Destiny part 2, an old-school scenario with all the trimmings, with this high-level romp. Thank you. Everything I hoped for and more - this medallion is perfect. The large medallion is thin enough to avoid a heavy drag on your neck, with great details and a substantial chain that doesn't look like it will break easily with long wear. The tiny gemstone (plastic I think) looks very nice, a very subtle touch. Be sure to check out the runework on the face (by clicking the product picture to see the full-size version of the picture). Tiny details using the other Thassilonian runes (I think) introduced in Pathfinder #1. Truly a bargain at twice the price. I plan to wear this for every PFS game henceforth, especially with the Sihedron shirt. Pathfinder Society Scenario #5–25: Vengeance at Sundered Crag (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartPathfinder Society Scenario #5–06: You Have What You Hold (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartDisjointed and painfulMajuba —While leading off well with an interesting boat encounter, the scenario seems to fall apart after that, with a mishmash plot and hokey mechanics that made the finale excruciating to play through. Pathfinder Society Scenario #3–26: Portal of the Sacred Rune (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartVarisian flavor to the maxMajuba —I've run this scenario three or four times and each time is bliss. Each area is infused with flavor, challenging traps or enemies, and an exquisite environment. Pathfinder Roleplaying Game: Ultimate Equipment (OGL)Paizo Inc.Print Edition Unavailable Add PDF $19.99 Non-Mint Unavailable I'm rather disappointed with Ultimate Equipment overall. It reminds me an awful lot of the 3.5 Magic Item Compendium, with insanely cheap items and an overabundance of swift actions. I find UE nearly useless for treasure generation since "common" Core items end up being so rare, and 80% of what else it generates are broken (too powerful), over-exotically flavored, or too niche. The Treasure Tables themselves, while useful for certain situations, seem turn every NPC into a Christmas Tree of items, half of which I would have to look up to even know what they do. There aren't quite so many over-powered/dirt-cheap items as the MIC, although the exceptions are pretty exceptional (e.g. the PFS-banned Quick Runner's Shirt and Bracers of the Falcon). At least it fixed the APG staff prices though, and yes, the layout is useful, though I find it encourages metagamy "fill every slot" mentality Pathfinder Legends—Rise of the Runelords #1: Burnt OfferingsBig Finish ProductionsCD Unavailable
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AstoundedMajuba —I just had a chance to listen to this for the first time and am blown away. With just one hour, I thought the story would be rush, and the characters hollow if flavorful. I was blissfully wrong. Having played through the AP, and seen the Burnt Offerings stageplay, this was thrilling. The adaptation is incredible, incorporating lots of great concepts I recognized from the forums. It turned the plot into a real adventure, not just a narration of a story. The voices were excellent - I'm not good at picking out voices typically, but I was able to easily distinguish all of the characters most of the time. The one occasion of 4-5 fights happening simultaneously was less successful audibly, although exciting narratively. I highly recommend this for any ROTRL fan or GM. It's worth the price just to have Kendra's speech at the beginning, and the best characterization of Harsk yet. It's by no means perfect, but I can't imagine a more successful beginning. Pathfinder Campaign Setting: Inner Sea Gods (PFRPG) HardcoverPaizo Inc.Add Hardcover $39.99 Add PDF $29.99 Non-Mint Unavailable Invaluable for some, a treasure for othersMajuba —One of the wonders of the Pathfinder setting since the very start, have been the incredibly in-depth Deity write-ups in about 1/3 of the Adventure Path volumes. Written by Sean K Reynolds, they were full of deep and clever detail that helped to truly evoke the wonder of the gods. Inner Sea Gods is all of that, updated to the present, and including the unique Heralds of each deity. Beyond that it includes a huge swath of crunch, including what looks like every religion trait ever published, and a few that haven't been. Also new Feats (three for most of the core gods) with some delicious Channeling ones. New magic items and spells, both deity specific and general. If you play games in Golarion and don't have a library of every or almost every issue of the Pathfinder AP, this is a required resource. If you *do* own them all already, it's still a great resource, with updated information after 7 years of growth in the setting. That said, this book does have a few editing issues. The second sentence in the book appears to be missing a few words, and the feat "Potion Glutton" is delicious (pun intended), but flubs on the rules. I may revise this as I read through more of the book, and see if these are isolated incidents. Pathfinder Society Scenario #5–11: Library of the Lion (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartA great time for the right playersMajuba —I didn't know what to expect going into this one, but I had a fabulous time, even with a young newbie GM. Good role-play, nice suspense, *real* choices, and fun new mechanics. A few coincidences of the right skills and some good rolls (or poor GM rolls) made this an exceptional stand-out scenario for me personally, but I'm fully confident that with the right attitude, even the dullest barbarian's player will have a lot of fun playing this one. Pathfinder Adventure Path—Mummy's Mask Marketing PosterPaizo Inc.Rolled Unavailable Folded Unavailable Doesn't live up to the wallpaperMajuba —The Mummy's Mask Wallpaper is awe-inspiring, a fantastic 'shot' of action and danger. This poster really fails to capture that awe - it divides the action into two nice-looking but unexciting vinettes, scrunches in the NPC-of-the-book, and then divides the whole thing with large pictures of the supplement books. Admittedly, the original image does seem pretty hard to shift into a portrait orientation. I've purchased other marketing posters before because they are awesome - this one I do not plan to, even though I do plan to run the AP (first to run since Second Darkness). Pathfinder Tales: Liar's BladePaizo Inc.Print Edition Unavailable Add PDF/ePub $6.99 Non-Mint Unavailable DeliciousMajuba —I just finished reading this a few days ago and was very impressed. This is an exciting romp with fantastic dialogue, great visuals, and a classic plot that still keeps you guessing. Bravo to Tim for taking up the challenge of living up to Fritz Leiber's legacy, and a far more immersive effort than City of the Fallen Sky. Like the best of murder mysteries, nothing is hidden from the reader and the clues are there but you still can't be sure what is going on until the very very end. Pathfinder Society Scenario #4–11: The Disappeared (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartDisappeared a DisappointmentMajuba —I got to play this one last Thursday and ended up heavily disappointed that: Spoiler:
the deciding factor of whether the paracountess was rescued or not was party based instead of character based. I was playing a halfling former slave of Cheliaxians, and had absolutely no interest in aiding the rescue of the paracountess. But out-of-character I ended up being the one to figure out the puzzle and not helping with that would have been a huge jerk move.
Well-built (if quite short) scenario, but that part left me more disappointed than any scenario I've ever played. I got two of these beauties, and ended up making it a matching set of 8. They're a great commemoration of the Con, but they are also *really* solid glasses. No chips or cracks, dishwasher safe - not even any wear on the artwork. I'm very pleased with these, and plan to keep them quite a long time. Update: After over three years of constant and not in-cautious use, I have only lost a single one of these glasses to damage, and the majority have very little wear on the graphics/logo. Top notch. Pathfinder Society Scenario #55: The Infernal Vault (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartA Good RompMajuba —I found this to be a good introductory adventure, with a diverse set of encounters and layouts, with tactical issues to consider (especially for a group of 7 as I had). The story has a broad range of responses possible, based on the group you have (from pure hack n' slash to lots of roleplaying), encouraged by the missions. None of the missions were contradictory to each other, but at least one could be difficult for the group to swallow should they notice - I like that. See Product Discussion notes for two slight #'s issues. Pathfinder Society Scenario #2-03: The Rebel's Ransom (PFRPG) PDFPaizo Inc.Our Price: $3.99 Add to CartPuzzle me this!Majuba —I was really looking forward to playing this module, having had an Osirian faction character who had never managed to adventure in Osirion itself. Rebel's Ransom was worth waiting for! In a delightfully unexpected turn, this scenario is heavy on puzzles that will challenge players and PCs alike, and there is also more roleplaying to this dungeon than most. A great start for the new season! I finally got to read Strategists & Tacticians on the plane ride to PaizoCon, and was extremely impressed. I am usually very hesitant/conservative about adding too many new options, wary of balance issues, etc. This one put my fears at ease. S&T is very well put together, with solid B&W art from several solid artists -- kudos to art director Hugo Solis -- and more content than you'd ever expect from an 80 page book. The Class options are all well balanced, including the "Schooled Bard" which looks over the top, but just works so nicely. Prestige Classes are fascinating and go in some truly new directions. The new Combat Maneuvers are well-designed; while I'll admit I still shy back from limb-severing as an option, the option itself is handled nicely. All in all, a great addition.
About GremlingtonA professional artist and long-term tabletop enthusiast. Primary artistic endeavors include animation, illustration, and theatrics, with dabbling in various other fields. Several years of tabletop experience, which spans D&D 3.0, 3.5, 5e, 13th Age, Savage Worlds, GURPS, Call of Cthulhu, FATE, MicroLite, and - with the strongest focus - Pathfinder. Preferred classes include Arcanists (Sorcerers and Wizards are great too), Bards, Rogues, and Paladins. Kobolds are clearly amazing creatures and deserve all the love and respect possible. I am the kobold king! Custom Content I do a lot of homebrew content - for use in 3.5e and Pathfinder alike - ranging from spells, feats, races, classes, and more! A working master list can be found here: Working Brew Races:
Base Classes:
Archetypes:
Bitter Failure - Bard Blackfire Pyromancer - Pyromancer Mystic Sage - Arcanist Scoundrel Bard - Bard Shackle Breaker - Barbarian Spell-less Inquisitor - Inquisitor Spirit Shaman - Shaman Feats:
Feats: Coming Soon! Equipment:
Iron Talon Exotic Weapon - Two-Handed Weapon Cost - 15 gp Dmg (S) - 1d6 / Dmg (M) - 1d8 Critical - 19-20/X3 Range - Special Weight - 5 lb. Type - Piercing Special - Disarm, Grapple, Reach, Special, Trip An iron talon is a sharp metal hook on the end of a 15-foot chain. It is often flung at enemies in an attempt to snare them with the hook and draw them closer, breaking formation in shield walls or dragging distant enemies into the fray. Typical wielders of an iron talon fight with the hook when close and swing it when at a distance.
Spells:
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