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Mahtobedis's page

Goblin Squad Member. Pathfinder Companion Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 757 posts (766 including aliases). 1 review. No lists. No wishlists. 21 Organized Play characters.


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People are aware that classes only grant weapon specialization for the weapons that a given class gives you right? You would need to spend feats or dip three levels to make longarms better.


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Are alchemist fires worth it in PFS?

Swarms still exist too.


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I disagree with people saying spells are more powerful than hexes. Case and point Evil Eye, Fortune, Slumber, Icy Tomb. The four most powerful hexes in PFS.

It really depends on the party and the witch.

For example:
R1 Move into position, Evil Eye, Swift Action Cackle with Cackling Blouse
R2 Quicken Ill Omen/Familiar activates wand of Ill Omen, Icy Tomb

That combination will end most fights. With a really high save an Ill Omen Icy Tomb combo can also be a good Ace in the hole. (I saved a party by freezing a fire elemental once)

In a group that is high melee it is often better to open up with an Evil Eye for -4 AC.

In a group that has another full caster it is often better to open with a -4 to saving throws to help make their save or suck stick

In a fight against a monster generating a lot of attacks a -4 to attack rolls can end up saving a great deal of damage.

That is not to say that you shouldn't use spells, but you should pick your spells and hexes to do different things so that you have the correct tool for the situation. I found that picking spells that removed debuffs or had good utility, or let me deal with enemies that my hexes could not hurt worked really well.

Edit: Another point to consider is that the Witch spell list simply doesn't have the same power as the Wizard spell list. This is because hexes are very good and they don't need to depend entirely on super good spells. (Witches don't get Liberating Command or Haste by default)

5/5

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It strikes me as mildly petulant to insist that John, or another developer respond to your idea (I'm very sure I've done it myself. I am such a hypocrite), although it is really cool when they do so.

I have met John, and I can assure you he has given your idea at least a passing consideration. He doesn't usually dismiss ideas out of hand.

If you are lucky John may have time to respond some time this week when he is no longer enjoying his extended vacation, and if anyone needs a vacation it is John Compton. I honestly don't know when the guy sleeps between all the work he does to make PFS as amazing as it is. I also would not be surprised if he doesn't respond, since he did answer your original question, with a little bit of follow up.

It is unlikely that extra hex will be moved to a lower level because it speeds too far ahead of other shamans hex progression and makes dipping more attractive. The Shaman does not naturally gain a hex at 2nd or 3rd level and neither does the archetype you want. A shaman which did gain hexes at a faster pace would be considerably better than a shaman that did not. It would be a three level dip for two hexes (evil eye and chant are two good ones) only one off of full Bab progression and second level spells. By making you have to take the fourth level it keeps the archetype for speeding ahead of other Shaman hex progression too much (50% more hexes as opposed to 100% more hexes when the feat is gained) and does not make it a more attractive dipping option.


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I almost want to say Paladin, but I think Unchained Monk may be the easiest to play for a brand new player.

5/5

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Bumping threads repeatedly is a bit of a faux pas. John has already responded multiple times when he did not have to, and it seems that how the development team wanted this implemented has been made abundantly clear.

I think you might be best served letting the issue rest. You do still get the extra hex feat eventually, and continuing to pester the development team is not likely to help your cause. It certainly didn't work for my campaign to have the improved familiar rules looked at again.

I would be very surprised if at this point John, has not added this to the list of thing to possibly reconsider when there is time.


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Kiro Yamasaki Level 10 Samurai(note this character predates inventory tracking so I cannot say when I bought all of the items)
Stats
STR 20
DEX 12
CON 12
INT 14
WIS 14 (16 for purposes of casting spells from divine scrolls)
CHR 08

Defenses
HP 74 (I am very brave and did not put FC bonus into HP)
AC 26 (+3 Obsidian Stoneplate [because it's cool],+1 Dex, +1 Amulet of NA, +2 Ring of Protection)
Fort +11 (+3 Cloak of Resistance)
Ref +7
Will +8 (A little lower than I like, I was going to get the cracked ioun stone that boosts saves by one, and with resolve and a clear spindle resonance I end up being ok)
BAB +10
CMB +15
CMD +26

Attacks
+3 Naginata 20/15 1d8+12 19-20x4 (Power Attack and Challange boosts this to 17/12 1d8+31 19-20/x4) a very painful crit
Natural Weapons Bite Claw Claw 12 1d3+5 (less if I bite as part of a full attack, more for if I am disarmed)

Feats
1) Weapon Focus Naginata
3) Power Attack
Bonus) Quick Draw Naginata
5)Dazzling Display
Bonus) Weapon Specialization Naginata (It is too a good feat)
7) Shatter Defenses
9) Improved Critical

Abilities (I miss a few racials here, but you should get the idea)
Low Light Vision
Gifted Linguist (So good for intimidators)
Claws and Bite (1d3)
Order of the Tome
Challenge (4) +2 on Saves, Bluff and sense motive against target
Mount (Axe Beak)
Resolve (6)
Specialize Knowledge (Religion)
Mounted Archer (meh)
Banner +2
Powerful Knowledge (This lets me cast Divine Scrolls as if the spell were on my spell list. It gets a little weird with all PFS scrolls being arcane and divine, but I have avoided the issue by limiting my scroll usage to scrolls that are divine outside of PFS. I also use linguistics instead of spell craft for checks related to scrolls, nor do I need read magic)
Greater Resolve (aww yeah)
Trait: Dangerously Curious
Trait: History of Heresy (Grandmother Crow is a great bird who wants to take care of all her fledglings, but she isn't very happy with me. I'm not sure why. I know other people think other things about her, but they are wrong. It's in her name, Grandmother CROW)

Skills (For space I will only list ones I have ranks in)
Handle Animal 15
Intimidate 15
Religion 16 (21 for purposes of any check that involves writing)
Linguistics 26 (Aww yeah Tengu + Order of the Tome)
Perception 14
Ride 10
UMD 16

Gear
+3 Obsidian Stone Plate
+3 Cloak of Resistance
+1 Amulet of Natural Armor
+2 Ring of Protection
+3 Naginata
Cracked Pale Green Prism Attack
Belt of Bears Str +2
Travelers Anytool
Sleeves of Many Garments
Oil of Daylight (sadly scrolls of daylight do not work)
Potion of Cure Serious 2 (for when I drop)
Potion of Fly
Circlet of Persuasion
Wayfinder
Clear Spindle Ioun Stone
Scroll of Airwalk
Scroll of Suppress Charms and Compulsions 5x
Scroll of Breath of Life
Wand Magic Missle CL5 (from a The Infernal Vault)
Spring Loaded Wrist Sheath x2(for those scrolls/wands if your GM is not cool)
Potion of Touch of the Sea
Sea Sponge (Has saved my life)
Wand of Cure Light Wounds
Wand of Glitterdust 10 charges (Got it off a Chronicle)
Wand of Keep Watch (Surprisingly useful)
Potion of Mage Armor (Shadows are real. Grandmother Crow told me this in my dreams)
Scroll Carry Companion x2 (For when the Axe Beak is not allowed)
Scroll Reduce Animal x2 (It has come up)
Scroll Daylight (Sometimes you are not in the darkness)
Scroll Remove Charm
Scroll Cure Critical Wounds x2
Scroll Bless Weapon x2
Scroll Endure Elements x2
Scroll Protection. From Evil x15
Scroll Lesser Restoration x5
Scroll Unbreakable Heart x15 (Yes I know it only lasts a round but sometimes that is all it takes to keep the gunslinger from killing someone)
Scroll Crusader's Edge
Scroll Cure Moderate Wounds x5
Scroll Remove Fear x2 (On an Axebeak I"m actually fast enough to catch them running away)
Scroll Remove Sickness x2
Scroll Remove Paralysis x5
Scroll Silence
Scroll Cure Serious Wounds x4
Scroll Remove Curse x2

Animal Companion Chi Chi the 4th Axe Beak (My Dayjob is an Axe Beak breeder. I bought the Vanity to use Handle Animal)

Stats
STR 22
DEX 18
CON 16
INT 3
WIS 11
CHA 10

Defenses
HP 67
AC 28
Fort 9
Ref 9
Will 2
Speed 50
CMB 13
CMD 27

Attacks
Bite +12 1d8+9

Tricks
Attack, Attack, Heel, Flank, Guard, Stay, Fetch, Come, Defend

Feats
Improved Unarmed Strike (Debateable I know, but I and every GM I have run with rule this is ok)
Narrow Frame
Dragon Style (Aww yeah)
Combat Reflexes
Stand Still (You will not run away from me)

Abilities
Low Light Vision
Sudden Charge
Link
Mounted Challagne
Barding Training
Indefatigable

Skills
Linguistics 1 (Tengu)
Acrobatics 8
Survival 12

Equipment
Breastplate Barding


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I would not bother with trying to add dex to damage. Just settle on a 16 base STR. Samurai is a full BAB character and will be hitting things all the time anyway.

Also Sword Saint simply isn't very good. If you really want to you it that is your prerogative.

I personally would go

16
16
12
10
12
10

Make sure to put FCB into HP, pick up toughness if you are worried about it, and bump STR every 4 levels will be just fine.

My own Tengu Samurai in PFS is Order of the Tomb. He rides around on an Axe Beak which is a great combat animal for his Naginata, and lets him move pull out a scroll and deliver it in the same round if he has to. I have successfully pulled off at least two Breath of Life's doing this.

His starting stat line was

16
12
12
14
14
8


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Important note: Some spells, such as scorching ray, do generate multiple attacks, and you must use all of them a part of resolving the spell.

Other important note: Some spells, such as flame bled create a weapon that can be used to attack multiple times,

5/5

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I've read through this book and it really isn't going to change anything for my players except give them new better and easier options. Just because a feat or ability says something can be done one way with the feat/ability does not mean it is the only way.

5/5

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I think the OP is over reacting. We don't know how PFS will implement these rules, and it seems that it isn't impacting what characters could already do as raw. Now it just so happens that many were not following raw since it was unclear, and this book is helping to clear some of that up.

5/5

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What if my elf is literally tattooed black from head to toe? :p

Seriously, why is this even an issue. Rules say don't play drow, so don't try and figure out a way to play a drow.


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I founded a monastery on an iron mine. Initiates to my monastery mine ore. After they build muscles doing that they are trained as smiths. Everyone eventually ends up a smith in my monastery. Even the cook. Unfortunately we spend so much time making swords that we aren't actually very good at using them.

5/5

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Oh great and mighty Urgathoa. This thread has been brought back from the grave in your name. Please bless our attempt at the Star Stone so that we may server as your vassals for all eternity.


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Kineticist is one of the best crafted classes Paizo has printed recently. It fills a fun useful party nitch and doesn't over power pre-existing classes in party rolls, while simultaneously being able to fill multiple rolls depending on how the kineticist is built.

For example a kintecist can by around level 11 be constantly large size (even if your race started small sized) with a constant reach weapon (for 20' reach). Add on combat reflexes and suddenly no one can approach the party without being hit for at least 6d6 + 6. Add on a rider to the attack such as chilling infusion (yes I know you can only do that for a round or two before the burn cost becomes too much, but a round or two is all you need to turn the fight) and suddenly you are a CC fiend. You can do all of this and have a constant fly speed if you want. None of this is OP at level 11, but it is useful and fun.

As an aside: An Elemental Acetic kineticist CAN get away with only having a 12 dex since they add wisdom to AC. But the archetype is very challenging to play well.

5/5

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I personally am hoping for a Kobold. But I have been hoping for a kobold since my first GenCon

5/5

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I do not have issues with electronic devices at my table as long as there is space for it, and players don't mind me staring over their shoulder as the scroll through their sheet. I do very strongly recommend that a physical copy of the character sheet be brought along, lest a player suddenly find themselves playing Kyra.

I do have separate problems with hero lab, but that is only because I have never seen a character generated in hero lab that was completely correct.

5/5

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But if he is good looking than how am I supposed to know if I should beat his face in or not?

5/5

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I do not think race boons should be given out outside of cons and here is why:

There is already concern that PFS is becoming a little too much of a menagerie of races. Allowing for a large influx of race boons, which all of the ideas for race boons out side of cons mentioned thus far would, will transform PFS being too much of a menagerie from a concern into a reality.

Cons are where Paizo does most of their marketing. Cons are where I encounter the most number of new players to PFS. The race boon is an incentive to come GM because it is special. At least in my case, if I could get race boons at a local game day, I would probably not GM at cons, barring gencon. My vacation days are limited and there are many demands on them. I need that extra push to use a vacation day and save up money to go GM in what I find to be the most challenging environment. After all I don't have to go to a con to get my GMing fix.

Now my last reason is a bit tongue and cheek, but it is what I am hearing being said by people clamoring for race boons. This may not be what you are saying, but this is what I am hearing.

"Con goers get nice race boons for GMing. I do not. I want to get something too. After all I work hard and contribute. I want to get a nice race boon. I do not want to save up the money to go to the con. I do not want to set aside time three months in advance to answer the call far GMs. I do not I do not want to go GM at a con to get the nice race boon. I should be given a race boon for what I have already done because I work just as hard."

My response to what I am hearing is that while you may work just as hard you are not committing the same personal investment (vacation days, travel time, the stress of gaming in a hazardess environment for strangers where you are likely to get sick). You are not taking the time to plan ahead to make it affordable. You are not willing to pony up and come to a Con to GM, so you should not get the special race boon.

Now some have mentioned that they are not able to. I do not believe this is true for most people making that claim. Careful planning and sacrifice goes a very long way to accomplishing goals. I do believe that there are many who say they can't go to Cons because on their list of priorities there are enough things more important to them, and that they do not want to make necessary sacrifice. I am sorry but is a personal problem that needs to be solved personally.

I will concede that there are those for whom not being able to go to a can is not a personal problem. Maybe they are a minor, or are immobile. I would like to remind them that there are online Cons that Paizo supports. GMing for them is a relatively convenient option.

I would also like to say that I am in favor of rewarding game day coordinators and GMs for their hard work. Boon support is an option. Free PFS scenarios to offset costs are an option. But race boons and Paizo merchandise should stay at Cons.

5/5

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Reasons for Wasp familiar being banned.

Imp stat line mauler familiar that can use manufactured weapons, enough said.

Honestly if that were legal every one of my spell casters with familiars would worship Calistra(the goddess of super easy to follow). Why? Because it is a superior improved familiar that doesn't piss off paladins. I could seriously go on for hours about the ill thought the mechanics of this feat were for game balance. Thank you for banning it.

5/5

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The real question is, will there be more kobold in the future for PFS and will I get to play them? :p

5/5

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I don't think it would be unreasonable to allow only variants of undead that are in bestiary 1. After all we limit summoned elemental to that book.


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So what I am reading from Mark is that we need more FAQ clicks

5/5

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I think some of this onus is on the players. I have a couple characters which don't do well in high tier. When it looks like the table is swinging high I state that I am not comfortable playing up. If the group ends up playing up I walk away.

It is always ok to walk away from a table you do not feel comfortable playing at before the game has started.


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Close call between Amiri and the Red Mantis for me, but the detail on Amiri's armour is simply too astounding.

I vote for Amiri.


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I think closing your eyes to make yourself blind should still work for defeating the spell, but I can see the other side of it too.

5/5

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If no one points out when something you do is inconvenient, silly, ineffective, etc... then how do you expect to learn?


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Doesn't SR stand for spychic resistance? Some just made a typo is all.

5/5

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I don't think 4d6+28 is unreasonable damage for a crit. Especially a weapon that only crits on a natural 20.

A straight STR character with a great axe would easily pull 3d12+30 at level 1. A great sword would get 4d6 +20 and crit threaten equally often. Also the 4d6+28 assumes that both attacks hit doesn't it? If you fail to hit with an attack it doesn't get counted into the crit.


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feather step slippers are only 2k

5/5

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I operate like a movie theater back in the day. If your child is under 13 you need to be at the table. I will not be responsible for introducing your child to Miss Feathers.

Now in the case of people like Lucas' daughter whom I have met, after a game with the parent present I would let them know that there child is always welcome t my table provided they have their parents consent to be there.


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I remember that issue. I remember it very well. Almost as if I was at the table when the issue came up.

I'm very surprised designer clarifications are no longer legal in PFS. I really hope that changes back. I liked being able to depend on designer comments for awkward rules areas before the faqs got around to being updated. Particularly when things showed up in the soft cover books which tend not to get FAQ'd.

5/5

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I agree BigNorseWolf. No when to run. You should never run. You should always win. And always have a wand of CLW.

5/5

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The system is a bit draconian, and honestly could afford an over haul.

There is also the problem that right now there is a significant number of critters from Bestiary 4 that have not had body types assigned to them and therefore can not have ANYTHING but the two generically allowed slots.

Also I think the spell storing weapons work because it is not the creature activating the weapon. It is an affect that happens when the weapon hits.

5/5

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But someone else can

5/5

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Chris Mortika wrote:
Mahtobedis, ** spoiler omitted **

Spoiler:
to the pub it is then
5/5

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I like scrolls of lesser restoration with five uses. I also like scrolls of surpress charms and compulsions. I like scrolls of level two spells. I also play almost exclusively spell casters.


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I keep looking at this and I don't see the change to the feat ruining what my character did.

My character's point was to be nigh unhitable. She used the Crane feat chain to do this.

They nerfed Crane wing so I no longer get my free deflection unless I give up attacking on my turn. I still get the enhanced AC boost for fighting defensively. I can also take a total defense action if I really think that deflection is going to be super important. My earlier example of standing up from prone is a great example of this.

Also for those saying that my need to know how likely a roll is to hit really limits these feats all I can say is that it really isn't that hard to figure out approximately what a monster's to hit is after he has been wailing on you for one round. The higher your AC the easier this is to figure out.

Ex: GM: "ok so on the boss hit you two times out of his three attack."
Me: "which of the three attacks hit?"
GM: "the first and the last."
Me: "wow he hit my 32 AC with a -10 penalty. He didn't crit so that means he has to have at least a +23 to hit with his primary. I think next round I'm going to back into a hallway and take a total defense action. That way our ranger can do some good damage while I try and survive."


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I had an idea that might be interesting. What if instead of having class spell list you assembled your spell list using patrons. At level 1 you get a patron, then at level 4 and every 4 levels after you get another patron. And then probably be a spontaneous caster as the spirits are casting and it not you prepping.


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Is it just me or is the celestial blood rager kind of stupid good?

At level 1 you get to bypass DR of [evil] creatures, and for the most part do extra damage to them too (most evil creatures are evil outsiders). You can do this more times than a Paladin can too. I can see a large number of people dipping just for this ability.

Then you get resistances to acid and cold which is not shabby at all.

Finally at level 8 you get the ability to fly. No devil or demon is safe now.

I havn't looked super carefully at all of the bloodrage bloodlines but this one really jumped out at me. Mainly because you turn into a flying Paladin who gets more bypass DR goodness.


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I would like to point out that Sky Druids get access to the liberation domain which is one of the most powerful domains in the game.

The abilities it grants are pretty beast on a Cleric, and as I am learning with my sky druid down right amazing when you have the mobility of a druid.

5/5

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I just realized,

This new system is going to be tested next week under the most arduous conditions know to roleplaying, Gen Con.

Maybe we should see what happens there before complaining further.

5/5

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Sleeves of Many Garments 200g

Most of my characters don't use their wrist slots and these guarantee I am always dressed for the occasion.


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I am excited about one thing with this book.

I can't wait to see what new familiars are available.

Of course because I play almost exclusively PFS I will then have to hunt down the boon to get them. But it will be worth it.

5/5

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Welp good news is I get to make a Grippli, and it will be awesome. Bad news is that it isn't a Kobold. Oh well, next year, next year the Kobold's shall rise a character race. Of this I am certain.

Spoiler:
although I was also certain last year and the year before

In all seriousness I would probably be willing to give up all the swag I'm getting as a tier one GM to be able to play a Kobold. Thankfully the Grippli is like the second coolest race in the ARG.

5/5

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I think slow track and playing down would have to be disallowed.

Honestly I can't think of a reason a person would want to play down and slow track if exp was being halved for playing down.

5/5

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I think the 2xp is brilliant. It rewards you for risking your neck. It allows you to catch up with your buddies. And it seems to preserve the WLB curve.

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