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You wanna know what I say? regular pistols? Especially double pistols? No way. Too big and bulky. Coat pistols? Heck yeah. In fact, that would be pretty iconic. How many westerns you know have the gambler with a derringer loaded on a spring holster under his coat? Same thing here. In fact... Ideas are churning... ![]()
Something that bothered me is the Xenophobic racial language quality. It's cost is set at exactly the same as Standard, but it's FAR more limiting (start with 1 language only, and can choose only 4 bonus languages instead of 7). To me I'd think it would cost -1, TBH. It seems more a penalty than a standard effect. ![]()
I would vote for more Distant Worlds stuff. Alien technology, spacecraft, so on. While Distant Worlds was a great book, the whole thing was almost entirely fluff. Lot of stuff (especially spacecraft) was mentioned but nothing at all given stat wise, making it hard to actually build on an outer space adventure. Also, I would love to see more vehicles period. Some Colossal+ spacecraft maybe, but even terrestrial vessels, especially watercraft, to help out pirate-y games and the like. ![]()
Not sure if this has been stated yet, but I'd actually like to see some kind of Tinkerer base class. One of my campaigns is very Steampunk based, and I would like to see some optional rules or equipment that caters to the steampunk crowd. This is Ultimate Equipment, after all, and what equipment is more ultimate than steam-powered cannons and stuff? :-D ![]()
Something that always bothered me with 3.X was that spears and staves weren't finesse weapons. I know some third party products (Conan comes to mind) make them finesse, but I've always been confused that Paizo didn't adopt this. Just like other quick and stabbing weapons (and yes, you can 'stab' with a quarterstaff), spears and staves benefit just as much from lightning-fast strikes and stabs as from brute strength, and are as much a finesse weapon as a dagger or rapier. Now, not all spears should be finesse (a boar spear or lance is just too heavy and awkward to be an 'accurate' weapon), but short and regular spears (and maybe even longspears) definately should be finesse-able. Just wondering why Paizo never adopted this. Probably going to ask this as a house rule in my game, but had to ask here as well. ![]()
Rapid Reload (as it appears in UC) allows you to load a one-handed firearm as a move-equivalent action, and a two-handed firearm as a standard action. Great. Fantastic. However, it doesn't take into consideration advanced firearms, such as the rifle, which can be loaded normally as a move-equivalent action (note, both one-handed and two-handed advanced firearms load with a move-equivalent action; this is important for below). This is important as I'm playing a musket/rifle master in a campaign with the Guns Everywhere option, and muskets are Old Hat. Thus, my rifle master gets Rapid Reload as a bonus feat, and at 3rd lvl can reload a two-handed firearm as a one-handed as long as I got 1 grit left. Issue is all advanced firearms, regardless of their size, load as move-equivalent, same as a one-handed firearm. So, I need to figure out what to do. Should Rapid Reload work with advanced firearms? And how? Make it a Free Action, as per a light or hand crossbow? I'm already swapping the Fast Musket deed back to Utility shot anyway, since its pointless with advanced firearms. ![]()
For anyone who is capable of making multiple attacks, as noted up here, Vital Strike is kinda pointless. HOWEVER, for some builds, it's almost essential. I'm playing a musket (should actually say rifle) master spellslinger combo. Due to the fact that without spending grit, I can only make one shot per round anyway (a move-equivalent action), that one shot needs to be powerful. Thus where Vital Strike and it's extra feats are pure awesome. Now, if i can make multiple attacks (by spending grit, for instance), it's not so great. It's still a good option, however. Now, for anyone who can flurry or TWF, I say there's much, much better options out there. ![]()
Thanks guys! I can slightly see Deadshot and Targeting (for upping crits and damage with Magic Bullets), so I'll have to see if the GM allows it. Yeah, I'm really wanting the tricks for my spellslinger, though. Being able to pinpoint a flaming burst bullet into someone's torso at range (making a Sniper build) is gonna be pretty sweet. :) And hopefully he'll be cool with this. There's president for prestige class abilities of a similar vein: Rage Prophet levels stack with Barbarian levels for rage effects and Oracle abilities, for instance. Dragon Disciple levels stack with Sorcerer levels for Draconic Bloodline powers. etc. Again, thanks guys! ![]()
Well, as class level is the "spellcasting forte" of the gunslinger, thats why I put that in there. Kinda like how a Mystic Theurge gets both Divine and Arcane casting. I wouldn't think it's too overpowering, especially since with this archetype the Knight doesn't get to add its level to qualify for fighter feats (and there's some nice feats out there for fighters), and you don't get the other cool things like Nimble, nor will you ever qualify for the real cool Grit powers like Cheat Death (and some other neat ones in Sean K Reynold's Ultimate Options book for gunslingers). The gunslinger's real thing is Grit anyway, so I wanted to keep that feel. Also, without being able to add to Deeds, why bother go Gunslinger at all, but instead just do Fighter/Wizard? And yeah my spellslinger build is eventually (if we go to 20) go Gunslinger 5/Wizard 5/Eldritch Knight 10. The Gun Training and Nimble abilities are too good to pass up, especially without being able to wear light armor. ![]()
I'm working on a Gunslinger/Wizard (Spellslinger Archetype)/Eldritch Knight build for a game I'm bout to join in, and want to make a petition to my GM about a houserule archetype for the Eldritch Knight prestige class. Just wanna pass it along to the public to see if it's too good or any suggestions before passing it to my gm. Basically, I was wanting a gunslinger variant for the Eldritch Knight that combines gunplay and sorcery. The changes would be the following: Special Requirement: Grit class feature or Amateur Gunslinger. Bonus Feat: At 1st level, an eldritch knight may choose a bonus combat or grit feat. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. An eldritch knight gains an additional combat or grit feat at 5th and 9th level. Diverse Training: An eldritch knight adds his level to any levels of gunslinger he might have for the purpose of what deeds he may perform (if he has no gunslinger levels, treat his eldritch knight levels as levels of gunslinger). He also adds his level to any levels of gunslinger for the purpose of meeting the prerequisites for grit feats only. He also adds his level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats. What do you think? |