Spellslinger Variant of Eldritch Knight


Homebrew and House Rules


I'm working on a Gunslinger/Wizard (Spellslinger Archetype)/Eldritch Knight build for a game I'm bout to join in, and want to make a petition to my GM about a houserule archetype for the Eldritch Knight prestige class. Just wanna pass it along to the public to see if it's too good or any suggestions before passing it to my gm.

Basically, I was wanting a gunslinger variant for the Eldritch Knight that combines gunplay and sorcery. The changes would be the following:

Special Requirement: Grit class feature or Amateur Gunslinger.

Bonus Feat: At 1st level, an eldritch knight may choose a bonus combat or grit feat. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. An eldritch knight gains an additional combat or grit feat at 5th and 9th level.

Diverse Training: An eldritch knight adds his level to any levels of gunslinger he might have for the purpose of what deeds he may perform (if he has no gunslinger levels, treat his eldritch knight levels as levels of gunslinger). He also adds his level to any levels of gunslinger for the purpose of meeting the prerequisites for grit feats only. He also adds his level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats.

What do you think?


I am pretty convinced that the best Spellslinger is actually a Gunslinger1/Wizard6/Eldritch Knight10, so this topic is germaine to my interest.

I really don't think that the Grit Feats are particularly appealing, but, by the same token, offering the choice to the player is hardly overpowering.

With regard to diverse training, would an Gunslinger/Eldritch Knight automatically get ALL of the deeds available to a Gunslinger of equal effective level? Would my build above automatically have access to all 11th level deeds? This does increase the power of the build. Deadshot and Targeting are my specific concerns. Both, if read liberally, are powerful, and giving them to a Spellslinger really steals the Gunslinger's "thunder," if you will.


Well, as class level is the "spellcasting forte" of the gunslinger, thats why I put that in there. Kinda like how a Mystic Theurge gets both Divine and Arcane casting. I wouldn't think it's too overpowering, especially since with this archetype the Knight doesn't get to add its level to qualify for fighter feats (and there's some nice feats out there for fighters), and you don't get the other cool things like Nimble, nor will you ever qualify for the real cool Grit powers like Cheat Death (and some other neat ones in Sean K Reynold's Ultimate Options book for gunslingers). The gunslinger's real thing is Grit anyway, so I wanted to keep that feel. Also, without being able to add to Deeds, why bother go Gunslinger at all, but instead just do Fighter/Wizard?

And yeah my spellslinger build is eventually (if we go to 20) go Gunslinger 5/Wizard 5/Eldritch Knight 10. The Gun Training and Nimble abilities are too good to pass up, especially without being able to wear light armor.


As for the grit feats, most of them are meh, but I so want Ricochet Shot. :)

Liberty's Edge

I'm going to echo the above sentiment: it's not really overpowering, but it's also not really necessary. I find that just a straight Gunslinger/Spellslinger/Eldritch Knight is both the best application of Spellslinger and one of the best applications of EK, especially if you go Musket Master for your Gunslinger level.

But, it's important to have fun, and if you want the Gunslinger tricks it shouldn't be a problem. Except for maybe Targeting.


Thanks guys! I can slightly see Deadshot and Targeting (for upping crits and damage with Magic Bullets), so I'll have to see if the GM allows it. Yeah, I'm really wanting the tricks for my spellslinger, though. Being able to pinpoint a flaming burst bullet into someone's torso at range (making a Sniper build) is gonna be pretty sweet. :) And hopefully he'll be cool with this. There's president for prestige class abilities of a similar vein: Rage Prophet levels stack with Barbarian levels for rage effects and Oracle abilities, for instance. Dragon Disciple levels stack with Sorcerer levels for Draconic Bloodline powers. etc.

Again, thanks guys!


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I've had good luck with switching the bonus feats and diverse training around for whatever martial class is used to enter into eldritch knight:

Barbarian: 1 extra round of rage per level and an extra power when you would have gotten the feats.

Paladin: 1 extra use of lay on hands when you would have gotten the feats and the amount healed increases as if you had stayed in paladin.

Ranger: Animal companion advances favored enemy advances once in place of the middle feat (and lose the rest of the feats).

Sohei: Advances the monk bonus to AC and Gains an extra hit when you would have gotten the middle feat (like you would have gotten at monk level 8 or 14).

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