
![]() |
2 people marked this as a favorite. |

As noted here, Amiri appears to have an attack bonus with her sword one lower than she should (+6 rather than +7 at 1st, +9 rather than +10 at 3rd, +13 rather than +14 at 5th), as if applying Clumsy as a penalty on her attacks, but Clumsy does not apply a penalty to melee attacks based on Strength.
So Amiri's melee attack bonuses are all one lower than they should be.

![]() |
1 person marked this as a favorite. |

Other typos/errors going through the 5th level versions:
At level 5, Harsk is listed under Feats with 'Expertise (Forest)' as one entry and 'Terrain' as a separate later entry. His in depth Feat list clarifies this to be 'Terrain Expertise (Forest)', but it's definitely a typo. Not one in function, but still.
At level 5, Lem is listed with a +6 to attack with a short sword, this should be +11 (+7 Proficiency, +4 Dex) and should do 1d6 damage, not 1d6-1 as his Str score is 10. His sling is likewise listed at +11 but should be +12 (+7 Proficiency, +4 Dex, +1 item).
At level 5, Lini has increased Nature to Expert but no other Skills. She should have one other Skill Increase. Survival would make sense.
The issues I mentioned in August in regards to Quinn, Jirelle, and Korakai also persist.

Namir_Riptide |
Anyone know how Oraka has fast recovery at level 3 with her stats that way at level 5? I can't get it to work.
Edit/addendum
Also, as she she is statblock wise, she's technically legal. Though the more i delve into trying to build her for and look over things, the more wrong she is.
Wary disarmament requires Expert Theivery, she only has Trained.
Specifically with her attributes, no matter what coices are made, she cannot have 14, 16, 14, 18, 14, 12 as her level 5 stats. I am thinking she was using pre-finalized rules.

![]() |
6 people marked this as a favorite. |

These files have been updated, a full changelog is below.
Levels 1 & 5: Replaced disrupt undead with chill touch
Level 5: added +2 for Untrained Improvisation to all skills, corrected attack bonus for her nails
Jirelle
Level 5: Removed Steady Balance skill feat, clarified that the Rope of Climbing is a Lesser version
Korakai
Level 5: Corrected spells per day, added Steady Balance skill feat
Quinn
Level 1: Corrected attack bonus for crossbow
Level 5: Fixed skills to make it clearer which were Expert

![]() |
These files have been updated, a full changelog is below.
** spoiler omitted **
Why was Steady Balance removed from Jirelle? She is missing a feat from level 4: Underwater Maurader from background, Bon Mot at level 2, Cat Fall from Stylish Tricks at level 3, but nothing at level 4?
And how does Sajan have 77 HP at level 5? I get 8 [human] + (10[monk] + 2[con]) * 5 = 68 HP

Ed Reppert |

If Jirelle had Steady Balance in the past, does not have it now (she doesn't) but is missing a skill feat at fourth level, that looks to me like an oversight, and as GM, I'd just put that on her sheet.
Agree Sajan should have 68 HP. Looks like they also forgot that moderate bottled lightning gives a +1 to attack, so it's +12, not +11.

CrimsonD |
Please excuse my ignorance as I just picked up the Beginner Box and am looking to get into Society games.
I noticed that the pre-gens are only for Levels 1,3, and 5. Just wondering why levels 2 and 4 are missing. I'm looking to use these to get some of my friends into the game but I know they wont spend the time to create a PC.
Cheers and thank you for the help.

Xenocrat |

Please excuse my ignorance as I just picked up the Beginner Box and am looking to get into Society games.
I noticed that the pre-gens are only for Levels 1,3, and 5. Just wondering why levels 2 and 4 are missing. I'm looking to use these to get some of my friends into the game but I know they wont spend the time to create a PC.
Cheers and thank you for the help.
I believe it's because there's a band of levels that can play various scenarios. For example, level 1 or level 2 characters can play together in the lowest level adventures. So they provide these entries at the lowest level appropriate for the lowest tiers of adventures rather than hitting every level.

Ed Reppert |

Note that there's only six (I think) characters that have level 1, 3, and 5 sheets. Most of them only have 1 and 5.
Also, using HeroLab Online to recreate these sheets, I find a lot of discrepancies — mostly in the amount of money and the value of the gear they have vs. how much the "Wealth by Level" table in the CRB says they should have. OTOH, I didn't recreate these sheets as PFS characters, so that might have something to do with it. Or it might be some problem with HLO. Or it might be a "who cares, these are pregen iconics".

VestOfHolding |

Also, Merisiel's ancestry is set to "Elf (Forlorn)". Since Forlorn is an elf feat, it looks like this is supposed to be "Elf (Whisper)".
Two more Rogue things:
1. Looks like the level 1 pregen is missing a skill training. You get Stealth from Rogue, Thievery from Thief, 1 of your choice from Criminal, Underworld Lore from Criminal, and 8 from 7 + INT. So 12 skill trainings total. The level 1 pregen has 11.
2. It says she has 10... sheaths? That doesn't appear to be a thing, and I would definitely wonder why if she had that many, lol.

Ed Reppert |

Merisiel apparently carries nine daggers and a rapier. That would call for ten sheaths, if sheaths are a thing and a sheath can handle *any* knife or sword (or maybe any weapon - sheaths for axes, anyone?) But yeah, sheaths do not appear to be a thing in PF2, at least not basic ones. This would be in keeping with the errata-ing out of belt pouches and such and just going with "assume the character has whatever he needs to carry stuff" other, I guess, than whatever goes in his pack. HLO has sheaths listed under "gear", though. <shrug>
IIRC, buried somewhere in the descriptions of things later in the character sheet, "whisper" is mentioned, or at least implied. But yes, it should be listed with her ancestry; "Forlorn" is not a Heritage.
I did note that in HLO you can give Merisiel a stack of nine daggers, but if you try to break it down into individual daggers, even if you put them in sheaths as you go along, eventually HLO will tell you she has too many weapons, and pretty much won't let you do anything with them except stack them up again or get rid of them.
Agree that she's missing a trained skill. I gave her one, but I don't remember what I picked.

VestOfHolding |
2 people marked this as a favorite. |

Fair, thanks!
It looks like Seoni level 1 is also missing a skill training. I'm seeing Arcana and Society from her bloodline, Survival and Hills Lore from her background, then three others (Crafting, Deception, and Diplomacy). The problem here is that this would make sense with the fact that Sorcerers get 2 + INT skill trainings, but then Seoni also has the Skilled heritage, so there's a skill training missing somewhere.
Also, in general, would really love for all of these Human pregens with the Skilled heritage if it mentioned somewhere which skill was selected instead of me guessing from the expert skills on the level 5 sheet.

![]() |
3 people marked this as a favorite. |

The "sheath" item was a thing when the original CRB came out. They were removed with the errata, making "how are you wearing these daggers/swords" to be "however the payer want to explain it that is satisfying". They don't have a mechanical cost associated anymore. Same with belt pouches and bandoliers.

![]() |

I noticed this in Amiri's sheet: "Raging Athlete: While you are raging, you gain a climb Speed and swim Speed equal to your land Speed, the DC of High Jumps and Long Jumps decreases by 10, and your Leap distance increases by 5 feet when you jump horizontally and by 2 feet when you jump vertically."
But Raging Athlete Feat says: "Your distance for a vertical Leap increases to 5 feet vertically, and your distance for a horizontal Leap increases to 15 feet if your Speed is at least 15 feet and to 20 feet if your Speed is at least 30 feet."

keftiu |

There will not be pregens for the summoner or magus.
Should we expect that going forward for all new Classes (Gunslinger, Inventor, Psychic, Thaumaturge)?

![]() |

Alex Speidel wrote:There will not be pregens for the summoner or magus.Should we expect that going forward for all new Classes (Gunslinger, Inventor, Psychic, Thaumaturge)?
As discussed in the post I linked, yes.

Yoshua |

Good to know, sad about Ija and I know I'm not alone. But it makes sense. Starter classes vs Complex classes for sitting at the table.
Personally my favorite part about the pre gens is seeing what the iconics would select for feats. Appreciate the effort you guys put into them, but understand the labor on the back end.

Knighttrap |
1 person marked this as a favorite. |

I'm not going to say I'm not disappointed. I understand all the reasons and they all make since. A new player trying to play an Summoner or Magus would be terribly hard. And I won't continue beating what others have already said beyond its experienced players that were looking for examples on how these new classes would work.
I love all that you guys do, and will never be angry and demand you as a company are required to provide us with a free product above an beyond all the great free stuff you already provide.
Best of love to all of the team. Guess I'm going to start test building the two of them in Herolab.

Ed Reppert |

Level 5 Lem has dispel magic listed as one of his signature spells, but dispel magic isn’t in his repertoire.
Also, I’m pretty sure he and Seoni are supposed to have a 3rd level signature spell at 5th level.
The wording on Lem's lvl 5 character sheet wrt signature spells is identical to the wording on Seoni's sheet. I suspect a copy/paste error.
Agree on the 3rd level spell thing.

Gisher |

I think the alchemists formula book at 1st level is wrong.in the description it says 6 , but I think it should be 8
You are correct. Alchemists start with 8 formulas.
4 from the Alchemical Crafting feat
2 from their Research Field
2 bonus formulas
Formula Book
An alchemist keeps meticulous formulas for every item they can create. You start with a standard formula book worth 10 sp or less (as detailed on page 290) for free. The formula book contains the formulas for two common 1st-level alchemical items of your choice, in addition to those you gained from Alchemical Crafting and your research field.

![]() |
Perhaps I am missing something but I believe I have the latest versions of the pregen character sheets. I am making sure I have them all available for the Fantasy Grounds VTT for Society Play. I am currently working on Fumbus and found a couple of items that I cannot reconcile. First off, what are his signature items from his formula book? It seems like they should be Alchemist's Fire and Acid Flask flask (both lesser at 1st level, then the moderate versions at levels 3 and 5). This should result in an additional acid flask and two additional alchemist fires at levels 1 & 3. <Even if we assume they are bottled lightning and frost vial, the 5th level version of Fumbus should have additional bombs of that type.>
Also, with the Additional Lore feat, Fumbus should have Expert training with Cooking Lore at 3rd and 5th level.
I am not sure if these the pregens are being updated anymore but I wanted to ask if I might be missing something and or point out the slight oversights that I found.
Thanks for all the amazing work and hopefully this post is either helpful or if I missed something, pointless. I really am just trying to help!

![]() |

Also, Kyra at level 1 should have a +1 to stealth due to her +1 Dex and no Armor penalty due to strength. (just logging these things in case it is helpful).
About this last post: She is wearing a chain shirt, a noisy armor, so the stealth penalty is applied EVEN if she meet the STR requirement.
About the previous post:
Might be better to send an email, because the relevant people won't get any notification if you only post here.
Customer Service (customer.service@paizo.com) will probably know who to redirect the message to.

Ezekieru |
1 person marked this as a favorite. |

So are we getting the Secrets of Magic and Guns & Gears Iconics any time soon?
Based on what Alex Speidel said here:
keftiu wrote:As discussed in the post I linked, yes.Alex Speidel wrote:There will not be pregens for the summoner or magus.Should we expect that going forward for all new Classes (Gunslinger, Inventor, Psychic, Thaumaturge)?
Means there won't be any further Iconic Pre-Gens going forward.

Dancing Wind |
1 person marked this as a favorite. |
There are no 7th level pregens?!?
Somewhere there is a staff post that explains this. Essentially, pregens are targeted for people new to the game, or the class. Starting at that high of a level is not only detrimental to someone who has never played the game/class, it also slows down the table and makes it difficult to GM.
If I can find the post I will. Or maybe someone from Organized Play will pop in.
Edit:
Here you go
2) Pregens serve two functions in our eyes: they help fill out a table with a GM or player-controlled fourth PC, and they help new players sit down at a table without a character and jump right in. To the former point, we already have a full stable of pregens such that you could run an entire table and still not use all the pregens available, so we don't need more to create a table.
3) To the latter, the classes we're releasing now are much more complex and really not the sort of thing we want to encourage a new player to sit down with at their first game. I'd much rather a newbie run with a CRB class than teach them how a summoner or magus works on the fly, not to mention a gunslinger or inventor or whatever other complicated nonsense we're about to playtest.
<snip>
The same logic applies to higher-level pregens; we're not gonna make 7th-level pregens for PFS, or 11th level for SFS, so really the shop is closed on pregens until/unless a new edition or game comes along,

Ed Reppert |
1 person marked this as a favorite. |

I might be late but I am looking into Sajan and Seelah level 5 character sheet.
It looks like Sajan should have 68 of HP and not 77.
Also, it looks like Seelah is missing one skill increase.
I am not sure if this will be fixed. Since it's years like this.
I think you're right on three counts.