CorvusMask wrote: Hmm depression and other writing projects took time from me figuring out whether it would be better to do two statblocks or one page adventure plus statblock :'D I wonder if its too late now, at least won't be time to have anyone else proof read Do the latter; I'm trying to get something done, and originally had two custom stat blocks, and had to cut it down to one. To be fair, I have some lengthy abilities, but two pages I have found to be fairly restrictive - and a fun challenge.
Oh wow! There's a gazetteer in here for Sandpoint! I was at some point going to pick up the AP; being a newer fan of the system and setting, I really do want to dive into a special moment and at-least read and appreciate it (if not run it at some point). But I was also interested because my party in my own campaign are coincidentally going towards Sandpoint, and will probably be there by the time the book drops. The fact the Sandpoint gazetter is in the player's guide - oh this is going to be SO useful to me. Really fascinated to read this AP and be inspired by it. And yeah. Congrats on 200. That's something special.
Arachnofiend wrote: If a beast starts devouring gods the first thing I'd check is if anyone's seen Achaekek recently. Yes. What IS Achaekek's role in all of this? He's supposed to protect the gods, right? I suspect he's going to be the first death in all this, as part of the prelude to the main event. His death opens all sorts of nasty things to happen to the gods.
It's going to be down to the way its handled. I think I have a certain amount of favouritism towards Sarenrae and Shelyn for a variety of reasons. Either of them being taken out would sadden me and complicate things; but if it's done in a compelling way it could work out well. I do, however, have this fundamental feeling that the changes to the Prismatic Ray will not be because of death, but either an addition to the pantheon, or as I suspect, a partial breakup. There's a reason Zon Kuthon is high on my list of who is going to perish; and his relationship to Shelyn, and what she may do if he passes, is a big one for me.
SatiricalBard wrote:
I think it'd make for a great rules variant too for particularly deadly game and a particularly well optimised group; rather than throwing harder encounters consistently and making things too difficult in that area, having a game where death can come more suddenly could be quite an interesting variant.
I am personally quibbling whether this is pure errata or clarification because of the fact that this discrepancy has existed between two sources - the Core Rulebook and the GM Screen - since the start, but the Core Rulebook has won out, because it is the main game source over an accessory product and it is what is available on online sources. However, neither have been errata'd to match the other until now. And it's causing a lot of confusion because it seems to make the game harder and lead to major debates over the 'right' course of action to take when someone is unconscious, that didn't exist before. And it affects anyone playing PFS who are going to use the clarified / errata'd rules. Is there any variant in the new GM Core that has less deadly rules around Dying, Wounded and Recovery Checks?
A different rule preference does not confer whether a group is 'sane' or not. Can we stop using loaded language? I don't even like what the rule is supposed to be. But insults do not lead to a constructive conversation. The thing is, the Core Rulebook and the GM Screen have always disagreed; and they were released on the same day. The GM Screen states: "Any time you gain the dying condition or increase it for any reason, add your wounded value to the amount you gain or increase your dying value. The wounded condition ends if you receive HP from Treat Wounds, or if you’re restored to full HP and rest for 10 minutes." This verbage is apparently what playtest documents stated before. So. Is this a mistake in the GM Screen, or the Core Rulebook? It seems the Remaster assumes that the Core Rulebook was wrong.
By the by, there's now a Tan Ripper who's also one and two starring every Pathfinder 2e product. I don't want to be cranky, but please Paizo, can this be dealt with? Or can someone explain an easy way to leave a review on a product? This is actually making it very hard to evaluate whether any Pathfinder 2e book is worth it, because a heckler's veto is being applied to the products and being one and two starred in such a blatantly false way. There's no way this isn't spam, considering they are all blank reviews and it's every 2e product.
Darksol the Painbringer wrote: Trained skills lose value over time as the game assumes proficiency boosts in all skills ever acquired. This is why Intelligence is a bad stat. The GM isn't supposed to make every skill check an a level based skill check though. You are supposed to continue using both lower level and simple DC trained, expert etc. skills when it is appropriate. Mind you I haven't ran higher levels and I don't know how adventure paths handle this, but for a lot of skills, especially ones like Athletics and so, I think it's pretty important to have those less intensive checks still there After all, it serves to help highlight those who have invested in those skills versus who hasn't when, say, your party ends up falling into a stormy sea, and some automatically always Crit Succeed their rolls, some nearly always succeed - and some need help to stay above water.
Temperans wrote: I think its weirder that some people are against playing the game for what it is: A combat simulator with a splash of RP and a heaping dose of worldbuilding. Different people get different things out of a TTRPG. Yes, a significant amount of focus on Pathfinder 2e is on the combat. But it's a flexible enough system that you could have skill challenges without combat and focus mostly on roleplay, diplomacy, and saving people rather than fighting something and still have a great time. People just have a different way of playing and running things, so I think it's weird to say that people are 'against playing the game for what it is' when their concept of the game is different to yours and the system is very clearly designed to support that type of play. The subsystems available, including some for much more narrative based combat, along with the extensive skill and skill feat system, make that clear.
DemonicDem wrote:
See the updated archetype. Elementalist Archetype from Rage of Elements wrote:
Ed Reppert wrote:
Using the number filter on AoN to select creatures with at-least Weakness 1 to Acid, I found four creatures with a Weakness to Acid. For Cold, I found 77. In comparison, about 133 creatures are resistant to Acid, with 199 resistant to Cold. That indicates to me that there should be more creatures weak to Acid added. May the next version of the Bestiary take this into account.
3-Body Problem wrote:
Feather Fall is a reaction spell that has the trigger that it has to be cast on a creature within range that is falling. Unless the creature is falling, it can't attempt to Cast the Spell before jumping. Changing the spells action economy to be a full Action to avoid the effect is also bizarre. If a creature jumps out, they could use Grab an Edge instead to attempt to hold on. Whatever about players*, the second solution particularly strikes me as essentially denying the player's successful spell** against the boss, which would feel pretty bad. How could a player ever expect that a GM would rule that the spell essentially works anyway, especially in a context whether the loss of an action - out of three - isn't going to matter? I'd be gutted as a player. Isn't that what we're trying to avoid here? You seem to be arguing against yourself in this case - or at the least, rewarding players for good play and being somewhat adversarial against them? (* generally, I think players knowing metaknowledge is a lot more allowable than bosses knowing metaknowledge due to the power dynamics - but I think that's something to talk about at the table for spell effects that aren't obvious) (** and the first one strikes me a little about it as well, because how does the boss know? But less egregious since it still blocks the boss from doing an escape, and forces them to engage).
SuperBidi wrote:
So, as a GM, the impression I am getting is that it's better to give wands as loot while letting players buy a variety of scrolls?
Verzen wrote:
At the very least, an official variant rule for upgrading specific magic items would be useful. I'm going to allow my players to do that - because I want them to have cool items and be able to use them until the ydon't want to.
HeHateMe wrote:
Do we know what the balance implications of this would be? I think it would certainly make MAD characters stronger - which could be appealing.
What would be the point of playing Spontanious Casters if other spellcasters got Flexible Casting for free? My argument would be that while class features and specific exclusive spells do make a difference, but there would still be quite the power imbalance when it comes to spellcasting versatility and being able to react to handle different situations. I think it's good that you have a choice between maximum flexibility in exchange for less spellslots and only being able to prepare a number of given spells at a time; flexibility in spell rank and how many spells you can know but you have to plan out your day; and flexibility in what spells you can cast but only knowing a few and only getting a little flexibility in spell rank. I am interested in seeing arguments for flexibile spellcasting to be a default thing, but I am somewhat skeptical.
Aura states: "An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius" I feel that contradicts assuming all emanations just pulse out from the caster. At the same time, Bless and Bane seem really difficult to use without being auras. I think we do need a clarification on this; it seems like a strange rules bug.
breithauptclan wrote:
Vali has stated players will also increase their level and that they are going for a Mythic feel. I assume they are planning quite the long campaign or want their players to feel an extreme powerlevel.
Reading this thread has been interesting, as I had been wonderign about Aid and aiding attacks, and whether the DC should be set to the AC of the creature, as that sounded like what would be appropriate following the rules. But I think staying to DC20 to encourage its use and distinguish between success and critical success is important.
If you can't see how religion (particularly organised religion) can be used to harm and hurt people; that it is okay to criticise that harm and hurt without spreading religious hatred / hatred of anyone of a particular religion (which is often tied to racism); and that those criticisms are different from the transphobia faced by trans people... I don't know how else to explain it.
GM_Beernorg wrote:
A lot of things are starting to make a lot more sense now.
I find people's attitudes to moderation and forums strange here. I have become somewhat active on forums such as enworld and rpg.net. Those places are both well moderated and warn users of infractions, publically, with quotes and without deleting posts. In addition, users are banned, sometimes permanently, if they break the rules. I understand right now that the Paizo team is quite small and that they are under a lot of pressure and work to try and deal with current incidents. Removing posts to try and deal with incidents is logical in that situation and somewhat admirable; they have been some truly digusting things removed recently, that I can imagine have been upsetting to people. However. If users are not being banned for blatantly breaking community guidelines, and then their posts are being removed... then their behaviour is going to continue, as their intention is often to hurt specific people at specific times - which tehy wil lget away with if there is no longer term issue. I have heard there are significant issues with Pazio accounts being linked to purchases, which I can see being an issue; I am not sure how viable it is to refactor how accounts work to separate user accounts and purchase accounts. But this needs to be done, along with hiring more moderators and properly dealing with abusive and rude users. Otherwise, the forum's viasblility as a place to discuss Paizo and its products will be reduced.
Perhaps marginalised people (in particular members of the LGBTQIA+ community) wouldn't be so abrasive and 'rude' if we had the backing of more straight and cis people who would call out homophobic, biphobic and transphobic behaviour when they see it, and got rid of repeat offenders whos goals are to make us unsafe and unwelcome. I certainly know, from my experience, so called 'abrasive' trans people tend to be, well, not be abrasive when they're around people who accept them. Almost as if coming under attack for existing is exhausting and draining. Paizo, please hire a moderator team, or get vetted volunteers. This place is becoming pretty distressing to come to, in the way the subreddit of all things isn't.
Diego Valdez wrote:
That's pretty horrifying. I'm hoping this is something that the union negotiations can discuss and solve, and that the new executives keep thise very much at the back of their minds that this has to change. Thank you for speaking up Diego. Having this out in the open is important. Solidarity the whole way.
I hope that Butler and Webb both understand the importance of working with the union and workers, and they help to address the continuing concerns (as can be seen in other threads) about Paizo's exective team (particularly Jeff). I would hope they help Paizo apologise for transphobic practices that occured in the past.
I personally rpefer Soul Vessal. However I would suggest that each lich, based on who they are, would choose a shape, name and reference for their individual 'Soul Cage', and the term only be used as a generic reference. Imagine, if you will, that the lich ytou're facing has a Waffle Iron of Soul Binding... how much flavour and stories can you great out of that?
Unsure about Magus, but for me for Gunslinger and very specifically anyone who wants to dual wield, it does feel awkward being unable to use your Way reload while having the Dual Wield feat from the Gunslinger itself. IMO, it'd make sense to mek to errata the Gunslinger version of that feat so that you can use it to reload a weapon without having to have a hand free, so that you can at-least use it when required. That doesn't save on action economy necessarily, but it would at-least make Pistolero or Sniper as safe paths for anyone who's going down that class fantasy. Granted, I'm saying this without playing - it might be a different situation in actual play.
History being written by the victors is a myth. History is written by those who have the means and ability to do so, but also by what people leave behind and what spreads as cultural ideas or opinions. Consider the fact that in Irish history, there were plenty of various different rebellions against the English and British administration on the island, all of which failed until the War of Independence. Yet, it is extremely clear that each one of these rebellions, despite their failure, continued to inspire future rebellions and inform Irish culture. This could not exactly have happened if the adage was always true, no? ... apologies, we're getting quite serious here. While I generally prefer not to have alignment systems (though if I were to run Pathfinder, I would probably stick with it unless I had a compelling reason not to), I do agree capital G good gods should... well, not be outright bigots or engage in horrible things. While modern morality can be quite different fromn the past, history is not linger; it's not as simple as believing a medevial society, especially one where gods exist, would have misogny as a mainline view, to use the example brought up here.
keftiu wrote:
I'm curious then - does Pathfinder 2e have a metanarrative, i.e., the results and endings of past APs will definitely tie into and become canon in future APs and lore books? I know the year advances to match the current year of our world in each material released.
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