Seoni

Lux Seoni the Witchwarden's page

27 posts. Alias of Heathansson.


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"West of Cromlin, when Ral is at its zenith and Gurthay setting with the Dawn Lady..." Sirril seems to be falling asleep.

This is my "librarian" avatar for important stuff.


First, updating the gate block to "2" rounds left.


map!


Lux Seoni the Witchwarden wrote:
map!

MAP!!!


map!


Emrael Bladewalker wrote:

** spoiler omitted **

Oops, missed Beldan hadn't gone yet... Is Haste and Inspire from Pip in effect?

Beldan continues to fire bolts at the creature on the ledge.

[dice=Shocking Burst Crossbow, first attack]1d20 + 20 + 1 + 2 + 1 + 3 including boni for PBS, being invisible, haste, inspire
[dice=Damage]1d8 + 1 + 1d6 + 1 + 3 + 8d6 including PBS, inspiration, and sneak attack

[dice=Shocking Burst Crossbow, haste attack]1d20 + 20 + 1 + 2 + 1 + 3 including boni for PBS, being invisible, haste, inspire
[dice=Damage]1d8 + 1 + 1d6 + 1 + 3 + 8d6 including PBS, inspiration, and sneak attack

[dice=Shocking Burst Crossbow, second attack]1d20 + 15 + 1 + 2 + 1 + 3 including boni for PBS, being invisible, haste, inspire
[dice=Damage]1d8 + 1 + 1d6 + 1 + 3 + 8d6 including PBS, inspiration, and sneak attack

Saved rolls; making a note of them.....


BELDAN'S AT 78 HP.

(Lux Seoni is my avatar for tracking stuff's)


Tamoachan stuff


*bookmark*


Right on. Just trying to bookmark, so's if I have to write something up I can.


favor owed trait...


bookmarked.....Kjallr/Altai's philosophical discussion....for future reference.....


Bookmark


Marked for when I'm not broke.


Sharoth wrote:
Has anyone ever seen this short movie?

marked so I can watch it tomorrow


bookmark


Bookmark


bookmark


Cool; just noticed the bulette armor stuff; thanx PIP!!!

Spoiler:

Dwarves have long treasured bulettes for their thick hides
and armor plating. In fact, some dwarf clans require their
young to travel on long pilgrimages to areas thick with land
sharks to hunt the reclusive and vicious beasts, intent on
harvesting their plates for armor. A single adult male bulette
has enough armor plating and hide to produce two sets of
Medium bulette plate mail and four sets of Medium leather
or studded leather armor. These armor sets are more often
than not imbued with the delving armor quality, and veteran
dwarf bulette hunters are rarely seen without their +1 delving
bulette full plate while on the hunt. Creating bulette armor
from the creature’s hide requires a skilled armorer; crafted
bulette armor may be normal or masterwork quality.
A set of bulette plate is functionally similar to metal
full plate, but is prized by wealthy collectors and military
commanders the world over, and tends to sell for up to 10
times more than a normal set. Bulette full plate is slightly
heavier (65 pounds) than regular steel plate, but is more
flexible and durable (max Dex bonus +2, hardness 12).
A suit of bulette leather armor weighs 20 pounds, and
its appearance matches the coloration of the landshark
from which it was made. It sells for 50 gp, but has the same
statistics as studded leather.
Bulette Bulwark (Shield)
Aura Faint abjuration; CL 9th
Slot shield; Price 9,157 gp; Weight 15 lbs.
DESCRIPTION
Fashioned from a bulette’s neck armor, this +3 heavy
shield is as hard as steel (hardness 10, 20 hp). Because it
is not made of metal, druids can use it without penalty.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, 1 intact set
of neck plates from a bulette; Cost 4,657 gp, 360 XP
Delving (Armor Quality)
Aura faint transmutation; CL 5th
Price +2 bonus
Description
Wearing armor with this quality grants you a burrow
speed of 10 feet. This speed allows you to tunnel
through any type of soil, including rocky soil, but not
actual stone. This quality does not give you the ability to
breathe underground, so you must hold your breath or
use other magic that provides air. You gain a +4 bonus
on all saving throws against landslides, avalanches,
tunnel collapses, and similar effects. This armor quality
may not be applied to shields.
Construction
Requirements Craft Magic Arms and Armor, soften earth
and stone, 25 lbs. of bulette armor plating


Big Tex wrote:
Raises flag.

sweet...


*bookmark*

wow....I gotta find time to read this thoroughly, but I just wanted to bookmark it. Wow.


Kruelaid wrote:
Crimson Jester wrote:
You might like this then Urizen.
Wow. That must be about the coolest website ever.

Bookmark post


bookmark for future reference


David Fryer wrote:

Svartalfar

CR 1 (400 XP)
Usually LE Medium Fey
Init: +1, Senses: Low-light Vision, Perception +6
AC: 15, Touch 11, Flat footed 14
(+4 armor, +1 Dex)
hp: 11 (3d6)
Fort +0, Ref +3, Will +2
Weakness: Light Sensetivity
Speed: 30 ft
Melee: Spiked Chain +1 (2d4+1)
Melee: Dagger +1 (1d4+1/19-20)
Ranged: Dagger +1 (1d4+1/1-20)
Str 12, Dex 13, Con 11, Int 9, Wis 10, Cha 10
Feats: Two weapon defense, Two-weapon fighting
Skills: Diplomacy +6, Intimidate +8, Knowledge (The Planes) +5, Perception +6, Stealth +9
SQ: Shadowblend
Language: Common, Sylvan
Environment: Temperate forest of urban
Organization: Solitary, Pair, or Clash (3-12)
Treasure: NPC Gear (Chain shirt, spiked chain, six daggers, other treasure)

Shadowblend (Su): Svartalfar have an inate link to the Plane of Shadows and as uch when ever they are in dim light they are granted total concealmet (50% miss chance) rather than just partial concelement (20% miss chance)

Svartalfar are the decendents of a group of faey that left the First World long ago and settled on the Plane of Shadow. By bonds of oath and bonds of blood they became servents of the dak god Zon-Kuthon. As such, they are most commonly seen in Nidal, although they can be found anywhere that the dark god's work is being done. Often they take the role of the leaders or protectors of cults dedicate to Zon-Kuthon. Other times they us their darkly seductive nature to lead others astray, as they seem to prefer inflicting spiritul pain to physical. They are often blamed for bringing nightmares or tragedy, even if they had no role in the events.

Bookmark post for future reference


Oh, and I use this avatar's sheet to do a little ongoing Sasserine journal of what's going down; names; who did what to whom;....if you forget a detail, it might just be on this avatar's sheet....easier than combing into the past through 1,000 posts for the name of the murder victim.....etc....


*bookmark*
using this avatar to bookmark stuff for future reference as the game unfolds, so the dm can keep tabs on all of his tangled webs....
"postmortem conversation with Dagbarr, the slain Cleric of Kord"