OK. Three questions:
Two more data points: In AD&D, feeblemind was not only a 5th-level magic-user spell, but also a 6th-level druid spell. Of course break enchantment didn't exist then, but when did druids lose feeblemind? Bestow curse can be used as a "lite" feeblemind (-6 to INT). Its entry does list break enchantment as a way to remove the bestowed curse, as well as the four spells listed under feeblemind. -LB
Gary Teter wrote: I'm really a phylacterist. Was that a hint? Because if I take the right 6 letters from "phylacterist" and arrange them just so I get the answer to the puzzle. Of course, there are 332,639 incorrect ways to do that... The Jade wrote: Like I said... bribe this magus with soul jarring amulets. Um, soul jar? In the SRD I see magic jar and trap the soul, but not soul jar. Is that in the Spell Compendium? -LB
If I interpret one druid of a given color in a group as indicating the number between 1-6 of the same color, two druids as 7-12, etc. and I associate A=1, B=2, etc. then I get:
I'm just full of observations. None of them have helped me yet.
Mike Selinker is a crossword puzzle constructor among his many talents. There's an unwritten rule in crosswords that the answer to a clue doesn't appear in the clue. So clue answer #2 can't be "stone". Similarly, the clue and answer have to be the same part of speech. So clue answer #7 has to be an adjective (it's "Like a spirit", not valley-girl-speak "Like, a spirit"). The references to Stonehenge in clues 13 and 16 are misdirection. A map should help you solve #21. Clues like #14 and #17 with more than one possible answer require that you figure out the letters for some of the arabic-numbered stones in order to determine which answer is correct.
To illustrate the general idea, the answer to clue #1 is "pagan". Stones 10, 12, 17, and 21 have the letters G, N, A, and P respectively, so the word "pagan" contributes its remaining letter (A) to the intermediate answer at stone II. The way to figure out the letters on the (arabic) numbered stones (e.g. 10, 12, 17, 21) is to compare the four clue answers corresponding to a given stone (e.g. stone 10 appears in clues 1, 18, 22, and 26) and see what letters they all have in common. That works in reverse too. Since I've told you that stone 10 is G, you now know that G appears somewhere in each of the clue answers 1, 18, 22, and 26. The placement of the G does not correspond to the placement of the 10. For example, 10 is the first number listed for clue #1, but G is not the first letter of clue answer #1 (which I've already told you is "pagan"). You can exclude letters that you've already assigned to one of the stones. For example, if you knew that stone 10 was G and you were trying to figure out 12, you could rule out G as a possibility for stone 12 in clue #1, so 12 would have to be P, A, or N. Then you would look at clues 7, 14, and 20 to try to rule out two of the three remaining letters. However, if you knew that stone 17 was A, you couldn't use that to rule out A for stone 12 in clue #1 because "pagan" has two A's, and stone 17 only rules out one of them. Once you have all the letters for a roman numeral stone answer, you'll have to rearrange them to get that answer. III was the answer that I got first. It's almost enough to solve the puzzle by itself, but the other intermediate answers help you confirm or refute your interpretation of III. Good night and good luck,
It seems to me that an important piece of information is missing from this puzzle. I wouldn't have known what sort of final answer I was looking for if I hadn't guessed that it might be related to one of the other puzzles. I had to look up several of the clue answers using Google™; that's not a complaint, just a confession of my own ignorance.
OK, my new hypothesis is that the arabic-numeral stones correspond to a single letter, but the roman-numeral stones do not. We have to figure out which letter each arabic-numeral stone represents, then combine the leftover letters from each clue corresponding to a given roman-numeral stone to form a word. Conceivably the roman-numeral letters might be in order already, but perhaps that would be too easy.
Finally Dungeon #141 arrived at my FLGS (3 weeks late) and here I find that Mr. Logue has allowed his Pett-y rivalries to spill over into his adventure writing. "Gregor Vane" is merely "snide", whereas "Rikard Prett" has a "remarkable talent for" "pathological lying" and "deludes himself into believing his own performances". Mr. Pett could easily have named "Avner Meravanchi" something like "Nico Logavanchi", but he took the high road and I think his adventure is the better for it.
The Jade wrote:
I didn't know whether the druids' placement was random or clever, so I thought I would assume the latter and try to come up with a reasonable interpretation. It just occurred to me that the technique used to disguise the parts of the "question" is very appropriate because it has something in common with the answer.
Somnambulant wrote: Nice puzzle guys, but holy cow, how would people have known where to start without the first clue? I solved it a while ago, before the first clue was posted. I didn't know where to start or which direction to go, but there were only so many possibilities. I wound up writing down most of them before I got to the answer (which, as a native (US) English speaker, I immediately recognized as being correct). In hindsight I realized you could make a case that one of the stones was a natural starting point, but I wouldn't have figured that out a priori. -LB
Tensor wrote:
Vic Wertz wrote:
Ironwing wrote: There is no article there Mike. That's because the message board word wrapping broke the URL. Notice the space in "res=9A06E0DC1630F93 6A15750C0A96F958260". I was able to access the article by removing the space. Here's a link to the article using a URL tag. It opens in a new window.SCREEN GRAB; A Web Surfer's Guide to Ancient British Past -LB
Jason Bulmahn wrote:
Those were the two mortal cards I referred to. I just realized last night that the phrase "this card" always refers to the card being resolved and never to the card mentioned in the previous sentence (i.e., "the ability card <number> cards away clockwise"), so that addresses some of my concerns about unique cards with unlisted strengths. http://www.wizards.com/dnd/files/ThreeAnte_rulebook.zip has a list of all 3DA cards and their strengths, so I guess I'm not revealing any secrets if I observe that all the unique cards (other than the Fool) have strengths higher than 3.
LurkerBeneath wrote:
Whoops. I completely missed the sidebar about using normal decks of cards. It looks like with normal cards you only get an age category instead of a strength rating. In most cases a threshold strength rating in the rules is followed by an age category in parentheses so I guess you need to use that instead. Or you could flip a coin, heads = high strength (for the age category), tails = low strength. Of course none of this helps with mortal cards or the unique dragons, since their strengths and equivalent age categories are not listed in the article. There are two mortal cards that list strength thresholds without specifying an equivalent age category, so I don't know how you would resolve them if you're playing with regular cards.
Mirivor wrote: In the Nurture section, each dragon is given a strength rating ranging from 1 to 11. Since there is no 11 in the deck, how are they calculating each dragon's strength rating? In the example layout (which I replicated, by the way), the player has a "strength-3 silver dragon". Threes are not silver dragons, nor could I find any way to correlate the number to the cards and counters in front of me. I followed the example to the letter. How are they coming up with the exact numbers involved? How do I get a strength 10-12 (Old) red dragon? I understand how to get the age category from the suite of the card, but how do you get the actual strength rating? Does it matter? It sounds like you're trying to use a normal deck of cards instead of a 3-Dragon Ante deck. The 3DA deck has dragon cards with strengths up to 13. The strength is marked in the corners of each card. Strength 3 dragons are present in the black, bronze, copper, red, silver, and white suits. There's also a strength 3 mortal (The Fool). Question: if the Druid is an ability card and it has the fewest tokens when it resolves, do I give tokens to the card with the next fewest tokens or do I do nothing and move on to the next ability card (if any)?
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