So if the Bless enters the Bane area. The Bless is the one rolling the dice against the Banes DC. Now let’s say that the Bless doesn’t meet or exceed the DC. Does this mean the Bless drops (is counteracted) or that mean that the Bane caster can attempt the roll against the Bless DC on their turn?
This example means that both the bane and bless are active before the emanations interact.
I play a lot online with FoundryVTT, through the forge. I see that piazo has a pathfinder bestiary tokens available. I was wondering if there is any chance of official top down tokens making there way to the VTT space. I just love the forgotten adventures top down tokens and use them almost exclusively, unfortunately the monster tokens are mostly (all?) srd DnD monster tokens.
Recently acquiring a ring of the ram it says the target is moved 5 feet, per action used, on a failed save. Half the distance on a successful save.
Now if you push a creature 10 feet, into creatures standing behind it what's the result? Can you be pushed through a square that occupied? If you hit a wall before reaching the total pushed distance, what's the result?
I suppose this question is also true of the shave action.
It appears that once again I've mixed PF1 rules in with PF2. Let me know if this correct.
A) Tumbling in no way avoids AoO. IE, you can't tumble out of space to anther to avoid an AoO.
B) Tumbling is NOt its own action it is part of the stride action.
C) Tumbling is (with a success) difficult terrain when counting movement.
All of these are true?
As stated if you are blind in combat you are flat-footed, as long as that's your precise sense. If that's true why isn't it just in condition it's self? Now I do believe it's true but wanted to double check.
The other question is non-lethal damage still comes off your hit points as normal? If the creature had say 30 hit points and the bard punches the creature for d4 + Str, lets say 3 was the total, the creature is now as 27hp's with 3 being non-lethal or it wasn't enough to knock the creature out so it doesn't lose HP's. Or or it has has 30HP's and 27 non-lethal HP's. Again I believe it's the first option but I've been known to be wrong from time to time.
Area B2 of the sootscale caverns, it says medium creatures must squeeze through this area. Squeeze is trained acrobatics, so if a PC isn't trained they have to wait there or can't enter the caverns further. Is that intentional? On a side note if the kobolds are fighting the PC's and they wait for them to start squeezing (as it's normally 5 feet for every minute of squeezing) what's the conditions applied for the creature that is squeezing?
In the example on page 477 of the Core Rulebook. Would (Could) Merisiel strike at the ogre (with cover as stated on that example +2 to the ogres AC). On the second action hide, because she has cover. On the third action strike again being, hidden, (lets assume she succeeded in her hide check) and receive the flat-footed condition on the ogre because she was hidden?
I guess what I'm asking is if you have cover in melee you can take the hide action, correct?
Ok new one. Snares, you can set them in combat with the proper feats, ect ect. But, if you set a spike snare in combat, and you you are in plan sight does the opponent know you set a snare there or is it more of, world of warcraft hunter style where its just hidden? Could you construct a snare in an adjacent square that already occupied by another creature, thus have it deploy right away under the target?
Thanks, so if I'm doing the math correctly. Trip is the first attack, it succeeds, (Ogre's +12). The second attack is base minus -5 from the 12 making it +7. The target is flat-footed -2 to their AC.
That means the Ogre Warrior could of attacked +12/+7/+2 if it was just swinging away but;
If It tripped first +12 then Strike +7/+2 but the AC was reduced by 2 lets just call it +9/+4 (yes I know that's not actually right because it should circumstance negative to AC to the target, due to like effects not stacking it could matter.) In the end the Ogre loses a damaging attack at +12. That hardly seems the sensible thing to do for the ogre, like ever if its a solo monster against the party, as it's designed in Torment and Legacy. Really I'm just making sure I'm not missing a hidden benefit to trip.
Ok new to pathfinder 2e, so this may seem very basic but I'm going to ask anyway. If you use Stride, move lets say 10 feet, come to a cliff and have to Climb up 10 feet. Is that one action or two? The reason I'm asking is yes changing movement types has to be a new action but what I didn't see is a climb action. I saw fly and burrow. I might of just missed it totally possible but can someone direct me to the climb action page if it is a new action to do so.
Xp is awarded to everyone not divided out, correct? IE. 30 xp is what each group member receives.
Flanking, oh my old friend flanking, in pathfinder 1 an AoO would force people to move slowly around a creature or tumble. The rules the way are now you can simply move around MOST monsters and flank without worry of AoO?
Last and not least we just messed with the free adventure Torment and Legacy. The ogre had a trip as an action which means, in place of an attack you could attempt a trip or on a hit you get you get to attempt a trip as part of the attack?
Thanks for the clarifications in advance!
Well, that is simply incorrect soft cover isn't cover to melee.
Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.
Does soft cover stop a large creature from making AoO against creatures moving through what would be a threatened square? I see that is says cover against ranged attacks, and I know that you can't AoO through cover. The question is a large or larger creature with natural reach is a melee attack. I guess I see it differently than a medium creature using a reach weapon, cause well they aren't using a reach weapon, they are using their normal reach.
W E Ray wrote:
I’m old school that way. I have stacks of books that flip through all the time. That’s not to say I don’t look online as I think everyone does but I always prefer to look into the books first. Frankly, I don’t mind the choices but with each book and by default online, classes get tougher monsters more grand, magic topping old spells. If there was a rewrite this would stand out more to creators and be fixed. Yes it would only restart cycle but isn’t that how business stay profitable.
Oh not to mention I’d love to see a player handbook, gamemasters guide and and Bestiary book seperate to help navigating the books easier. If they didnt make a new edition and just released though books I’d still buy them over the corebook which is great and falls a part about every 2 years unfortunately.
Bloat is real, it’s happening. I feel like I’m talking about climate change! No I don’t want to get into that discussion on these boards though. They could streamline a lot of this stuff but it most likely would not involve a new edition which many people are against (I’m not one them). I’d love to see a tweaked Combat Maneuvere system. Spells that overlap maybe being cleaned up (flavor is nice but I can do that all on my own). Archtype system over hauled to simpler chains. Feats and chain feats cleaned up. The forums are filled with great ideas even if I don’t agree with them all.
More and more people are playing online now a days. Paizo has given out the right to a few of these companies to carry products. My question is why not just make an online line gaming system yourselves, and I'm not talking about an MMO. Now I'm not saying that Roll20, D20pro, and fantasy grounds don't all do a fine job being compatible to games like Pathfinder and Starfinder but I feel like it's a golden opportunity here to charge a small fee or monthly fee, whatever, to connect all the Paizo gamers in a single spot. I can't speak for everyone but I for one know that I'd use such a service it if were made available through Paizo.
Right again if two are in melee. A vs B. A swings at B, misses or hits doesn't matter. He then announces I'm gonna stealth cause this brush I'm standing is concealment/cover (any amount doesn't matter). Mind you he doesn't move cause he doesn't have to according to some people's thought. Now its B's turn he just got attacked the guy is in the square next to him and misses that perception check and then announces I'm gonna stealth. A's turn he misses the perception so he doesn't break stealth. Now we had 2 people that were just toe to toe battling it out and now they can't see each other? All because there was a 20% concealment or partial cover?
What's being said is every person in combat should end their turn with now I'm gonna stealth!
Look they aren't taking about in the heat of battle. Yes you can stealth with any cover/concealment. IE hiding in a dark ally waiting to ambush the poor sap leaving the bar.
No you can't attack from that darkened ally, round after round using a stealth check after you shoot him. You shot him now you can snipe or be out of stealth, he see's you, you are observed even with the 20% concealment you can't stealth because you are being observed.
You could however round a corner out of sight and restealth in combat because you can't be observed around a corner. If you want to restealth in combat, id like to keep on point with that fact of the thread. You'd have to either bluff (distract) them or use the snipe skill so as that they never saw you in the first place. I mean Aware of location, they saw you shot or stab them, they are aware of your location.
Look unless you have full cover/concealment you are being observed during a battle. I was being a smart-arse. No you can't stand behind a half wall and use stealth standing there because you have some cover, why because you were being observed. I never said anything about crouching (is crouch even an choice? I see prone condition. I see crawling. Guess someone that crouched has all the advantages of someone standing, but that's neither here nor there.) down behind the wall.
You can't stealth at night 5' away from someone you just attacked and then stealth, why because you are being observed. I never said that you also had better vision in that scenario.
You can't drop down behind a chest (unless it was a huge 5' by 5' chest I guess.) why because you are being observed. The whole standing behind a pillar thing, although I guess it can proved total cover, I could maybe give you (more than likely not though, cause that just seems silly to me, personal preference.).
You can't wear a cloak of displacement and stealth every round, You can't cast blur and stealth every round while out there fighting. Why will cause you are being observed.
Now, could you be stealth with partial cover or 20% miss concealment before a battle starts? Sure you can. I am talking about in the heat of battle though cause they can observe you which means see/hear/smell you, then you can't stealth. I sure hope they can't taste and feel you but hey to each there own! If you are visible at all they CAN observe you.
Hold on, so some of you are saying that (back the chest idea). Rogue shoots drops behind the chest and makes a stealth check. Pops up the next round and fire inflicting sneak damage. Falls prone as a free action and uses stealth again. Pops up the following round (from behind that chest everyone saw him drop behind.) but thanks to high stealth roll stands up fires an arrow and does sneak damage then fall prone, rinse and repeat? That can't possibly be RAI.
I hate to harp on this cause I know it's a circular argument but, a rogue is hiding pops up fires a bow, has the feat shot on the run and ends his turn behind another, lets say 3' diameter tree which is enough to proved some kind of cover, not full but some, rolls a stealth and goes undetected because he's ended his turn in cover?
also I saw the whole half wall thing but I mean you don't have to pop up cause guess what you have partial cover and that means you can stand there and use stealth cause you have "cover".
You attack someone or something without darkvision or low light at night. Smash him with your melee weapon 5' away but guess what that's 20% concealment so I'm gonna go ahead and use my stealth and sneak again next round not to mention, what if he misses his perception he can't attack cause he can't find you?
I could make move outlandish argument but I mean RAW, right?
Ok great but my question is/was do you get sneak damage every round you make a stealth check the round before. In the above example the hob's were firing bows so they weren't going to advance to bring 1 of 6 characters back into sight.
If you are in a room with large chest and that's it nothing else (who knows why there is a chest sitting alone in a room ). A rouge falls runs behind the chest and drops down out of view makes a stealth check. The next round pops up and fires his bow (from 20' away cause I don't to hear about the no sneak from more than 30' thing) he would get his bow damage plus his sneak damage cause he was observed at the start of his turn?
I've looked over the stealth rules and either I don't understand stealth or they are just way messed up. Let's run out this out. The party is ambushed by 3 hobgoblins in the woods. One is rogue the other 2 rangers (that's more a filler and has little to do with my question). One of the players run past few tree's then says I want to stealth behind the tree. Now the hob's saw him run there and not past it. I allowed this although I don't think I should have done that. I mean he was observed running to the location even if they couldn't fully see, even though cover allows a stealth. It allowed him to step out toss a javelin and do sneak damage. He then ran to another tree and repeated this all battle. I had my doubts but let it happen to keep the game moving. I later looked at stealth and read down to sniping and it takes a -20 to stay stealthed and you aren't moving into view at all. So what's the rule on this?
Does pinning an opponent basically equal, the party wins? Most boss fights aren't a room filled of bad guys. It's a single creature, maybe one bodyguard. It seems to me that if you grapple then pin the boss its over. Now most people don't have a grappler running around with them granted but you should they can be as valuable as a healer! I've run down the numbers because one of the players in an adventure path I'm DMing made Brutal Pugilist. At first level he had CMB +7 and a CMD 18. He would run up grapple creature (needing to roll roughly a 9), allow his party to run around it, stab, stab dead. I mean good tactic bravo and all that but it got me to thinking down the road.
Grappling on FAQ says:
Grapple: There are some contradictions between the various rules on grappling. What is correct?
Ok got it! Well actually I don't. The grappled Condition says:
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
So break it down for me. It's changed to say Dexterity isn't affected but clearly it is under the grappled condition. I'd love an example that sets it all straight in my brain. Lets say 2 party members are attacking, oh I don't know...lets say a bugbear. Player one (ready player one, a great book FYI) starts a grapple with said bugbear and has the feats not to be AoO (improved unarmed strike and improved grapple.)
All that said what are the pluses/minuses and adjustment to each creature in this senerio? If someone with a better grasp than I have can push this out for say the first 3 rounds of battle as an example I'd really appreciate it!
So what maps are people using for the F-H encounters? I know I could easily make up a map I'm trying use D20Pro for a go around on this and having some premade maps to put the tokens on would be of great help. An old farm with apple tree's and all that. If anyone can point me in the right direction for battle maps I'd appreciate it!
I've started using maps straight from AP's or Modules and noticed that a lot of the objects (tables, chairs, whatever) often are drawn into 2 or more squares. If one of my PC's ends his turn next to a table that is between 1/4 to 1/2 of the square is he considered squeezing as the square isn't a full 5'?
From your lips to the Gaming Gods ears. You've nailed it. PC's often face the brunt of rolls.
So for me 4th edition was a total waste of time and money. WoTC grabbed what they could and then said sorry when it fell flat, mostly I know some people liked it. Pathfinder said lets give you the game you loved playing and stayed true to 3.x system. So the better question is why switch back? If you are saying that 5e is compatible to pathfinder why buy all the books again?
The short answer is an enchanter for Giantslayer. I've Ben GMing this campaign and they are about to finish the 5th book. Giants are humanoid, humaniods are affected by even the most basic enchantment spells. Bungle, hideous laughter, charm person. I hate that enchanter more than I can express in words!
I'm going to disagree and say that escape route does not count when are mounted on your companion. I often see people quote the Enemy within 5' is adjacent. So I'll say another teamwork feat from the same book states adjacent or same square right in the definition of the feat.
Pack Flanking (Teamwork)
Benefit: When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are both considered to be flanking that opponent, regardless of your actual positioning.
This seems to say clearly that it can be either adjacent or same square so I don't think a mount is adjacent.
So I know that awesome blow does damage and sends an enemy flying "back" 10' but if that enemy is mounted what's the protocol here?
Ok so if you had a 4 classes you could take into an arena style battle what 4 classes would you choose, please be specific with archtypes as well. Lets assume for the purposes of this event that the character are made based off of the fifteen point (average)system for stats. Lets have this for 1st, 6th, 13th, and 20th level designs. Yes it's based off more pure combat most likely making skills a back sit but I'm more curious as a single battle of 4 on 4 in a controlled environment than anything else. Myself I'll have to think about the classes before giving my answers just wondering what other think would work best together, be the most lethal combo so on and so forth.
Druids get natures bond which can and usually is used to receive an Animal Companion. If the druid takes Spirit's Gift he can then infuse his companion to use the Spirit Ability from the Shaman's class in the ACG, or that's what I'm assuming at this time. Now under the Spirits Ability it says A shaman can use this ability 3+ charisma modifier. Some say 1/2 the Shamans level so on and so forth. Would it change to druid levels and wisdom if this feat was taken by a druid or would it remain charisma based?
long story short if any class other than a shaman took the feat (can they even?) what's the resulting changes the how animal spirit abilities read (or are there none don't have a shaman level go pound salt kid.)
I've seen several thread about what is a regular move and what isn't but now official answer on it. Is a Regular move your character actually moving from on square to another or is the act of say standing-up a regular move?
The second interesting fact is paladin wanted to hold his 2-handed sword in one hand and draw a mace in the other, using the mace to fight without having to sheath the weapon or drop to avoid AoO in future rounds. There aren't any rules saying this legal but there aren't rules that say it isn't legal either. I know there is a FAQ about multiple attacks but senses its a greatsword being held in the off-hand used or not, I'd personally think some minuses would have to happen holding that massive weapon in hand unbalancing the player some.
So here we go. People are prepping up for giantslayer! The first question I am asked is about the recommended classes for the campaign. Goliath Druid out of the Pathfinder Player Companion: Giant Hunter's Handbook. It states that at 4th level they can wildshape into dinosaurs or megafauna. The very first thing I'm asked is if I turn into a Arsinoitherium (megafuana) at 4th level my damage is 4d8! I think to myself hmm that can't be right. Where as the creatures base damage in the book is 4d8+13 that equal to a colossal gore. However under that in bestiary it shows the arsinoitherium companions damage (medium this time) as 1d8 which is equal to a large gore. The large companions damage is 2d8 staying in the basically line of the medium companion.
Ok all that knowledge out there. At 4th level the druid, I feel, should be small or medium (1d6 or 1d8 damage). Why medium or Small you ask? Well because beast shape I says small or medium. I can totally see the argument to the contrary but it doesn't mean I agree with it! So what is the feeling that most people feel is correct? Yes it could lay somewhere in between I suppose.
If you take favored terrain urban (buildings). I'm assuming that means cities mainly but would it also include other man made structures like the house found in the woods, and long forgotten temple complex as well? It seems that if you take the "building" portion of it that would be true. I mean if you went into any "man made" structure are talking about urban favored terrain?
Yes if you blocked out a monster that would be true. The question still is do you block out monsters, is it size thing? Small and Medium creatures are 5' but by logic wouldn't a small creature firing over a small creature only suffer -2 when trying to hit a medium creature? Under cover it reads as follows:
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).
Well I guess that's the heart of the question. In example A there the archer is on a clear line but still some of the ogre is covered by the fighter in melee. So is the cover a 2D thing or a 3D idea? Do you block it by 10' or do you look up to see if the monster is large but 8 1/2' tall? Seems like looking the height up of ever monster is a waste of game time.
And the example of B says that you see half a creature (as it is a half wall.) but the full +4 to AC still takes affect making me lean to the thought that cover idea is 2d not 3d. Am I saying it's realistic, not at all but as I have said many times to my players and vice versa this isn't reality its fantasy.
if you wish to use a domain (SP) ability in melee you suffer an AoO because it's spell-like but can you combat cast that ability and if so what the DC? In the charm domain you can cast dazing touch (nice little trick) can you cast on the defensive and if so is the DC 17 because that's the level you receive the ability?
The line I pick out here in the core book under special abilities, spell-like is as follows
If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is granted.
Is my thinking here correct?