Harsk

Lost Ohioian's page

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Having the same issue as many others, download is 1kb.


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I know there are several threads on these maps. Hi-res, yada yada yada, but like what are they meant for? You can't use them in VTT or adjust them in Gimp or photoshop. I mean what is logic in it? They had to of had a reason for being designed I simply don't understand what that is.


It targets one creature and you get additional bonuses (+2 per level) with a 1 minute duration. Does that mean every round you heal the additional HP or just once within that 1 minute?


I'm looking at fire mephit and they receive fast healing 2, while touching fire. Does this mean that if the mephit is dropped in combat, while in a square with fire, on its following turn it gets back up with 2HP and receives a wound 1 condition? Meaning it would repeat this until reaching wound 3 when dropping it would kill it outright?


Do burst spells "bend" around corners? We play mainly on foundry and when you place a burst it won't spread up hallways the full length of burst area if you're not lined up with the hall. If you cast it at a corner it won't take a sharp angle around that 90 degrees. This, should be noted, is when our cleric was doing burst heals to players and damage to undead. I just wondered if this was a function of walls in a VTT stopping it and should it be spreading around corners or is it working as intended?


A riding horse becomes frightened 4 and fleeing at the start of a combat. Mounts move the turn of the rider. Does this mean that the first action of the turn has to be a Command you Animal or it flees on the first action? Could the first action be to dismount?

If you have the ride feat and use Command an Animal to move does that mean it won't flee for the rest of the round or simply mean it moves forwards then tries to flee unless you use Command an Animal to make it not fleeing?

Ok lastly if you don't Command an Animal at all, and lets say you cast a spell (2 actions and seek) does the horse not get to flee as you've used your 3 actions already and it's a mount. Or would you cast the spell and the mount flees with a stride action for your last action? How does the action economy break down with a mount and rider?


You can travel 1 hex by foot, camp search it the following day, rest. In the open hexes

You can spend 2 days walking on forested squares. Search it for a day. Or 3 days to explore that hex, if by foot.

By horse, basically cut everything in half because of the horses base speed.

Does all this seem correct? Which means random encounters are all but guaranteed due to the diminishing DC as rolls are missed. I’m not sure what the true average of random encounters a day would be let’s just say 1-2 for arguments sake. Now let’s say each hex awards between 40-100xp (70 average). This is for random encounters alone. Does that seem normal/correct for this AP?


Just because a mist stalker has a climb speed doesn't mean it can strike while hanging on a wall, correct?

Bonus question a mist stalker has a single strike tentacle and grabs an opponent, does that mean the creature can no longer make attacks on other PC's or just an alternate tentacle can make the strike?


I know you need magical crafting to put a rune onto a runestone but can anyone etch the rune off the runestone onto their armor/weapon/whatever?


So if the Bless enters the Bane area. The Bless is the one rolling the dice against the Banes DC. Now let’s say that the Bless doesn’t meet or exceed the DC. Does this mean the Bless drops (is counteracted) or that mean that the Bane caster can attempt the roll against the Bless DC on their turn?

This example means that both the bane and bless are active before the emanations interact.


Bless counters bane and the reverse it true. Does this mean that when an enemies bane spell emanation touches the player bless spell emanation that both stop functioning or does this begin the counteracting rolls? If it’s the latter then who rolls the D20 and who uses their DC?


I play a lot online with FoundryVTT, through the forge. I see that piazo has a pathfinder bestiary tokens available. I was wondering if there is any chance of official top down tokens making there way to the VTT space. I just love the forgotten adventures top down tokens and use them almost exclusively, unfortunately the monster tokens are mostly (all?) srd DnD monster tokens.


Interesting as in The Whitefang Wyrm it talks about slipping on ice and sliding doing damage if the PC slides into a wall or knocking other PC's prone (potentially) if someone slides through the PC's square.


Recently acquiring a ring of the ram it says the target is moved 5 feet, per action used, on a failed save. Half the distance on a successful save.

Now if you push a creature 10 feet, into creatures standing behind it what's the result? Can you be pushed through a square that occupied? If you hit a wall before reaching the total pushed distance, what's the result?

I suppose this question is also true of the shave action.


Does armor have to be at least +1 in order to add slick rune to it? For that matter any any rune. The question is does the armor have to be magic to add a rune that gives a special property? If yes can someone drop the page number in the CRB.


It appears that once again I've mixed PF1 rules in with PF2. Let me know if this correct.

A) Tumbling in no way avoids AoO. IE, you can't tumble out of space to anther to avoid an AoO.

B) Tumbling is NOt its own action it is part of the stride action.

C) Tumbling is (with a success) difficult terrain when counting movement.

All of these are true?


As stated if you are blind in combat you are flat-footed, as long as that's your precise sense. If that's true why isn't it just in condition it's self? Now I do believe it's true but wanted to double check.

The other question is non-lethal damage still comes off your hit points as normal? If the creature had say 30 hit points and the bard punches the creature for d4 + Str, lets say 3 was the total, the creature is now as 27hp's with 3 being non-lethal or it wasn't enough to knock the creature out so it doesn't lose HP's. Or or it has has 30HP's and 27 non-lethal HP's. Again I believe it's the first option but I've been known to be wrong from time to time.


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Area B2 of the sootscale caverns, it says medium creatures must squeeze through this area. Squeeze is trained acrobatics, so if a PC isn't trained they have to wait there or can't enter the caverns further. Is that intentional? On a side note if the kobolds are fighting the PC's and they wait for them to start squeezing (as it's normally 5 feet for every minute of squeezing) what's the conditions applied for the creature that is squeezing?


In the example on page 477 of the Core Rulebook. Would (Could) Merisiel strike at the ogre (with cover as stated on that example +2 to the ogres AC). On the second action hide, because she has cover. On the third action strike again being, hidden, (lets assume she succeeded in her hide check) and receive the flat-footed condition on the ogre because she was hidden?

I guess what I'm asking is if you have cover in melee you can take the hide action, correct?


Ok new one. Snares, you can set them in combat with the proper feats, ect ect. But, if you set a spike snare in combat, and you you are in plan sight does the opponent know you set a snare there or is it more of, world of warcraft hunter style where its just hidden? Could you construct a snare in an adjacent square that already occupied by another creature, thus have it deploy right away under the target?


Thanks, so if I'm doing the math correctly. Trip is the first attack, it succeeds, (Ogre's +12). The second attack is base minus -5 from the 12 making it +7. The target is flat-footed -2 to their AC.

That means the Ogre Warrior could of attacked +12/+7/+2 if it was just swinging away but;

If It tripped first +12 then Strike +7/+2 but the AC was reduced by 2 lets just call it +9/+4 (yes I know that's not actually right because it should circumstance negative to AC to the target, due to like effects not stacking it could matter.) In the end the Ogre loses a damaging attack at +12. That hardly seems the sensible thing to do for the ogre, like ever if its a solo monster against the party, as it's designed in Torment and Legacy. Really I'm just making sure I'm not missing a hidden benefit to trip.


Ok new to pathfinder 2e, so this may seem very basic but I'm going to ask anyway. If you use Stride, move lets say 10 feet, come to a cliff and have to Climb up 10 feet. Is that one action or two? The reason I'm asking is yes changing movement types has to be a new action but what I didn't see is a climb action. I saw fly and burrow. I might of just missed it totally possible but can someone direct me to the climb action page if it is a new action to do so.

Xp is awarded to everyone not divided out, correct? IE. 30 xp is what each group member receives.
Sub thought to this. I fully admit I have haven't finished the whole core book yet but is there a different XP break down if everyone isn't the same level as the rest of the party?

Flanking, oh my old friend flanking, in pathfinder 1 an AoO would force people to move slowly around a creature or tumble. The rules the way are now you can simply move around MOST monsters and flank without worry of AoO?

Last and not least we just messed with the free adventure Torment and Legacy. The ogre had a trip as an action which means, in place of an attack you could attempt a trip or on a hit you get you get to attempt a trip as part of the attack?

Thanks for the clarifications in advance!


When you purchase a physical book form the Paizo website is the PDF tossed in as well or do you have to purchase both?


Well, that is simply incorrect soft cover isn't cover to melee.

Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.


Does soft cover stop a large creature from making AoO against creatures moving through what would be a threatened square? I see that is says cover against ranged attacks, and I know that you can't AoO through cover. The question is a large or larger creature with natural reach is a melee attack. I guess I see it differently than a medium creature using a reach weapon, cause well they aren't using a reach weapon, they are using their normal reach.
Likewise, a tiny creature provokes an AoO for entering your square. Lets say 2 tiny creatures enter your square would you get to AoO them both (assuming you have 2 AoO) even though they came from the same direction one behind the other?


Maybe I've missed something but an AoO is not an immediate action. If it was you'd lose your swift action on the following round.


W E Ray wrote:

@ Lost Ohioian,

Here's my question, do you own and use the rulebooks -- or use the SRD?

.

Because the more I think about it, the more I'm convinced my OP was correct -- and thanks to Matthew Downie for addressing it.

If you only own four or five books (maybe Core, APG, ACG, UC and UM) and that's what you're using -- and you've had a couple years each to learn them -- it doesn't seem as if there's Bloat.

But if you've got your five books and the Players at the table -- who don't own a damn thing, btw -- are constantly using Feats and Spells and Equipment and Traits and Archetypes that are wildly unfamiliar, well then it seems like Bloat is a problem.

I’m old school that way. I have stacks of books that flip through all the time. That’s not to say I don’t look online as I think everyone does but I always prefer to look into the books first. Frankly, I don’t mind the choices but with each book and by default online, classes get tougher monsters more grand, magic topping old spells. If there was a rewrite this would stand out more to creators and be fixed. Yes it would only restart cycle but isn’t that how business stay profitable.


Oh not to mention I’d love to see a player handbook, gamemasters guide and and Bestiary book seperate to help navigating the books easier. If they didnt make a new edition and just released though books I’d still buy them over the corebook which is great and falls a part about every 2 years unfortunately.


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Bloat is real, it’s happening. I feel like I’m talking about climate change! No I don’t want to get into that discussion on these boards though. They could streamline a lot of this stuff but it most likely would not involve a new edition which many people are against (I’m not one them). I’d love to see a tweaked Combat Maneuvere system. Spells that overlap maybe being cleaned up (flavor is nice but I can do that all on my own). Archtype system over hauled to simpler chains. Feats and chain feats cleaned up. The forums are filled with great ideas even if I don’t agree with them all.


More and more people are playing online now a days. Paizo has given out the right to a few of these companies to carry products. My question is why not just make an online line gaming system yourselves, and I'm not talking about an MMO. Now I'm not saying that Roll20, D20pro, and fantasy grounds don't all do a fine job being compatible to games like Pathfinder and Starfinder but I feel like it's a golden opportunity here to charge a small fee or monthly fee, whatever, to connect all the Paizo gamers in a single spot. I can't speak for everyone but I for one know that I'd use such a service it if were made available through Paizo.


Right again if two are in melee. A vs B. A swings at B, misses or hits doesn't matter. He then announces I'm gonna stealth cause this brush I'm standing is concealment/cover (any amount doesn't matter). Mind you he doesn't move cause he doesn't have to according to some people's thought. Now its B's turn he just got attacked the guy is in the square next to him and misses that perception check and then announces I'm gonna stealth. A's turn he misses the perception so he doesn't break stealth. Now we had 2 people that were just toe to toe battling it out and now they can't see each other? All because there was a 20% concealment or partial cover?

What's being said is every person in combat should end their turn with now I'm gonna stealth!


1 person marked this as FAQ candidate.

Lets see if we can get a FAQ out of this;

Can you stealth while in combat, without total cover or concealment?

please hit the FAQ button guys!


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Look they aren't taking about in the heat of battle. Yes you can stealth with any cover/concealment. IE hiding in a dark ally waiting to ambush the poor sap leaving the bar.

No you can't attack from that darkened ally, round after round using a stealth check after you shoot him. You shot him now you can snipe or be out of stealth, he see's you, you are observed even with the 20% concealment you can't stealth because you are being observed.

You could however round a corner out of sight and restealth in combat because you can't be observed around a corner. If you want to restealth in combat, id like to keep on point with that fact of the thread. You'd have to either bluff (distract) them or use the snipe skill so as that they never saw you in the first place. I mean Aware of location, they saw you shot or stab them, they are aware of your location.


Look unless you have full cover/concealment you are being observed during a battle. I was being a smart-arse. No you can't stand behind a half wall and use stealth standing there because you have some cover, why because you were being observed. I never said anything about crouching (is crouch even an choice? I see prone condition. I see crawling. Guess someone that crouched has all the advantages of someone standing, but that's neither here nor there.) down behind the wall.

You can't stealth at night 5' away from someone you just attacked and then stealth, why because you are being observed. I never said that you also had better vision in that scenario.

You can't drop down behind a chest (unless it was a huge 5' by 5' chest I guess.) why because you are being observed. The whole standing behind a pillar thing, although I guess it can proved total cover, I could maybe give you (more than likely not though, cause that just seems silly to me, personal preference.).

You can't wear a cloak of displacement and stealth every round, You can't cast blur and stealth every round while out there fighting. Why will cause you are being observed.

Now, could you be stealth with partial cover or 20% miss concealment before a battle starts? Sure you can. I am talking about in the heat of battle though cause they can observe you which means see/hear/smell you, then you can't stealth. I sure hope they can't taste and feel you but hey to each there own! If you are visible at all they CAN observe you.


Hold on, so some of you are saying that (back the chest idea). Rogue shoots drops behind the chest and makes a stealth check. Pops up the next round and fire inflicting sneak damage. Falls prone as a free action and uses stealth again. Pops up the following round (from behind that chest everyone saw him drop behind.) but thanks to high stealth roll stands up fires an arrow and does sneak damage then fall prone, rinse and repeat? That can't possibly be RAI.

I hate to harp on this cause I know it's a circular argument but, a rogue is hiding pops up fires a bow, has the feat shot on the run and ends his turn behind another, lets say 3' diameter tree which is enough to proved some kind of cover, not full but some, rolls a stealth and goes undetected because he's ended his turn in cover?

also I saw the whole half wall thing but I mean you don't have to pop up cause guess what you have partial cover and that means you can stand there and use stealth cause you have "cover".

You attack someone or something without darkvision or low light at night. Smash him with your melee weapon 5' away but guess what that's 20% concealment so I'm gonna go ahead and use my stealth and sneak again next round not to mention, what if he misses his perception he can't attack cause he can't find you?

I could make move outlandish argument but I mean RAW, right?


Ok great but my question is/was do you get sneak damage every round you make a stealth check the round before. In the above example the hob's were firing bows so they weren't going to advance to bring 1 of 6 characters back into sight.

If you are in a room with large chest and that's it nothing else (who knows why there is a chest sitting alone in a room ). A rouge falls runs behind the chest and drops down out of view makes a stealth check. The next round pops up and fires his bow (from 20' away cause I don't to hear about the no sneak from more than 30' thing) he would get his bow damage plus his sneak damage cause he was observed at the start of his turn?


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I've looked over the stealth rules and either I don't understand stealth or they are just way messed up. Let's run out this out. The party is ambushed by 3 hobgoblins in the woods. One is rogue the other 2 rangers (that's more a filler and has little to do with my question). One of the players run past few tree's then says I want to stealth behind the tree. Now the hob's saw him run there and not past it. I allowed this although I don't think I should have done that. I mean he was observed running to the location even if they couldn't fully see, even though cover allows a stealth. It allowed him to step out toss a javelin and do sneak damage. He then ran to another tree and repeated this all battle. I had my doubts but let it happen to keep the game moving. I later looked at stealth and read down to sniping and it takes a -20 to stay stealthed and you aren't moving into view at all. So what's the rule on this?


Does pinning an opponent basically equal, the party wins? Most boss fights aren't a room filled of bad guys. It's a single creature, maybe one bodyguard. It seems to me that if you grapple then pin the boss its over. Now most people don't have a grappler running around with them granted but you should they can be as valuable as a healer! I've run down the numbers because one of the players in an adventure path I'm DMing made Brutal Pugilist. At first level he had CMB +7 and a CMD 18. He would run up grapple creature (needing to roll roughly a 9), allow his party to run around it, stab, stab dead. I mean good tactic bravo and all that but it got me to thinking down the road.
The first "boss" they fought to end the first section of adventure one had a CMD 17, so he needed a 10 start the grapple. He grabs on the party moves up and attacks. The monster doesn't really get to hurt that round but here is the rub. Now boss can attack and try to break out. breaking free requires a roll of 13 or attacking required a roll of 12. In this case I opted to attack hit the grappler and knocked him down 8HP. A fine hit and damage, and yes that's with the minuses due to grappled condition. The grappler then get +5 to maintain his grapple and then tries to pin, which he succeeds. party stabby, stabby the boss. Now I can only try to break out which I try and fail. The grapple remains at +5 (that's +12CMB for a first level guy total FYI, although I think he was raging making it a 13.) Stabby stabby dead. So this got me to thinking what going to stop someone with grapple fights from simply removing the be creature from almost every fight? Grappled I can deal with even understand -4Dex and -2 to hit due to condition. Pin now that another story, I know they aren't on top of the monster pinning them to the ground cause the creature isn't prone and doesn't suffer prone conditions. Not to mention that in pathfinder you don't take the square of the monster you're grappling so why does pin not allow an attack, I have no idea, but that besides the fact.
Once a grappler pins a monster the fight is all over except for a few dice rolls, not sure how that makes sense or is fun for anyone. DOn't even think of using a caster as a boss type cause you will be sad when you see their CMD. thias isn't a rules question cause I get how they work, call it a rant or a plea to change pins wording at least let the things fight on not just try to break a grapple to most likely just be regrappled a round later!
Don't even get me started on greater grapple where grapplers can now start and pin in a single round, taking away that one attack a monster might get off. I also don't want to hear about just make all your large/huge ect. Having to alter entire modules because of a flawed pin condition seems like more work than I'm willing to put into a game. Thanks for allowing this rant feel free to ignore it, or agree, or blast me for not being a l33t DM.


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Grappling on FAQ says:

Grapple: There are some contradictions between the various rules on grappling. What is correct?
To sum up the correct rules:
1) Grappling does not deny you your Dex bonus to AC, whether you are the grappler or the target.
2) A grappled creature can still make a full attack.
3) Being pinned does not make you flat-footed, but you are denied your Dex bonus.
Update: Page 195—In Table 8–6: Armor Class Modifiers, in the entry for Grappling, delete the superscript “1” after the +0 in the Melee and Ranged columns. In the third footnote, change “flat-footed and cannot add his Dexterity bonus” to “denied its Dexterity bonus”
Update: Page 201—In the If You Are Grappled section, in the fourth sentence, change “any action that requires only one hand to perform” to “any action that doesn’t require two hands to perform.” In the fourth sentence, change “make an attack with a light or one-handed weapon” to “make an attack or full attack with a light or one-handed weapon”
Update: Page 568—In the Pinned condition, in the second sentence, change “flat-footed” to “denied its Dexterity bonus.”

Ok got it! Well actually I don't. The grappled Condition says:

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

So break it down for me. It's changed to say Dexterity isn't affected but clearly it is under the grappled condition. I'd love an example that sets it all straight in my brain. Lets say 2 party members are attacking, oh I don't know...lets say a bugbear. Player one (ready player one, a great book FYI) starts a grapple with said bugbear and has the feats not to be AoO (improved unarmed strike and improved grapple.)
The second player makes a melee attack on the bugbear. The bugbear decides to attack with his TWF feat (If he can cause one free hand seems a bit iffy that he could he could even use that off hand for an attack. I realize he couldn't use a two-hander for sure though.)

All that said what are the pluses/minuses and adjustment to each creature in this senerio? If someone with a better grasp than I have can push this out for say the first 3 rounds of battle as an example I'd really appreciate it!


So what maps are people using for the F-H encounters? I know I could easily make up a map I'm trying use D20Pro for a go around on this and having some premade maps to put the tokens on would be of great help. An old farm with apple tree's and all that. If anyone can point me in the right direction for battle maps I'd appreciate it!


I've started using maps straight from AP's or Modules and noticed that a lot of the objects (tables, chairs, whatever) often are drawn into 2 or more squares. If one of my PC's ends his turn next to a table that is between 1/4 to 1/2 of the square is he considered squeezing as the square isn't a full 5'?
If you are sitting in a chair and stand up, meaning you are still in the square with a chair that covers over 50% of the square, as drawn, are you in an illegal space? Squeezing? or is it as simple as being in an object square costing double movement?
I'm looking for what the penalties would be for said squares on both a movement cost, AC cost and Attack penalties.


Its been pending since Feb. 5th. I just wanted to make sure it was still being sent or should I resubmit my order?


So the answer to this question as a whole is found on Pg.33 of the GameMastery Guide.


Saldiven wrote:

Speaking as both a player and a GM, I feel that people who consider a GM's "fudging" a roll hear or there to be cheating are taking this game way too seriously.

On a healthy gaming table, there is no win or lose in the interaction between the GM and the players.

Of course, there are unhealthy gaming tables out there, and there are GM's who are heavy handed in the artistic use of the "fudge."

All that being said, in my 30-odd years of playing and GMing experience, there is one definite thing I can say about a GM who makes all his/her rolls in the open: Those tables are far more deadly to the players.

From your lips to the Gaming Gods ears. You've nailed it. PC's often face the brunt of rolls.


So for me 4th edition was a total waste of time and money. WoTC grabbed what they could and then said sorry when it fell flat, mostly I know some people liked it. Pathfinder said lets give you the game you loved playing and stayed true to 3.x system. So the better question is why switch back? If you are saying that 5e is compatible to pathfinder why buy all the books again?


The short answer is an enchanter for Giantslayer. I've Ben GMing this campaign and they are about to finish the 5th book. Giants are humanoid, humaniods are affected by even the most basic enchantment spells. Bungle, hideous laughter, charm person. I hate that enchanter more than I can express in words!


I'm going to disagree and say that escape route does not count when are mounted on your companion. I often see people quote the Enemy within 5' is adjacent. So I'll say another teamwork feat from the same book states adjacent or same square right in the definition of the feat.

Pack Flanking (Teamwork)
You and your companion creature are adept at fighting together against foes.

Benefit: When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are both considered to be flanking that opponent, regardless of your actual positioning.

This seems to say clearly that it can be either adjacent or same square so I don't think a mount is adjacent.


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So I know that awesome blow does damage and sends an enemy flying "back" 10' but if that enemy is mounted what's the protocol here?
Is he dismounted and knocked back?
If you awesome blow the mount are they both knocked back and prone?
If yes to above is the player placed in a square next to the prone mount or are they piled on top of each other?
Is there a ride check here anywhere that overcomes a feat?


I like it! I have 6 players myself, they are into Forge of Giant God right now. I've been adding monsters here and there to try to keep up with the XP needed to level generally where the AP suggest. Even with an added creature here and there they have begun to fall behind the curve though.


My invisible wizard cast a spell while not moving in that round what's his DC to be spoted DC20 or DC40?

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