Hex travel


Kingmaker Second Edition


You can travel 1 hex by foot, camp search it the following day, rest. In the open hexes

You can spend 2 days walking on forested squares. Search it for a day. Or 3 days to explore that hex, if by foot.

By horse, basically cut everything in half because of the horses base speed.

Does all this seem correct? Which means random encounters are all but guaranteed due to the diminishing DC as rolls are missed. I’m not sure what the true average of random encounters a day would be let’s just say 1-2 for arguments sake. Now let’s say each hex awards between 40-100xp (70 average). This is for random encounters alone. Does that seem normal/correct for this AP?


AFAIK (and I've only been GM-ing PF2e for a few months)...

1. Yes Horses have a speed that allows for 2 Hexploration activities per day.

2. There's nothing in the core Hexploration rules in the Gamemastery Guide about the DC going down if there's no random encounters. It's roll once at the start of the day. The rules in the Companion Guide drastically increase random encounters using the camping rules though.


I would/will make some hexes take longer to explore and search. Swamps, some mountains, hills to tucked away vales, absolutely dense forest, or deltas like Hooktongue.

Could double the xp for the hard work.


There's no reason to roll random encounters when you roll those checks during camping.

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