| 
   
   I don't actually want to use flurry at the same time as spellstrike...as pointed out, that wouldnt work. They would be separate options. Hence the incompatibility only being the mechanics of not being able to use two standard actions at the same time. Putting that to one side, is there a problem? Take CP first, make arm adamantine, then become JA, but don't need to replace arm...aren't the description of the two arms just fluff, really?  
   I'm sure this has probably been discussed before, but my SearchFu just isn't up to it! In PFS, please can anyone confirm this is legal (ignoring fame just at the moment) : 1. Adamantine weapon (dagger, greatsword, prosthetic arm, etc) = 3000gp plus cost of weapon (no masterwork cost, as it has to be anyway and this is figured into the 3000) 2. +1 Adamantine weapon = +2000gp. Total cost = 5000gp + base weapon cost 3. Adding an ability with an additional cost rather than an enhancement value, like Transformative (+10,000gp) = +10,000 + 5000 + base weapon cost. Therefore a +1 Transformative Adamantine Longsword = 15,015gp. Is this all correct?  
   Oholoko, I take your points...I do get a bit longwinded... So back to the discussion point of the thread - does anyone think there is mileage in Paizo continuing support for P1e beyond publication of Pf2? Or is it just business suicide for them to contemplate it? Support, not just rulebook printing...  
   Also, printing rulebooks as long they sell? How does that work in your business model? We'll print a 1000, tben when we run out we'll print 10,000? That is not what I mean by support...it is also an empty promise, who is going to buy these? The whiners, like me, who don't plan on switching, are going to buy the rulebooks that we already have for nostalgia's sake? Come on! So practically straight away you are going to be able to say, 'ooo, no-one's buying them so we don't have to print them anymore'. No, I mean support: P1e PFS games still alowed at Cons, Archives of Nethys and P1e messageboards. Or shall we all just migrate to other sites now?  
 
   Okay, so if the P2e playtest boards are not the place for voicing my opinion about the direction that P2e playtest has taken, where is? Also, if only threads giving direct feedback about specific elements about the playtest are useful to you, and others 'get in the way of doing your work' why was this thread even read? The title made it clear that I wasn't talking about that. It is clear that I wanted to discuss the specific and very early decision to end support for P1e (especially PFS).  
 
   Firstly, let me express my disappointment at the closing of yet another discussion thread, that people seemed to be having a reasonable, polite discussion about their feelings about not just the playtest, but the direction of travel in general. Before I could join in,  it was closed. 
 It is fascinating to me that when one of these threads is closed it usually has some sort of statement about hoping that the OP will come round to liking P2e, or will see that the final game will not be like the playtest. That seems to imply that Paizo thinks that these posters are just not understanding that it is a playtest. That when all the tweaks are sorted, with feedback from people (who already like the general direction of the edition), then everyone will come on board...with the brand new shiny books! Is that it? That sounds a bit arrogant. Or is it that they have already accepted that they are going to lose some of their customers. Which also sounds very confident, thinking that they are going to get more new customers than they are goimg to lose... I wonder, as the title of the thread wonders, if there was ever a thought in Paizo, to keep supporting P1e? Even Microsoft supported Win98 for 8 years! I wonder if anyone in Paizo questions their decision to do so, when they see posts like this? BTW, this is the thread I was alluding to...
  
   When people say that there are going to be new people starting under P2e, starting up subscriptions, buying products, who are these people? Possibly people who used to get P1e stuff, but don't anymore? People who stopped rpgs when 4th Ed came along? People who are playing other rpgs like Rolemaster? People who are playing 5th Ed? People (teens, for example) who for whom it would be their first rpg? I can see small numbers of 5e, ex-P1e, other rpgers, and newbies, but how does the 'good news' of the playtest and the shiny new P2e get to these people? They're not involved in the playtest...the only people that have a high level of interest in P2e are P1e players - whether they're paying any attention to the playtest or not!  
 
   As to multiclassing, I recall the joy of playing a fighter/thief in ADnD, melding the two classes, yes being slightly behind everyone else, but never being left behind and never feeling useless. Virtual multiclassing in P1 doesn't really fly for me, the addition of stuff from the other class is so slow, it's painful! The hybrid route is fantastic, in my experience...playing a slayer really brings back memories of the above. There perhaps could still be more options (mage/rogue, I'm trying to engineer right now), but I can look to the fanbase for that, if my DM allows it!  
   I am all over this last point! In my recent Emerald Spire campaign, the PCs (totally my own fault) were much higher level than the recommended for each floor, and they also had mythic and weapons/items that grew with them. That just meant I could have the fun of upskilling/uplevelling/mutating/mythicing/or just plain replacing all the encounters to make them a least a bit of a challenge! Lots of different methods and reasons for those 'more developed' combatants; different causes of mythicness, etc. However, I always made sure that I was sticking to the reasoning behind, or purpose for, the encounter.  
 
   Definitely not switching...see reasons above! Invested 10 years in learning and adapting PF to our gaming style and needs. I, and my 14yr old son, are still using, not only the PF resources, but also 3.0 and 3.5 stuff (with a little work) - especially Forgotten Realms! As has been written above, we have no interest in learning another system. If we had, we would have already switched. Have you seen how many options for fantasy rpg there is out there? It's not just about a choice between DnD or PF, there are still Rolemaster, Warhammer and the other editions of DnD and many others... ...now, if P2 was just an update, then it would be a different matter. If Paizo had looked at what I.C.E. have done with Rolemaster over the years. They kept the system, but have codified what they have. You now have the choice between RM Classic (the 'basic' game) or RMFRP (where you have all the options, like where even your culture has an impact on your character). They have a playtest on too, for what they are calling Unified RM. Apparently this is doing what it says - updating and bringing together all the rule sets into one. That's what I wanted, an update that tightened and clarified things, with the changing of a bit of rules...
  
   Well, that was fun! I've never started a thread, joked that I was going to close it, but then had it closed for me... ...let me try a different tack. Let's imagine you are one of the people that probably will not be changing to P2e. Now imagine that you still want to play at PFS tables. If Paizo won't be supporting PFS, perhaps this is an opportunity for changes to be implemented. Are there any changes you'd like to make, either already part of the wider options (like item progression, automatic bonus progression, or even mythic), or your own ideas you'd like to add to P1e society play? I'll start: I have really enjoyed using my own version of Swashbuckler hero point cards, where there is a geeky quote and a linked bonus. For example, "I am a leaf on the wind - watch how I soar." This card gives the player the ability to automatically take 20 on one physical skills check. Each player gets 3 of these cards, each session. They could be played as a free action at any time, or handed in for a re-roll. I have 60 of these, laminated, with the backs decorated, a bit like playing cards. My present ones have parts of pictures from the Emerald Spire book, as that is what I've been running. What would you add/change?  
   Well, I was looking for a place to have this conversation, to see if there was any consideration to those of us who are probably going to stay with P1. I was given the answer to that, with the 'it is going to happen, whatever you say' attitude. It is disappointing, but I suppose to be expected. I do think, and this is only an opinion, not an accusation, that there is a set of data on pretty graphs showing that the numbers of 'lost' players will be outweighed by the new players that a new edition will attract. Good for Paizo if that is so, I wouldn't want them to go out of business, they rescued 3.5! I just wish that the 'lost' players were still catered for in the big scheme of things, but, I'll get over it, have before. I do take the point that people like me have been whittering about this for 3 months or so. I know we should all just shut up, as we are either posting our bile on these threads out of spite, jealousy or just to stir things up and deliberately provoke stress in the designers and the loyal fans... Can I lock my own thread?  
   Whoa there! Do I have to moderate my own thread? This clearly off from where I started, and people are getting riled up...we're not in a pub, having had a few! If you are, however, step away from the messageboard. I appreciate all the comments, especially those pointing out that in our own games we can do what we want, P1, P2, homebrew or a game with cherry picked ideas from everything. To give you an example of how okay I am with that, in my game at the moment (although, after 3 years, we are about to start the final combat!), we are using a system of hero points based on Swashbuckler cards, but with my own versions, that can have the duration of their effects boosted with Mythic points. Don't get me wrong on content either. I have enough 3.5 stuff to keep me going for decades, and have hardly started on the Pathfinder modules and APs! So, in a very real sense, P2 is not going to effect me and most of my gaming. I say most, because I go to a Con annually, and they obviously play PFS tables. My biggest worry is if they are put under pressure to do both editions: P1 by certain players, like me, and P2 by Paizo. For most Cons, this probably won't be tenable, due to the organisational nightmare it would create. This might lead them to choose, or give smaller focus to one of the editions. I am not critiscising, just pointing out a possible issue.  
   Thanks, Steve, for this response. It is the sort of conversation I was looking for. I take on your points, and I remember the original comments from the team, and understand that if the majority is for P2, then, as part if the minority, I am in a poor position. I understand that to some, change is always progress. However, I still wish to rail against it! I came to Pathfinder, to not follow WotC into 4E, and I believe I was right to do so, even though I felt part of a minority of the community to do so. I left my beloved Faerun to do so... I do understand that this is happening, as I understand your point that from another PoV than mine it is the correct path. I also know that I probably won't joining the majority, again, in not wanting to play in what is being shaped. Hey ho, perhaps I'll run a game using my Forgotten Realms books in a P1-based homebrew... ...maybe there will be enough like-minded people at a certain Con, to make it worth going. I do also wonder what percentage of Pathfinders are in agreement? What percentage of Pathfinders are not even doing the playtest? What percentage are not going to shift to P2? BTW, these are rhetorical questions, I know.  
 
   Mentioning the similarity in situations of the Playtest and Brexit was meant to be a humourous aside. However, it is interesting to have someone as upset by me challenging Paizo over their unwavering confidence that P2 is the correct and only direction forward, as people who are passionate about the UK leaving the EU. It is not an insult, but an observation. For the record, also, any 'malice' on my part was in my suggestion that the timeline of the playtest and publication was determined by financial concerns. Which was admitted by Diego; 'a business needs to have timeleines'. I'm sorry, but I just don't see Alpha into publication as possible, just as I wouldn't accept that in a console game. I accept that the feedback from the playtest is helping assess if the mechanics of the game work, and will fix things that do not work, but I find it harder to accept that core decisions about the style of play, and how different P2 needs to be from P1, are going to be affected by a playtest. Are you seriously thinking that if all the playtest data had said, nope, start again from scratch, then the designers would scrap all the work they had put into it? Of course not, they have a timeline. I also find it a concern that Rysky says that I can only be a sincere fan if I care about the game and the designers! Have the designers suddenly acquired some sort of cult status? Am I supposed to care about how much profit they are making? I thought the designers were just like the rest of us, roleplayers, but they have been more skilled at writing adventures, designing character classes, etc. I have friends (yes, even trolls have fwiends), who have designed such things, writing content for Wayfinder, organising PFS conventions, etc. However, I don't treat them with more respect than those friends who are 'just' roleplayers. Also, is there such a thing as an insincere fan? Am I one if I show dissent to the designers' vision of the future of Pathfinder? Am I one if I am thinking of not switching to P2? Am I one if I'm not going to buy the P2 Core book, anyway? Am I one if I am desperately hoping that my only PFS Con of the year still hosts P1 tables?
 Edit: I only read Sam's post after I submitted this, but after a further read-through, I don't think I have breached the rules he has set out, please accept my apologies if you think I have. I especially am not trying to escalate, simply discuss.  
 
   Knew this would start some fun!
 I apologise in advance, for the length of this post. By the way, I have been roleplaying for 30 years, starting with the Red Box, also enjoying other systems, like Rolemaster, Cthulu, Cyberpunk, Champions, Marvel Supes, Star Wars, and even a bit of Paranoia, to name a few. Always coming back to and preferring DnD, until Pathfinder. Mathmuse and Korolyth both brought up the bloat issue (in different ways), and I understand. I know that is a marmite/Trump thing - you either love it or hate it! However, it is nothing new. I still have over 30 books on The Forgotten Realms, with more rules, prestige classes, spells and content than you could shake a Staff of the Magi at! But to use bloat as a reason for starting a new edition (either to bring new players in, or to just not have it, and want life to be less complicated), is to ignore history (and the existence of "The Serpent Kingdoms", or "The Power of Faerun"). It also ignores the fact that there is going to be bloat in P2. Paizo is doing this for 2 reasons; for us all to have fun, and for us all to pay them for that fun. I am not critiscising them for that, they have a business to run and profits to make. So, bloat, or extra resources and options, as I would call it, is inevietable! The trick with bloat, and always has been, to pick and choose. Your table, your game. If it feels too unwieldy, restrict it to certain books. Small, family and friends tables all over the gaming world do this. My son and his friends do this, because all I have ever bought is the Core, and because they are 14 and new to gaming, so that's all they use. With my 4 buddies, all of 30+ years of playing a version of DnD, we use everything we can hoover up, all the online resources, one of us has heavily bought P1 books through the subscription. Heck, we even use Mythic! I am also getting the point about character disparity, especially at high levels. OMG! I am so fed up with this. I run a high level game (17 levels, 7 mythic, lots of campaign relevant magic kit), and at no time does this occur. Yes, the Arcanist/Archmage have a lot of power, but the way his high level spells work he rarely ends combats all by himself. He needs his team with him, taking advantage of his buffs. As DM, I see my main job is to ensure encounters challenge and involve all the characters. So there are thugs to stand toe to toe with the Barbarian/Champion, there are foes standing back for the Archer/Trickster to take out, and there is enough damage and threat flying about for the Life Oracle/Hierophant to fix. Everyone's busy and involved. I learnt my lessons from playing a non-fixer in Cyberpunk! No matter what, high level play is going to be like that...and it's fantastic! As to Diego's post...I find the comparison to Brexit even more so: P2 is happening whether you like it or not! Also interesting is the move of thread, I understand the reasoning. People working on tweaking the mechanics of the game don't want to be distracted by me wanting to discuss the bigger picture of the direction and overall design of the game. People working on how to get Resonance to work don't want to hear that people think it is a bad idea in the first place. I get it. The final comments by Diago, on my naughty "if I was cynical..." are so ironic, because he then admits exactly what I was trying to suggest, that Paizo is foremost a business with timelines! Unfortunately, I think you got hung up on me being subversive and missed my point. The thing I don't understand is how you ever thought that opening P2 to discussion by the whole community was going to fit a business timetable? An Alpha playtest by the whole community? Now, if you had come to us with a Beta test, with everything in place, wanting us to test it for 'real', and tweakimg a few things before publishing, I would understand. I then would also understand the fact that 'second edition is happening, whatever', attitude. This way round you have let us see into all the design decisions but don't really want us to challenge any of them. When I read the blogs and designer responses on the forums, I see minor changes and clarifications being made. As one would expect in a Beta. Diego says "Whether or not you or others want to participate in the playtest and help shape the final form of that game is up to each of you. That's what this forum is for." This feels a bit insulting. I feel as though decisions are already made, and participating in the playtest is not about shaping the game, but about fiddling with details. It is this attitude, that I, perhaps being biased, see throughout these forums. It is also this attitude that lead me to not even contemplating buying (figuratively or financially) into P2. Of course, all of this makes PFS problematic...  
 
   So, this whole thing is fascinating! It is very reminiscent of what us happening in Britain at the moment with Brexit. A decision is made seemingly by the will of the people, but then it becomes apparent that not everyone is actually supportive, the decision is unstoppable! I do, however, find it very disappointing how the dissenting voices are being treated. The number of threads that I am interested in reading that are subsequently locked is shockingly high. Now I know I can be accused of looking at certain threads, but I'm not bothered about little details, I am more concerned with the overarching and system design choices. Decisions about magic, character design, balance, magic item versus ability usage, etc. Unfortunately, and yet again, we basically have edition wars! What a lot of Pathfinders originally left Wizards to get away from. I remember reading Paizo's explanation why P2 is 'necessary', and was just left feeling a bit empty. They seemed to say, 'hey, 10 years is a long time for an edition of a game', yes it is, and something they should be proud of, in my opinion. 10 years of a system that adapted to different play. Bored with vanilla Pathfinder? Then add a bit of unchained, how about some Occult? Not for you? Try Mythic. Nope, more of an issue with action economy? Try a different one. Main problem that everyone needs a Cloak of Resistance? Try using Automatic Bonus Progression. Too much bloat? Restrict your game to Core. The 10 years of change and adaptation and options are the two strengths of Pathfinder (no, three strengths), and it is going to take another 10 years for P2 to even come close! Looking at some of the design decisions, they simply feel like either Unchained Mark II (like 3 actions), or just wantimg to look different to P1 (see resonance). I understand that Paizo are on an unstoppable rollercoaster, they can hardly say, 'do you know, we made a mistake, let's not bother'. I get that they have profit margins that are now tied into the product being published. I also get that this is a playtest. I just do not understand why Paizo would put all of this out in the community and then have such a strict timeline. If I was cynical...  
 
   I still think that my main problem,is that, at home, I can keep with PF1, or mix and match, or convert everything I own to PF2 (which I haven't really had to do with my 3.5 stuff), BUT, at PFS events, I have to start again! No choice. New characters, existing ones all dead...this might be fine with all the people who play PFS every week, go to 4-6 Cons a year. They already have tons of developed characters and 'dead' ones who got too high level. It might be alright for all those people that have tried all the character concepts they can think of in the last 10 years. It might be all right for those people that have played in all the modules and most of the APs, so are looking for something new...but just look at the threads where Paizo ask what AP they should do next - loads of requests, but none for a new system, just the chance to go somewhere different or favourite in Golarion.
  
 
   Well, this is all very interesting, but far too painfully familiar to me. I have, like others, played since Red Box, actually before, when we were allowed to have Hobbits, Ents,  Balrogs and Nazghul. I am also from the group of 3rd ed players who saw 4th edition (especially the things they did to the Realms) as a betrayal. 
  
   Question regarding the dragons' hoard on the Magma Level... :   my party opened the 'fancy box' and took out the Book of the Damned...has anybody got suggestions about who might notice, and who/what they might send to retrieve it?
 ...they are at a higher level than usual and Mythic, so I have adjusting things to challenge them, so don't be afraid of bringing out the big guns! I love the Emerald Spire and especially when it throws curve balls at you, like a party having access to things like this!  
   Gosh...take things seriously much? 
 No I am after an item that makes me more effective across the board, all the time.
  
   I think that the OPs question is being missed. It's something I've always desired for my mage characters too.
  
   I've had an idea for my group to encounter versions of them selves; they are in the middle of a battle with undead versions as we speak! 
 One of my ideas is to have a group of half green dragons. They managed to avoid a recent battle with a green dragon, and it would be cool that the dragon sets his children onto the party! The party themselves are 8th level, with their first, recently acquired Mythic level and are v. tough! Elven male Life Oracle, Human male Barbarian, Dwarven female Fighter, Dwarven male Arcanist and Drow male Rogue/Ranger. So what I could do with is a human, two dwarves (one male, one female), an elf and a drow - apart from the one dwarf, all are male. All to have the half green dragon template, and therefore be each a total of CR 8-10... ...any class is acceptable, any 3pp, as long as it is on the prd/d20pfsrd sites. They only need NPC kit. I've already done a version of the party that takes advantage of teamwork feats (paired opp, outflank, stealth synergy, etc) so you don't have to bother with that...but other group strategies are welcome! Things that might throw my players for a couple of rounds at least... Gratitude in advance!  
 
   In my experience that's the job of a good Judge in occupying everyone's time...so in a combat there is a mix of foes to combat...Bucky was never just sat there watching Cape beat everyone up...he joined in,but rarely against BBEGS like Zemo. Interesting looking at the original Avengers and thinking the wasp wasn't equivalent to the others. I think it just takes a different mind set...not all about character builds and game balance, much more about telling a story. You might have got a buzz about playing someone hard hitting like hulk/thor, but you also got it deciding which gizmo to invent yet (as Stark/Pym, and you also got to be creative with more limited characters like Wasp - I had a character who obsessed about his hero identity to the point that he was always changing his costume!  
 
   Fantastic that this thread has been reanimated just as me and my kids have got into it..! I am a long time lover of the system, it's feel, it's randomness! My kids are both into DC cartoons like LoSH and even Teen Titans Go...so as you can expect our games can be a bit bizarre and hyper! Perfect for MSH - any more complex and it would ruin the fun!
  
   I used to play in Wintergreen's (Dave Harrison) old dnd game back at Uni...and one of my many characters (many unnotable deaths!) was a elven ranger called Trevaine (like Tremaine, but not). But wait, the red hair, the wisps of smoke? He was secretly a red dragon shapeshifted into an elf!!! Cleverly, it was never the bonus you'd think, Wintergreen made sure of that!! Trevaine became a recurring villain in different games I ran over the years; from an Ars Magica game, to a campaign I ran for my own kids. Obviously, he called himself Lord due to his ego y'know....as a handle, Trevaine never works, but Lord Trevaine does. 
  
   Think maybe the point is being missed a little. ..we're playing a game here, not a real life training exercise! It is supposed to be fun! Would you still be having fun when you said to your DM, in front of your friends, "I raise my sword and plunge it through the chest of the helpless baby"? I know people play evil characters and I have too (a certain DuergarJuju Zombie Cleric-Thief of a Death God, called Heartless springs, no sidles sinisterly, to  mind), but we're often talking about anti-heroes not actual out and out evil. These characters are cool, badass, like leather n chains, take advantage of some feats n stuff that our good characters destroy. These characters though are still adventurers and are still the people who end up saving the world again. To give you a further example, my Heartless character was secretly (well pretty much everything was a secret about him) a serial killer, the other players didn't find out, but the DM made pretty sure that there were consequences and we realised that they were not just in game consequences. ..it's one thing to watch Dexter, its another to play him! BUT Heartless got redemption when he helped save the multiverse and his friends!
 
 | 
 
	
 
     
     
    