Jhofre Vascari

Lorald Orlovsky's page

557 posts. Alias of OmniChaos.


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Male Half Elf Fighter Crossbowman 4/ Ranger 1

Who are you asking?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I think our GM may have missed a post or two.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald translates before repeating his previous questions and adding on to it.

Giant:

"Do you have any idea where these wolfberries could be found?"


Male Half Elf Fighter Crossbowman 4/ Ranger 1

<.< You know I'm using you for target practice later.

"I speak giant and he was asking for a drink."

Lorald normally would keep a giant somber but seeing as he was already half way there and the timid sort when under the sauce. He saw no harm in a small gift, he rarely had the chance to let down his guard enough to drink himself. He produce the bottle of potent bladeberry cordial he had been gifted so long ago. No doubt the added age helped.

Giant:

"So Munguk, what troll men do you speak of and what brings you to these lands?"

P.S. The reserve has a potion of tongues. But Lorald is not a talker so he did not take it.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Waiting on our diplomacy expert before I post. Lorald happens to have something to drink but rather aid another then roll diplomacy. xP


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald keeps his crossbow ready but otherwise waits for his companions to catch up before speaking to the giant.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Don't see how you can sneak up on a giant out in the open but why not go for it. xP

Stealth: 1d20 + 17 ⇒ (18) + 17 = 35


Male Half Elf Fighter Crossbowman 4/ Ranger 1

"Then we should find out it's business in these lands. If it is banditry or some other ill intent, then it will receive the same treatment any other would. If it is peaceful then we will leave it as such. Agreeable?"

He had his crossbow out yet again. Ready for trouble.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald draws his crossbow and puts a fist up.

"That's giant. Be careful and prepared."

Perception (+11) take 10/20 as usual.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I say we head southwest, check out the river running eastward so we can finish mapping this little section between the two rivers.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald keeps his distance but gets close enough to get a good look at the mud pool. His crossbow at the ready, after all such a thing was not common and could be a natural trap. As such a possible hunting ground or scavenger site.

"What do you make of this?"

Fort DC 15: 1d20 + 8 ⇒ (17) + 8 = 25

Take 10/20 on Perception (+11) and Survival (+9).


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald keeps alert and ready for anything as they map the area.

"Any idea's where you want to go once we map this area?"

Take 10/20 on both perception (+11) and survival (+9).


Male Half Elf Fighter Crossbowman 4/ Ranger 1

"Anyone know anything about strange gems? I don't think this one is normal."


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Little retcon.

After the turtle is dispatched, Lorald gets down to make a better inspection of it's lair and the area around it. The creature had been a danger for a while after all.

Lorald takes 10/20 on perception to look around the area of Crackjaw. Looking for loot or anything else of interest.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald reloads yet again in a practiced and speedy motion. Letting another pair of bolts loose on the reptile.

Rapid Shot: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 1 ⇒ (6) + 1 = 7
Rapid Shot: 1d20 + 10 ⇒ (3) + 10 = 131d10 + 1 ⇒ (7) + 1 = 8

Both strike the shell and fail to land in it's flesh.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald reloads with ease from his perch and sends a pair of bolts this time.

Rapid Shot vs Crackjaw AC 19: 1d20 + 10 ⇒ (11) + 10 = 211d10 + 1 ⇒ (10) + 1 = 11
Rapid Shot vs Crackjaw AC 19: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 1 ⇒ (4) + 1 = 5

One bolt strikes true while the other bounces off the turtles shell with a deep sound.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Mine was a readied action.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald fires his bolt as soon as the turtle breaks the surface.

Deadshot vs Crackjaw AC 19: 1d20 + 12 ⇒ (11) + 12 = 231d10 + 3 ⇒ (5) + 3 = 8

The bolt flies true and strikes the turtle in a fleshy spot.

Add +1 to atk and dmg if with in 30 ft.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

"Anyone think that some rations will lure him out? Any willing to get near to the water to lay it out?

He keeps watch on the turtle as he speaks, his crossbow trained on it.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

"We have to get it on land, or at least to the surface. My bolts are useless with all that water in between me and the target."

He readies his shot for whenever they manage to lure the turtle.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Take 20 on Perception (31) and Survival (29), looking for a turtle with a nickname. ;)


Male Half Elf Fighter Crossbowman 4/ Ranger 1

"We should locate it's lair, then prepare an ambush for it. As well as make sure it is to our advantage and not his. Turtles are slow on land but more agile then you think in the water."

Lorald already had his crossbow out and ready.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I say west, we can follow the shore south from there afterwards.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I vote for the southeast, may as well clean that one up as we sweep back.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I am in this group too. ;)

I say we map the east one to get it done then head south.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

So we going towards the southern kamelands mapping?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald is good for exploring. Time to bring back some loot for the kingdom.

Btw as a reminder, we still have a supply if needed for adventuring. Got to see what I buy for Lorald as he has some money now, I suggest everyone check their coin purses too before heading out. ;)

Freewater Reserve:

Arcane Scrolls
Arcane Scroll of Dimension Door (CL 7)
Arcane Scroll of Glitterdust (CL 3)
Arcane Scroll of Dancing Lights (CL 1)
Arcane Scroll of Glitterdust (CL 3)
Arcane Scroll of Summon Monster 2 (CL 3)
Arcane Scroll of Obscuring Mist (CL 1)
Arcane Scroll of Mirror Strike (CL 1)
Arcane Scroll of Expeditious Retreat (CL 1)
Arcane Scroll of Urban Grace (CL 1)
Arcane Scroll of Icicle Dagger (CL 1)
Arcane Scroll of Web (CL 3)
Arcane Scroll of Touch of Idiocy (CL 3)
Arcane Scroll of Ray of Enfeeblement (CL 1)
Arcane Scroll of Acid Arrow (CL 3)
Arcane Scroll of Acid Arrow (CL 3)
Arcane Scroll of Hold Portal (CL 1)
Arcane Scroll of Animate Dead, Lesser (CL 5)
Arcane Scroll of Protection from Energy (CL 5)

Divine Scrolls
Scroll of Aid
Divine Scroll of Warp Wood (CL 3)
Divine Scroll of Wall of Fire (CL 9)
Divine Scroll of Neutralize Poison (CL 7)
Divine Scroll of Comprehend Languages (CL 1)
Divine Scroll of Endure Elements (CL 1)
Divine Scroll of Aid (CL 3)
Divine Scroll of Create Food and Water (CL 5)
Divine Scroll of Neutralize Poison (CL 7)
Divine Scroll of Zone of Truth (CL 3)

Potion and Oils
Potion of Cure Light Wounds
Potion of Stabilize (CL 1)
Potion of Pass Without Trace (CL 1)
Oil of Arcane Mark (CL 1)
Potion of Remove Fear (CL 1)
Potion of Resist Energy, Electricity (CL 3)
Potion of Cure Light Wounds (CL 1)
Oil of Sanctify Corpse (CL 1)
Potion of Magic Fang (CL 1)
Oil of Shillelagh (CL 1)
Potion of Protection from Law (CL 1)
Potion of Magic Fang (CL 1)
Potion of Remove Fear (CL 1)
Potion of Shield of Faith (CL 1)
Potion of Resistance (CL 1)
Potion of Barkskin (CL 3)
Potion of Tongues (CL 5)
Potion of Cure Light Wounds (CL 1)
Potion of Cure Moderate Wounds
Potion of Cure Moderate Wounds
Potion of Protection from Law (CL 1)
Oil of Shrink Item (CL 5)
Potion of Remove Disease (CL 5)
Potion of Water Breathing (CL 5)
Potion of Feather Step (CL 1)
Potion of Shield of Faith (CL 1)

Wands
Wand of Bless Weapon
Wand of Cure Light Wounds (26 charges)

Other
5 Goodberries


Male Half Elf Fighter Crossbowman 4/ Ranger 1

What's so important about the barbarian cairn?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I think we should set up a lumber mill but otherwise stay out of the forest concerning kingdom building for now. After building the lumber mill we could explore the southern kamelands, once explored we can build on them cheaply what we want later.

After the kamelands are mapped we could go back in the forest and explore what's left, think we already have most of the upper half of the forest mapped, so we would map what we missed in the upper half and the lower half to finish up our section of the stolen lands.

That's my 2c.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Cause I feel the need for a little RP snack to be thrown in. xP

The smuggler's rode down the woodland road, heavy wagons of goods in tow. Speaking amongst themselves of the goodly realm they so recently took advantage of.

"Taxes a gnomes left big toe. Little more then villagers the lot of them. They should be thankful we pay them it's worth, not about to waste coin on taxes."

The smuggler next to him nods in approval. Looking over his shoulder at some sort of motion, only to see nothing. Turning back he speaks.

"That's right, not like their a real kingdom or anything. They spring up like weeds around here, they'll be gone in a year or two if that. Don't even have a city guard, just some farmers that think they can swing a sword. Half don't even have wives to testify to that for them."

One smuggler leading the wagon behind the pair speaks up.

"I don't know, you saw them odd fellows here and there. All black and green leathers, didn't look like farmers to me."

Before ether could respond an arrow embedded itself in the ground before them. They quickly held firm their horses to both stop and control the spooked animals. A woman with braided brown hair, slightly pointed ears, and a small scar on her left cheek was seated on horseback with her longbow drawn. She wore black leathers, a green hooded cloak, and a bronze clasp in the shape of a talon. Her voice was fair with a touch of sweetness yet strong as she spoke.

"Are you lost? I am sure you were trying to find your way back. After all, you did not intend to leave without paying the taxes you owe."

The woman gave a crooked smile as the bewildered smugglers gathered their thoughts. But before they could even open their mouth she cut them off.

"We will escort you back. You may even be able to speak to Marshal Lorald on granting you a guide."

More cloaked and hooded people came out of the forest, surrounding the smugglers. Their weapons drawn and ready. The smuggler on the wagon shook his head and spoke as the other two on horse back kept looking around.

"Lead the way, fair lady."

That smuggler knew when to fold.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Hey! You can't take a dump here, it goes over there! Move it!

Oh I feel so dirty and regretful because of that. xD


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald is all for boasting military and defensive structures. So long as they are not used in an aggressive manner, well unprovoked manner. ;)


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Don't know about the fey sense they are rather independent, not answering to anyone but themselves as far as I know. But the kobolds, I don't see why chief sootscale can't be a council member to voice the interest of his people as needed. Kobolds reproduce faster then even human's so they will not be a minority given time and should not be ignored or marginalized.

That's the advantage of a council system. You can add and remove seats as needed. Being a member does not really require you to have a role as well. So he won't have to take on a kingdom role if he does not want to.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I agree. Welcome to the kingdom kobolds, feel free to apply to be an Obsidian Eagle. Always looking for new recruits. ;D


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I have been waiting on someone with diplomacy skills, mine mostly involve a crossbow. Not the kind that works well with friendly allies if we mean to keep them that way. ;)


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald, his crossbow ever at hand during the journey, raises a hand as the chief gives the order.

"Clearly we have disturbed you, I do not think we should trouble you for a feast. At least not until the reason for our coming has been made clear. At which point I think you would be better inclined in your choice of reception."

He removes a flask of alchemist fire and pours a small amount in a near by censer to increase the heat a bit. It was a small favor but a start he thought for disturbing them. He should have asked a sage about the kobolds before they left. It seemed the winter had an effect similar to a bear's upon them. Luckily they were not hostile as a result.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald would want to go deal with the kobolds and would want a diplomatic solution that benefits all. They have proven themselves trust worthy and peaceful, plus if I remember right they like him. As odd as that is. xP


Male Half Elf Fighter Crossbowman 4/ Ranger 1

More building ;)


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Just cause it's a holiday, does not mean the obsidian eagles stop doing their duty. There is a rotation and we can't expect to sell all that once a year wine in a day. Practicality dear lady not simple revelry. ;D

P.S. Founder's day may be one day officially but so is Christmas. Does not mean we only see lights and decorations on that one day or even week. It's our kingdom we make the rules.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

If you don't mind I would say that Moonstone's holiday would be when it's completed not funded. That way I can pick the month and day rather then have it set by coincidence.

How does Gozran starting on the first Oathday preceding a full moon until the following Moonday night. Full of all sort of symbolism and who does not like a five day festival. xP


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I agree, the Moonstone Special Stall is open people. We have the Founding Year Special Vintage Wine, never to be sold again and a collectable in the future without a doubt. Buy two for a special price, one for pleasure and one for the memories. All proceeds go to the Obsidian Eagles, helping keep the wilds tame for you and me. ;)

Can I sell or what xD


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald would like a holiday concerning the founding and restoration of Moonstone Tower. Thinking a Black Eagle kind of holiday/tourney. Games of might, skill, and wit with prizes and the only day of the year when Moonstone Wine is sold, the regular Alabaster Ale is discounted for the event. ;)


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald already brought his case up for Moonstone and the council agreed to the funding. Just waiting on actually getting the funding itself.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

When would be the right phase for Lorald's funding of 1 BP?

I am in favor of smithy for this phase. :)


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I am up for kingdom building. As I said before I think we should have at least a full year of it. The kingdom does act like a character as kingmaker goes on and we may find ourselves crippled if we keep ignoring it. Or downright destroyed by a rival. I am not a fan of the DM using kid gloves and ours I would like to say does not. So I fully expect him to ground us into the dust should we keep pushing as we have been without creating a foundation by a certain point.


Male Half Elf Fighter Crossbowman 4/ Ranger 1
Jenya P. wrote:
3. Raven's going to the Forgotten Keep?

Um I hope you don't mean the abandoned keep. The one Lorald and his team mates cleared out and he then claimed and is waiting on the council's promised funding to restore. Just checking sense I think our team found like three (not sure) places that could fit the bill. The five towered, ancient elven designed one was his claimed. Sense it's name and stuff won't be given til after restoration.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Maybe she can bring back turtle soup, take a chief with her. The council could use a feast with all the hard work they have been doing.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

This oh well this is my turtle shield. Not that I use shields but well you never know and that turtle really got on my bad side. So I feel all warm and tingly whenever I see it. xD


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald's emotions seethed under his indifferent expression. The Issian scum seemed to be spreading. He had not forgotten the last one he encountered or his fate, not that he regretted it for a moment. Only that his family had chosen to avoid the issue. Now it had reappeared in these lands it seemed, but it was strange. The Issian did not fully control Brevoy, why would they risk making another possible enemy without a solid position of their own. He decided to deal with the problem at hand.

"The Issian are not so blatant. Making good on any threats would be subtle, without ties to them. The other noble houses as well as the people would not take well to such a display. It would bring attention on us all from Brevoy. Brevoy is our supporter and sponsor, it would be dangerous to Freewater to attempt that plan. I can contact my own house, they may be able to arrange for safe passage through Brevoy away from prying eyes. Once we get to Grigori's family we can bring them back with us. Once they are here with him, they will be outside their reach and realize their plot has been exposed. They will be unable to move so far without alerting the swordlords and other houses. Something they are not prepared to do. The Orlovsky may not choose to play the games of Brevoy's nobles but that does not mean they are not adapt players in it when they choose to be."

He nods towards Zartana.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

I agree with Jenya, but a point of clarification.

The army number is flexible, it's the power (ACR) that determines the cost. Having an army of 50 human fighters level 5 would cost the same as an army of 100 human fighters level 3. Also we currently have a 2500 population. Sorry but I hate misinformation running amok. xP

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