Desnan Rogue / Cleric build advice


Advice

Grand Lodge

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I'm building a character that's going to a devout follower of Desna, to the point i'm calling it a "Desna Buzzsaw" it's going to be an unchained Rogue and dual-wielding Starknives.
Sadly, she's also a Gnome.
A friend suggested a level dip into Cleric and the Travel/Liberation domains [as they are well within Desna's domains], mostly to get the extra movement.
Because it's only going to dip into Cleric, I was looking at the Devout/Varisan Pligrim archetype- mostly for the ability to pass on the domain ability to my teammates, and i'll take an alternate channel mostly to act as a secondary buff.

Any advice on what else i should do? Rogue Talents?

I was going to get the dip into cleric out of the way and go full on Rogue at lvl 2.

RPG Superstar 2012 Top 32

Have you considered the Variant Multiclass Rules for this character?

Alternatively, an inquisitor dedicated to Desna? Or warpriest for your dip?

It seems like a really fun character concept. I love Desna and the Luck and Travel domains.


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It's not a huge point, but the thing with a single level Cleric dip is that you're essentially losing a point of BAB on a character who really wants to shore up all the BAB they can get.

If you can work it with your concept, I would consider eventually taking 4 levels of Cleric, plus the Fate's Favored and Magical Knack traits. Because of the way BAB works, this means you lose no BAB on the overall character. Also, it will get you the ability to cast Divine Favor as a level 6 spell, with the Fate's Favored bonus on it, which means a +3 to both attack and damage that will be enormously useful for a two-weapon Rogue - you can buy cheap level 1 Pearls of Power for more uses. Just make sure to grab the Rogue's dexterity damage feature ASAP before doing much else; sacrificing 3 more levels of Rogue isn't actually that big a deal once you've got that.

For Unchained Rogue Talents, Major Magic is pretty sweet for spells like Shield or Vanish.

RPG Superstar 2012 Top 32

What BadBird said, but you'll be able to cast divine favor with a caster level of 6, which, with Fate's Favored and Magical Knack, will give you a +3 luck bonus on attack and damage. Not too shabby.


An Inquisitor with the Sanctified Slayer archetype is probably your best bet. It gets Sneak Attack and everything! Grab the Conversion Inquisition as your domain and you'll be an awesome party face as well.


If you are allowed to use Unchained Rogue, see if you are also allowed to use Fractional Base Bonuses, which would have you lose no Base Attack Bonus whatsoever for dipping 1 level of Cleric (or any other 3/4 BAB class).

Grand Lodge

Lemmy wrote:
An Inquisitor with the Sanctified Slayer archetype is probably your best bet. It gets Sneak Attack and everything! Grab the Conversion Inquisition as your domain and you'll be an awesome party face as well.

... ... what? I honestly don't see how that archetype would fit with this character. This character imo, doesn't feel like an inquisitor and I don't really care about being the face of the party. She's a delusional gnome that believes she's the divine weapon of Desna.

UnArcaneElection wrote:

If you are allowed to use Unchained Rogue, see if you are also allowed to use Fractional Base Bonuses, which would have you lose no Base Attack Bonus whatsoever for dipping 1 level of Cleric (or any other 3/4 BAB class).

if it's allowed in Society play, i'll look into it.

BadBird wrote:

It's not a huge point, but the thing with a single level Cleric dip is that you're essentially losing a point of BAB on a character who really wants to shore up all the BAB they can get.

If you can work it with your concept, I would consider eventually taking 4 levels of Cleric, plus the Fate's Favored and Magical Knack traits. Because of the way BAB works, this means you lose no BAB on the overall character. Also, it will get you the ability to cast Divine Favor as a level 6 spell, with the Fate's Favored bonus on it, which means a +3 to both attack and damage that will be enormously useful for a two-weapon Rogue - you can buy cheap level 1 Pearls of Power for more uses. Just make sure to grab the Rogue's dexterity damage feature ASAP before doing much else; sacrificing 3 more levels of Rogue isn't actually that big a deal once you've got that.

For Unchained Rogue Talents, Major Magic is pretty sweet for spells like Shield or Vanish.

So, get to third level rogue before dipping into Cleric? The Cleric dip was mostly to get the movement increase from Travel domain. Slow Rogues are dead rogues.

Also, why should i care about BAB when/if i'm more reliant on my Dex damage/Divine Favor to do hits and damage?
[my stats may be something like 8/16/14/12/13/15

SmiloDan wrote:

Have you considered the Variant Multiclass Rules for this character?

Alternatively, an inquisitor dedicated to Desna? Or warpriest for your dip?

It seems like a really fun character concept. I love Desna and the Luck and Travel domains.

I've never heard of the Variant Multiclass Rules. is that the same thing as what UAE mentioned?

As for Inquisitor/Warpriest, this character doesn't feel like she'd fit into those classes.
She's not religiously devout, she's just devout in the belief that she is the embodiment of Desna's will.

Unless there's a true and undeniable advantage to playing those guys over a standard Cleric, especially considering i'm probably still only dipping, then i may just stick with the Cleric.

This character was going to be my Swashbuckler- Flying Blade archetype, but people complained that i wouldn't be using my Piercing Strike deed to it's fullest. [meh- free action, drop a starknife- oh look, now i've nothing in my off-hand]. I instead opted for Inspired Blade swashbuckler and decided to build the "Desna Busssaw" Rogue.

Then my friend bought the Paladin character decks for the ACG, and i saw Raz- the "only, therefore best" gnome paladin, and thought it would be laughable for this character to be a gnome.


Variant Multiclass (VMC) is an option from Pathfinder Unchained. where you trade half your level up feats (levels 3, 7, 11, 15, 19) for features from another class. I think it is PFS legal. See here.

BAB stacks with spells and abilities, you know. You don't choose one or the other to attack with.

Fractional BAB isn't a PFS rule, its lack is one of the smaller weaknesses of that format of play.

An inquisitor doesn't have to be any more or less devout than a multiclassed cleric. At single-digit levels IMO inquisitor X is going to be better than a cleric 1/rogue X-1 due to the better casting.

You're likely to want a great many combat feats. Dual wielding throwing weapons will take everything you've got; VMC probably won't be an option. Combat Trick, Weapon Training, Slow Reactions are obvious rogue talents to take. You might even take the swashbuckler archetype to get another combat trick option.

Liberty's Edge

Selvaxri wrote:
... ... what? I honestly don't see how that archetype would fit with this character. This character imo, doesn't feel like an inquisitor and I don't really care about being the face of the party. She's a delusional gnome that believes she's the divine weapon of Desna.

I think 'divine weapon of Desna' is more or less exactly what an Inquisitor (Sanctified Slayer) of Desna is. And if you don't want to be a face, just ditch Conversion for another Domain or Inquisition.

Sovereign Court

Pathfinder Starfinder Society Subscriber
avr wrote:
Variant Multiclass (VMC) is an option from Pathfinder Unchained. where you trade half your level up feats (levels 3, 7, 11, 15, 19) for features from another class. I think it is PFS legal.

Variant multi-classing and fractional BaB are both not allowed in PFS. Only things from Unchained are the classes.


Selvaxri wrote:
Lemmy wrote:
An Inquisitor with the Sanctified Slayer archetype is probably your best bet. It gets Sneak Attack and everything! Grab the Conversion Inquisition as your domain and you'll be an awesome party face as well.
... ... what? I honestly don't see how that archetype would fit with this character. This character imo, doesn't feel like an inquisitor and I don't really care about being the face of the party. She's a delusional gnome that believes she's the divine weapon of Desna.

I thought you wanted to play a combination of Rogue and Cleric, that's basically what Inquisitors are. Sanctified Slayers even more so. You could take the Travel domain as well, I just mentioned the Conversion inquisition because many people who play Rogues want their characters to be good at social skills.

Grand Lodge

Deadmanwalking wrote:
Selvaxri wrote:
... ... what? I honestly don't see how that archetype would fit with this character. This character imo, doesn't feel like an inquisitor and I don't really care about being the face of the party. She's a delusional gnome that believes she's the divine weapon of Desna.
I think 'divine weapon of Desna' is more or less exactly what an Inquisitor (Sanctified Slayer) of Desna is. And if you don't want to be a face, just ditch Conversion for another Domain or Inquisition.
Lemmy wrote:


I thought you wanted to play a combination of Rogue and Cleric, that's basically what Inquisitors are. Sanctified Slayers even more so. You could take the Travel domain as well, I just mentioned the Conversion inquisition because many people who play Rogues want their characters to be good at social skills.

One of the things I lose out on, if i decide to go Inquisitor instead of Rogue/Cleric- is the Rogue's Finesse feat.

like i said, the stats are likely going to be 8/16/14/12/13/15- and being a gnome, the starknives aren't going to be doing much damage- well, alone the starknives don't do much damage. then add the fact, i'm playing a gnome...

Again, the question is- what is benefit of playing an Inquisitor over Rogue? I won't get Sneak Attack until lvl 4
It'll be a while before i can afford enchanting both my Starknives with Agile.

avr wrote:

BAB stacks with spells and abilities, you know. You don't choose one or the other to attack with.

An inquisitor doesn't have to be any more or less devout than a multiclassed cleric. At single-digit levels IMO inquisitor X is going to be better than a cleric 1/rogue X-1 due to the better casting.

You're likely to want a great many combat feats. Dual wielding throwing weapons will take everything you've got; VMC probably won't be an option. Combat Trick, Weapon Training, Slow Reactions are obvious rogue talents to take. You might even take the swashbuckler archetype to get another combat trick option.

I wasn't really going to facilitate casting spells all that much. Divine Favor to boost my damage, my alternate channel would just act as a minor buff.

As for Swashbuckler, I'd probably go the Mouser archetype than the Flying Blade archetype.
again, the question becames what benefit would I get for making an Inquisitor/Swashbucker vs a U-Rogue/Cleric


Selvaxri wrote:
Also, why should i care about BAB when/if i'm more reliant on my Dex damage/Divine Favor to do hits and damage?

Attack and damage rolls are a sum of all the little bits put together. On a character using two-weapon fighting who doesn't have full martial BAB, you want every point of advantage you can get. It's not a huge problem to just take one level of Cleric, but a Rogue4/Cleric4 is likely to be considerably more effective than a Rogue7/Cleric1 - all things being equal, the 4/4 build will have 2 more points of attack bonus when Divine Favor is running.


Selvaxri wrote:

One of the things I lose out on, if i decide to go Inquisitor instead of Rogue/Cleric- is the Rogue's Finesse feat.

like i said, the stats are likely going to be 8/16/14/12/13/15- and being a gnome, the starknives aren't going to be doing much damage- well, alone the starknives don't do much damage. then add the fact, i'm playing a gnome...

Again, the question is- what is benefit of playing an Inquisitor over Rogue? I won't get Sneak Attack until lvl 4
It'll be a while before i can afford enchanting both my Starknives with Agile.

Well, there is the Slashing Grace feat. And you'll have much better saves, medium armor proficiency, Domain progression, a bunch of awesome spells and supernatural abilities, and no loss of BAB or CL, which you'll suffer if you multiclass.

But if you don't like it, that's okay. It's your character, after all... I'm just trying to help.

Grand Lodge

Slashing Grace only works with with slashing weapons and only while one-handed.
Fencer's Grace only works with Rapiers.
This character i want to dual-wield the Starknives [piercing] and stab the enemies repeatedly in the back.
hence "Desna Buzzsaw" Imaging my character windmilling her arms, charging at an enemy- or stabbing into the back of an enemy repeatedly. [Can i stack sneak attack damage with two-weapon fightings?]

I could go 1 lvl Inquisitor, 3 Rogue, then back to inquisitor. Though, 4th lvl rogue to get the Rogue Talent, because 4k to enchant a pair of starknives?

Does the Rogue Sneak Attack stack with Inquisitor Sneak Attack?

Inquisitor 1/1: Weapon Focus (Starknives)
I1/U-Rogue 1/2: Rogue's Finesse
I1/U-R2/3: Rogue Talent > Combat Trick > Two Weapon Fighting; Piranha Strike
I1/U-R3/4: Finesse Training
I1/U-R4/5: Rogue Talent (Wild/Minor Magi? Positioning Strike?); Combat Expertise
7> Butterfly's Sting


Well... If you're allowed to use 3pp material, there is the Deadly Agility feat from Dreamscarred Press.

If you're going to multiclass 2 medium-BAB classes, take levels in each class in multiples of four, that way you don't lose BAB or good save progression.

The advantages of taking 4 Rogue levels is getting Rogue Finesse and some extra feats (your build is very feat-starved, after all). The disadvantage is suffering a severe delay on Inquisitor's spells and class features, which is quite a loss.

Maybe you could try that unchained multiclass variant or something... I have no idea what the Rogue version gives you, though. I'm not a fan of that system... Nor of most things in PFF:U, to be honest, but that's a different matter.

Scarab Sages

You could go Warpriest instead of Inquisitor or Cleric. You would probably want at least 2 levels to get Fervor, maybe 3 for the Bonus Feat. That would do several things for you.

Sacred Weapon would bump your base damage with the Starknife to 1d6.

You would get Weapon Focus for free, which would free up a feat and help offset the loss of BAB.

You would get two Blessings - Blessings are not as good as Domains, but Liberation and Travel are both still decent. You wouldn't get the extra 10' movement, though.

If you can even get to a 14 Wisdom, you would have 3 Fervor and be able to swift cast Divine Favor or another buff. Pearls of Power mean only having 3 spell slots isn't a big deal.

So you could do something like this:

Rogue 1/1: Rogue's Finesse, Two-Weapon Fighting
Warpriest 1/2: Bonus: Weapon Focus (Starknife)
Rogue 2/3: Piranha Strike, Rogue Talent:Combat Trick: Combat Expertise
Rogue 3/4: Finesse Training
Warpriest 2/5: Butterfly Sting
Rogue 4/6: Rogue Talent: ??? Not sure. Bleeding Attack?
Warpriest 3/7: Accomplished Sneak Attacker, Bonus: Gang Up*

* Since you count as full-BAB from your Warpriest levels for Bonus Feats, you could take a +6 BAB feat at 7th level. For example, Improved Two-Weapon Fighting, but I don't think it would actually do anything for you until 8th level, since you wouldn't have an iterative yet. As an alternative, you could pick up Improved Feint with your normal 7th level feat, then Greater Feint with the bonus feat. Or Two-Weapon Feint and Improved Two-Weapon Feint.

So with this progression, you would be doing what you want to do from 1st level, with Finesse and Two-Weapon Fighting.

Not picking up a BAB until 3rd level hurts, but the free Weapon Focus helps.

Accomplished Sneak Attacker helps keep your Sneak Attack progression on track. You'd be off by one level.

You would get Butterfly Sting 2 levels earlier.

Grand Lodge

Lemmy wrote:
The advantages of taking 4 Rogue levels is getting Rogue Finesse and some extra feats (your build is very feat-starved, after all). The disadvantage is suffering a severe delay on Inquisitor's spells and class features, which is quite a loss.

I never saw this character as a heavy caster. Divine Favor would be her go-to spell to up her damage.

Ferious Thune wrote:

You could go Warpriest instead of Inquisitor or Cleric. You would probably want at least 2 levels to get Fervor, maybe 3 for the Bonus Feat. That would do several things for you.

Sacred Weapon would bump your base damage with the Starknife to 1d6.

You would get Weapon Focus for free, which would free up a feat and help offset the loss of BAB.

You would get two Blessings - Blessings are not as good as Domains, but Liberation and Travel are both still decent. You wouldn't get the extra 10' movement, though.

If you can even get to a 14 Wisdom, you would have 3 Fervor and be able to swift cast Divine Favor or another buff. Pearls of Power mean only having 3 spell slots isn't a big deal.

So you could do something like this:

Rogue 1/1: Rogue's Finesse, Two-Weapon Fighting
Warpriest 1/2: Bonus: Weapon Focus (Starknife)
Rogue 2/3: Piranha Strike, Rogue Talent:Combat Trick: Combat Expertise
Rogue 3/4: Finesse Training
Warpriest 2/5: Butterfly Sting
Rogue 4/6: Rogue Talent: ??? Not sure. Bleeding Attack?
Warpriest 3/7: Accomplished Sneak Attacker, Bonus: Gang Up*

* Since you count as full-BAB from your Warpriest levels for Bonus Feats, you could take a +6 BAB feat at 7th level. For example, Improved Two-Weapon Fighting, but I don't think it would actually do anything for you until 8th level, since you wouldn't have an iterative yet. As an alternative, you could pick up Improved Feint with your normal 7th level feat, then Greater Feint with the bonus feat. Or Two-Weapon Feint and Improved Two-Weapon Feint.

So with this progression, you would be doing what you want to do from 1st level, with Finesse and Two-Weapon Fighting.

Not picking up a BAB until 3rd level hurts, but the free Weapon Focus helps.

Accomplished Sneak Attacker helps keep your Sneak Attack progression on track. You'd be off by one level.

You would get Butterfly Sting 2 levels earlier.

those are some good points, but the question becomes-

Should I keep with the Rogue progress, after i get what i want from the other class? or should i continue with the other class?

It would be more in character to stick with just dipping into Warpriest, i doubt i'll be useful with my channeling- but i can always take a Alternate Channel. Casting spells wouldn't be her primary concern- Divine Favor and the occasional heal or buff. She's mostly concerned with Slicing'n'dicing with her starknives.
Heck, if the Double Slice feat would be of any use, i could try for that.
I've hardly ever seen anyone use the Feint action.


Warpriest is kinda good as a starknife user, since you get the improvements in damage dice and all. Also, that weapon master archetype can get all kinds of usually fighter-only goodies for throwing weapons, which is an option open for Desna's chosen weapon.

Scarab Sages

You could go back to Rogue and stick with that. Like I said, I'd take at least 2 levels of Warpriest, because Fervor is the main benefit. With Fate's Favored, even stopping at CL 2, you'll be getting +2/+2 from a swift Divine Favor. Taking the third level of Warpriest is mainly for the Bonus Feat. Channel isn't terribly useful for a Warpriest, since it uses your most valuable resource in Fervor.

It did occur to me that doing what I've listed and taking Accomplished Sneak Attacker essentially negates the Bonus Feat anyway, so you could take Rogue at level 7.

As others have mentioned, from a BAB standpoint, taking 4 levels of Warpriest makes sense. It would get you an extra point of Fervor and second level spells, but neither of those are huge for this character.

As for Feint, in a build like this, I prefer the Two-Weapon Feint chain. You trade your primary hand's first attack each round for a Feint maneuver. Before you get Improved Two-Weapon Feint, that's inferior to Improved Feint, because you take Two-Weapon Fighting penalties. Once you have Improved Two-Weapon Feint, you're trading one attack for sneak attack on the rest of your attacks in the round. My ninja uses that tactic and can reliably get sneak attacks off on any intelligent creatures, whether there's a flank partner or not. So in situations where she'd get 0 sneak attacks normally, instead she's gettin 3, 4 with Haste, and 5 with spending a Ki. The earliest you could get there, though, is level 9, and that's with either retraining, holding Combat Trick until level 9, or taking Improved Two-Weapon Fighting before you actually have an iterative to use it with. So maybe not the optimal path for this character.

Gang Up is a simpler option to increase your potential number of sneak attacks. Especially if you're in a group with multiple melee characters.

Grand Lodge

from what I'm reading of the Warpriest's sacred weapon bonus, a gnome wielding starknives- which would deal 1d3 damage- would only bump the damage up to a 1d4- not a 1d6.

Still, the Warpriest path gets me the feats I need. For my only second level spell, i'll probably just find a decent buff spell- like Weapon of Awe. :D

I like the idea of feinting, i keep forgetting that sneak attacks count with the opponent is denied it's dex. it's something i'll look into.


Have you considered the Scout and/or Thug and/or Rake archetypes?

Also, if you can find a good way to use it, Shatter Defenses is pretty great for TWF sneak attacking.

Scarab Sages

Ah, right, I forgot to adjust for size when looking at the damage table. It is a smaller increase.

Grand Lodge

BadBird wrote:

Have you considered the Scout and/or Thug and/or Rake archetypes?

Also, if you can find a good way to use it, Shatter Defenses is pretty great for TWF sneak attacking.

As far as i know, Core Archetypes don't stack with Unchained classes. I asked about "upgrading" my hungry ghost Monk to the Unchained, but that class doesn't support archetypes.

I once looked into building a Rake rogue; demoralizing enemies would be good for when i have butterfly's sting trigger and opponent is a tank.

but again- don't think archetypes stack with unchained.

Liberty's Edge

Actually, Unchained Barbarian, Rogue, and Summoner all explicitly work with pre-Unchained archetypes. Only Unchained Monk got changed in ways that disallow that.

Scarab Sages

Deadmanwalking wrote:
Actually, Unchained Barbarian, Rogue, and Summoner all explicitly work with pre-Unchained archetypes. Only Unchained Monk got changed in ways that disallow that.

They work with some archetypes. Unchained Rogue works better than the others. I believe Unchained Barbarian doesn't work with anything that modifies Rage. For example, you can't have an Unchained Mad Dog Barbarian.

But for Unchained Rogue, yes, they specifically called out things like Danger Sense being able to be swapped out instead of Trap Sense so that it would still work with the earlier archetypes.

For Unchained Monk, they specifically said that it does not work with earlier archetypes. Presumably, this was to avoid any unseen issues around having a Full-Bab Monk with an archetype.

Grand Lodge

Rake (U-Rogue)/Warpriest would be interesting to see. A tiny gnome, clinging to someone's back, screaming "Desna Weeps for you!" as she stabs them in the back.

Stat-wise, she's looking:
8/16/14/13/12/15
Not touching strength- that -1 will be off set by Divine Favor more often then not, then at third lvl rogue- it doesn't matter at all.
I need 13 Int to get Combat Expertise to get Butterfly's Sting.
Since I'm only getting 2nd level spells, and i don't plan on casting debuffs, the 12 Wis should suffice- granted, it hurts my overall Fervor ability. in the worst case, i can steal a point from Cha, make it a 13 Wis to boost it to 14 at lvl 4.

jokingly, i was thinking of grabbing the Mouser Swashbuckler Archetype as my Seeker lvl. [PFS]

Sovereign Court

Wow... cleric/rogue of Desna! that's an amazing concept, especially for the small races. You said gnome? have you considered a two level dip in bard?

Unchained Rogue 3 (dex to damage) / Bard 2 (versatile performance will make you a skill killer) / then the rest of the way cleric (low skill points to maxing out perform will in effect max out 3 skills due to versatile performance...)

Hmmm... I might steal that one! :P

Grand Lodge

I'm not looking for this character to be a skill junkie. I was only considering Cleric for two reasons- 1> she's a Zealot of Desna, 2> The Travel domain gives her a speed boost.
And it was only going to be a dip into cleric.

I considered Inquisitor/Sanctified Slayer for bonus sneak attack damage and the Studied Strike ability.

Warpriest gets me the Feats i need earlier than I'd get otherwise, but I'd lose out on the speed boost- but still have access to Divine spells.

Unless a Bard can get me more movements, i'll pass.

Grand Lodge

Okay, i played this Rogue as a Rake- and never really got the opportunity to use the Bravado's Blade ability. Where demoralizing enemies would be fine and dandy- with the current level of damage my rogue does [currently 1d3-1], i'd be relying heavily on the sneak attack damage until atleast 4th level.
The Warpriest lvl at lvl 2 only bumps the damage to 1d4+2, including the Divine Favor/Fate's Favored bonus* & Weapon Focus. [Yes, that's a bump up from max damage of 2 vs 6].

That said, i may just take the Knife Master archetype, and get the bonus damage to my Sneak Attack to circumvent the naturally low damage i'm dealing currently.

At 4th lvl when i pick up Rogue.3- the damage at least bumps up to 1d4+8 (1WF+2BAB+3Dex+2*) with 2d8 sneak attack.

If there's a decent warpriest archetype that could help this build, i'd definitely consider it.

wait a minute... am i screwing up the math with Divine's favor/Fate's Favored/Magickal Knack?

would it be a somewhat better idea to take Additional Traits as a Feat to get Magical Knack at a later level? I won't be getting Warpriest.4 until 8th.
Where i do like the Two-Weapon Feint/Sneak Attack route, how bad off would that leave me?

Liberty's Edge

Ferious Thune wrote:
Deadmanwalking wrote:
Actually, Unchained Barbarian, Rogue, and Summoner all explicitly work with pre-Unchained archetypes. Only Unchained Monk got changed in ways that disallow that.
They work with some archetypes. Unchained Rogue works better than the others. I believe Unchained Barbarian doesn't work with anything that modifies Rage. For example, you can't have an Unchained Mad Dog Barbarian.

Uh...that's not accurate. You can't very readily do Urban Barbariaqn or Savage Technologist, since those change what stats Rage adds to, but everything else should work fine. Likewise, Unchained Summoner only prohibits Archetypes that change the Eidolon's base form, and those are few and far between.

Ferious Thune wrote:
But for Unchained Rogue, yes, they specifically called out things like Danger Sense being able to be swapped out instead of Trap Sense so that it would still work with the earlier archetypes.

Yep. Rogue allows literally all archetypes except maybe ninja (and even ninja isn't hard to add).

Ferious Thune wrote:
For Unchained Monk, they specifically said that it does not work with earlier archetypes. Presumably, this was to avoid any unseen issues around having a Full-Bab Monk with an archetype.

They changed the level they got almost everything, and ditched a lot of pre-assigned stuff for Ki Powers. I'm not sure it was possible to make it backwards compatible given the degree of change.

Grand Lodge

Deadmanwalking wrote:
[unchained stuff]

Yea, that's not the point of this thread...

I've decided to go Halfling with this character mostly so i'm getting more of the Luck bonus from Fate's Favored. It seems to be a waste of a Trait only for one spell i can't use until level 2.

any other Luck-based spells/feats/abilities i should consider?

Recap:
Halfling Rogue/Warpriest of Desna
8/16/14/13/12/15
Knife Master archetyle
Dual wields Starknives [1d3-1 damage at lvl 1, 1d4+2 at lvl 2 [Warpriest/Weapon Focus/Sacred Weapon], 1d4+8 at lvl 4]
Possible Two-Weapon Feint track
Looking for Luck-based Feats/Traits/Whatnot to benefit from Fate's Favored


Selvaxri wrote:

I've decided to go Halfling with this character mostly so i'm getting more of the Luck bonus from Fate's Favored. It seems to be a waste of a Trait only for one spell i can't use until level 2.

When that 'one spell' means you're typically getting +1 to attack and damage, that's one seriously powerful trait. Anyhow, there's the Jingasa of the Fortunate Soldier that has a luck bonus to AC and 1/day critical negation.

Grand Lodge

Do luck bonuses stack? I was looking at things that gave a "+1 Luck based saving rolls" and wondering if they stack with Halfling's luck bonus to saves.

I was also looking at Headband of Fortune's Favored- which not only gives me a luck bonus to saves, but also extends the duration of Divine Favor. ;)
Odds are i'll opt for dex over mental stats, so that headband may be better than one that boosts one of those.

and i'm not knocking Divine Favor. for this build, who has a naturally low damage output, that combination will be very helpful in the long run.

my last questions weren't answered due to "mr late to the party"
namely- should i take Extra Traits at a point that would make Magical Knack "better"?

And i don't know if my math is right, but with Magical Knack and a lvl 4 Warpriest, I'll only get an effective +2/+2 Luck bonus with Divine Favor (w/o Fate's Favored); or is my math wrong?
Divine Favor says the damage increases with every third level...

Grand Lodge

Okay... two things i've realized-

Weapon Focus just increase attack rolls, not damage. :/
So, at lvl 1 Warpriest, i'll have a +6 to hit [3 Dex + 2 Divine Favor+ 1 WF], but still a meager 1d4+1 to damage. It is a step up from a 1d3-1.

Second, the Halfling's Luck is a racial bonus, not a luck bonus like the half-orc's Sacred Tattoo...
So, maybe I'll keep this character a Gnome.

I'll look into get the Jingasa and the Headband to make use of the 'luck bonus' from Fate's Favored.

Scarab Sages

Deadmanwalking wrote:
Ferious Thune wrote:
Deadmanwalking wrote:
Actually, Unchained Barbarian, Rogue, and Summoner all explicitly work with pre-Unchained archetypes. Only Unchained Monk got changed in ways that disallow that.
They work with some archetypes. Unchained Rogue works better than the others. I believe Unchained Barbarian doesn't work with anything that modifies Rage. For example, you can't have an Unchained Mad Dog Barbarian.
Uh...that's not accurate. You can't very readily do Urban Barbariaqn or Savage Technologist, since those change what stats Rage adds to, but everything else should work fine. Likewise, Unchained Summoner only prohibits Archetypes that change the Eidolon's base form, and those are few and far between.

Sorry. I was thinking of the PFS rule. I thought that came out of the Unchained book, but it's from the PFS Blog.

PFS Blog wrote:
The unchained barbarian qualifies for any archetype that does not modify how the rage class feature operates (such as the urban barbarian archetype), and she is limited to any barbarian rage power that appears in Chapter 1 (including the rage powers on page 13)

I guess you could read Mad Dog as not actually modifying how Rage works. It just modifies effective level. I was reading that as anything that modifies Rage at all isn't allowed.

But outside of PFS, yes, I suppose it's not as limited.

Grand Lodge

Thread Necro-Time!

With Paizo-Con a few weeks away, I'm looking to make sure this character and a few others are ready to play, and with the inclusion of Starry Grace in Ultimate Intrigue- i was wondering if it was possible to some how tweak this character to use Starry Grace instead of investing in 3 lvls of Unchained Rogue (though, losing out on Sneak Attack damage would hurt); additionally, if Amateur Swashbuckler would be beneficial in that i get a movement bonus and some nifty abilities.

Currently, i'm wondering if i should go 14 Wisdom to get more Fervor uses.
Her stats are currently: 8/16/14/13/12/15
tweaking it, 8/16/12/13/14/14

It could be easier to save up for a Headband of Alluring Charisma [going to Feinting for sneak attacks] then trying to upgrade it to Mental Prowess for more Fervor.

Thanks much, and maybe some one will see her at Paizo Con.

RPG Superstar 2012 Top 32

A Circlet of Persuasion might help with Charisma checks as well.


Pathfinder Adventure Path, Rulebook Subscriber

As a halfling you can take the alternate racial trait Fleet of Foot from the Advanced Race Guide. Grants you a 30 move speed and replaces Surefooted.

Grand Lodge

SmiloDan wrote:

A Circlet of Persuasion might help with Charisma checks as well.

i'd be weird to see the Circlet and Headband on the character. surprised that the Circlet is a head slot, not a headband slot.

Grand Lodge

Necro-deus!

With my Magus build, someone recommended the Moonlight Stalker feat... is there anyway to get concealment with this character?
as i've said- this character's damage is pretty pathetic when she isn't sneak attacking, so i'm looking for every opportunity to increase her damage.
this way, i could also go "Moonlight Stalker Feint" instead of Two-Weapon Feint.

Starry Grace is a bit more feat intensive than i'd like- so i'll stick with my Rogue/Warpriest build.


You could cast Darkness or Obscuring Mist. It wouldn't be fervor-compatible but either would work. Or there are assorted magic items with provide concealment; a minor cloak of displacement, an amulet of the spirits (waves), nightmare boots, etc.

Grand Lodge

avr wrote:
You could cast Darkness or Obscuring Mist. It wouldn't be fervor-compatible but either would work. Or there are assorted magic items with provide concealment; a minor cloak of displacement, an amulet of the spirits (waves), nightmare boots, etc.

How is concealment not compatible with the Fervor? Obscuring Mist is on the Warpriest list- though i probably can't cast it as a Fervor activation- though, i'd probably have to get Storm Goggles to see through.

Nightmare boots would be entertaining, though i'm still not dedicated to the idea of using Moonlight Stalker. i'm mostly just looking for any and all ways to increase this characters damage when she's not inflicting sneak attack.
in the worst case, 600g for Dust of Darkness.

+2 Att/DMG from Moonlight Stalker plus +3Att/DMG from Divine Favor plus +3 Att/DMG via Rogue's Finess Training is only a 1d4+8.


If you are beyond lvl 6 you could pick up robe of the faerie queen that gives +4 to all cha based skills ( and +6 vs fae, and since its a scaling item it gives a lot of other fancy stuff too, but in this case you want it for the skill bonuses. )

I think its competence bonus, so check if it stacks with anything else.
Also, luck is one of those stats that doesnt stack if i remember correctly.


Yeah, darkness/obscuring mist not being fervor-compatible was just my way of saying that you couldn't use fervor to cast them as swift actions with no somatic components. With two weapons in your hands the no somatic components matters as much as the swift action. Both those spells are on the cleric/warpriest list.

Bear in mind you can just live with the 20% miss chance if you can't afford storm goggles yet, unchained rogues don't lose their sneak attack for anything less than total concealment.

Grand Lodge

Dracoknight wrote:

If you are beyond lvl 6 you could pick up robe of the faerie queen that gives +4 to all cha based skills ( and +6 vs fae, and since its a scaling item it gives a lot of other fancy stuff too, but in this case you want it for the skill bonuses. )

I think its competence bonus, so check if it stacks with anything else.
Also, luck is one of those stats that doesnt stack if i remember correctly.

... ...

*Looks up Robe of the Faerie Queen*
...

Yup, that's not going to help me in the slightest. Why even mention it?

Also, Moonlight Stalker just gives a "bonus" to Att/DMG; doesn't say if it's luck based or not.

So far, this character just hit level 2, and started her dabbling in Warpriest. Moonlight Stalker isn't even an option until atleast lvl 5, so i have time to consider her role.


Selvaxri wrote:
Dracoknight wrote:

If you are beyond lvl 6 you could pick up robe of the faerie queen that gives +4 to all cha based skills ( and +6 vs fae, and since its a scaling item it gives a lot of other fancy stuff too, but in this case you want it for the skill bonuses. )

I think its competence bonus, so check if it stacks with anything else.
Also, luck is one of those stats that doesnt stack if i remember correctly.

... ...

*Looks up Robe of the Faerie Queen*
...

Yup, that's not going to help me in the slightest. Why even mention it?

Also, Moonlight Stalker just gives a "bonus" to Att/DMG; doesn't say if it's luck based or not.

So far, this character just hit level 2, and started her dabbling in Warpriest. Moonlight Stalker isn't even an option until atleast lvl 5, so i have time to consider her role.

1: Its a robe, so it doesnt take a armor slot and i personally think fey kinda fit the Desna theme.

2: If you are going for feinting +4 is a pretty good bonus to have and competence bonuses arent that common. ( And sense motive )

3: As i said, beyond lvl 8 is when its starting to be useful, especially if you are going a face character.

4: I missed what level you were on, so i mentioned it because its a rather flavorful item that gives a rather good bonus for its price at lvl 8 for CHA based skills, any earlier than that its honestly not going to help you.

Edit: Sorry it was lvl 8 you got that ability, my mistake.

Grand Lodge

The only downside is- i don't know if the Robe is even PFS legal. yes, this is a PFS character.
if it's legal, then yes- at 8th lvl if i have the 5k g to buy it- is it just me, or is that underpriced?

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