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Linda Zayas-Palmer's page

Developer. RPG Superstar 6 Season Star Voter, 7 Season Star Voter. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 343 posts (588 including aliases). No reviews. 1 list. No wishlists. 25 Organized Play characters. 5 aliases.


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This quest uses one map.

The map is:
Flip Mat Classics: Ancient Dungeon.

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Adam Yakaboski wrote:
Wait she's evil now? I'm not sure Id disagree with her intentions

Whoever you are thinking of, a censored summary of a scenario can only say so much. This scenario certainly has some interesting revelations in it, such as the true [CENSORED] and the story behind [CENSORED], as well as insights into the secretive [CENSORED] . ;)

On a related note, I'm really looking forward to hearing what people think of this scenario and its sequel.

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This scenario has some significant decisions in it. I'm not putting any spoilers in because the scenario's not out yet, but you'll know what I mean when you see it, and I need this thread to exist to reference it on the Chronicle sheet :). What did your table do?

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I play non-female characters occasionally, though the vast majority of my characters are women. In general, I don't have any issue with cross-gendered characters at my tables, as long as they are played respectfully.
The sex part is where it can go completely sideways if I don't know every single player at the table well. This isn't just for cross-gendered characters, by the way. If I'm playing with a group of friends, sure, we can explore more sexually flirtatious characters, because I trust them, they trust me, and we know that if anyone's uncomfortable they will speak up.
In public games, however, it can be extremely unpleasant. I've certainly had situations where it goes beyond making the table unfun (which sucks in its own right), into me literally not feeling safe around that person. And I've found that it can be very difficult to speak up with strangers when their portrayal has crossed a line. Even with the amount of experience I have with gaming, it isn't easy, and sometimes I can't get the words out.
I know that no one wants to be the person inadvertently putting a damper on someone else's experience. So it all goes back to avoiding the tropes and tendencies that are most likely to make other folks uncomfortable. Because people won't always tell you.

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Botting Lini on the Brawl:
"I'm going to discard my electrified web to change my str die to a d10 and reveal Crow for a d4 so along with the blessing, my roll is d10+d4+d10"

Str DC 6: 1d10 + 1d4 + 1d10 ⇒ (7) + (3) + (1) = 11

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Marco Massoudi wrote:

The Ruby Prince closed exploration of Osirions tombs in Second Edition.

So this scenario as presented makes little sense.

I see you've been paying close attention to the blogs! All I'll say on that for now is that the Ruby Prince's strong restriction on exploration sure does sound like an interesting plot point for our Osirion adventures in Second Edition.

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I've added Ultimate Magic and substituted out for the Core Set versions of Lightning Touch, Flame Staff, and Quarterstaff.

Speaking of which, have any of you used core set substitutions (as outlined in this post)? Do you have any feedback on the policy? Or feedback about other things, for that matter. It's been a very busy couple of months for PACS, and I welcome suggestions as well as information about what people are happy with.

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Hi everybody! I'll be playing Talitha from the Magus deck :)

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Earl_Parvisjam wrote:

So, we've gone from "releasing an update to the Pathfinder Adventure Card Society Guide at PaizoCon 2019 (May 24-27), to coincide with the release of the Core Set" to playtesting the new rules at Paizocon with plans to update Society rules when it works. The one page "Transition" isn't much help and I have serious concerns as to the feasibility of applying new rules to old boxes and scenarios.

This just feels like the latest in a long line of frustrations. It's like ACG society has been an afterthought for years. From the website reporting wonkiness to being managed by rpg reps that frequently don't play or even care about ACG, Paizo keeps testing to see how much I'll put up with before giving up and throwing in the towel, going unofficial. I worked hard to build a regular group from nothing and don't need a new rule set getting in the way.

I doubt playtest included Class decks at all. Until new ones come out, there isn't a single existing one I'd recommend to a new Society player once the Core becomes the law of the land. Heck, we don't even know if there are going to be new ones. Are we getting 2.0 editions of the old decks?

Hi Earl! I understand your worries. We did not get the guide out when we had originally planned. We're slightly behind schedule when it comes to getting supporting materials up on the website, such as the PACS guide revision and the FAQ referenced in the Transition Guide in the Core Set rules. The guide is complete, having gone through extensive revisions including multiple phases of review from a Venture-Officer task force, and it will be on Paizo.com very soon. The FAQ is just about ready to be posted as well.

But we (meaning everyone at Lone Shark and the card game folks at Paizo alike) know a guide update and a card-based FAQ isn't going to address every edge case regarding old scenarios with the core rules or the interactions between new scenarios and class decks. The folks at Lone Shark and I have ideas for continuing improvements. Once we have these basic pillars of Guide+FAQ online, we'll be exploring these other ideas in earnest. Thanks for your patience!

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It's a combination of PACS being in a buildup year with the new Core Set and Pathfinder RPG being in a transition year to Second Edition. The lack of a interactive special at GenCon 2019 doesn't mean there won't be more interactive specials for PACS to look forward to in the future.

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The link expired. Try this one instead: Convention GM Slack

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Looking at this, the presence of Maelstrom on the boon was a typo, a copy-paste error from another boon. The plane of pure chaos has disrupted our best-laid plans again :)
Buut since it's there to stay, add the Maelstrom as an option for the Planar Conduit boon.

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Mark Koopman wrote:
wkover wrote:

This question came up in another thread:

When the new Guide and Core rules are released, ongoing campaigns/seasons will continue under the old rules? In other words, if I'm in the middle of Season of Tapestry's Tides when the new rules are released, I won't have to switch - will I? I can continue under the old rules?

Only players starting brand new campaigns after June 2019 will be affected by the new guide/rules?

+1 to allowing existing campaigns to finish using the old rule book and guide book. I've very excited to start playing new games with the new rules, but I'm also hesitant to immediately transitioning old games.

Most of the rules in the new guide will go into effect immediately upon its release. However, if you are playing an ongoing season/campaign, you can choose to delay the transition of that season/campaign to the Core Set rules until the official start of Season 6 at GenCon (August 1st, 2019). This should allow folks a few months to finish up their campaigns in the old rules if they like. But if you'd rather switch your ongoing game to the Core Set rules before that, you can at any time.

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Maps in this scenario:

Pathfinder Flip Mat Classics: City Streets
Pathfinder Flip Mat: Thieves' Guild
Pathfinder Flip Mat: Necropolis
New full-page map

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JohannVonUlm wrote:
Linda Zayas-Palmer wrote:
JohannVonUlm wrote:

Is this a multi-table interactive? If yes, what is the table minimum?

It is a multitable interactive for 5 or more tables.

Thanks Linda, but I have to follow-up. On her blog post for convention events, Tonya posted:

Tonya Woldridge wrote:
For those of you not traveling to any of the conventions listed above, both Starfinder Society #2-00: Fate of the Scoured God and Pathfinder Society #10-98: Siege of Gallowspire are available after August 4 for conventions running 3-concurrent tables.
So can we confirm 3 or 5 as the table minimum? It makes a big difference for our smaller local conventions between being playable or possibly skipping it. As the capstone scenario to 1st ed, I'd love for it to be more accessible than a 5 table minimum.

10-98 has a 5-table minimum. A three-table minimum is a great baseline for convention accessibility, and it’s what you’ll see for Starfinder Special #2-00 this year. However, some of the mechanics added to 10-98 to make it a more satisfying finale for the entire campaign, such as the Aid Character mechanics and the difficulty options tied to branching objectives, require more tables to support.

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treidenb wrote:
If the table plays Standard PFS, can an aid character be from Core PFS?

Yup! And vice versa as well.

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RyanH wrote:
Saaaay... you should have us roll up higher level characters... you know, slip us some rules so we can. You can trust us...

*suspicious sideeye*

For real, though, I'm sure you'll be able to learn something new about Second Edition from using the pregenerated characters and playing the game :)

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Gibo Auja wrote:

Im so excited about this new set and the upcoming guild adventures. Honestly anything involving Linda Zayas-Palmer is guaranteed to be amazing.

Also I'm not biased at all, not saying that for any reason.

Aww, thanks ^_^

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Matsu Kurisu wrote:
Also, not sure if the XXX and YYY where meant to be replaced with something else

Removed. They were placeholders, but that was getting a little further into the weeds than I was ready to prior to the announcement of the name of the new Year.

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JohannVonUlm wrote:

Is this a multi-table interactive? If yes, what is the table minimum?

It is a multitable interactive for 5 or more tables.

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Adenai wrote:
If you have a character that was retired (for example due to actions in a certain seeker scenario) and cannot be played in a society game anymore are they able to be used as an aid character?

PCs you bring as aid characters need to be alive and legal for Pathfinder Society play.

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Maps that Appear in this Scenario:

Pathfinder Flip Mat Classics: Woodlands (side with the river and the stump)
Pathfinder Flip Mat: Arcane Library (front side, with one big library instead of separate spaces)
Pathfinder Flip Mat: Wicked Dungeon (lava river side)
Custom Half-Page Map (from AP #142: Gardens of Gallowspire)
Custom Full-Page Map (new)

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Blog wrote:
If you don't have PCs at the appropriate level, you can instead enlist the aid of 4th level NPC Pathfinders by using the iconic pregenerated characters. These NPCs aren't as capable as your own PCs would be, but they can still help out.

A clarification here: while its assumed that the 4th level iconic characters are helping the group, you do not actually need their pregenerated character sheets.

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Robert Hetherington wrote:

Bah, I can't bring my lvl 21 cleric as an Aid character :/

Everything else sounds awesome though.

Technically, level 21 doesn't exist in Pathfinder, so you're all good to bring them as a level 20 character :)

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GreyYeti wrote:

Is there any limitation on the level of the aid characters (maybe based on the level of the playing character)?

For example: I play a level 7, but my aid characters are 11, 12 and 16.
Would that be legal?

Yes, that's legal. There are no further limitations other than that the aid characters need to be level 5+. So it would also be legal if your aid characters are level 5, 7, and 20.

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shaventalz wrote:
With the latest update to Additional Resources, the spell False Age from Heroes of the Fringe was legalized. The spell says that "your ability scores increase or decrease as appropriate for your chosen age category." How does this interact with the PFS-specific rule on age categories and ability scores?

The Pathfinder Society-specific ruling is a part of the character creation rules. It does not prevent spells and other effects from temporarily applying the ability score adjustments associated with age.

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Wayne Bradbury wrote:

I'm looking into making a Tinkerer Alchemist for PFS and I'm trying to nail down some of the rules gray areas. I'd love some help finding RAW, PFS-legal answers to these things.

Thanks for any help on this.

1) It does not gain additional hit points.

2) The linked rules are from Ultimate Magic and are not legal for play. You may be thinking of the rules for upgrading homunculus familiars (from the Pathfinder Bestiary), which appear in Pathfinder Player Companion: Alchemy Manual.
3) The tumor familiar would be a separate familiar. With two familiars, this FAQ would then come into play.
4) That option does nothing after the upgrade. Since it only takes an hour to swap to a different one, this shouldn't pose an issue in play.
5) The clockwork spy gains the following abilities at the usual levels for a familiar: improved evasion, empathic link, speak with master, and spell resistance. The other abilities from the normal familiar rules do not apply.

Tinkerer-specific clarifications will appear in the next update of Campaign Clarifications.

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Soldier is a little bit harder than a typical Pathfinder Society Special. Champion is a full-on Hard Mode.

Here's the deal with other characters. We'll be announcing this more through other channels very soon.

You can bring up to three additional PCs of level 5-20 to the game. These PCs are called Aid Characters. Aid Characters can generate more powerful aid tokens, and they can also participate in special Aid Missions. The higher level the Aid Character, the better they are likely to do at challenges.

The only thing you need to bring for an Aid Character is that PC's most recent Chronicle sheet, fully filled out. You may want to bring their character sheets too, particularly if you don't remember the characters that well and you'd like to roleplay them a bit. Aid characters must be your own PCs. If you don't have enough PCs, you can use pregenerated characters instead, though they are less effective.

You may have heard from previous discussions of the idea of changing which PC you are playing mid-session. That is no longer part of the scenario.

EDIT: Answered Bob's question below. What I meant to get across is that you can't use another player's PCs as Aid Characters.

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You can use the Adventurer's Guide version for that boon as well.

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Evie Siannodel wrote:


P.S. I had the good fortune of being a player at Linda Zayas-Palmer's table when she came out to Los Angeles for OrcCon in February and had such a fun time. Evie got to play a retired scenario (#21 The Eternal Obelisk) and feed some bacon to a baby manticore. Unforgettable!

That was such a fun table! When you guys filled your pockets with bacon-wrapped cheese before your journey into the desert, I didn't expect you'd find so many uses for it :)

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Hi folks! In case you missed it in the description above, this is a Pathfinder Second Edition version of Reaping What We Sow.

Players of all ages are welcome! You don't need to know anything about Second Edition to play. I'll bring a batch of 1st level pregenerated characters to choose from, as well as dice, miniatures, paper, and crayons. All you need to bring is yourselves :)

Please note that any children 12 or under participating in this game must have a supervising adult present during the entire session.

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Serisan wrote:
Question on A6 - Training Building: Why is there no culture point associated with this location when it has more culture/history text than other locations, like the bridge? Was this simply an omission? Seems very anti-fighter if the only attack-based option has literally no benefit.

That was simply an omission. That location should have a culture point associated with it, which PCs earn by learning about the coming of age ceremony.

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Yes, you can keep Owen's changes regarding the sharks. And just use Hyrix's stats as written. In this case, "jinx eater" refers to his role on the ship , rather than to his character class or archetype.

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For Pathfinder Society, you can make the following adjustments to resolve the discrepancies.

Changes:

The Racers in Rum Punch: Use the pickpockets from page 264 of GameMastery Guide, as listed. These NPCs have only 5 hit points, so change their morale to "A racer who takes damage yields."
Mother Grund: Make her an advanced sea hag, matching the CR, page citation, and general combat tactics. She enters melee only if reduced to 30 hit points or fewer. Since she does not have ray of enfeeblement, she instead uses a ruse to get the PCs within 30 feet so that they are within the range of her evil eye. The king crab is a pet, rather than a familiar. Instead of having a Knowledge skill, she has Handle Animal +6. Instead of having potions of the listed spells (alter self and fly), she can cast each spell as a spell-like ability 1/day.
Onwu Azus: There are four of them in the encounter with mother Grund.

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For Pathfinder Society, you can make the following adjustments to resolve the discrepancies.

Changes:

The Racers in Rum Punch: Use the pickpockets from page 264 of GameMastery Guide, as listed. These NPCs have only 5 hit points, so change their morale to "A racer who takes damage yields."
Mother Grund: Make her an advanced sea hag, matching the CR, page citation, and general combat tactics. She enters melee only if reduced to 30 hit points or fewer. Since she does not have ray of enfeeblement, she instead uses a ruse to get the PCs within 30 feet so that they are within the range of her evil eye. The king crab is a pet, rather than a familiar. Instead of having a Knowledge skill, she has Handle Animal +6. Instead of having potions of the listed spells (alter self and fly), she can cast each spell as a spell-like ability 1/day.
Onwu Azu: In the mother grund encounter, there are four of these fish.

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Huh, my avatar does kinda look like a shoebill. It's actually a nosoi psychopomp, from Bestiary 4. These little guys are scribes of the Boneyard.
I'm a big fan of the creepy+cute aesthetic. I had a nosoi as an Improved Familiar on my Eyes of the Ten PC. He would frequently sing songs to the party, and he was not above being bribed with raspberry pie.

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Ninjas and all other PCs with Poison Use can craft poisons. Take a look at How do poisons work in the Roleplaying Guild?

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Robert Hetherington wrote:

Uhhh, questions...

Since when is Sevenfingers a pig?

Why does he have all 10 fingers?

Isn't the PFS1 finale also set in the Gloomspires? How is this the grand finale of the Gloomspires?

Sempet was a seven-fingered human, once. I like to imagine him looking in the mirror after his transformation and being like "OK, the new snout and hooves are fine. But why do I have TEN FINGERS???"

This scenario is the finale of the Gloomspires arc, rather than of the whole campaign.

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Morph147 Korundo wrote:
Curious to see what tier these short adventures will be placed at.

They will be Tier 1.

Also, as a point of clarity, "short adventures" means scenarios, rather than "adventures" in the Card Game mechanics sense. This means four ~1-hour games, rather than four packs of scenarios. Together, the four scenarios will comprise one full Tier 1 adventure.

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Thanks for your questions and feedback, everyone. We've kicked off the process of revising the Guide, so knowing what we can do better is super-useful.

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chris manning wrote:
I'm running this on the 31st, any news on what flip-maps (if any) this uses ?

It uses Flip Mat Classics: Ship, Map Pack: Perilous Paths, and two new half-page maps.

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Lurks in thread, listening carefully.

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Hi Joe,
Glad you're enjoying the scenario! The method of giving a number of charges was a late addition, so I missed a few spots.

A2: Just the squares in the middle of the room, for 10 pillars.
A6: Let's go with 3 for the sarcophagus lid, and 2 for the skeleton.
A8: For consistency, 3 charges for each sarcophagus lid.

This should give the PCs enough charges for the whole scenario, without requiring them to expend any of their own resources. This means that the sarcophagus lids are thinner than most real-world examples, roughly one and a half inches if they are made of the same stone as masonry walls. But that thinness also helps to explain how the PCs can lift the sarcophagus in A6 in the first place.
**Escapes rabbit hole of reading about sarcophagi**

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Quick check: did the push to VO's happen for 5-4?

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Spoiler warning. Please don't read this thread if you are planning to play this scenario but haven't yet.

In the Rasping Rebirth, PCs can make a rather momentous decision.

Did your PC decide to:
devour Deskari's heart? If so, how did the rest of the party react to the decision? And now that the scenario's over, how is divinity treating them?

I'm curious how many characters went for it :)

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It looks like the product page is missing. I'll write one up and get it over to the web team.

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Michael Sayre wrote:
Steven Schopmeyer wrote:
Props for finally having a briefing end with the VC dying, I am surprised it took this long to happen.
It was literally the first suggestion I made after joining the org play team, and I was pleasantly surprised when John and Linda leapt at the idea. Then mildly horrified when Linda revealed her plans for executing the execution.

Hey, it's not just my plans. What I'm saying is, don't get on author Nick Wasko's bad side :)

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On tracking:

Tracking Illchok is intended to be an extra option available to Subtier 1–2 PCs, since he does not have the favored community ability at that subtier.

A clearer way of expressing that would be to pull out the sentence "in Subtier 4–5, Ilchok’s favored community ability prevents him from leaving a trail." and move it to the end of the paragraph.

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Richard Lowe wrote:

This is awesome, really glad to see it and it encourages me to GM it again (though maybe not taking the 4 years the first time took!)

Also, as a note, on the Chronicle for War of the River Kings Illora Nuski is shown as giving one 'security' box, this doesn't appear anywhere else on the document, should we assume it means Stability?

Yes, it should say Stability.

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Thanks for running! That was fun :)

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