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![]() Nils Janson wrote:
Yes, that's pretty harsh for low-level PCs, and the trap is scaled down in other ways from the original CR 7 it is based off of. For this one, the PCs can automatically find a fellow Starfinder to remove the curse for free after they complete the quest. Nils Janson wrote:
DC 9 Fortitude negates, and it should be damage rather than drain. Nils Janson wrote:
No bonuses are listed, so they don't gain any bonuses. They can use their choice of Bluff, Intimidation, or Stealth, but it's likely they'll choose Bluff or Stealth given their bonuses. ![]()
![]() I'm glad to see the response folks have had to this revision, and I hope it runs much more smoothly at all of your tables. The revision wasn't just the work of OP developers; it also took the efforts of Alex and Tonya, as well as editors, art team members, project management, and customer service. I appreciate the hard work everyone put in to make this possible. A revision on this scale isn't something we can undertake lightly, but this scenario's unique circumstances of production combined with its role as an introductory scenario made it worthwhile. ![]()
![]() I'm glad to see the response folks have had to this revision, and I hope it runs much more smoothly at all of your tables. The revision wasn't just the work of OP developers; it also took the efforts of Alex and Tonya, as well as editors, art team members, project management, and customer service. I appreciate the hard work everyone put in to make this possible. A revision on this scale isn't something we can undertake lightly, but this scenario's unique circumstances of production combined with its role as an introductory scenario made it worthwhile. ![]()
![]() Hmm wrote:
Excellent point, Hmm. Please check out Hilary's bounty, which features a dash of whimsy and a fun, unique encounter :) ![]()
![]() Thanks for finding issues, folks. I've made corrections, and we will reupload shortly.
Corrections log: *Fixed runestone price/level to standard *Fixed Elite template application on nightmare for high level range *Fixed CP scaling in first encounter of high level range to list high level ranges. *added number of spells to spontaneous casters (the standard, same as # listed) *added missing checkbox to treasure bundle list *added perception to Nigel's discovery skills (DC 2 higher than Arcana) *blowgun damage normalized (technically NPCs don't have to do the same damage as PCs with weapons, though we generally try to have them do so) *Map for Area B (added in previous revision) ![]()
![]() Thanks for finding issues, folks. I'm correcting the raw scenario file, and we'll reupload shortly.
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![]() When we concepted The Pathfinder Trials, we planned for it to be a new-player friendly interactive that introduced key aspects of Pathfinder Society lore, releasing early in the PFS Second Edition campaign. But then the pandemic happened. Instead of leaving this intro scenario on ice for an ever-increasing amount of time, we're going to convert it to a non-interactive scenario, to release as one of our two January scenarios. It will still be a level 1 repeatable adventure. ![]()
![]() Now that where you're going isn't a secret anymore... :) Congratulations, Mike! Your seemingly endless font of creative ideas, your insights, and your dedication to making the Pathfinder Society program the best it can be have made you a huge asset to the Organized Play team, and an amazing coworker. While I'm sad to see you go, I'm glad that the community will be able to enjoy your work for many years to come. And I know that in your new position on the design team, you'll continue to create things that inspire people's imaginations and spark memorable stories. ![]()
![]() Thod wrote:
Yes, this is a typo. 19–22 should indeed have only one spell weaver. ![]()
![]() Distinguished Decapus wrote:
Oof, good catch! That sidebar is in error; there's only supposed to be one of those creature 4s at the 19 CP range. So you were facing what would be appropriate for 28–32. I'll make a note for revision and post in the GM discussion thread. ![]()
![]() Hi! For those of you running this, there's an error in the challenge point sidebars for Subtier 5-6 for encounters A1 and A2: they should use the standard high-subtier categories of 19-22, 23-27, 28-32, and 33+ instead of the ones from the low subtier. The scaling instructions are otherwise correct. ![]()
![]() For the map, the octagonal building on the center west is should be keep (B4), and the wooden building on the east side should be the barracks (B5). Sylvina doesn't share the consecrate ritual with the PCs. Rituals are a pretty big category of treasure, moreso than an uncommon spell. To offer ritual access as treasure here, we would have had to significantly cut into the other rewards the scenario offered or charge a fee that was beyond the means of 1st level PCs, which wouldn't have been appealing to PCs who didn't want the ritual. Of course, people running this adventure for their home games are welcome to add it in here :) ![]()
![]() It's just been brought to my attention that we did not correctly update the treasure table in the back of The Dragon Who Stole Evoking Day, and that the Guide does not include a chart that explains how we generate quest treasure.
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![]() We'll be updating the pregens on Wednesday. This update adds a set of 6 3rd level pregens: Amiri, Ezren, Fumbus, Kyra, Merisiel, and Valeros. The update also corrects errors in the existing level 1 and level 5 pregens, cleans them up a bit, and applies the errata. If you've already printed out level 1/level 5 pregens, you can still use them in scenarios. They are still fundamentally the same characters. If you're going to be doing new printing, I recommend re-downloading the file first so you have the latest version. We are still planning to release level 5 pregens for the other 6 classes, just not right now. ![]()
![]() William Ronald wrote: So, is there any word if this is legal for Pathfinder Society? Hi! After carefully weighing a variety of factors (such as the burden on GMs still grappling with a new set of rules), the Organized Play team has decided that it's not in the best interest of the campaign to have playtest characters participating in official Pathfinder Society games at this time. If you're interested in earning Pathfinder Society credit for participating in the playtest, I highly recommend playing Fall of Plaguestone and downloading the free sanctioning document for it on the adventure's product page. You can play a playtest character through the adventure and then apply the credit to a Pathfinder Society character of your choice when you're done. ![]()
![]() Dragnmoon wrote:
Hi! Given the mandate to keep pregens to a single page front and back page whenever possible, the more visual layout, and the amount of time such a revision and design would take, we're not considering adding stories to the pregens at this stage. But the stories on the iconic pregens are nearly always paraphrased and truncated versions of the text of blogs from the Meet the Iconics series, so if your players are interested in engaging with the stories behind the pregenerated characters, I'd recommend checking out the blogs: https://paizo.com/community/blog/tags/iconics/meetTheIconics. ![]()
![]() Hmm wrote:
Thanks Hmm! I've added this to our list of updates for the pregens. This feedback is well-timed. I'm actually working on some fixes now, both to address errors and to input the errata (which changes the Bulk of basically every character, giving them more space to pick up things they find in their adventures). ![]()
![]() Ryan Bolstad wrote:
...huh. Not sure how *that* crept in. The scenario should give the standard amount of Reputation. ![]()
![]() Important note on Reputation in this scenario:
With that in mind, please strike out the phrase "If any of the PCs are members of the Grand Archive faction," in the faction notes section at the beginning. Have Zarta talk to the PCs regardless of their faction affiliation (if none are representing the GA, you'll probably want to paraphrase the boxed text a bit). Then at the end of the scenario, if the PCs meet the conditions listed in the faction notes section, every PC gets the bonus Reputation with the Grand Archive faction. ![]()
![]() To answer some of the questions in this thread:
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![]() The 2019 GM boon should also open up the same kobold rules options as the Gen Con 2018 one. That is to say, add the following to the kobold section of the GM boon that lets you play a Ghoran, Kobold, Rougarou, or Samsaran. "Treat all kobold specific character options in the Advanced Race Guide and Inner Sea Races as if they appeared on the Additional Resources list, as well as all character options from Kobolds of Golarion except the traits icy mementos, lair snake, lightning blessed, ooze defense; the spell blightburn weapon; and the item blightburn paste." ![]()
![]() Kal Davis wrote:
It is not repeatable, and we don't currently have plans to make it so. Pathfinder Society in Second Edition has a lot more repeatable scenarios than Pathfinder Society First Edition, and we're looking to see how well those meet the needs of the community before exploring other replay options. ![]()
![]() The street date for Pathfinder and Starfinder Society scenarios, with occasional exceptions for winter holidays, is the last Wednesday of the month. So this month, it's October 30th. As for the Maps: Flip Mat Classics: Village Square (B side) Flip Tiles: Forest Starter Set Flip Tiles: Forest Perils Expansion ![]()
![]() James Jacobs wrote:
I'd love to see what happens if someone confuses the dragon in this AP for the dragon you think it is, though :) ![]()
![]() andreww wrote: Thanks for this Linda. I did have another issue crop up now I have finished prepping this, how do players qualify for the Bag of Contingencies boon? earning boon:
Ah, right. As the boon's text implies, this one's basically automatic. As long as the group doesn't TPK before meeting Torch, they get this boon. ![]()
![]() JK4762 wrote: Has there been any allowance made for being able to play 2-08 after this if you level to 9 from 2-06? If we expect xp to be evenly distributed we should have one player at every other table of this leveling out of being able to do what seems like it is the second half of a story. Feels like a design issue with an otherwise neat idea. No special allowance. When we present multi-part scenarios, we know that some people may level out of them, but there's not really an easy solution to that issue. If you are interested in experiencing a full story arc with the same character, we recommend playing earlier parts with a character that is not at the maximum level for the tier. ![]()
![]() andreww wrote:
Leaving those references in there was an error. For those who do not have Part 1 on hand, here's the chart. DC chart:
SKILL CHECK AND COMBAT MANEUVER DCS Subtier Easy Average Hard 12–13 23 29 35 14–15 25 31 38 17–18 28 34 42 SAVING THROW DCS Subtier Easy Average Hard 12–13 20 23 26 14–15 22 25 28 17–18 24 28 32 andreww wrote:
Yes, just swap them. andreww wrote:
That's a rules wrinkle we ran into with this. An opponent with a weapon so powerful he couldn't apply the full extent of this class abilities. #Firstworldantipaladinproblems andreww wrote:
The passing reference came from a copy-paste error in tactics. Please use 10+1/2 antipaladin level+cha mod as normal for the rules of the cruelty ability (which comes out to DC 22/DC 24 as andreww notes). andreww wrote:
Yes, its supposed to be DC 27 as listed in the special attacks, rather than 25 as listed in the special ability block. ![]()
![]() For the tech weapons, let's go with what James Jacobs said in this post. Players who were using fighter weapon training and similar weapon-group specific options using other categories can switch them to match the weapon's new classification, or sell the weapon back for the full value if it no longer works for their character. ![]()
![]() To answer the questions floating around here as well as one other I got asked today: Lore DC: The Pathfinder Society Lore DC should be 15 (or 10 if the PCs have the faction champion boon for the person in question, which applies to the minor factions). Saving Throw Bonus of Ritualists: When selecting their number of Hit Points, I assumed that they fail every round (but never critically fail). So let's go with that. Disabling the Ritual: Each attempt to disable the ritual takes one action. ![]()
![]() Some quotes from the Pathfinder Society Guide to Play for context: "Revere: Player characters can revere any Golarion-specific deity, pantheon, or philosophy without alignment restriction. This extends to evil deities as well, so long as the PC does not participate in or glorify activities that violate the Pathfinder Baseline or otherwise incur an alignment infraction (see Pathfinder Core Rulebook 486 and Infamy and Alignment Infractions)." "Worship: In Organized Play, worship refers to a relationship between a character and a deity where the character gains a mechanical benefit (e.g., a cleric’s spells and abilities or access to options tied to that deity) in exchange for their dedicated worship. A PC may worship only one deity and must choose a deity that accepts worshippers of their alignment. However, the PC cannot participate in or glorify activities that violate the Pathfinder baseline or otherwise incur an alignment infraction (see Pathfinder Core Rulebook 486 and Infamy and Alignment Infractions)." The goal of this distinction is to offer a broad range of character belief and expression while remaining consistent with published information about which types of believers each deity is willing to grant power to. Your PCs can revere deities and philosophies that haven't shown up in Second Edition products yet. So you can have your character be a follower of any of the Eldest (but they can't use revering an evil Eldest as a reason to have their character engage in behavior that is inappropriate for the table). Until we've published key mechanics like what alignments are required to gain power from a deity and which of the new domains they have, characters can't worship them as defined above. But the list in Lost Omens Gods and Magic is quite extensive, so there will be many more options for deities for your clerics in the near future. ![]()
![]() I was out sick last week. Now that I'm back and feeling better, here are my thoughts in the comments instead :)
Gen Con Recap: Gen Con is always a delightful whirlwind of energy and excitement, this year even more so than usual. Down in the Paizo booth, copies of Pathfinder Second Edition were flying off the stacks, particularly on Thursday. If you bought something from Paizo this year, you may have noticed that our registers were working way faster than ever before. Props to the tech team for all the hard work they put in on that, and props as well to everyone who was on register duty this past weekend. I had a chance to chat with quite a few people about Second Edition in the booth, though my efforts were more focused on promoting the recently-released Core Set of the Pathfinder Adventure Card game. I was glad to have the chance to do interviews with several board game podcasts this year to promote the game.
And speaking of props, thank you to all of the volunteers, both GMs and HQ staff, who made Gen Con this year such a success. I heard plenty of positive feedback about people's experiences at the show, with Pathfinder Second Edition and with all of Paizo's organized play programs. It was the tireless efforts of these volunteers that brought me into the Pathfinder Society community nine years ago, and it's wonderful to see so many other people being welcomed into our hobby in the same spirit. This year is a time of transition in many ways. The Pathfinder Society is moving in to Pathfinder Second Edition and the Pathfinder Adventure Card Society has officially transitioned to the updated Core Set rules. But beyond the products, this Gen Con marks John Compton's move to the Starfinder team. John has been a fixture of Organized Play for years. His experience, innovation, creativity, and dedication to the campaign have fundamentally changed Organized play for the better, in ways both large and small. All of us on the Organized Play team have learned so much from him, and I'm sure he's going to continue to do amazing things. With John's departure, I'm stepping up into the role of Organized Play Lead Developer. While I have big shoes to fill, I'm confident that our team will continue to thrive, and I'm excited to journey into this next chapter with all of you. Linda Zayas-Palmer
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