Level 20 NPC's page

34 posts. No reviews. No lists. No wishlists.




Step 1: be a half elf
Step 2: be a level 1 wizard selecting ther arcane builder discovery and gaining a valet familiar
Step 3: be a broodmaster summoner. As soon as you can, split you eidolon into one lesser eidolon with master craftman, wondrous items and cooperative crafting and one greater eidolon with the above AND sink the most evolution points possible on this guy to make up for the lost level (and the hit dice/feats dedicated to the lesser eidolon). The half elf favoured bonus will help.

Now, here's where things get stupid: you can basically play as your (greater) eidolon and let the summoner ONLY craft all the time when the party stops to rest. During the actual adventuring day he can rest using the keep watch spell (let him ride his eidolon so he can actually rest, kinda). During fights? Well, once your eidolon becomes large you could try to hide in its backpack i guess.
Honestly, you don't need many feats. So why don't you take the animal ally chain to have another damage dealer? Tha't great in case you feel like you're not actually contributing too much during fights. Then start with the mount/altered summon monster cheese combo and have some fun (my favourite option here are lillend azata and a banner of ancient kings to basically have a bard with you)

Now you can decide if you want your greater eidolon to become stronger, of it's okay for you to take some more lesser eidolons to keep speeding the item creation process even further.

For sure it isn't the best crafting build, but quite a fun one IMHO. Maybe let other players control some of your critters


Hi guys, i'd like to build a support character who can boost allies saving throws but i don't know of many ways to do that.
Rerolls are kinda easy (witch fortune, dual cursed oracle misfortune, fateful channel...) but static bonus aren't.
If i remember correctly there's another channel feat which can give +2 and aid another SHOULD work on saves but rules don't specific HOW (which is bad considering an order of the dragon cavalier or samurai could work great with that).
I think unchained monk can share his own saves using ki or something similar.
Omdura can use the purify invocation, inquisitor can do the same with shared judgement.
Any other method?
Items, feats, class abilities... ANYTHING really.


Hello, i'm considering this multiclass and i need a rule lawyer. Please don't tell me "play this other class instead", i have reasons.

First question: cartomancer witch replaces familiar with spell deck. Can i still take the magus arcana to get a familiar?

Second question: with broad study arcana i could use witch spells with spellstrike. But can i use magus spells with the deliver touch spell from the witch? It doesn't specify that the spells must be witch spells

Third question: what happens if i cast a touch spell with multiple charges, let's say frostbite?
A) If i was just a card caster i would cast the spell, throw a card, discharge a single charge, then the card would be destroyed and the rest of the charges lost. I can then use my iteractive attacks without frostbite. Correct?

B) If i was just a cartomancer i would cast the spell and deliver it with a card targetting touch AC, spending a single charge. The card doesn't get destroyed, and comes back before the next turn. Meanwhile, i used my standard action to cast and throw, so no more attacks. Correct?

C) Since i'm a card caster AND a cartomancer i can cast frostbite infusing it in a single card using spell combat and spell strike, and the card shouldn't be destroyed. I don't think i can target touch AC, but i'm not sure. I then should be able to make my iteractive attacks, but since i infused a single card with frostbite and it comes back before my next turn, my iteractive attacks work as normal darts. Correct?

D) Let's say my cartomancer/card caster gets the ricochet toss feat: now he can spell combat and spell strike infusing a single card with frostbite and then take all of his attacks with the same card, allowing him to deliver multiple frostbite charges in the same round. Correct?


Hey guys, someone wrote me a message describing a feat that (if true) would be amazing for a couple builds i have in mind.
Disclaimer: i don't think this feat actually exists because it sounds quite strong, and the person who wrote me is not replying, but still...

"I'm a wyrwood and i have an animal companion. I took that feat that makes spells and other types of abilities have to be able to affect your type (construct) as well as the animal type."

If you know what he's talking about, please help me


As the title says, i remember there was a spell or feat to do that. Help please?


Hello everyone, if a summoner has an animal companion (thanks to a dip or feats) he can qualify for pack flanking.
If he rides his eidolon using the horsemaster's saddle then his eidolon has access to pack flanking.
Also, eidolons are indeed companion creatures, so...
If my druid 1/summoner X rode his eidolon, could he use pack flanking with the eidolon?

Of course this is not RAI but are there any FAQs/rules i'm not aware of or is it RAW?


Hi, I'm building a summoner and I've read the evolutionist archetype.
At 8th level the summoner can change his eidolon's base form: i don't understand what would happen to evolutions only available to a specific base form, like pounce or trample, that the eidolon picked when he was another base form and could not pick after this change.
The eidolon still has them but cannot use them? It's forced to change these evolutions? Or the archetype actually makes possible to have a biped with pounce, an aquatic with constrict and so on?
Are there any FAQs anywhere? Thanks


Pretty much the title.
I'm building a witch and i'd like to find a way to access the shaman hex Silkstring Snare for thematic reasons, so i was wondering if there are ways to get a shaman hex as a witch since shamans can take a witch hex :\


Hi guys, i love efficiency so i'm really fascinated by builds that care about action economy. As far as i know, the reach cleric is the best (heal as move action, cast as standard, fight with attacks of opportunity) but i'd love to see some more, expecially if they integrate more swift/immediate actions (or non-actions like passive and continuous bonuses)

Please post or theorize builds with this goal in mind :)


As the title says. I always thought this was legit and even made a character using this combo because i needed one more combat feat, then i realized i could be wrong.
One problem is the sentence "so long as they can be applied to unarmed attacks".
Now, training COULD be applied to unarmed attacks in theory, right?
Another problem is this sentence: "as long as the weapon is drawn and in hand".

Let's say you're using a bow and you buy an AoMF with training (manyshot). An unarmed strike should be always "drawn and in hand", so you should be able to use manyshot. Or no?


Hello, i'm building a new character and i'm looking for ways to buff my teammates armor class aside from spells, bodyguard/aid another builds and some variant channeling options (because i'm already considering one or more of these elements in my possible builds so far).
I'm mainly interested in good action economy, because i want to buff all my 3 teammates every round.

Are there any bard/skald archetypes which can improve AC instead of attack rolls? (no third party please)

Also, some casters who can share teamwork feats?

Thx


If i have a level 20 life oracle and "only" 10 companions, can i use two life link bonds on each of them to transfer 10 hp per round?
Thanks


Is it possible?
I'm trying to build a reach warpriest and i can't find a way to get enlarge person, which i absolutely need.
I realized I'm not sure only clerics get spells from gods since I've read several times that gods grant spells to their "worshipers", so I was wondering if I can gwt the spell with the right god choice


Hello folks, I have to build a healer for my party: it's going to be a cohort (my PC has Leadership) so he's going to be level 5.
As the title says i was thinking to go Skald VMC Oracle: having a character that can heal, support, buff, has skills and can use a weapon if needed would be handy for our party, Spell kenning would give him the important emergency spells (status removal, resurrections and so on) and i really love the fast healing.
VMC Oracle to take Like link and channel, mainly, but the progression is really slow (if i read it correctly, until level 8 he could life link a single ally or channel 1D6, and then 1 more each level... not nearly enough)
Basically i'm asking you if there are ways to improve the progression or an alternative combination of classes/feats/traits/anything that could work better to build my idea.
If everything fails i'll just buid a Pei Zin with Life mystery


I'm playing a master summoner and I want one of these two feats (still haven't decided if i'm neutral or neutral good, so i can decide).
Summon good monsters seems to have more choices and the campaign is evil outsider heavy, but i fear it could be more easy to counter (magic circle against good and other similar effects).
What would you pick and why?


I'm playing a master summoner and I want one of these two feats (still haven't decided if i'm neutral or neutral good, so i can decide).
Summon good monsters seems to have more choices and the campaign is evil outsider heavy, but i fear it could be more easy to counter (magic circle against good and other similar effects).
What would you pick and why?


Hi everyone, new account but long time player.
I'm building a witch and I like both misfortune and protective luck, but I assumed they do not stack (since it would be quite powerful).
Recently a friend of mine tried to convince me that i could take both and that a misfortuned enemy trying to hit a protective luck affected ally should roll three times and pick the worse result: honestly I agree, but that sounds a bit too good, so I'm here looking for validation.
Thanks!