Frost Giant

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Organized Play Member. 59 posts (84 including aliases). No reviews. No lists. 1 wishlist. 3 aliases.


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He better have a really good Diplomacy skill to convince it to forgive him for killing all of his friends and family and join him.

Also, Leadership feat covers this I think.


Ability score seems way too good. Monks would be so amazing, especially with the favored terrain.

The ley line adept might be too strong depending on how common ley lines are in your setting.


Agodeshalf wrote:
And at most the tentacles can do 10, so completely negated by the DR and as such I'm not sure that I would say that you'd take on the grappled condition from it.

In the case of Black Tentacles the damage is dealt after being grappled.


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Will this one be able to take two strokes off my golf game?


relativemass wrote:


If you automatically applied the type-relevant metamagic feats to all spells, then the spells would becomes much stronger, unbalancing them.

My solution is to give each energy type special abilities, and then adjust the damage that that energy type deals.

These effects are way stronger than any metamagic feat. They cost nothing to obtain, cost nothing to use and beef up the spells to ludicrous levels. For example: A 10th level wizard casts Cone of Cold. On average and unmodified it will do (3.5*10)=35 damage in an AoE. With your additions it jumps up to (2.5*10)=25 with 5 points of dexterity damage (-2 AC, -2 Reflex, -2 CMD) and a loss of 10 feet of movement in an AoE.

Concepts are super cool, just way too strong. At least at first glance. It's 4:40 am here so I have only analyzed fire and cold.

Fire seems a little weak compared to the others considering the possibility of easily putting it out.


I would like to see a type of Summoner similar to the Final Fantasy Summoner.

They would have a selection of different summons to choose from (Separate from the Summon Monster spell) and the progression could work something like a Ranger's Favored Enemy, where they choose a new summon and increase the strength of an old one every time they get to choose.


If Qinggong Monk and Tetori Archetypes are compatible, then what is the interaction between these two abilities? Important text is bolded.

Ki Arrow
You imbue an arrow with your power and throw it at a target up to 100 feet away. Make a ranged attack roll. If it hits, the target takes damage from the arrow as if you had hit it with a single unarmed strike (including your Strength bonus).

Graceful Grappler
A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. At 8th level, a tetori gains the grab special attack when using unarmed strikes, and can use this ability against creatures his own size or smaller by spending 1 point from his ki pool, or against larger creatures by spending 2 points from his ki pool. At 15th level, a tetori gains the constrict special attack, inflicting his unarmed strike damage on any successful grapple check.

It appears that using Ki Arrow counts as an Unarmed Strike, so would you be able to make a Grapple Combat Maneuver?

Since the Archer Fighter can do this (albeit at 11th level) it seems plausible.


Okay thanks.


I have several questions:

1) Can someone explain how the Cavalier's actions work while mounted and charging?

2) Does the mount take a "turn" during the Cavalier's turn?

3) Can the mount attack during Ride-By-Attack or does it count as a double move action?

4) Does the Cavalier attack only once during the charge if he has a BAB of +6/+1?

5) If the Cavalier doesn't charge and doesn't use Ride-By-Attack, does the mount's movement count as a Cavalier's movement, meaning he won't be able to do a full-attack?

Thanks!


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That's the beauty of table-top games. You can either make it or change it yourself!


That makes sense. Thanks.


I can see how the AC won't come into play, but why wouldn't Mounted Combat? It never specifically mentions how the attack is negated, says that it just is. That's why I'm confused.

I guess I'll just ask my GM what he says about it. Thanks, though.


2 people marked this as FAQ candidate.

I was looking at the feat descriptions and I notice something interesting.

If a mount uses the In Harm's Way feat to intercept a hit that the rider was about to take, can the rider use the Mounted Combat feat to negate the hit?

If so, it seems like it could be useful early on.


I've been poking around here and there. I downloaded the .pdf from the last topic and looked through it. This is some really interesting stuff and I'm really excited to see what other concepts will become available. I'm actually going to ask my GM if I can make a character with one of these classes.

Also my name has a 0, not an O. :D


Eldritch Cataphract
Primary: Cavalier
Secondary: Magus

Loses Challenge and Banner in exchange for Spell Combat, Spellstrike, and the Medium/Heavy Armor features.


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Isn't the purpose of Mythic Adventures to be over-the-top and ridiculously powerful?


Ah. Okay then. If you wanna rely more on Leadership than spellcasting then by all means put the +2 in Cha.


If you want Leadership, put 16 in Cha, and then 15 in Dex and the 8 in Intelligence.

At least, that's what I would do.


So... When are we starting this?


Quality posts from Crosswind, I really appreciate it.

Also, Leonardo, where are you getting that from?


Well, thanks. Looks like I need to start a spreadsheet!


Is there a standard for the average DPR of optimized or near-optimized martial characters at various levels? I would like to compare the damage of an optimized character to a character that has significantly more flavor.


You could also alter the encounters to suit a higher level party. Say you're running Rise of the Runelords with 10th level characters, all one needs to do is buff the encounters to a 10th APL equivalent.


Major or Minor. Please explain why.

Mine? I really like Ragathiel, a Lawful Good Empyreal Lord who is the embodiment of revenge. He creates a good Role-Playing opportunity to make a Lawful Good Paladin or Cleric who is more concerned with vengeance and duty than honor or just being good in general. Plus, his favored weapon is a Bastard Sword, which is just awesome.

Also, an unrelated question: Is there a deity that gives proficiency with the Elven Curved Blade?


I would, but I'm not sure who is actually set on doing this yet.


We need more Dire T-Rex.


You have piqued my interest.


I don't think the OP understands that Off-Hand doesn't mean a particular hand.

The FAQ says nothing about hands gained through vestigial arms or other means. I have no idea where he's getting the idea that vestigial arms are useless now, considering you never held armor spikes in your hands anyway.


A shovel.

I had a friend play a ranger a few months ago, he found a shovel early on in the campaign and much later in the campaign he gets captured and sent to a dungeon. The DM forgot he had the shovel so he just dug his way out.


@Mark Hoover - Thank you for that magnificent post! It is really inspiring to see such devotion to a beloved hobby.

@TOZ - I would very much enjoy that XD


I'm thinking up a campaign after I got the idea of angelic player characters and was wondering what kind of adjustments I would need to keep the encounters on a good level with the party. I was thinking either CR +1 or +2. Thoughts? Suggestions?


CWheezy wrote:

I didn't realize I had to specify between darkness and total darkness.

Also, if I am a master of knives, I think I would know where to put the dagger, and not have to feel for it

Humans don't have darkvision, that's why.


Dotting for useful information. This topic will be really useful for when I start DMing for a new Rise of the Runelords campaign on Wednesday.


I can't find an exact spell like that, but there is Arcane Eye

Arcane Eye
Level Sorcerer 4 , Wizard 4
Classification Divination (Scrying)
Saving throw None
Range Unlimited
Target Magical sensor
Components V, S, M
Casting Time 10 minutes
Duration (Caster Level) minutes [D]
Spell Resistance No
Source
Pathfinder Roleplaying Game Core Rulebook p.243
Effect You create an invisible magical sensor that sends you visual information.
Description

You create an invisible magical sensor that sends you visual information. You can create the arcane eye at any point you can see, but it can then travel outside your line of sight without hindrance. An arcane eye travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a human would (primarily looking at the floor) or 10 feet per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead. It sees exactly as you would see if you were there.
The eye can travel in any direction as long as the spell lasts. Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter. The eye can't enter another plane of existence, even through a gate or similar magical portal.
You must concentrate to use an arcane eye. If you do not concentrate, the eye is inert until you again concentrate.


I feel like I could easily fill that role, considering most of my posts have been slightly off-topic :/

That being said, any suggestions for my Rogue? It's a little MAD considering the concept I have for it, but any ideas for stat spread would be appreciated. The concept is based around stealing magical items and using them in combat while resorting to sneak attacks if all else fails.


There's so many good contenders! It's almost like a game show to see who gets in. XD


Partying up with crafters as a Magic-hungry Rogue would be incredibly interesting. I am excited by those prospects!


Strength: 10 (0 points)
Dexterity: 16 (10 points)
Constitution: 10 (0 points)
Intelligence: 14 (5 points)
Wisdom: 14 (5 points)
Charisma: 12 (0 points +2 racial modifier)

It indeed adds up to 20! Not the best stats in the world, but they work for what I want to do.


I would make a submission but I cannot, for the life of me, figure out why Skype won't work properly.


I like how you're just like "NAW You don't need a Rogue, take me instead!" lol It's pretty dog-eat-dog around here, isn't it?


Thank you for all of your responses. Perhaps my initial post was mostly due to the shock of hearing my players say "Maybe I'll go Oread Fighter... nah, I'll stick with Human for that Bonus Feat." Or even having one player say, "I only play Human because all of the races are just so stupid."

Maybe I should just find a new group. :/


StreamOfTheSky wrote:


I'm dumbfounded by how incredibly horrible those crit fumble rules are. On the other hand, if your DM thinks falling over makes you helpless, that'd be a great game to make a tripper (or Toppling Spell caster) in. In any case, I find it funny that he had instituted a rule that every time you attack you have a 5% (or slightly lower % if he had some sort of "confirm" or "save" roll) chance of automatically losing... and then was dumbfounded when an unlucky roll proceeded to auto-kill his big, bad monster. Like, that's basically the poster child for WHY CRITICAL FUMBLE RULES SUCK. On the other hand, DM's that actually realize the repercussions of fumble rules don't tend to be the ones to use them.

Yeah, I don't understand why he considered it helpless.

I used critical fumbles for one session then I realized how dumb they actually were.


Would this be played via video chat or just regular chat? If it's regular chat I'm interested.


Due to the influx of martial characters I have decided to change my submission to a more flavorful skill-monkey character. A Rogue who has an almost obsessive fascination with the arcane arts and seeks to fill this obsession with all manner of magical devices, be it through illicit means or otherwise.

Cassandra Fortlage:
Cassandra Fortlage
Female Half-Elf Rogue (Burglar) 1
CN Medium Humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Sap +3 (1d6/x2) and
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 10, Int 14, Wis 14, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Skill Focus (Use Magic Device), Weapon Finesse
Traits Family Ties, Rich Parents
Skills Bluff +5, Climb +4, Diplomacy +5, Disable Device +8, Escape Artist +7, Knowledge (dungeoneering) +6, Knowledge (local) +7, Perception +8 (+9 to locate traps), Sense Motive +6, Stealth +7, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Elven, Thassilonian, Undercommon, Varisian
SQ elf blood, trapfinding +1
Combat Gear Wand of magic missile; Other Gear Studded leather armor, Sap, 124 GP
--------------------
Special Abilities
--------------------
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
--------------------
Cassandra Fortlage is a thief running amongst the darkness of Golarion. She gets by solely on the scraps she manages to scrounge from the more fortunate members of society, be it gold, jewels, art, or family heirlooms. However, her most prized quarry are items of arcane origin. Ever since she was a little girl she has had a fascination with magic, however she never had the support or resources to study it, so she sustained her curiosity by simply taking from wizards, witches, and sorceres whatever magic items weren't nailed down.

As a result of the dangerousness of her targets, she is always on the run from fear of these arcane spellcasters she has robbed.

Cassandra was born in the proud nation of Isger to an elf woman and human man, whose identities are unknown to her, as when Cassandra was very young her parents were sent off to fight in the Goblinblood Wars and both of them lost their lives in the hellish battles. So Cassandra was left on her own with no one to take care of her. As a result, he spent her whole life as a street urchin living off the scraps of society through charity or less honorable means.

Eventually, her time in Isger came to a close as the people of Elidir grew tired of her constant shenanigans and thievery, so she fled to Varisia. It was here that she met the people of the Sczarni family. She lived and moved with them, learning more skills to aid in her acquisition of magical devices. Soon enough her thievery got the entirety of her foster family in trouble with some local spellcasters and they were forced to flee. This led her to Sandpoint to seek out an old family friend by the name of Jubrayl Vhiski. And since then she's quietly inhabited Sandpoint.

What caused so much fuss that caused her whole family to flee? She managed to filch what she believes to be a Wand of Magic Missile from a pitiful Wizard that could barely cast Cantrips. She believes she's better off with it. (I took the Rich Parents trait to be able to afford the Wand, and purely changed the flavor text of the trait, if that's okay.)


Well I should have looked up what a Divine Hunter was before I made my post. :/


Here is my submission. I am willing to change the class as my backstory can work with essentially any class.

Sebastian Gilles:
Sebastian Gilles
Male Half-Orc Fighter (Archer) 1
LN Medium Humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +1
Defensive Abilities orc ferocity (1/day)
--------------------
Offense
--------------------
Speed 30 ft.
Ranged Longbow, Comp. (Str +1) +4 (1d8+1/x3)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 10, Wis 12, Cha 11
Base Atk +1; CMB +4; CMD 17
Feats Point Blank Shot, Precise Shot
Traits Eyes and Ears of the City, Friends and Enemies
Skills Intimidate +2, Knowledge (dungeoneering) +4, Perception +6, Ride +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
Other Gear Lamellar (leather) armor, Longbow, Comp. (Str +1), 40 GP
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
--------------------
Born to a poor farmer widow in the Sandpoint Hinterlands, Sebastian was already in the dregs of society, however it is much worse than that considering his Half-Orc heritage.

His mother was raped by a raiding band of Orcs who killed her husband and implanted the child that would grow up to become Sebastian. This unfortunate offspring was the largest burden this woman could ever handle, so as soon as the abomination was born he was sent to a local temple devoted to Abadar so that his heritage could be of some use to the populace.

It was there in the temple that he was trained to uphold the law, and when he was at the tender age of 13 he was sent to Sandpoint to serve as part of the city watch.

Preferring to stay out of the lime-light, Sebastian trained in the art of Archery so that attention would not be drawn to himself in the midst of battle, as many people already didn't like what he was.

He served for four years as a cleric of Abadar until he abandoned the cloth for a more martial lifestyle of upholding the peace and tranquility of Sandpoint.

Not long after he was appointed as a guard of the city watch, his mother approached him, having never truly met the poor lad, and introduced herself as his mother. The two caught up and Sebastian was understanding of her situation and forgave her for having orphaned him.

From his mother, Sebastian learned of an old debt that had never been paid back by one Daverin Hosk. Hosk sought aid from his mother's husband to eliminate a group of Goblins near Sandpoint. Now that he is dead, Hosk was willing to pay off the debt to his former ally's would-be foster son. Now Sebastian is the proud owner of a draft horse named Artemis.


Are you willing to play with a PbP noob? lol


I'm posting just to see if this is all filled up. If it isn't I would be interested.

Thanks!


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In one of my past games the DM was hellbent on killing us. Needless to say he failed horribly every time. It was getting to the point where we were needing to find some closure to the campaign, so he unleashed Hell's forces on us, throwing a Hydra at us. We dominated it through superior tactics. Then he's like screw it and made us fight a Pit Fiend.

My character passed out from fear, all of the others except two ran away. Our Level 4 Lawful Stupid Ranger decided to step up and fight it with our Half-Orc Fighter backing him up. The Pit Fiend reared back and made his attack, and subsequently critically fumbled. The Pit Fiend then lost its footing and fell over. The DM declared him helpless and the Fighter Coup De Grace'd it.

He was dumbfounded.


That's the thing though, I'm not letting them have the bonus feat. I'm replacing it with basically a bonus to a weapon of their choosing.

Although the detailed back-story would work too, unfortunately a lot of my players are still new to the whole non-dice-rolling concept of Role-Playing, they usually let the dice do the talking.

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