What is the downside ? Because in the first edition this was something you got from taking burn. Right now the proposal is to give a free version of a very expensive armour rune just for legacy reasons. And not even reflecting the legacy ability completely but choosing the positives An indication of how this sort of thing could work is with oracle curses where they add negatives and get positives. Do any of those give the equivalent of fortification? I don’t know off hand. Some give miss chances don’t they ? But for pretty nasty downsides It very much seems like the design intent for this class is not “well the first edition version had this”. Which was where a lot of the homebrew ones made very soon after release fell down - I saw versions that basically tried to directly port all the abilities over including the math and stat boosters - in that case clearly written so early that the author did not understand the math of the system Edit : could be a feat as mentioned in a reply but I don’t recall this in the first post. And I fear would be a no brainer. Are there many other feats out there that directly replicate runes? Closest I can immediately think of are the flying ones but I don’t recall how they differ from the runes / items. There could well be others
Perpdepog wrote:
To me is is absolutely not a coincidence that the 1E Kineticist has siloed feats, core features built into the class and scaling numbers and shared a designer with 2E I remember my Kineticist player getting frustrated because there was nothing unique that they could buy to directly boost their Kineticist abilities - so not stat boosters (apart from the diadem). Looking back this almost seems intentional
DarkSpyro92 wrote: Haven't played this yet, but everything Aether. Aether was my favorite element for the unlimited utility potential. Telekinetic Haul to carry everything heavy, Foe Throw to just toss people around, Telekinetic Invisibility, Force Hook, Disintegrate, all that good stuff. Just looking at the playtest currently, and having not played 2e before, it feels heavily stripped down. If I remember right, though, 2e follows more along the lines of 5e which has a lot in small packages. Wasn’t Aether mostly telekinesis? Isn’t this now in the psychic? How did aether work from a planes perspective in 1E? Did it have it’s own one or was it the connections between? It seems like they are sticking close to the actual elemental planes and have decided on 6
Martialmasters wrote:
In my experience a lot of the “snapping” came after the bad faith / ill informed videos on PF2 first started rolling out. They almost set the playing field that they wanted the discussion to take place on ( the 2E sucks compared to 5E and is too complicated and hard one). Starting with the one from that guy Cody that first triggered responses from pretty much every 2E creator I am aware that the 5E creators that are now complaining are not those who “started it” in that regard. But other 5E creators seemed to really be the first to take active shots that ruffled feathers. And there have been others since the that almost seem to wilfully and stubbornly ignore any potential system upsides. And not to mention the channels that make videos whenever a humble bundle is released for charity claiming that it means pathfinder isn’t selling and is getting desperate and is about to go out of business / be sold to wizards. This take is usually only from tiny channels though but the YouTube algorithm is bizarre As to the 5E content creators complaining - I think I weighed in on the toxic community thread but I have relatively limited sympathy for someone who is effectively asking the world (that is what Twitter is) “I want to make more money, how could I do that?” - and then having what amount to a tantrum at not getting both the response they wanted and a universally positive response. There is a reason not many people seek to make money from performing to the public, and, indeed, why rpg content creation space has been taken over by actors - struggling or otherwise, many of whom potentially only had a tangential interest in gaming at the start. Because you need thick skin for it. Or at least the you used to. Barriers to entry have come down - especially in online twitch type content - so more people enter without really considering the difficulties or if it is right for them. The same is true with reduced barriers to entry for anything. But online content creation of all forms is a big one especially as the pandemic had a big and quite quick impact on barriers coming down.
There is a frustrating drip feed of information from the OP. Including only cherry picking what they respond to. This is combined with them apparently making similar posts in the past I appreciate that a full turn by turn summary is probably not reasonable as they probably don’t remember. But I am suspicious of the motives For example early on someone suggested PFS scenarios as the encounters are written weaker than in other adventures. And very soon after came an OP reply of “so there is nothing I can do?” There is not detail on what has been run or what the encounters are. A simple solution would be judicious use of the weak template. If there are still TPKs then I would be staggered.
Errenor wrote:
Agree that the name is now misleading (especially as someone who has got a lot of mileage out of this feat to date)
I couldn’t get through the nonat video as it seemed completely ridiculous and absurd as I didn’t know there was context. Absence of real context the video seemed stupid. Then learning it is seemingly based on one persons tweet - actually makes it worse Click bait title combined with that very modern phenomenon of “of a small group of people did something, they have x trait in common, I will now get out a broad brush and talk to / lecture every single person with x trait”. Meanwhile most people have an expression similar to that blinking guy gif - no idea what is going on and are completely baffled
Squiggit wrote:
I don’t understand what this comment means here? Not disagreeing necessarily but how does “gaslighting” fit in this context ? Perhaps it is just too early to read this
Arachnofiend wrote: There's a pretty easy fix for Raise a Tome I think; instead of providing the +1 to RK, it just lets you RK as part of raising your shield-tome. Combining actions is always valuable, especially for a class as action starved as the Magus. I like this. A simple and elegant suggestion
Temperans wrote:
Ah. So what has happened is you have not read what I wrote and read what you wanted to read instead. And then created a whole new thread about it Of course I didn’t mean elemental monks as they exist. I meant design principles and very high level theme And as to “how they should feel” - there tend to be a wide range of responses to what that is. Yours is not the only answer. You are on one end and extremely unwilling to budge from it. That is fine. You do you. You risk being disappointed though. (Mine is not even an answer as I have no fondness for the class but moved from my original position on it) On a more simple point - my point on HP and burn was dismissing the idea of changing it to pure HP damage in 2E. I am well aware of how it worked in 1E but there is currently no mechanism for unhealable HP in 2E and they have deliberately tried to avoid fiddly things like that in the design. So I was saying Burn will likely not be HP damage in any form in 2E
Someone in another thread earlier brought up monks and their ties to occult and divine Makes me think Kineticist should almost be the arcane and nature “monks”. That could well be something someone else has said Then reverse them so that the primary is ranged rather than melee but there are options for that much like how mono gets ranged options. Although this seems more geared towards the other thread that was alluded to in the OP. Although nearly everyone else ignored the “brief” in that OP and jumped into mechanical points (including, to be frank, some utterly ludicrous ones that will never be delivered on and therefore see some very very disappointed people)
Yeah the really important question is what are you playing and does the GM understand the encounter building chart? And do they treat it like the 1E one - where is just wasn’t accurate. I remember a YouTube creator commenting on how the 2E one is actually accurate. When it says that a certain XP budget it a “severe” encounter - it really means it. Same with the descriptions of what a monster that is +2 In 1E both monster CRs and encounter building tables were more often than not simply not accurate for a variety of reasons I played a game that modified a 1E AP. My level 10 party basically felt like gods when they busted into a room of (I think) 5 level 7 creatures. Crits everywhere. Then their level 12 leader charged in at the end and they had a torrid time and had to kite it away and it was a very close run thing (not least because it was a bit of a chained fight so they weren’t on full) So it really is down to what the GM is throwing at you
When one of the podcast I listen to was switching to 2E on launch they happened to have an interview with Jason at the preceding Paizocon U.K. He joked “you will have to kill off the Bloodrager”. So at least in his jokey interpretation the barbarian and their weird rage effects don’t mimic the bloodrager sufficiently But that said I can see how it would work with more instincts and maybe some more feat options. I’m not sold on it needing it’s own class but wouldn’t be opposed
The conversion is already pretty much done: https://github.com/A-Series-of-Dice-Based-Events/RiseOfTheRunelords There are some janky parts where it calls for “double elite” template a lot. This doesn’t really work very well. If you use foundry vtt there is a module (whose name I can’t remember off hand) that lets you scale most of the monster numbers quite easily . This is a better solution than double elite templates Why on Earth would you start at level 10 other than just because they want to be power gamers ? The whole point is that you are supposed to have limited abilities For example what is the point of the hedge maze type thing outside thistletop when a level 10 party just fly straight to the fort . Not to mention that a level 10 party would not be troubling themselves with goblins. As written it wouldn’t even be worth rolling the dice for those fights. And scaling all the goblins to level 7 or 8 also seems a bit silly as well If they want to start close to level 10 then really that would either involve completely re-writing the first two books or starting with book 3 You really need to explain more about this level 10 idea in order to get more tips. Because as written scaling it will be both difficult and rather nonsensical. You will have stuff like a level 12 giant crab if you want the combats to be level appropriate
I think more subclasses would be great and in some cases needed - patrons , mysteries etc I can’t think of too many obvious class gaps once the two dark archive ones come out. I’d like another stance based caster as the shaman as I don’t think that niche is really covered by druid , sorcerer , oracle or cleric Then another class to pair with that one. If environment / physical world is the steer for shaman then this could be Kineticist or some kind of shifter After that you are kind of in “new class” territory and perhaps efforts should be focused on expanding existing ones. Definitely cleric doctrines. It would be nice if there are one more
And I am sure reasons can be found for other numbers 5 is the points of a pentagram isn't it? 7 is a lucky number but also the whole sihedron, seven deadly sins, seven schools of magic thing 7 out of 9 would feel odd. 5 not so much. Perhaps with the possibility to have 2 at power level 2 and one at 3. This is assume approximate current power level To stick with three only will need a power bump for some I would expect
I was glancing over all of the item feats - scrolls, talismans, handy esoterica and I noticed that they seemed to clash with both each other and some very very useful combat feats like rule of three and esoteric reflexes It seems to me that some of these “I have these handy items” feats should be built into the class automatically. Probably not the scroll one. And the esoterica one requires money until the end game unless it is changed Although now that I think about it… I’d suggest the whole “esoterica as a toolbox” should point down the path of handy esoterica chain being built into the class and scaled differently . Perhaps getting it earlier but the benefits of both feats spread out ? And the levels of the scroll and talisman feats changed - given they apply to a base class they should not have to match the archetype feat levels (which I believe they currently do) Currently I don’t think you can take the scroll and talisman chains without picking lower level feats at higher slots and giving up a fair amount of power on paper for a few extra consumables that are under levelled
keftiu wrote:
There are a lot of people on this thread (most I would suggest) who are saying that they don’t want paizo to fail. This just seems like it could increase the risk of that. Or at least significantly struggling Or delays in products have a knock on effect of having to cut costs. For example if the freelancers refuse to complete work and therefore it needs to be restarted and all the original cost lost and new people found or existing staff asked to do it (more pressure, worse working conditions etc) It’s admirable but if it forces scaling back then it may not have the desired effect. That said I don’t know how significant a delay the current stoppage would cause and how long it will go on for. If it caps at two months (giving time for all the legal parts of union recognition to be sorted) then it can be managed especially with worldwide delays being a thing. Much longer though could be a problem (but I don’t see how that can happen) And of course it is breach of contract. I thought it was a situation where the freelancers had refused to take any NEW assignments. Not that they were refusing to complete the existing ones. This is a very different thing. There is obviously a risk that many of these freelancers are never given another paizo assignment (if there are even any to give out which I assume there will be). Which is where it being admirable comes in
I can't help but want more Implements. Especially if they stay at the (relatively low) power level they currently are But they'd need to be a good way of using them more effectively. Likely that swapping ability as soon as you get the second one (doesn't make sense that it is two level later - why?) At the very least I find the pacing utterly bizarre. 1st, 5th and 15th? That doesn't make sense. What about 10th and 20th? Sadly if there are only going to be 9 to pick from and the focus on "rule of three" (which also seems to explain the three power levels) I don't see the number changing 1E implement pacing was odd as well. But you got loads
From my reading of the rules it seemed clear to me that the DC wouldn't change for Find Flaws Definitely not for if it was another of the same type and probably not even if you crit failed the first check But I had to carefully read and could easily see how people might rule otherwise. But equally I could have been looking for the generous ruling as I like the class
gesalt wrote:
Rogue sneak attack isn’t always available. Sure there are loads of ways to activate it but not always a guarantee. And then there is precision immunity I noticed “CRB” martial. I assume this is deliberate as there was definitely someone earlier in this thread trying to make this argument for ALL martials but clearly realised that this is just not true - especially with swashbucklers. But also investigators But why are these being discounted from the comparison? Also champions have been missed because they don’t all have a damage boost. But those that do don’t have it “always on” either. Even their defensive power (the reaction) isn’t always available every turn for a wide variety of reasons
Why do these threads always devolve into going on and on about the Fighter? I guess it is “white room” math based arguments that drive this Two comments on the fighter : 1. They are supposed to be the best at damage. The suggestion that others classes need to keep up seems flawed to me 2. They are the least interesting. I saw something higher up (haven’t read the whole thread) where someone argues that a fighter with magus dedication is a better magus than a magus. This is wrong. Because they are NOT a magus. They only have a spattering of the abilities. They might be better at damage than the magus (which might well be what the argument stated more clearly but I read it days ago). But I find most people still look for theme and flavour when picking classes rather than pure mechanical effectiveness. In the above scenario most people would likely just pick magus. Many will choose monk over fighter/monk or fighter/martial artist. From the albeit relatively small (and of course anecdotal) sample size of characters I have GM’d or played in a group with (which total about 20) no one picked a fighter. Statistically that should be improbable. Even the game where we are basically crunching our way through Agents of Edgewatch with a virtual group from all over the world and massively scaled back role play. Even there we have no fighter (Incidentally no bards either but a couple of multiclass ones) This might just be my experience though. But the “but the Fighter…” seems a very internet hypothesis type discussion point rather than a gaming table one. Now perhaps when someone from one of my group finally brings a fighter to the table the dam will be breached and they will blow through everything and no one will ever look back But it hasn’t happened yet.
Rysky wrote:
I should have made it clearer that my question was not serious but it is hard to do over typed message. I know full well what psionics are and am aware they broke things in 3.5 Which I don’t doubt it the reason some people want them back so much. I tend to get frustrated when questions or attempted debates are just very thinly veiled ways of asking “why can’t we have that powerful broken thing from the previous edition?”. Even when the answer is obvious There are some perfectly reasonable questions to ask about whether the psychic’s power level is sufficient. And they have been in other threads. Conflating them with psionics and then asking for that is not really one of those reasonable questions in my opinion
HeHateMe wrote:
What are Psionics? The class being playtested is a Psychic.
It is intriguing that this was post 3 weeks ago and the OP has not acknowledged this thread since that day. Seems like just trying to start an argument really Anyway Rysky is right - psionics were never promised. That is one of two big false assumptions made in the original post The other is that spontaneous caster = sorcerer
beowulf99 wrote:
How useful would such a build be do you think? I ask as it might fit the NPC I was planning on testing Thaumaturge with better than a melee one
Golurkcanfly wrote:
To a certain extent this seems a balancer for the class being required to use one handed weapons Other classes that are locked out of d10 and d12 weapons get things like precise strike, sneak attack and the like to patch their damage So this brings them to par. Then you need to given them something to set them apart
I really like having “class pathways” focused on a specific skill leading to a different style. I thought about this myself but can’t remember if I ever actually wrote it in a reply. And it certainly wasn’t as nuanced or as detailed. It was more that it felt like they should have master monster Hunter as per ranger but with any of the magic tradition knowledge skills and with *something* unique added - which is what has been suggested here I’d like to see custom weakness retained class wide though and arcane have something else.
Squiggit wrote:
It seems almost entirely linked to Bob the Skull from Dresden. Which was all well and good in 1E when you could add the archetype to familiars and there was the librarian (which fits him) as well as other useful ones. Now though …
On the healing potion comparison - it might just be me but regardless of what post is being replied to, using a edge case like forensic medicine investigator with medic archetype is not really a genuine comparison All parties have access to healing potions. Very few will have that exact build. More will have medic dedication especially with free archetype and most will have a lot least one battle medicine user But edge cases are not really helpful in my view
Dubious Scholar wrote:
It’s not even that - the unique creatures in APs have the DC bumped automatically. So if you play out of the book… |