Gaston Cromarchy

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49 posts. Alias of OttiSnurgsplitter.


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Grand Lodge

Thank you!
Seemed ambiguous, seeing as how it was a caster level based check, and the spell was cast once.

Grand Lodge

Scenario:
Witch Casts Prayer
Prayer has an AoE of 30ft
There are four enemies with SR in that AoE
Does the witch have to roll to defeat the SR for each creature (like a saving throw)?
Or is it a single roll?

Grand Lodge

1 person marked this as a favorite.

That awkward moment, when you think there is just one other person on the internet who got that Three Amigos reference.

Grand Lodge Goblin Squad Member

Q: I'm having system issues, and I'd like to nail down what I need to upgrade on my computer to make PFO run smoother, is there a minimum system requirements list anywhere?

Grand Lodge

Yes, I would very much like to see the source information on this as well. I am currently prepping a witch for Reign of Winter and this is causing a bit of confusion to me as well.

Marphod wrote:
Ancestors gets Heroism (not greater heroism, unless that's been errata-ed or d20pfsrd.com typo-ed it) at 12th level.

Confirmed on pg 3 of Errata of UM. It is Supposed to be Greater Heroism

However, I think a better example is the level 14 Ancestor Patron spell "refuge" which is a Witch 9 spell. A witch doesn't get to cast level 9 spells until level 17. So does this lower the spell level?

Grand Lodge

zerzix wrote:

Not great pics, but this is what I ended up doing.

Ships and a table

Made them out of thin plywood and the table out of an 8' x 5' dry erase board scored into 1inch squares.

Perfect! Gives me something to do with my wood shop!

Grand Lodge Goblin Squad Member

Yar! The claim code be mine!

Grand Lodge

I'm in this boat as well. Man the bilges! We won't be sunk!

Grand Lodge Goblin Squad Member

An email I received today regarding the Kickerstarter that stated that I was to have received an email yesterday that "includes a link to Paizo's new Pledge Drive management tool, where you'll be able to validate the information we've received from Kickstarter"

I never received an email, what do I do?

Grand Lodge

It has been an ordeal and half. Though I am proud to be bringing in new people to the hobby. One of my players used to be a Magic the Gathering player and never played D&D or any other tabletop rpg. Another used to play red box D&D back in the day, and his wife is brand new to the hobby. End game plan is to get a PFS group going.

Hope you're having better luck in Atlanta!

Grand Lodge

Update:

I have a total of 4 players. I still plan on putting the players through the beginner box adventure (as 3 of them are fresh to Pathfinder and the 4th only played once). After that, provided there's no TPK (HIGHLY DOUBTFUL, but hey, fumbles happen) I'm going to run Rise of the Runelords as I just got the anniversary hardcover, and I'm squeeful. There's an empty chair if anyone in Ocean County, NJ is interested.

Grand Lodge

The rules of the Charm Person are straight and to the point:

Abbreviated Spell info from Core Rulebook:

School enchantment (charm) [mind-affecting]
Casting Time 1 standard action
Components V, S
Target one humanoid creature
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes

This charm makes a humanoid creature regard you as its trusted
friend and ally (treat the target’s attitude as friendly). If the
creature is currently being threatened or attacked by you or your
allies, however, it receives a +5 bonus on its saving throw.
The spell does not enable you to control the charmed person as if
it were an automaton, but it perceives your words and actions in the
most favorable way. You can try to give the subject orders, but you
must win an opposed Charisma check to convince it to do anything
it wouldn’t ordinarily do. (Retries are not allowed.) An affected
creature never obeys suicidal or obviously harmful orders, but it
might be convinced that something very dangerous is worth doing.
Any act by you or your apparent allies that threatens the charmed
person breaks the spell. You must speak the person’s language to
communicate your commands, or else be good at pantomiming.

My question is, what happens at the end of the spell? Is the NPC or PC aware that a spell took place?
and finally
Can a PC or NPC uses Charm Person in place of/or to aid a Diplomacy Check to improve the attitude of a PC or NPS?

Relating to an Adventure Path:
I have a witch in the AP Skulls and Shackles who would like know know if Charm Person can be used to help gain the favor of fellow crew members. Honestly I don't know how to answer this. I'm leaning toward a bonus to the roll depending on the original attitude but would like some advice or insight.

Grand Lodge

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Myself and a friend are finding some serious editing errors in the book. Has anyone else noticed these or are we mistaken?

Grand Lodge

Game is growing, have 1 definite player. I also have another who I will hopefully be helping with their character in a week or so. I would really like at least one more.

This game (at the moment) will be hosted at my home in the Toms River area of NJ. Both of the player I mentioned are beginners, as such I will be starting them at level 1 with the Beginner's Box adventures. If you're new and looking for a game PM me or post, we'll make arrangements to get together for coffee or something and talk (just precautionary as it will be in my home after all).

Grand Lodge

While I hear what you're saying and understand your point of view, I have to side with the GM. I mean yeah it's nice when gold is raining down on the party but personally don't see a serious issue with this. I guess chalk that up to a different playing style?

Maybe you can just slow down the progression of the story and make use of your crafting and profession skills to make a little extra coinage?

Grand Lodge

Mathwei ap Niall wrote:

I still fail to see why everyone thinks Rahadoum doesn't have access to any of those divine spells. The prohibition is against worshipping Gods not divine magic.

Use of divine magic requires divine influence, which kind of implies a divine connection. Any doubt about divine magic's prohibition in Rahadoum, was put to rest by Death's Heretic

Grand Lodge

I'm sure even peddlers of CLW are investigated closely by the Pure Legion.

Why retire? the PFS is allowing beyond 12 play now

Grand Lodge

Sorry to say, but your two styles of gaming just completely clash. If he can't tone back his control freak attitude then eventually he'll have no one to play with at all.

But, just so you know, if all you ever play is a PC with optimized stats you are a minmaxer. Like Lightbulb said, More Roleplay!

Grand Lodge

According to RAW I'm not replying, I'm adding a new post

Grand Lodge

Austin Morgan wrote:


Actually, it only needs to have a rank in it. It doesn't need to be a class skill.

My apologies, you are correct.

Skills marked with an "*" cannot be used unless a rank has been applied.

Grand Lodge

Be aware that all skills can be used by any class except for skills marked with an "*"

An "*" denotes a skill that cannot be used unless it's a class skill MUST have a rank in it in order to use it.

Grand Lodge

Two-Weapon Defense RAW:
"When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2."

Eh.. technically I think you can, though personally speaking, I think the spirit of the rule would equate a spike gauntlet to being like having a natural attack. See how your GM feels.

As for spell combat, I think that should work. You won't be needing the Improved Unarmed Attack "Gauntlet, Spiked: The cost and weight given are for a single gauntlet. An attack with a spiked gauntlet is considered an armed attack. Your opponent cannot use a disarm action to disarm you of spiked gauntlets."

Grand Lodge

See if you can look up some other haunt builds and see if you can either skin one or pick up some ideas.

Grand Lodge

Great idea especially if your players are new to this game system.

If you want to evolve their awareness later you can make your leads environmental rather than saying "you want to check for traps?"
ex.
"as you enter the cave you hear your foot falls echoing against the stony walls" if they opt to be stealthy have them roll perception "beyond the sound of water dripping from the cavern ceiling you hear the faint sound of scrapes and grumbling"

Make it "eerily quiet" as if this area were purposely unpatrolled. could lead for a trap search.

Grand Lodge

I'm unfamiliar with the use of Natural Attacks, but it seems you have that correct.

I wonder if you could use the greatsword and get the bite attack during a full attack

Grand Lodge

Is it wrong to bump my post after only 4 days?

Grand Lodge

Kalshane wrote:

I'm not sure where masterwork clothes are from, but if they exist, I would say they would stack with the trait.

From a RAW standpoint, they're two different bonuses, so they stack.

From a logic standpoint, it works as well. Say both Schlub the Fighter and Spiffy the Bard get dressed in their best (masterwork) clothes for the Duke's ball. The clothes generate a favorable (+2) impression for both of them. However, Spiffy's sense of style and bearing (Extremely Fashionable) allows him to make an even better (+1)impression. He just wears the clothes better.

I'd say from a RAW standpoint the added expense to the clothing is a prerequisite to use of the trait.

"Extremly fashionable
You really know how to make a good impression when you’re dressed well.
Benefit: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (Diplomacy) is a class skill for you."

Adding MW Quality to clothing does seem like a way to artificially inflate the cost of clothing, but it is technically equipment and since the optional trait does make clothing a "tool" for use with a skill the MW Tool should apply. So while there is nothing in RAW that specifically says "You can add MW to clothes" I think it fits very well with the spirit of the RAW.

However, I would argue that they should not stack because the cost of the clothes is DIRECTLY the reason how the Trait works. For that reason I would think that since it is the trait that makes use of clothes as a tool, simply MW clothes would have no effect.

(Last edit I swear)
And according to the "Pathfinder Society Feats & Traits List" the Adventurer's Armory Trait "Extremely Fashionable" is an Equipment related trait, so clothes ARE equipment... so sayeth the Decemvirate

Grand Lodge

"Perram's Spellbook" isn't bad, but it's incomplete

Grand Lodge

Harley and Voodoo covered the main question but..

...the Dodge Feat is still useful. Dodge bonuses stack so; Dodge feat, Fighting Defensively, total defense, Combat Expertise all stack.

Fighting Defensively = -4 to Att +2 Dodge to AC
Dodge Feat + fighting Defensively = -4 Att, +3 to AC

Great for light/no armor classes

Grand Lodge

Depends on the rest of the party. My general opinion on the matter is that One trick PCs only work well when in a certain party dynamic.

Grand Lodge

That's an interesting thought. Does a roper provoke an AoO?
The rules seem to point to no.
RAW: (Standard Action)Use extraordinary ability (AoO) No
"Strands (Ex) A roper can extend up to six thin..."

So, unless there is an instance where the product of an (Ex) provokes an AoO.

Grand Lodge

They are only worded slightly different and both contain the wording "in place of a melee attack" the difference seems to be primarily syntax based not game mechanic. But I understand your arguement

Grand Lodge

Stynkk wrote:
Nezthalak wrote:
disarm strips weapons right? monk could flurry of manuevers the "weapons" right?
Disarms replace any attack, sunder only replaces an Attack Action (standard action attack)

I believe a both a disarm and sunder replace the attack action.

RAW:
Sunder "as part of an attack action in place of a melee attack"
Disarm "You can attempt to disarm your opponent in place of a melee attack"
I would interpret that as you attack and deal damage or you sunder/disarm can't do both. though I'm sure there are exceptions al la BAB, Two-Weapons fighting. Maybe as a full-round action a PC could try two Sunder checks on a hydra?

The Archer has Trick Shot(ex) that allows him/her to preform a sunder check with a bow or crossbow. But that tidbit is a bit off topic

Grand Lodge

Nezthalak wrote:
disarm strips weapons right? monk could flurry of manuevers the "weapons" right?

I'm afraid I don't understand what you're trying to say.

Grand Lodge

I say no.
A sunder attempt is a Combat Maneuver not an attack thus Cleave doesn't apply.
If the Hydra were built(by bestiary or GM) so that each head had its own HP and can be killed with normal attacks OR if sundering were something that could happen during an attack it would be a different story.

I agree that cinematographically(new word!)speaking it would be frigging awesome.

Grand Lodge

Indeed.

I have a local comic shop that would be willing to host PFS games, but need players first.

Grand Lodge

Yeah, I really need to start looking at the date of post more. I get overly excited when I find a thread about gaming in NJ. I can't find anything nearby!

Grand Lodge

What were you thinking of running? How "near trenton" are we talking?

Grand Lodge

NJ, a vast wasteland of boredom where gamers lay scattered too far from each other to form a gaming group. Piers Anthony was only partially right, in that most of the US is Xanth; only NJ is Mundania

Grand Lodge

@Carl Cascone I live off of Exit 74 in Lacey Township, or Forked River. 102 isn't to much of a trek for me, so if you want to host I'm game for that.

@Legendarius Conquest Comics 659 Route 9 Bayville, NJ 08721

On Conquest Comics, they don't stock Pathfinder, as they don't have a market for it (thus why I'm looking on the messageboard) but they can get anything in about a week (delivery on Wednesdays), which I sometimes do just to throw business their way.

Sorry for the delay, been a busy week.

Grand Lodge

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Looking for Pathfinder games, groups, and/or players in the Jersey Shore area.

If possible I would like to put together or even join a PFS group. I have already talked to a local comic book store who is willing to host games. I play with a group about once a month, but very much would like to play more.

We can play one shots, story arcs, Adventure Paths, etc.

Grand Lodge

Greetings All,

I currently reside in the Toms River, Manahawkin Region of the Jersey Shore. I'm looking for other people who are interested in Pathfinder. Optimally I would love to do Pathfinder Society games, but that could be something to build to. I have talked to a co-owner local comic book shop who likes the idea of loaning use of their back room for geeky activities.

I'm currently in touch with (what I assume to be) the head of another gaming group down here.

Any takers?

Grand Lodge

It depends.

I have a Rogue 6 who will soon be a Rogue/Fighter(Two-Weapon Warrior Archetype).

Benefits: I already have TWF feat, trapfinding/disarming role maintained, the Eclectic allows to maintain favored class bonuses, faster development of combat skills (with sneak attack damage).

I could have had a more powerful character if I just did fighter all the way, but I didn't want a fighter at first. Over the course of the campaign the PC had to fill the role of a front line attacker to tactically cover bard and sorcerer so they could be effective and flank with our cleric. He's actually on par with our later joining barbarian because of his sneak attack bonuses and his offhand weapon attacks. Funny how character development happens over the course of a campaign. But it's fun that way!

Grand Lodge

Fromper wrote:

From the Attack Roll Modifiers table (8-5) on page 195 of the Core Rulebook: "Most ranged weapons can't be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty."

That kinda makes sense for bows, but I'd think anything that can be fired/thrown one handed should be on the exceptions list. Why would a shuriken be easier to throw from prone than a dagger? And this was written before firearms were added to the game.

So it sounds to me like the Prone Shooter feat allows you to ignore the defender's AC bonus for being prone, and only applies if both attacker and defender are prone at the same time. ie You start sniping and people duck for cover, but you're so good at this that being prone doesn't help them.

As for the intent of the original question, if you're looking for a way to get a bonus from carefully aiming and lining up your shot, it sounds like the Focused Shot feat in the Advanced Players Guide might be what you had in mind:

Quote:

Focused Shot (Combat)

Your anatomical insight adds deadliness to your shots.

Prerequisites: Int 13, Point Blank Shot, Precise Shot.

Benefit: As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You must be within 30 feet of your target to deal this extra damage. Creatures immune to critical hits and sneak attacks are immune to this extra damage.

Special: Starting at 2nd level, a ranger with the archery combat style may select Focused Shot as a combat style feat.

More a mental exercise than anything else at the moment.

Shizzle made a good point that GMs can make a ruling. It makes sense to not have a specific rule, makes things flow better, also offers PCs the chane to come up with stuff to confound the GM for a moment (thus earning bonus XPs :-) ).

Grand Lodge

FuelDrop wrote:
there's a feat in UC that eliminates the penalties for firing that type of weapon from prone... not sure if that's helped, but it's the best i can come up with on short notice

Really? Firing a firearm from prone has a penalty? not bonus?

Grand Lodge

I glossed over the "Rules" messageboard and didn't see anything, so forgive me if I missed it already being answered.

The question is on "bench resting" a ranged weapon such as a crossbow, but can be applied to pretty much any ranged weapon that just needs a trigger pull to fire.

If I'm behind cover, lets say a fallen log, and can rest my crossbow on it, are there any circumstance modifiers to help with the attack role?

Grand Lodge

Anyone in Toms River/Manahawkin region?

Grand Lodge

(Posting just in case anyone else in in the situation as I'm sure the above poster figured something out)

My gaming group is doing something similar at the moment, we started with Crypt of the Everflame and continued on through to City of Golden Death, we then did a game I wrote (my first actually) that touches on the idea that Molthune might be gearing up for open war with Nirmathas again and is running a slave camp that mining iron ore in the Mindspin Mountains. We're running Conquest of the Bloodsworn Vale now.

If anyone it just looking for ideas, I'll offer the pdf for the game I wrote. It's beginner crap, but it's ideas.

Grand Lodge

I have had similar thought processes on this subject, I guess it would all depend on your perspective. If you mess up and forget to activate an item/ability or something like that, that's on you a mistake is just that, so if it was a situation where those hypothetical boots of haste would have helped if you activated them but didn't, I would side with your GM.

If it was a situation where you have a +3 Dodge bonus to your AC because of a feat or you just have a +3 because of your DEX and YOU don't apply it when your GM says "does it hit with an AC 16?" (when you should have remembered you're at 19) I still say that's on you, you should know your character better. Story wise that part would be written as (the Orc took a lazy swing at Maethu, and I couldn't believe my eyes when I saw him connect square in the jaw. I have seen Maethu cartwheel over the enemy, leap 30ft from ship to ship in open water, a shot like that should have come no where near him. But it did).

BUT, If it's a passive item, like say if the boots of haste are always activated and just making the check means you're good free and clear, (so long as consequences have not been applied) if your GM doesn't allow it, they're a douche.