Kyra

Kyra PFS's page

60 posts. Organized Play character for Apocalypso.


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Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

It was an honor to assist you Mistress Amara

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

My sorcerer is Sorcerer 2/ Bard 1

My other character is either Zen Archer 1 OR Druid 1 (Since she's only at first it's malleable right now.) A Zen Archer kicks reasonable butt even at first, but if you want another divine caster, then she'll go that way. Mostly via wands. Summon critters than spam wand.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

I actually think we're good with what we've got...

Combat- Paladin, Magus, Monk, Ranger

Skills- Bard, Rogue

Divine- Paladin, Ranger

Arcane- Sorcerer, Magus

And I tend to think more players slow down PbPs.

But if you *are* going to look for more, and it's okay with y'all, I might play my Druid/Zen Archer 1. She's the one I'm trying to crank XP for.
So then we'd need another arcane.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

So far it looks like:

Fung Xi- Monk 3

Ezren- Ranger/Rogue 2

Valeros- Paladin 3

Kyra- Sorcerer/Bard 3 (Or Zen Archer/Druid 1)

Al Suresh- ?

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

I would be happy to play either of these.

If Dalsine affair- I'd probably play my (now) 3rd level sorceress with good face skills.

If Empyreal temple- I'd like to play my 1st level zen archer/druid- depending on tier.

If you play at higher Tiers that's absolutely fine, but I'd probably bow out, so I can leave the opportunities open for my own characters in the future.

Thanks for much fun!

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Master Tsueno, how are you? I am concerned that they did not move or speak throughout the whole battle

Heal Check: 1d20 + 11 ⇒ (20) + 11 = 31

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Oooh. I would love to play another one.

My preference would be to play my new first level character and try to give her xp.

She's going Zen Archer with a 1-level dip into Druid. So if it helps, I could start her off as a druid to have a divine caster around.

~~~

Or alternatively, I could continue playing Kyra, if I'm allowed to apply the credit to my archer at some point.

But sounds like fun!

~~~

Kyra doesn't appear to have a day job. Could she also do healing?

Heal: 1d20 + 11 ⇒ (1) + 11 = 12 Ack! Ah well, at least it wasn't combat.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Despairing of Fung's more poetic style, Kyra falls back on cries she knows best. Pray to whatever god will take you for mercy, for I shall have none!

Kyra steps back to flank the saboteur, and swings her scimitar.
scimitar: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Heat Metal Damage, 3rd Round: 2d4 ⇒ (3, 3) = 6

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Round 1
Spellcast
Move to flank

Round 2
5' Step towards Al
Cast Cure Moderate Wounds on him (if he's in reach, otherwise I'll move up to 30' to get close enough)2d8 + 4 ⇒ (4, 6) + 4 = 14
Heat metal damage to saboteur 1d4 ⇒ 2

Edit: Why oh why doesn't Kyra have selective channel? Woulda saved me moving away. But now if I channel heal, it'll help the baddies. grumble, grumble.

Enjoying Fung's battle cries, Kyra does her best to emulate them. Light is, um, the best disinfectant!

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

After casting Heat Metal, Kyra moved forward to flank the saboteur as Fung requested.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Yipe. That should be 44713-14 (gah!)

Thanks again.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

GM DaWay, I started a new Lantern Lodge character in PFS. I think I'll be able to get her to 3rd before August 14th. Could you give *her* the credit for this game? 44714-14

Thanks much!

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

If only I were devoted enough to be worthy of more spells! Kyra groans mentally, and then smiles, casting Heat Metal on her two foes... targeting the armor of the larger one and the sword of the other. (DC16 Will Save)

Heat Metal:
Heat Metal
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lbs. of metal/level, all of which must be within a 30-ft. circle
Duration 7 rounds
Saving Throw Will negates (object); Spell Resistance yes (object)
Round Metal Temperature Damage
1 Warm None
2 Hot 1d4 points
3-5 Searing 2d4 points
6 Hot 1d4 points
7 Warm None

DESCRIPTION
Heat metal causes metal objects to become red-hot. Unattended, non-magical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature's possession uses the creature's saving throw bonus unless its own is higher.

A creature takes fire damage if its equipment is heated. It takes full damage if its armor, shield, or weapon is affected. The creature takes minimum damage (1 point or 2 points; see the table) if it's not wearing or wielding such an item.

On the first round of the spell, the metal becomes warm and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, intense heat causes pain and damage. In the third, fourth, and fifth rounds, the metal is searing hot, and causes more damage, as shown on the table.

Any cold intense enough to damage the creature negates fire damage from the spell (and vice versa) on a point-for-point basis. If cast underwater, heat metal deals half damage and boils the surrounding water.

Then she wields her scimitar and moves into flanking with Fung.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Initiative:
1d20 ⇒ 17

Perception:
1d20 + 7 ⇒ (3) + 7 = 10

Who are you? And what have you done to the Lady Amara?

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Hmmm, puzzling. With Sarenrae's light, all will be made clear. Gives Valeros a scowl to warn him off.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Gather round boys!
Kyra lets loose with a healing channel. (3/5 channels left. 46/50 charges left on CLW wand after the following.)

2d6 ⇒ (1, 5) = 6

The rest she'll do with the cure light wand.

Actually, if it works to retcon slightly:

Al Suresh:
I think brought to full with channel

Ezren:
Brought to 30/32 with channel

For Valeros:
1d8 + 3 ⇒ (8) + 3 = 11
and again
1d8 + 3 ⇒ (7) + 3 = 10
Should be full

Lead on!

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra will use the wand to heal Al Suresh back up to full. Anyone else injured?

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Round 4
Kyra will use the wand of cure light on Al Suresh.
1d8 + 3 ⇒ (3) + 3 = 6

The Eagle attacks again:
Eagle Claw 1: 1d20 + 3 ⇒ (6) + 3 = 9
Eagle Claw 2: 1d20 + 3 ⇒ (5) + 3 = 8
Eagle Bite: 1d20 + 3 ⇒ (14) + 3 = 17

Claw 1 damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw 2 damage: 1d4 + 1 ⇒ (2) + 1 = 3
Bite damage: 1d4 + 1 ⇒ (3) + 1 = 4I think this is the only damage that counts

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

And Kyra and her eagle join the mayhem just for fun.
You should have run, but I am glad you did not.

Kyra's scimitar: 20 + 6 = 26
confirming crit: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 3 + 1d6 + 3 ⇒ (6) + 3 + (1) + 3 = 13If crit was not confirmed just use the 1st d6+3

Eagle Claw 1: 1d20 + 3 ⇒ (15) + 3 = 18
Eagle Claw 2: 1d20 + 3 ⇒ (14) + 3 = 17
Eagle Bite: 1d20 + 3 ⇒ (17) + 3 = 20

Claw 1 damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw 2 damage: 1d4 + 1 ⇒ (3) + 1 = 4
Bite damage: 1d4 + 1 ⇒ (1) + 1 = 2
Again, just count the damage from anything that hit.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Following the victorious caw of the Eagle Kyra steps up to flank the standing conscript. The Eagle full-round attacks the spellcaster.
Oh, going for the honorable death in combat then? Let's see if I can help you out

Round 3:
Kyra Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage if successful: 1d6 + 3 ⇒ (1) + 3 = 4

Eagle Full Attack (no love for the crit last round? 9 HP of damage)
Still smiting evil against spellcaster
Claw: 1d20 + 3 ⇒ (15) + 3 = 18
Claw: 1d20 + 3 ⇒ (5) + 3 = 8
Bite: 1d20 + 3 ⇒ (17) + 3 = 20

Claw 1 damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Round 2

Kyra will have finished summoning an Eagle so she'll try to move out of the darkness and swing her scimitar at the nearest foe.
1d20 + 6 ⇒ (6) + 6 = 12

She'll direct the summoned Eagle to fly at the face of the spellcaster and attack. (Eagles do have darkvision and fly 80', so he should be able to see and make it to his target.)

Eagle: Claw attack and Invoking Smite Evil: 1d20 + 3 ⇒ (20) + 3 = 23
Eagle damage: 1d4 + 1 + 1d4 + 1 ⇒ (4) + 1 + (3) + 1 = 9

I can't see in this accursed darkness, but it sounds as tho you've found our foe my winged friend.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Ah... I presumed differently because you used Shocking Grasp. Were you just prepping it then?

In which case she'll summon monster I (Eagle) this round.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra will attempt to swing around behind the conscripts. (Up to 30' of movement) and swing her scimitar-- if Suresh injured one, but he isn't down, then Kyra will go for that one. Otherwise she'll go for the other.

You boys don't know when to take a hint.
+1 scimitar: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
damage: 1d6 + 3 ⇒ (1) + 3 = 4

force scimitar has expired. Fung, remember +2 to AC from Prot f Evil

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Aagh! I posted a couple of hours ago and it disappeared!

initiative: 1d20 ⇒ 6

Ezren, do you need further healing?

If he needs more beyond the previous 8 hp, Kyra will Cure Light.

1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4
Kyra PFS wrote:
Kyra follows the group into the manor. Excellent job, sirrah, dispatching those blackguards to whatever foul plane is their destiny. Is anyone in need of healing?

Kyra will try to position herself to exclude attackers, and then channel healing to her teammates.

2d6 ⇒ (3, 5) = 8

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Or could we lure them up some stairs and then light the oil we prepped when they pursue?

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra follows the group into the manor. Excellent job, sirrah, dispatching those blackguards to whatever foul plane is their destiny. Is anyone in need of healing?

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Reflex: 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Ah, more fools that wish to feel Sarenrae's wrath!

Kyra will attempt to step 5' away from combat. Otherwise she'll take the AoO's.

She'll cast Hold Person, DC16 Will Save vs the second man in front of us.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra curses, hating to retreat under any circumstances, but she follows the group to the stairs.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra dives in once again. If her regular scimitar downs the conscript, then she'll wield the force scimitar against the next target.

+1 scimitar: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
1d8 + 1 ⇒ (3) + 1 = 4

force scimitar: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17
1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra grins, and moves to flank the next.Keep em coming, I say!

force scimitar: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19
1d8 + 1 ⇒ (6) + 1 = 7

+1 scimitar: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Remember Fung, PfE gives you +2 AC

Kyra will attempt to flank with one of the boys and swing at the next conscript, with both a real and a force scimitar.

She grins with battlelust So you aren't turning back? Good, I'd hoped you'd say that.

force scimitar: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19
damage: 1d8 + 1 ⇒ (7) + 1 = 8

+1 scimitar: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Edited spiritual weapon attack: Its Kyras BAB + Wis Modifier.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Sorry, I posted earlier that I was out for the night. Back now.

Initiative: 1d20 ⇒ 17

As above:
Group is Blessed.
Fung Xi has Prot f. Evil
Al Suresh has Bear's Strength

I will have Spiritual Weapon up first (when that expires I will summon an Eagle). The lighthouse is lit so we humans can see, yes? So I will direct my Spiritual Scimitar to attack Fung's attacker. 140' range.

spiritual scimitar attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d8 + 1 ⇒ (5) + 1 = 6

And Kyra herself will move up. Make some room, will you boys? I want a bit of the action.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

I will be at live PFS tonite. Our once monthly gathering, whoo hoo! So my posting will be sparse. I'm agreeable to the battle plans of the boys. I've posted my buffs above. Again, if our foes are climbing I'll call the Eagle and the Spiritual Weapon to harry them while they climb. Otherwise I'll summon them one at a time once combat begins. After buffing, Kyra will close and swing her scimitar.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra smirks Indeed. Let us give them a warm welcome.

Right before our uninvited guests arrive, Kyra will cast the following:

T-5 rounds)Protection from Evil on Fung Xi (4 mins)
T-4 rounds)Bull Strength on Al Suresh (4 mins)
T-3 rounds)Bless on all party members that remembered to stay for it before running off.(4 mins)
T-2 rounds)Summon Monster 1- Eagle (1 round to cast + 4 rounds)
T-1 rounds)Spiritual Weapon (4 rounds)

Until they enemies are close enough to warrant spellcasting, Kyra will sling stones out an arrow slit or window.

If at some point our foes are climbing at all, she will reverse order and have the spiritual weapon and Eagle harry the climbers.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Ah, so much for a peaceful tea ceremony. I was quite enjoying everyone's epic tales, especially yours, Master Tsuneo. But now it is time to show these cretins what it means to challenge the forces of light! When they are almost upon us, I will summon some flying creatures to aid us. Perhaps bats, considering the coming night.

With a brief pang, Kyra takes a moment to remove her kimono, leaving only her shining armor and battle gear.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Thanks for the challenge! My personal Knowledge (Golarion Religion) check was a bit low, so I had to take ten.

I have had the opportunity to serve with the Grand Lodge several times. Most recently I had the chance to help prevent an invasion of Absalom by a plague of vile undead.

But I fear I am talking too much. I think we would all love to hear of the exploits of the noble Way of the Kirin.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Yes! You've heard of that epic battle? My Lady threw down the Great Beast in an epic battle to defend all of Golarion. There he was bound to suffer in the eternal torment in Her Everlight.

Forgive me that I do not know more of your honored Shizuru. But it seems to me that they have far more in common then they have differences. They both embody the might of the sun. They both favor bladed weapons, especially curved ones, in the fight for righteousness. They both smite the dishonorable and the wicked. If there are any small differences at all, it is that My Lady calls for patience and mercy and redemption if it is at all possible.

With that Kyra looks down. I am not sure I honor the Beloved Everlight as much as I should in that way. When I encounter those that would harm the innocent, my first instinct is to rend them, not to give the chance for mercy. It is difficult to discern sometimes, who has the chance for redemption. If the Golden League appears tonight, am I to wait until they commit an unforgivable act before attacking? And lose our advantage of surprise? Or can I take the word of honorable people such as yourselves, that they are beyond redemption?

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

I had hoped I would get a chance to tell you of her! Our Beloved Dawnflower holds many virtues dear, that seem to be dear to you here in the Land of the Rising Sun. She is the embodiment of Light and Truth. She is compassionate to those who have lost their way, and are repentant. But for those without remorse, she is a cleansing flame! Those of us in her service are expected to honor her, not only with spells of protection and flame, but also to wield a blade to protect the defenseless.

Worrying that she may have overstepped, calling her hosts defenseless, she adds... and to come to the aid of the righteous and vigilant wherever they may be!

With that, she attempts to restrain her ardor, and kneels more primly. (For those watching closely, however, it is clear she would prefer to jump up and smite something.)

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra gives a dignified bow and sits where indicated. I wish I could have purchased grander robes. I hope I can compensate for the lack with excellent manners.Thank you so much for your gracious invitation.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

I only speak Taldane and Kelish. It doesn't sound like we have a second language in common. But I bet Ezran could hook us all up with a message spell so we could communicate privately.

Then shaking her head at the men's gleeful plans for large scale property damage, picks up the other end of Fung Xi's oil barrel. How about this one for lighting the lighthouse, and then we get another for the top of the stairs with a torch ready?

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Could one of you other strong gents help Master Fung Xi get that barrel of oil up to light the lighthouse? And lets get to work on those traps!

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

I think I've seen one of these before....

knowledge engineering: 1d20 ⇒ 16

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

You may all rely on me for healing, if the need arises. I have both wand and spell at the ready. Although, for my own smiting pleasure, I'd prefer if you can all hold off on getting hit!

Oh, and Lady Amara, does the lighthouse actually... light? Or shall Ezren and I light the perimeter ourselves?

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra smirks. Won't we feel silly if we place bear traps and lamp oil everywhere, and its just a nice tea ceremony? Of course, that is better than not preparing and having things go awry...

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

I was just excited to play an official PFS game. (My local PFS chapter is shiny-new and we only play once a month, currently.)

I totally did not realize that this is *the* final lantern lodge game.

Is it possible to play Kyra as a LL member for this campaign?

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Yes, of course. I meant if combat should commence, before everyone scatters, to give me a chance to bestow the blessing (bless spell).

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

I am fair with a sling. I can also light the stones aglow and set them ahead of time so our perimeter is not in shadow. It would last a good while (40 mins). Altho, she thinks for a moment are we not in a lighthouse? Perhaps the light could be set ablaze for the same purpose.

Also, Sarenrae gifts me with a few abilities that work at range. But Master Ezren has gifts there that exceed mine. It would be best, before we all disperse, if you would grant me a moment to bestow Sarenrae's blessing on all of us.

Grand Lodge

HP 33/33 | AC 19, T 10, FF 17 | CMB 5, CMD 15 | F6, R3, W9 | Init 0 | Perc +7 Human Cleric of Sarenrae, 4

Kyra's eyes light up at the mention of fire. Yes, I think setting dishonorable attackers ablaze would please Sarenrae-- and me!

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