Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo steps back and takes a moment to focus his powers through his robes before firing off a series of warped magic missiles. damage: 4d4 + 4 ⇒ (3, 2, 1, 4) + 4 = 14
If affected by the spell, Fort DC 22 or be dazed for 1 round.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 I'm guessing from the description it seemed to be immune to my cold attack, or at least have a very high resistance. I am correct that it took no damage?
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 I'm not quite sure where the demon is on the map, so if its not targetable from here I'll cast haste instead. Kuraishimo steps up and throws a time snowball at the lurking demon. Touch AC: 1d20 + 6 ⇒ (11) + 6 = 17
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Seeing nothing immediatly explore Kuraishimo eventually steps in. know arcana: 1d20 + 6 ⇒ (14) + 6 = 20
Kuraishimo looks to Vallis for answers as he mumbles out loud... "Rake Tag... Age Kart... A Rat Keg... Gate Ark..."
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo stays just outside the door for now, peeking in.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo shakes his head "Or a good summon monkey could help as well."
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 "I'm not out yet!" Kuraishimo exclaims as he casts haste, again.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo watches the brave Oloch head forward, glad to have somebody else tortured by the room this time.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo ponders out loud "What do you think the odds of the missing stone being at the end of the other passage are?"
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo will refresh his mirror image and then haste right before we open the door. images: 1d4 + 2 ⇒ (4) + 2 = 6
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 My circle is good for 80 minutes, should still be up at this point.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Pretty much all, if not all references to cha were dropped from Warpriest between playtest and release. So I think our situation is we are waiting an hour, and then removing fatigue on 3 of us, and removing the curse from Rhuul.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 I can live with fatigued. I don't think we have remove curse though.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 "I'm worried the room here will reest, what magics do we have available for the fatigue at least? I've got a single potion of lesser restoration. What do people have memorized or in wands? If we're short we might try a short rest and then use what we have to get people back in top form. There doesn't seem to be any time pressure but I'm worried about magic traps resetting."
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22 Kuraishimo chuckles "Mavaro, help me hold the door just in case while they hug it out, I think things'll be back to normal shortly."
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo shakes his head No objections Kuraishimo will add see invisibility and mirror image to his ongoing buffs. images: 1d4 + 3 ⇒ (2) + 3 = 5 Finally he will tap him self with his mage armor wand.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Feeling paranoid Kurashimo will cast haste as Oloch slams into the door.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo mentions "I resolved the last 2 hallways, once more Olach and then give the good dwarf a try?"
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Assuming we can squeeze together as we pass through the trap we are all protected from evil, due to Kuraishimo's circle. Marching order on map looks fine to me.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 "My circle is good for quite some time, stay near me and we should be okay."
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 "After that last hallway, left sounds better to me, stay close my circle may protect us."
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo will use 2 charges of his infernal healing wand to remove the non-lethal. Afterwards he will stand up, dusthimself off, straighten out his tentacled beard and comment "lets put that behind us."
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 save reroll: 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24 "Less Ow."
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 fort: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
"OW OW OW"
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Tired of waiting Kuraishimo casts magic circle against evil on himself and crosses the hallway.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo ponders the hallway, using detect magic to try and determine the effect. spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9 Kuraishimo looks over to Aetherys "Can you make out the aura?"
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo will make sure his mage armor is fresh.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 No Hallit here. I do have tongues as a spell known but that's not helpful with the writing. I also have a single comprehend languages scroll if needed.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 I'll be in Canada the 4th-9th. I should have internet and manage at least a post a day but will likely be a bit slower than normal.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Alright, sounds like we're going it. 5550gp /3 is 1,850 each from Aeth/Kuraishimo/Rhuul assuming he doesn't have 16pp sitting around. Hopefully Rhuul has 4pp to pay for the first restoration at least though.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Given all the momentum already lost, I'm inclined to just call it, but am happy to continue if that's the majority view.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 I believer the pregens can only contribute to their own condition clears, not anybody elses unfortunately. I am more than happy to contribute to getting people back in shape though. I agree we need to return and have people raised. If that causes the mission to fail I'm not sure we really have much choice.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo tries to finish it off with another snowball. Touch: 1d20 + 9 ⇒ (4) + 9 = 13
Entangled for 1 round and fort 19 or be staggered for 1 round. Kuraishimo takes another step back.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo will simply toss another rime snowball. touch into melee: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Good catch Rhuul, I missed that note, I don't have much I can help you with then :/
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 I thought escaping via liberating command worked last time. See Aetherys post here followed by Tesi's next post.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 As an immediate action Kuraishimo casts liberating command on Rhuul +16 on an immediate escape artist. With things not immediately getting better Kuraishimo will draw and read his scroll of deeper darkness "Get out of there Rhuul, we're regrouping." Kuraishimo, not impeded by the darkness carefully 5ft steps back after speaking.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 From what I remember, the mimic special auto-grapple explicitly does not grapple the mimic.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Aetherys: Right, if it's autograppling then there's no grapple check for constrict to trigger on, thus my question. Tesi:
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Don't forget the mimic is entangled for 1 round from the Rime part of my snowball, although the -2 to hit and AC seems unlikely to make a difference.[ooc] Kuriashimo will happily use another liberating command on any who want it. [ooc]immediate action escape artist with an extra +16 Meanwhile Kuraishimo will cast grease beneath the mimic.
ongoing grease effect: A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check.
Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Hey, i had a rules question regarding the mimic and constrict and didn't want to clutter the gameplay thread. I know mimics get some sort of creatures are automatically grappled, but doesn't constrict specifically require a successful grapple check, not just becoming grappled? I'm not familiar with this creature in particular but would you mind double checking the rules regarding their interaction. Thanks
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo's total weight from gear is less than 12lbs. even with a strength of 4 his light load is 13lbs. We all make plenty of mistakes, my apologies if any antagonism was read into my post, none was intended. Was just trying to help straighten stuff up.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo will step back to help make better room for Movaro and having seen his last spell fizzle will instead try a Rimecovered snowball. Snowball into melee: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
No SR, entangled for 1 round & Fort DC 19 or be staggered for 1 round
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Prior to Aetherys's turn Kuraishimo will cast liberating command on Aetherys. Immediate action escape artist at an extra +16, means you won't have the swift to enhance the weapon, but probably worth trying to get loose, especially since you've got some escape artist to start with. If timing doesn't work out, feel free to take it after your turn instead.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 I'm also not quite following, here's how I see things. Surprise round: mimic casts blasphemy.
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 As a reminder Kuraishimo has a CoP:Evil up, meaning within 10feet of him you get +2 resistance and +2deflection vs evil sources. know dungeoneering: 1d20 + 6 ⇒ (16) + 6 = 22 Kuraishimo takes a moment to swirl his robes around him as undulating balls of force squeeze themselves into existence at the ends of his tentacles before they fly at the now animated door. Magic Missile: 4d4 + 4 ⇒ (1, 3, 2, 2) + 4 = 12
Using sorcerer's robe as a swift to add my lvl 1 bloodline power to the spell. Sorcerer's Robe:
Price 5,000 gp; Aura moderate evocation; CL 10th; Weight 1 lb. This dapper robe enables a sorcerer to add the effects of her 1st level bloodline power to spells she casts. As a swift action before casting a spell, the wearer expends one use of her 1st-level bloodline power and selects one target of the spell to be affected by that bloodline power. If the spell allows a saving throw, a successful save against the spell means the bloodline power deals half damage (if it normally deals hit point damage) or is negated (if it does not). The robe can be used up to three times per day. Ultimate Equipment ability notes: Kuraishimo has the Warped (Aberrant) bloodline which gives him the following power: [spoiler=Warped Bloodline]
Ultimate Magic
Half-Bearded Devil HP 88/74 | AC:15* T:11* FF:14* CMD: 12* | F+8 R+5* W+5 | Init +7 | FiendSight 120ft Perception -3 ||Effects: Mage Armor, False Life, See Invisible, Haste, 6 Images, Fatigued
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1(8/8) 2(5/8) 3(3/7) 4(5/5) Robe 3/3 WT 11/11 Kuraishimo listens for anything coming in the distance as his party examines the nearby goings on. take 10 perception: 10 - 3 = 7 As a note Kuraishimo is fluent in Abyssal.
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