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234 posts. Organized Play character for J.G.


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Envoy's Alliance

I'm interested. I can bring a druid lvl 3, a bard lvl 1, a ranger lvl 1 or a barbarian lvl 1. Perhaps another one if their game ends before yours begins.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Thank you for the game. The chronicle looks good!

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

That would be a great experience to explore more of the maze. Especially if there are drinks provided of course because you know people become thirsty wandering and exploring. I don’t tell you about fighting.

I look at the chronicle later once at home.

@Cirri: for my experience Janira survived to the Minotaur. My spellslinger rolled a crit with his firearm…

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

On my side I should always get an emergency flask of ale. is considering the dwarf.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

What for a good news! Did you bring it with you to make me a surprise?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

And the doctor stays once again without any job in front of him, except Cirri herself!

And that's for you.

Heal spell: 1d8 + 8 ⇒ (8) + 8 = 16

I think we can head back to the lodge now, right?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Euh no. I thought I hadn’t drawn it already. So I could fire towards the green one.

+1 Jezail: 1d20 + 8 ⇒ (19) + 8 = 27

Damage: 1d8 ⇒ 8

Damage if crit: 1d12 ⇒ 3

Fatal: 1d12 ⇒ 11

So 17 damage if crit

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

So the dwarf casts a spell upon both pink and green.

Electric arc: 1d4 + 4 ⇒ (3) + 4 = 7

Reflex DC 18

Then he draws his weapon.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

So Cirri is underwater and I don’t see her, right? Do I need to roll a dice to stay at the surface?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

The dehydration is worst thing in the world. We need to get a drink after this battle.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Seeing that the fight is occurring on the opposite side the dwarf moves and casts a spell upon the purple and the black shark.

Electric arc: 1d4 + 4 ⇒ (1) + 4 = 5

Reflex DC 18

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Ok, sorry, so moves, draws weapon and raises shield.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

The dwarf casts a electric spell upon both black and purple and moves away.

Electric arc: 1d4 + 4 ⇒ (1) + 4 = 5

Reflex DC 18

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

I am in a hurry having a flight to take today. I can play tomorrow.

Sorry for that.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Then he tries to ask to the other one: And you? Are you from the same plane?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

These foreigners seem stranger to the druid. He follows the conversation with curiosity.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Knowing that he’s not the very best diplomat the dwarf waits for the others to take the lead here.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Crafting: 1d20 + 6 ⇒ (15) + 6 = 21

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

The dwarf looks at the waterfall doubtfully.

Mmhh should we go? Really? It would be easier in an alefall instead of a waterfall.

But he goes to follow Cirri.

If a strix can make it, a dwarf can also. does he think.

Acrobatics:1d20 + 7 ⇒ (15) + 7 = 22

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

You, great traveler. By the way, I inform you already that I’ll be also traveling next week. Not so far away as Bangkok.

But so perhaps my post rate could suffer a bit even if I am supposed to have wifi.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

What? When do you get a mission in an Inn? So we wouldn't miss some ale.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

[bOh no! We have not to die of thirst for sure. What about having a drink at this point?[/b]

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Of course and there better for everybody and everyone.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Not better here

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Do we try South?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

I know how to do this! exclaims the dwarf. But I prefer the wooden ones. The metal ones interfere with the nature.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

The dwarf also thinks that they will have to follow the wisps. But looking at Cirri he adds:

Well that's fine. But I'm an artist on my side. Do you see the perfection of these seams?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Don't cry, please.

And he cut the wound to open it.

Risky surgery:1d8 ⇒ 2

Then he closes it again.

Medicine. Healing plaster:1d20 + 8 ⇒ (13) + 8 = 21

The dwarf treats Lorch's wounds and finishes with the bandages.

Healing: 4d8 ⇒ (2, 6, 2, 3) = 13

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Ah, that's a good stuff you have here. Perhaps a bit too young. But it has promises.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Of course I am a doctor. A well-known one in a certain back-alley over there un Alkenstar. Some people pretend I’m drunk but that’s false of course.

He tastes the juice again.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

In the end somebody who have pity of a poor dwarf. Thank you.

And he tastes the juice.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

The dwarf reloads his weapon and casts a spell towards the would-be hero.

Ray of frost:1d20 + 8 ⇒ (20) + 8 = 28

Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Do you see: now you're dead...

Then to the others: Well do we drink something? Who knows a good tavern around?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

the dwarf raises an eyebrow. You need to show it to me once, Cirri, and you too, Bechamel.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Mmmhh perhaps if you leave it ferment...

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

I thought about something more spicy like an ale.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

The dwarf hurries up to still find a spot to get a point of view on the remaining target.

Surrender before you be dead. I'm not in the mood to kill you but I won't hesitate if you continue to fight.

And he readies a shot in case he wouldn't be heard good enough.

Bang!:

+1 Jezail: 1d20 + 8 ⇒ (17) + 8 = 25
Damage:1d8 ⇒ 2

Well, I'm thirsty now. Do we have something to drink?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

The dwarf casts a spell upon purple and yellow and reloads his weapon.

Electric arc: 1d4 + 4 ⇒ (1) + 4 = 5

[ooc]Reflex DC 18[/ooc{

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

The dwarf moves inside the room and fires towards the yellow one.

+1 Jezail: 1d20 + 8 ⇒ (5) + 8 = 13

Damage: 1d8 ⇒ 7

Then he raises his shield (AC 20).

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Did I see something during the move?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Okay, concludes the dwarf. And he moves stealthily to the opposite side of the door to peek on the hall.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

I can try to have a look.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Are you sure there is something wrong?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

I thought it was only one character who should roll the dice and not the entire party. Should we all roll?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

The dwarf replies to Bun Bun: What? You would also consider like the others that a doctor shouldn't drink so much? I'm a good one you know, the best one in my back-alley. I always tear the wound open before to close it properly.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

I am Kromrock Crushmaster, from the dwarfs from Alkenstar. Recently I had to inventory a pile of treasure for the Society. But what would you say about talking about this with some drinks?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Or an handicapped spider? But I think it's more something humanoid. By the way, do we have something to drink here?

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Just take time. Games can wait. Good recovery for your dad.

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Cirri is right with her answer. notices the dwarf trying himself to solve something else.

Thievery, played 4-01: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Otherwise we can wait for him at the tavern. That could be fun as well...

Envoy's Alliance

Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min

Well after this good news to have found you, what about going to celebrate with a good ale? The dwarf is hanging to go to the tavern.

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