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Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() That would be a great experience to explore more of the maze. Especially if there are drinks provided of course because you know people become thirsty wandering and exploring. I don’t tell you about fighting. I look at the chronicle later once at home. @Cirri: for my experience Janira survived to the Minotaur. My spellslinger rolled a crit with his firearm… ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() And the doctor stays once again without any job in front of him, except Cirri herself! And that's for you. Heal spell: 1d8 + 8 ⇒ (8) + 8 = 16 I think we can head back to the lodge now, right? ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() Euh no. I thought I hadn’t drawn it already. So I could fire towards the green one. +1 Jezail: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 ⇒ 8 Damage if crit: 1d12 ⇒ 3 Fatal: 1d12 ⇒ 11 So 17 damage if crit ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() So the dwarf casts a spell upon both pink and green. Electric arc: 1d4 + 4 ⇒ (3) + 4 = 7 Reflex DC 18 Then he draws his weapon. ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() Seeing that the fight is occurring on the opposite side the dwarf moves and casts a spell upon the purple and the black shark. Electric arc: 1d4 + 4 ⇒ (1) + 4 = 5 Reflex DC 18 ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() The dwarf casts a electric spell upon both black and purple and moves away. Electric arc: 1d4 + 4 ⇒ (1) + 4 = 5 Reflex DC 18 ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() The dwarf looks at the waterfall doubtfully. Mmhh should we go? Really? It would be easier in an alefall instead of a waterfall. But he goes to follow Cirri. If a strix can make it, a dwarf can also. does he think. Acrobatics:1d20 + 7 ⇒ (15) + 7 = 22 ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() You, great traveler. By the way, I inform you already that I’ll be also traveling next week. Not so far away as Bangkok. But so perhaps my post rate could suffer a bit even if I am supposed to have wifi. ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() The dwarf also thinks that they will have to follow the wisps. But looking at Cirri he adds: Well that's fine. But I'm an artist on my side. Do you see the perfection of these seams? ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() Don't cry, please. And he cut the wound to open it. Risky surgery:1d8 ⇒ 2 Then he closes it again. Medicine. Healing plaster:1d20 + 8 ⇒ (13) + 8 = 21 The dwarf treats Lorch's wounds and finishes with the bandages. Healing: 4d8 ⇒ (2, 6, 2, 3) = 13 ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() Of course I am a doctor. A well-known one in a certain back-alley over there un Alkenstar. Some people pretend I’m drunk but that’s false of course. He tastes the juice again. ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() The dwarf reloads his weapon and casts a spell towards the would-be hero. Ray of frost:1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d4 + 4 ⇒ (3) + 4 = 7 Do you see: now you're dead... Then to the others: Well do we drink something? Who knows a good tavern around? ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() The dwarf hurries up to still find a spot to get a point of view on the remaining target. Surrender before you be dead. I'm not in the mood to kill you but I won't hesitate if you continue to fight. And he readies a shot in case he wouldn't be heard good enough. Bang!:
+1 Jezail: 1d20 + 8 ⇒ (17) + 8 = 25 Damage:1d8 ⇒ 2 Well, I'm thirsty now. Do we have something to drink? ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() The dwarf casts a spell upon purple and yellow and reloads his weapon. Electric arc: 1d4 + 4 ⇒ (1) + 4 = 5 [ooc]Reflex DC 18[/ooc{ ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() The dwarf moves inside the room and fires towards the yellow one. +1 Jezail: 1d20 + 8 ⇒ (5) + 8 = 13 Damage: 1d8 ⇒ 7 Then he raises his shield (AC 20). ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() The dwarf replies to Bun Bun: What? You would also consider like the others that a doctor shouldn't drink so much? I'm a good one you know, the best one in my back-alley. I always tear the wound open before to close it properly. ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() I am Kromrock Crushmaster, from the dwarfs from Alkenstar. Recently I had to inventory a pile of treasure for the Society. But what would you say about talking about this with some drinks? ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() Cirri is right with her answer. notices the dwarf trying himself to solve something else. Thievery, played 4-01: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 ![]()
Druid 4 (Stone Druid) / HP 54/54, Perc +12, AC 20 (+2 shield), Fort +10 Ref +9 Will +12 / Active conditions: Darkvision, Steadying stone, Toughness, Resist neg 1, regen 1 HP/min
![]() Well after this good news to have found you, what about going to celebrate with a good ale? The dwarf is hanging to go to the tavern.
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