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Suddenly aware of the sounds of fighting, Bechamel runs towards his allies, and fires a shot at Pink. The arrow crackles with magical energy.
Spellstrike: 1d20 + 10 ⇒ (6) + 10 = 16
Piercing: 1d6 ⇒ 2 plus Slashing: 2d6 + 3 ⇒ (6, 2) + 3 = 11

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Professor Bun Bun begins to ramble a bit as his lecture veers from historical criminals to the fictional adventures of the legendary thief known only as Bluebonnet.
performance, lingering composition: 1d20 + 12 ⇒ (19) + 12 = 31
He pauses in his lecture long enough to inflict phantasmal agony on one of the trespassers. "Take that you thmelly thcoundrel!"
Cast phantom pain level 2 on yellow. Yellow should still be affected by bon mot for -2 to will saves, as it has a duration of one minute unless the victim spends an action rebutting the quip in some manner.
phantom pain vs yellow, will save DC20: 4d4 ⇒ (4, 2, 2, 4) = 12 mental damage, nonlethal plus possibly 2d4 persistant mental damage and sickened.
◆ inspire courage, ◆◆ cast phantom pain lvl2

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Lorch steps out of the flank and attempts to deal with Red. Unfortunately, neither attack hits this time. Cirri turns on the water and blasts Pink, hitting once. Bechamel charges an arrow with extra power and shoots Pink, drilling him right in the chest and dropping him like a sack of grain.
"Noooo! Earl! Ye'll pay fer that!"
Red Ref DC 19: 1d20 + 9 ⇒ (12) + 9 = 21
Yellow Ref DC 19: 1d20 + 7 ⇒ (15) + 7 = 22
Red Ref DC 18: 1d20 + 9 ⇒ (10) + 9 = 19
Yellow Ref DC 18: 1d20 + 7 ⇒ (4) + 7 = 11
Yellow Will DC 20: 1d20 + 6 - 3 ⇒ (8) + 6 - 3 = 11
Red manages to elude the lightning bolts from both Starlight and Kromrock. Yellow isn't so lucky and only manages to dodge Starlight's jolt. Professor Bun Bun makes Yellow think that his hand's been cut off. Yellow screams in agony and faints dead away. (Unconscious).
Red takes a step back to get out of the way of both Starlight and Lorch. He then attempts to brain Lorch with his club.
Club vs Lorch AC 19: 1d20 + 10 ⇒ (12) + 10 = 22
Club vs Lorch AC 19, MAP: 1d20 + 5 ⇒ (9) + 5 = 14
Bludgeoning, Melee: 1d6 + 7 ⇒ (4) + 7 = 11
Lorch takes the hit but doesn't quite go down.
"Nobody was s'posed t'be here! Just go down already!!"
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions: Inspire Courage (Rd 1 of 4)
------------------
Those with ** may go
-3-
**Professor Bun Bun, Q.T.E. - AC 18, 42/42
**Lorch - AC 19, 4/34
**Kromrock Crushmaster - AC 18 (20 w/shield), 30/30
**Starlight Sparkle - AC 16, 13/27
Red (-16)
Yellow (Unconscious)
-2-
**Bechamel Mornay - AC 20 (21 w/shield), 33/33
**Cirri Merryweather - AC 17, 20/20

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"I don't think I will. Get out of our lodge!"◆◆Double Slice Pick: 1d20 + 10 ⇒ (6) + 10 = 16Pick Damage: 1d6 + 4 ⇒ (4) + 4 = 8 Pick Critical damage: 2d10 + 4 ⇒ (8, 9) + 4 = 21 Necksplitter: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17Slashing: 1d8 + 4 ⇒ (1) + 4 = 5 before ◆ Stepping away, quite winded.

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Lorch attempts to finish off Red but neither strike connects. She steps away.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions: Inspire Courage (Rd 1 of 4)
------------------
Those with ** may go
-3-
**Professor Bun Bun, Q.T.E. - AC 18, 42/42
Lorch - AC 19, 4/34
**Kromrock Crushmaster - AC 18 (20 w/shield), 30/30
**Starlight Sparkle - AC 16, 13/27
Red (-16)
Yellow (Unconscious)
-2-
**Bechamel Mornay - AC 20 (21 w/shield), 33/33
**Cirri Merryweather - AC 17, 20/20

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Cirri runs up to Lorch, noting her many wounds.
"Winds of the ocean, calm Lorch's body and restore her strength!"
Ocean's Balm, HP healed: 1d8 ⇒ 4
Then she conjures more water in a solid orb before hurling it. "If you stop trying to kill us I can keep Earl alive while you wait for the authorities."
Water Blast, Level Bump, Inspire Courage: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 18
Bludgeoning Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
◆ Stride
◆ >Ocean's Balm< on Lorch. She is immune to Ocean's Balm for 10 minutes.
◇ Weapon Infusion: range increment 20 feet and the thrown trait.
◆ Elemental Blast (Water - Bludgeoning) vs Red
Thanks to the Level Bump, Cirri should have 30 HP, btw.

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Cirri heals Lorch. Rolling the water into a ball, she hurls it at Red but it splats on the wall above his head.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions: Inspire Courage (Rd 1 of 4)
------------------
Those with ** may go
-3-
**Professor Bun Bun, Q.T.E. - AC 18, 42/42
Lorch - AC 19, 8/34
**Kromrock Crushmaster - AC 18 (20 w/shield), 30/30
**Starlight Sparkle - AC 16, 13/27
Red (-16)
-2-
**Bechamel Mornay - AC 20 (21 w/shield), 33/33
Cirri Merryweather - AC 17, 30/30

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Bechamel, seeing his compatriots hurt, moves up ◆, casts Shield ◆, and recharges Spellstrike ◆.
Bechamel can take a few hits.

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"Where did he go? Hath he run away?"
Professor Bun Bun hops up to check the status of the intruder.
"Oh there he ith." He casually heals Lorch.
soothe lvl 1 vs Lorch: 1d10 + 4 ⇒ (2) + 4 = 6
He turns and scolds the bandit. "You're thurrounded. I'd thurrender if I were in your plathe."
◆ Stride, ◆◆ cast soothe

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The dwarf hurries up to still find a spot to get a point of view on the remaining target.
Surrender before you be dead. I'm not in the mood to kill you but I won't hesitate if you continue to fight.
And he readies a shot in case he wouldn't be heard good enough.
+1 Jezail: 1d20 + 8 ⇒ (17) + 8 = 25
Damage:1d8 ⇒ 2
Well, I'm thirsty now. Do we have something to drink?

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"Ooo! I can make plenty of water." Cirri volunteers. "My uncle owned a brewery once. Then he got experimental and tried to speed up production. Luckily no one was there when it exploded." She trails off...

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Bechamel offers his leftover marinade. "It's got some chili powder, so it's spicy," he explains.

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Red Ref: 1d20 + 9 ⇒ (16) + 9 = 25
Bechamel moves up, Professor Bun Bun heals Lorch. Starlight sends more lightning at Red but he jumps out of the way. He meets Kromrock's shot but the shot only grazes him.
Red steps forward and swings his club wildly at:
Bechamel, Lorch, Starlight: 2d3 ⇒ (1, 1) = 2
Club vs Bechamel AC 21: 1d20 + 10 ⇒ (19) + 10 = 29
Club vs Bechamel AC 21, MAP: 1d20 + 5 ⇒ (15) + 5 = 20
Bludgeoning, Melee: 1d6 + 7 ⇒ (3) + 7 = 10
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions: Inspire Courage (Rd 2 of 4)
------------------
Those with ** may go
-4-
**Professor Bun Bun, Q.T.E. - AC 18, 42/42
**Lorch - AC 19, 14/34
**Kromrock Crushmaster - AC 18 (20 w/shield), 30/30
**Starlight Sparkle - AC 16, 13/27
Red (-22)
-3-
**Bechamel Mornay - AC 20 (21 w/shield), 23/33 (AC 21; IC Rd 1 of 4)
**Cirri Merryweather - AC 17, 30/30 (IC Rd 1 of 4)

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Cirri reaches out to help Bechamel.
Ocean's Balm, HP Healed: 1d8 ⇒ 1
Then she hurls another orb of water at the remaining foe, watching it sail over his head. She sighs.
Water Blast, Level Bump, Inspire Courage: 1d20 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15
Bludgeoning Damage: 1d8 + 2 + 1 + 4 ⇒ (5) + 2 + 1 + 4 = 12
◆ >Ocean's Balm< on Bechamel. He is immune to Ocean's Balm for 10 minutes.
◇ Weapon Infusion: range increment 20 feet and the thrown trait.
◆◆ Elemental Blast (Water - Bludgeoning) vs Red. 2 action version adds my Con bonus to damage.

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◆Stride to flank I assume, I don't think the map was updated, but red must have been next to Bechamel to hit twice
"Should have taken the offer," she growls.
◆◆Double Slice Pick: 1d20 + 10 ⇒ (9) + 10 = 19Pick dmg: 1d6 + 4 ⇒ (5) + 4 = 9pick crit dmg: 2d10 + 4 ⇒ (9, 4) + 4 = 17necksplitter: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26necksplitter S: 1d8 + 4 ⇒ (1) + 4 = 5

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Starlight moves to a better position and Electric Arc's Red again.
electric arc: 2d4 + 4 ⇒ (2, 3) + 4 = 9 DC 19 basic reflex
Shouldn't Red be taking half damage from those Electric arcs on a success?

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The dwarf reloads his weapon and casts a spell towards the would-be hero.
Ray of frost:1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Do you see: now you're dead...
Then to the others: Well do we drink something? Who knows a good tavern around?

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"Hey! Your shoe is untied." The stuffed rabbit points at the ruffian's feet then magically flings a piece of debris at him while he is distracted.
deception, create a diversion vs Red: 1d20 + 8 ⇒ (7) + 8 = 15
telekinetic projectile vs red, IC, flat footed?: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
damage bludgeoning: 2d6 + 4 ⇒ (1, 5) + 4 = 10

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Starlight moves to a better position and Electric Arc's Red again.
[dice=electric arc]2d4 + 4 DC 19 basic reflexShouldn't Red be taking half damage from those Electric arcs on a success?
Yes. Red made the save, then Kromrock shot under a spoiler which hit for 2 dmg.

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Lorch swings at Red twice and hits both times. Red looks really beaten up but still unwilling to drop. His thirst making him impatient, Kromrock sends a snowball at Red and hits him squarely in the face, breaking his neck and ending the fight immediately.
COMBAT OVER
Searching the dead robber, you find 2 Minor Potions of Retaliation and 10gp.
You hear pounding from the other side of the door. "Hello? Is anyone there?!" Examining the door, you discover that the lock has been broken.
Either:
DC 15 Thievery to pick open (2 successes needed); or
DC 17 Athletics to kick the door down

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Ocean's Balm on Starlight Sparkle: 1d8 ⇒ 1
"Sorry, I didn't want to soak you too much." Cirri frowns as she tries to help Starlight Sparkle. "I'll try again in about 10 minutes or so."
HP totals
Lorch - 14/34
Starlight Sparkle - 14/27
Bechamel Mornay - 24/33
Cirri will disarm, stabilize and tie up the thieves if they are still alive, but then she hears someone shouting from behind the door. So much work to do!
Cirri stares at the door. "Y-yes, we're here. Ah, one moment."
Thievery: 1d20 + 5 ⇒ (18) + 5 = 23
Thievery: 1d20 + 5 ⇒ (8) + 5 = 13
Thievery: 1d20 + 5 ⇒ (9) + 5 = 14
Thievery: 1d20 + 5 ⇒ (7) + 5 = 12
Thievery: 1d20 + 5 ⇒ (6) + 5 = 11
Thievery: 1d20 + 5 ⇒ (7) + 5 = 12
Thievery: 1d20 + 5 ⇒ (18) + 5 = 23
Cirri fiddles with a box of wires, clippers and a collection of hammers. "Dad says, sometimes the best conversations are behind closed doors. Par says, the best conversations are wide open. Uncle says, use these tools to force open locked doors. I think he missed the metaphor."

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"Yes, people are here. Please step back from the door." Lorch tries to smash the door down athletics: 1d20 + 8 ⇒ (4) + 8 = 12
Failing at that, she steps back and allows Cirri to pick the door open. "Is anyone good at patching people up? I could use some healing."

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Of course I am a doctor. A well-known one in a certain back-alley over there un Alkenstar. Some people pretend I’m drunk but that’s false of course.
He tastes the juice again.

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Don't cry, please.
And he cut the wound to open it.
Risky surgery:1d8 ⇒ 2
Then he closes it again.
Medicine. Healing plaster:1d20 + 8 ⇒ (13) + 8 = 21
The dwarf treats Lorch's wounds and finishes with the bandages.
Healing: 4d8 ⇒ (2, 6, 2, 3) = 13

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"Sorry, I didn't want to soak you too much." Cirri frowns as she tries to help Starlight Sparkle. "I'll try again in about 10 minutes or so."
HP totals
Lorch - 14/34
Starlight Sparkle - 14/27
Bechamel Mornay - 24/33Cirri will disarm, stabilize and tie up the thieves if they are still alive, but then she hears someone shouting from behind the door. So much work to do!
Cirri stares at the door. "Y-yes, we're here. Ah, one moment."
Cirri fiddles with a box of wires, clippers and a collection of hammers. "Dad says, sometimes the best conversations are behind closed doors. Par says, the best conversations are wide open. Uncle says, use these tools to force open locked doors. I think he missed the metaphor."
"Let me help you with that. I don't have any lockthmithing toolth but I am an exthellent helper."
thievery, aid: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
thievery, aid: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
thievery, aid: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
thievery, aid: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
thievery, aid: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
thievery, aid: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Professor Bun Bun spends as much time getting in the way as he does actually helping but does prove to be occasionally useful.
PBB has helpful poppet so his critical failures do not inflict a -1 penalty to Cirri's checks

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Starlight just shakes herself, sending excess water everywhere.
You might as well finish off that apple juice she says to the dwarf. I think I dropped a piece of bread in it though

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With Professor Bun Bun's help, Cirri manages to open the door. You open the door to find an injured Pathfinder. She appears tired from her ordeal with the robbers but glad to see friendly faces. She also has some visible injuries from being attacked. "Finally! Some friendly faces! I'm Lin Selan, or is it Selan Lin in Avistan? Pathfinder of the 4723 ar cohort, currently active at Woodsedge on a project to locate some elemental portals. And before you guess, no I’m not a dryad. I’m an ardande, an ancestor of mine was a wood genie. I’m a kineticist. Move the elements. Make them into other things or each other. All that exciting stuff. I was babysitting some wisp familiars for my teachers and coworkers. I had a chronicle to finish writing, so I offered to stay and watch the rascals. Got outsmarted though. The wisps took off for the maze, I ran in after them. I have been looking for the past... five hours or so?" A slight shade of despair falls over Selan’s face. "Ashasar is never going to let me live this down."
Btw, I forgot to mention that you're on a timetable for this adventure. You have 3 hours to complete the 'tour' and get Taiwalei back to the Grand Lodge. There's enough of an allowance to be 'fashionably late' but it's not much. While Kromrock is treating Lorch, you can focus and do parallel Medicine checks
You also notice that Lin Selan is injured.
One hour has passed assuming you make the most of the extra 10 minutes

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Wow, a dryad? But where is her tree?
Oh! She's descended from a wood genie.
"Oh! Hi! I'm Cirri Merryweather. I'm also a kineticist." Some more air bubbles pop around her as she approaches. "I can help with some of the healing process..."
Ocean's Balm of Selan: 1d8 ⇒ 5
"Are you strong enough to travel? I'd love to help you find the wisps."
As Kromrock performs some on the spot surgery, Cirri tries to heal her wounded companions again.
Ocean's Balm on Starlight Sparkle sets HP to: 14 + 1d8 ⇒ 14 + (7) = 21
Ocean's Balm on Bechamel Mornay sets HP to: 24 + 1d8 ⇒ 24 + (4) = 28
"Oh sorry, do you prefer to be called Lin or Selan? Is that your family name? My dad doesn't talk much about his family, but he says they are a family of explorers. Maybe conquerors" Cirri rattles off at her new friend before pausing.
"We... are going to help locate the wisps in the maze, right?" She nods to no one in particular.

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The dwarf also thinks that they will have to follow the wisps. But looking at Cirri he adds:
Well that's fine. But I'm an artist on my side. Do you see the perfection of these seams?

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"Well it theemth that the thurprithe party ith a butht, tho thertainly we have time to help therch for thome withpth. I'm a very good helper." The Professor turns to Taiwalei. "You don't mind, do you? Exthplore, report, cooperate and all that."

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withpth
Bechamel pulls out a hankerchief and wipes the spit from his face.