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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
"Ridiculouth. The anthwer ith clearly a kangaroo. They bend down on all fourth to forage in the morning, thtand on two legth to leap around at midday, and plathe their tail on the ground at night to lean back and retht."
[dice=bardic lore]1d20+8
The stuffed scholar grins smugly. He leans over and whispers to Cirri. "A human? Really? How did you come up with thuch a thilly anthwer, Thirri?"
I'd been drinking coffee while reading this and I was very fortunate indeed not to snort it out my nose!
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![Irabeth Tirabade](http://cdn.paizo.com/image/avatar/PZO9073-Irabeth2_500.jpeg)
"I'm Lorch. Hmm, what have I been doing? I guess I was just in the frozen north searching for an orb. Down here now, wherever this is." Lorch looks puzzled by this turn of events.
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![Sipho Munali](http://cdn.paizo.com/image/avatar/PZO2963-Sipho.jpg)
"Bechamel Mornay, I'm just here for the food ..."
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![Anthropomorphized Rabbit](http://cdn.paizo.com/image/avatar/rabbit_prince.jpg)
Professor Bun Bun fruitlessly attempts to adjust his cap before clearing his throat and speaking. "Pleathed to make your acquaintanthe. I am Profeththor Bun Bun, Q.T.E. I've been thpending the latht few weekth inthtructing thtudentth at Dacilane Academy. After a bit of a kerfuffle involving a prank war at the thchool I dethided to take a thabbatical and rethume my adventuring activitieth."
I am Kromrock Crushmaster, from the dwarfs from Alkenstar. Recently I had to inventory a pile of treasure for the Society. But what would you say about talking about this with some drinks?
The professor gives the dwarf an concerned look before leaning closer and whispering."You keep bringing up drinkth. Are you thertain you don't have a bit of a problem?"
"Bechamel Mornay, I'm just here for the food ..."
The plush professor smiles and pats his cotton-filled belly. "No food for me thank you. I'm thuffed." He chuckles quietly at his joke.
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![Market Patron](http://cdn.paizo.com/image/avatar/19PlanarMarketFlatd.jpg)
The dwarf replies to Bun Bun: What? You would also consider like the others that a doctor shouldn't drink so much? I'm a good one you know, the best one in my back-alley. I always tear the wound open before to close it properly.
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
With all the pleasantries completed, you and Taiwalei enter the portal. You follow a series of five pointing statues to arrive at the entrance of the hedge maze that is the Maze of the Open Road. Across a vast paved garden courtyard is the two-story stone manor that serves as the Woodsedge Lodge. When you first arrive, Taiwalei exclaims in awe and spends a few seconds taking in the sights.
"This place really is like the rumor says. Vast distance covered but with a few minutes of walking!" Taiwalei pulls three slips of paper from within his sash. "I managed to collect the routes for three different lodges before I arrived in Absalom, namely Heidmarch Manor in Varisia, Nexus House in... Nex, and Starrise Spire all the way in Mendev. I can’t decide which I want to visit first, so how about you take your pick?"
To navigate the Maze of the Open Road:
You spend 10 minutes following instructions given to you to locate a specific location or portal in the Maze of the Open Road. You can either make a Survival check or Scouting Lore check to sense direction. You can also use the skills below depending on which lodge you'd like to visit.
Heidmarch Manor - Society/Athletics
Nexus House - Arcana/Acrobatics
Starrise Spire - Religion/Stealth
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![Unicorn](http://cdn.paizo.com/image/avatar/unicorn2.jpg)
In that case, I could add Q,T.E.B.M.T.L. to my name as well. Starlight replies. But that sounds rather presumptuous
On the question of where to go. Well, I believe I could get us to Nex
arcana: 1d20 + 9 ⇒ (19) + 9 = 28
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
Cirri mostly focuses on drawing a map... only to realize the distances don't make sense. No guiding star, no central landmass, distance and speed aren't correlated.
So she instead sticks to landmarks, like the pointing statues. She adds other landmarks and features of note. Rumors that the maze changes shape means it's better to be redundant.
Cirri wonders if the Professor is stuffed with cotton, bird feathers, or wool. But it may be uncouth to ask someone about the consistency of their guts. So she keeps quiet until Taiwalei mentions the lodges he'd like to visit.
"I've never been to Nex before. I don't get the magical stuff, but if we're trying to navigate through the air I've got that down pat!"
Acrobatics, Level Bump: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
"Whee!" Cirri finds a good updraft to catch herself upon and gets a fantastic view of the road from above. "I think that's Nex over there..."
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![Sipho Munali](http://cdn.paizo.com/image/avatar/PZO2963-Sipho.jpg)
"Off to Nexus House, then!"
Scouting Lore: 1d20 + 8 ⇒ (20) + 8 = 28
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
What's BMTL supposed to mean??
The portal deposits you at the entryway of a lodge. Directly opposite the main door on the wall is the coat of arms of the lodge. It is red with an orange band and bears four lotuses and a book, which you recognize as the coat of arms of Nexus house. You also notice that it is quiet... too quiet... You begin to suspect something is wrong.
You notice faint tracks left behind by four different shoe-wearing Medium humanoid creatures, all of which head toward the northern-most doorway.
Crit Success
The Map link at the top of the page is also active now.
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![Sipho Munali](http://cdn.paizo.com/image/avatar/PZO2963-Sipho.jpg)
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
"Look! Faint tracks left behind by four different shoe-wearing Medium humanoid creatures, all of which head toward the northern-most doorway! But perhaps someone can take an even closer look."
There is a Crit Success possibility that Bechamel didn't make.
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![Anthropomorphized Rabbit](http://cdn.paizo.com/image/avatar/rabbit_prince.jpg)
In that case, I could add Q,T.E.B.M.T.L. to my name as well. Starlight replies. But that sounds rather presumptuous
"Hmm...'Quite Thoroughly Educated But Mostly Taldan Literature'? Well there'th nothing wrong with a liberal artth education of courthe but it doeth theem rather pretentiouth to add the extra alphabet thoup at the end."
perception: 1d20 + 9 ⇒ (13) + 9 = 22
"It's very very quiet. I wonder if they're planning a thurprise party for our friend Taiwalei. There are thome trackth headed through thith door." The stuffed rabbit hops over and indicates the northernmost door before opening it and peeking inside. "Perhapth we thhould follow the trackth?"
survival-track: 1d20 + 5 ⇒ (15) + 5 = 20
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
Cirri hums to herself until they reach the lodge.
Perception, Level Bump: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Cirri frowns. Parent would be disappointed the humans noticed before she did.
She Channels her Aura, and air bubbles rise about her. She clutches her staff and falls quiet.
Avoid Notice is my exploration activity. Stealth +6.
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Bun Bun opens the door and peeks inside. He sees the corridor and not much else. You do, however, hear a banging noise coming from the right side of the hallway. But from where Bun Bun is, you're not really seeing much
What's everyone else doing?
Lighting is normal light.
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
As Kromrock tiptoes out into the hallway, you all hear a shout.
"OY! Is someone there?! Show yerself!"
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
"Uh... hi! I'm Cirri." Cirri's parents are both diplomats (or at least technically.) So if there's a chance at making a friend, Cirri will dispel her aura and just wave.
"Uh... who are you? And why is the lodge so empty?"
Diplomacy: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
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![Anthropomorphized Rabbit](http://cdn.paizo.com/image/avatar/rabbit_prince.jpg)
Deciding to take matters into his own hands and save the surprise party, Professor Bun Bun throws the door wife open and leaps through. "Thurprithe!" He smiles broadly and waves his arms in the air.
I'm unable to move my token at the moment. Would someone move PBB through the door please?
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Kromrock, no, you didn't see anyone when you moved across the corridor.
Professor Bun Bun yells as he steps into the corridor. He is joined by the others.
Starlight heads past the door and turns right into a large room. This large exhibition room is lined with 3-foot-tall shelves. A center display stands on a 1-foot-tall platform. On the far end of the room is a set of stairs that goes up three feet to an elevated corridor, which is fenced off by 2-foot tall guard rails. At a glance, most items on exhibit are tastefully expensive. Three rough looking men appear to be in the room. They do not appear to be friendly.
Cirri Merryweather, Avoid Notice: 1d20 + 5 ⇒ (2) + 5 = 7
Starlight Sparkle, Detect Magic: 1d20 + 9 ⇒ (9) + 9 = 18
Bechamel Mornay, Avoid Notice: 1d20 + 8 ⇒ (3) + 8 = 11
Kromrock Crushmaster, Search: 1d20 + 8 ⇒ (11) + 8 = 19
Professor Bun Bun, Q.T.E., Search: 1d20 + 9 ⇒ (18) + 9 = 27
Lorch, Defend: 1d20 + 6 ⇒ (20) + 6 = 26
Red Init: 1d20 + 7 ⇒ (20) + 7 = 27
White Init: 1d20 + 7 ⇒ (9) + 7 = 16
Blue Init: 1d20 + 7 ⇒ (6) + 7 = 13
Yellow Init: 1d20 + 10 ⇒ (5) + 10 = 15
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COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
**Professor Bun Bun, Q.T.E. - AC 18, 42/42
**Lorch - AC 19, 34/34
**Kromrock Crushmaster - AC 18 (20 w/shield), 30/30
**Starlight Sparkle - AC 16, 27/27
Pink
Yellow
Blue
Bechamel Mornay - AC 20 (21 w/shield), 33/33
Cirri Merryweather - AC 17, 20/20
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![Sipho Munali](http://cdn.paizo.com/image/avatar/PZO2963-Sipho.jpg)
Bechamel heard people complaining about the deserted house and he thought people wanted dessert, so he's rummaging through his backpack for a jar of sugarcane juice he knows he packed.
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![Irabeth Tirabade](http://cdn.paizo.com/image/avatar/PZO9073-Irabeth2_500.jpeg)
((I moved myself to the hallway to start, since I said we were in there))
◆◆Lorch Sudden Charges through Starlight to Blue and swings with the Pick: 1d20 + 10 ⇒ (16) + 10 = 26 for Piercing Damage: 1d6 + 4 ⇒ (6) + 4 = 10 or Critical P Damage: 2d10 + 4 ⇒ (6, 8) + 4 = 18
◆ She goes for a follow-up swing with her Necksplitter: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7 for Slashing Damage: 1d8 + 4 ⇒ (6) + 4 = 10
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Lorch charges Blue and buries her pick in his chest, killing him instantly.
You can have the last action back.
However, as Lorch turns from Blue's falling corpse, she notices a fourth bandit by the doorway!
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COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
**Professor Bun Bun, Q.T.E. - AC 18, 42/42
**Lorch - AC 19, 34/34 (1 action)
**Kromrock Crushmaster - AC 18 (20 w/shield), 30/30
**Starlight Sparkle - AC 16, 27/27
Red
Pink
Yellow
Bechamel Mornay - AC 20 (21 w/shield), 33/33
Cirri Merryweather - AC 17, 20/20
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![Market Patron](http://cdn.paizo.com/image/avatar/19PlanarMarketFlatd.jpg)
The dwarf moves inside the room and fires towards the yellow one.
+1 Jezail: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 ⇒ 7
Then he raises his shield (AC 20).
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![Anthropomorphized Rabbit](http://cdn.paizo.com/image/avatar/rabbit_prince.jpg)
"What'th going on? Ith thomthing wrong with the party?"
Professor Bun Bun hops into the room and is astonished by the carnage wrought by his fellow pathfinders.
"Oh dear, oh dear. The party ith ruined. Although..." He pauses for a moment while he reassesses the situation. "Thethe people don't theem to be pathfinderth at all. They jutht theem to be ugly brutish thugth. That one even thmellth bad." He points to a nearby attacker and wrinkles his nose.
diplomacy. Bon mot vs yellow: 1d20 + 12 ⇒ (14) + 12 = 26
He goes on to give a lecture about criminal protection rackets in Cheliax following Aroden's failure to manifest in 4606 A.R.
performance, lingering composition: 1d20 + 12 ⇒ (1) + 12 = 13
◆ stride, ◆ bon mot, ◇ lingering composition, ◆ inspire courage
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![Anthropomorphized Rabbit](http://cdn.paizo.com/image/avatar/rabbit_prince.jpg)
Everyone has +1 to hit and +1 to damage due to inspire courage.
Would someone please move PBB's token into the room? His speed is 25
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![Anthropomorphized Rabbit](http://cdn.paizo.com/image/avatar/rabbit_prince.jpg)
Starlight moves close to Lorch, lights up her horn and sends a burst of electricity to Red.
[dice=electric arc]2d4+4 DC 19 basic reflexDone Professor
Thanks. You can get a second target with that electric arc if you want. Yellow and pink are both in range.
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![Tiger](http://cdn.paizo.com/image/avatar/PZO1129-Tiger_500.jpeg)
Kromrock moves into the room and shoots Yellow. But his shot misses Yellow and puts a hole in the wall.
YRef: 1d20 + 7 ⇒ (11) + 7 = 18
Ref: 1d20 + 9 ⇒ (2) + 9 = 11
Starlight sends lightning at Red and Yellow. Neither manage to get out of the way in time and get zapped. Professor Bun Bun launches a quip at Yellow and leaves the man spluttering in anger, distracting him. Nonetheless, Yellow pulls out a knife, advances into the flank with Red and stabs Lorch.
Dagger vs Lorch AC 19, FF: 1d20 + 7 ⇒ (11) + 7 = 18
Piercing, Sneak: 1d4 + 1d6 + 2 ⇒ (2) + (1) + 2 = 5
Red pulls out a club and attempts to brain Lorch with it.
Club vs Lorch AC 19, FF: 1d20 + 10 ⇒ (11) + 10 = 21
Club vs Lorch AC 19, FF, MAP: 1d20 + 5 ⇒ (8) + 5 = 13
Bludgeoning, Sneak: 2d6 + 7 ⇒ (2, 5) + 7 = 14
Pink pulls out his dagger and advances on Starlight.
Dagger vs Starlight AC 16: 1d20 + 7 ⇒ (19) + 7 = 26
Piercing + Sneak, Crit: 1d4 + 1d6 + 2 ⇒ (4) + (1) + 2 = 7 Doubled to 14
"Aren't ye adorable. I'll make sure ta pull all yer stuffin' out!"
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COMBAT TRACKER
Round: 1-2
Tactical Map
Active Conditions: Inspire Courage (1/1)
------------------
Those with ** may go
-2-
**Professor Bun Bun, Q.T.E. - AC 18, 42/42
**Lorch - AC 19, 15/34
**Kromrock Crushmaster - AC 18 (20 w/shield), 30/30 (AC 20)
**Starlight Sparkle - AC 16, 13/27
Red (-9)
Pink
Yellow (-9)
-1-
**Bechamel Mornay - AC 20 (21 w/shield), 33/33
**Cirri Merryweather - AC 17, 20/20
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![Irabeth Tirabade](http://cdn.paizo.com/image/avatar/PZO9073-Irabeth2_500.jpeg)
Lorch takes a ◆Step out of being flanked and tries to deal with Red ◆◆Double Slice Pick: 1d20 + 10 ⇒ (4) + 10 = 14 Pick Damage: 1d6 + 4 ⇒ (4) + 4 = 8 Pick Critical damage: 2d10 + 4 ⇒ (4, 8) + 4 = 16 Necksplitter: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13 Slashing: 1d8 + 4 ⇒ (2) + 4 = 6
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![Drecissa](http://cdn.paizo.com/image/avatar/PZO90124-Drecissa_500.jpeg)
Cirri realizes her attempts at diplomacy have backfired.
Or as her father likes to say, diplomacy finally got spicy. She can't get a clear shot from here, so it's time for action. She sighs.
With her staff in her hands, she Strides into the room to get a closer look. "Wow, y'all really quick to choose violence, huh?" She shrugs as an aura of air bubbles form around her, turning her staff into a watery tool. She sets her sights against the Pink-clad foe.
>Weapon Infusion< to grant my melee elemental blast 10 feet of reach.
Water Blast, Level Bump, Inspire Courage: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Water Blast, Level Bump, Inspire Courage: 1d20 + 7 + 1 + 1 - 5 ⇒ (8) + 7 + 1 + 1 - 5 = 12
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
◆ Stride
◆ Channel Elements (comes with a free 1 action Impulse)
◇ Elemental Blast vs Pink
◆ Elemental Blast vs Pink