Tengu

Kravg Ironfeather's page

243 posts. Organized Play character for Rocan.


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Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Profession Scout: 1d20 + 7 ⇒ (20) + 7 = 27

I'm also wondering if I can keep up with this game, I'm not giving it the attention it deserves. How my life looks at the moment I'm having a bit of trouble giving each thing a place so I might have to step down as well.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg bows before Toorin.
"It's been my honour working with you. I have no doubt we will see each other again some day, till then: May Irori guide you on your path to self-perfection."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg takes a long drink from the bottle as he notices Toorin being healthy again.

"I suppose I should drink this, keep all of s reasonably healthy for further exploration."

"So we deliver this to the fey Queen together with the Basin? I'm still doubting the decision to do the latter. We've got our mission to think of, the captain ordered us to bring the Basin back for study purposes, not deliver it to the fey. It would go against our honour to do it this way."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Fort Save: 1d20 + 4 + 4 - 1 ⇒ (2) + 4 + 4 - 1 = 9 Sigh.... Can I take that potion?

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

If I'm not cured by the morning, I'd like to take a sip.

Kravg looks at the Basin, then looks at Ala'Ihys and shakes his head.
"Ddin't the Venture Captain say that we should bring back the Basin to them for further study? I could carry it with us to him. I'd find it hard to beleive there are not those among the fey who could abuse its power. Among fey, there are also those unpure of heart and mind. Not everyone has the discipline to resist temptations of power."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

"Certainly Ala'Ihys. Keeping her from the basin will be my pleasure."

Kravg hauls the unconscious necromancer onto his shoulder and walks down south towards the trees.

"Will we hand her over to the Society as well? She might be a useful source of information perhaps."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg double moves around the table to threaten the necromancer.

"Ah ah ah. It's not nice to raise the dead. Didn't your mother teach you better? Or is that corpse your momma?"

Kravvg says as he menacingly holds his sickle-end of his kusarigama in hand, and dangles the ball end in the other.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Will Save: 1d20 + 6 ⇒ (7) + 6 = 13

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg double moves to support Ala'Ihys and keep him safe from any zombie trying to get close to him.

Will take any possibility to trip with my kusarigama and any possibility to use my redirection ability.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

"Aye, I could use that last potion Ala'Ihys. I don't want to trouble you with my less than pleasant tongue for any longer than I have to."

Lesser Restoration on Cha: 1d4 ⇒ 3

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

"Isn't that a... zombie with them? They're definitely necromancers alright."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

I'll be away from the internet most of the weekend, connection and availability will be spotty at best, bot me if needed.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

"Perhaps we should look up this Basin place in a book or so. Geography. Local legends. Stuff."

Kravg isn't that talkative anymore these days.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

I've suffered 3 Cha damage GM even with the natural healing. Now at 4 Cha then.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Last time you said my Cha was at 3, so that's what I was using.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

At 9 Con and 2 Cha. Do I retain the +4 bonus to my saves?

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Fort Save + Bonus: 1d20 + 4 - 1 + 4 ⇒ (19) + 4 - 1 + 4 = 26 Well that's one save. I'll heal 1 Cha damage overnight.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg looks for any tracks concerning the wagon.

Survival: 1d20 + 3 ⇒ (7) + 3 = 10

"Can't seem to find any tracks, any of you got some better luck?"

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

I'll roll my own healing. 2CLW: 2d8 + 2 ⇒ (7, 4) + 2 = 13 Back at 16/16.

"I said they should make themselves scarce and take those awful flowers with them. No wait... I actually suggested we should burn those flowers. They didn't take kindly to my suggestions."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

I'd come back after Toorin's heal at 1 hp. Thnx for the heal Joseph.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Guess that was a houserule or something. I'm used to roll directly after going unconscious to check if I'm stable. Though the rules say you only roll it in your turn. Still I'm bleeding in Round 3 as well.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Stabilize roll round 2: 1d20 - 1 - 4 ⇒ (12) - 1 - 4 = 7 You should let me at least roll for it GM.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Yeah, I was hoping my irritatedness would count as fighting. Though my fists are weapons, I don't need a weapon out. Sadly my rolls were really crappy.
Con roll: 1d20 - 1 - 3 ⇒ (5) - 1 - 3 = 1

Roll to Stabilize on my turn: 1d20 - 4 ⇒ (12) - 4 = 8 Taking 1 Bleed Damage.
Reading back my ability, I assume a 15 was also insufficient to Trip red? I get a +2 from my redirection ability. Also my FF AC is 14.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Actually standing up provokes an AoO from me and I can take AoO on blue as he moves through my threatened area. I wouldn't call myself flat-footed as I instigated the battle.

AoO trip on red: 1d20 + 6 ⇒ (8) + 6 = 14
AoO Trip on Blue: 1d20 + 6 ⇒ (1) + 6 = 7

If that didn't work, Kravg tries to move red into a prone position as he attacks him, if my AoO tripped him before I'll not try.
Trip attempt: 1d20 + 6 ⇒ (7) + 6 = 13 If succesful he must make a Reflex Save DC 14 or be sickened for 1 round

Lot of actions here, that's the reason why this type of combat char may not be optimal for PbP

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Kravg is very disgruntled by his current condition and has a little less inhibition from usual.

"Get out with your cart! Those flowers are the cause of this disease! People! Good people! Don't touch these flowers, they are connected to the plague ravaging this town. These men are helping spread it."

Kravg stands next to the man holding out the flowers and trips him.
Trip: 1d20 + 6 ⇒ (11) + 6 = 17

"Get out of this town and don't come back. Lest you anger me."

He looks at the others. "We should burn these flowers, no good comes of them."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

I believe you restore 1 point of ability damage, so I will have to cure my Cha eventually as it now resides at 4 I believe.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Is it two consecutive svaes GM? Cause my horse made it's saving throw last time.

Fort Save: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
Fort Save Horse: 1d20 + 6 ⇒ (12) + 6 = 18

Guess I'll die here due to plague.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Every one could try and use Heal checks, Knowledge Nature or even other skills. Even if others have already done that skill check.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Upon his return, Kravg also tries to help Laurel in the shop itself, mostly by preparing bandages and basic medical supplies so she has her hands free to work on a cure.

Craft Bandages check: 1d20 ⇒ 20

Afterwards he tries to look through the books Laurel has himself, trying to discern any matching symptoms in them by reading any books in languages he can read.
Heal check: 1d20 + 3 ⇒ (15) + 3 = 18

"Here, this illness describes pretty accurately what I've been feeling. It's more on birds than on Tengu however, but it should be almost the same."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

"If you are in need of herbs miss, are there places where you cannot reach them? I may yet be of service to you in a way. What would those herbs look like?"

Kravg asks Toorin what kind of herbs he is looking for as he accompanies him into the forest. He takes good looks around to see if he can spot them from a distance.

Take 10 on Perception for a 20

If there are difficult places for certain herbs, Kravg tries to climb up a tree or rocky outcrop or wade over slippery stones to get to them.
Take 10 on Climb for an 18
Take 10 on Acrobatics for an 18

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Fort Save Horsie: 1d20 + 6 ⇒ (18) + 6 = 24 -.- this I can roll well...

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7 Well I'm not the most charismatic person anyway.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

"Those gardeners, we have one of them with us, said they had no input or knowledge of the disease, but they had of the flowers. I don't believe them they had nothing to do with them, perhaps they've altered or bred the plants to suit their needs. I would agree with my dwarven friend there, wolves don't eat plants, maybe they've inhaled spores or pollen that grew inside of them, like a parasite. Considering the itch between my feathers I'd say it's quite a possibility."

Perception to notice my itch and rash: 1d20 + 10 ⇒ (15) + 10 = 25
Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

"G'day to you miss. We're here on a mission to investigate this new disease plaguing your fair town. My name is Kravg and these are my companions. May we ask for your name?"

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

I'd have specific animals get specific spells that are characteristic for them. For example a rabbit or meerkat taking create pit or summon nature's ally spells like a druid, haste for a cheetah, slow for a snail/turtle.

Also, you're forgetting that the pony needs Eschew Materials and able to read a spellbook. I'd rather say it would be a sorcerer instead of a wizard.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

"Perhaps so Ala'Ihys, but remember madmen might be a danger to society as well. These three might be insane, but sane enough to work together here in this flowering field. If this field is just for flowers and nothing more, there's no harm done, otherwise these insane men are perhaps too dangerous to be left alone or alive."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

"No, I'm good Brallenera, I'll drag him out of the field by his clothes."

Kravg drags the man out of the field for closer inspection.
"So what do we want to know from them?"

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg attempts to check the man to see if he could stabilize him.

Heal: 1d20 + 3 ⇒ (6) + 3 = 9

Let's try that a few more times.
Heal checks: 1d20 + 3 ⇒ (11) + 3 = 141d20 + 3 ⇒ (15) + 3 = 181d20 + 3 ⇒ (11) + 3 = 14

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg kicks the man twice, at least he tries to do so.

Flurry of Kicks: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 4 ⇒ (1) + 4 = 51d6 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Wait...An AoO of mine took out red instead? So I could charge blue in round 4 as described in my former post?

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

GM, you're forgetting me standing next to red as I threw a punch at his face last round. I was threatening him with both fist and kusarigama. If he moved I'd trip him, if he fired from where he stood I'd trip him. I would've gotten an AoO on him unless he attacked me with a melee weapon.

Trip attempt from before: 1d20 + 6 ⇒ (14) + 6 = 20

Kravg charges after red yet again, throwing a punch at him into his ribs.
Attack, Charge: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 121d6 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg charges after red and throws a pucnh at his face.
Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 111d6 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Will trip the gardeners when I can, depending if they move/attack ranged or not. Trip +6, +7 with my weapon from reach. If they're tripped they need to make a Reflex Save DC 14 or be flat-footed until the end of my next turn.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg doubles move again pursuing the fleeing 'gardeneres' with his kusarigama still in hand.

"You'll not get away that easily."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg attempts a fast dismount, to get off his horse and into the fray.
Ride: 1d20 + 3 ⇒ (17) + 3 = 20

Having done succesfully so, he double moves to get closer to the 'gardeners'.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Are the figures human or human-like or are they any sort of fey?

Kravg holds his kusarigama out, as the group travlled throg the Woods. When the group comes upon the clearing with the flowers he looks a bit perplexed.

"Why are you growing flowers here in all places? Haven't you heard about the dangers that might be here in this forest?"

Kravg says as he looks at them for any signs of trouble.
Sense Motive on their replies and posture: 1d20 + 7 ⇒ (9) + 7 = 16

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

"Thanks Toorin, Hope this will help a lot." Kravg says as he takes the offered potion.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg looks at the lumberjacks, especially the one that just coughed.

"Say, how long did you have that cough? Any more of you around besides the ones we see?"

Kravg seems interested in the tents standing around, then looks at his own wounds sustained by the wolves teeth.
Heal check?: 1d20 + 3 ⇒ (3) + 3 = 6

"I Amy be in need of some aid to close my wounds."

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Redirection skill GM, allows me to either Trip or Reposition the creature, but I'll save it for another encounter. I saw a wolf still next to me when I checked the map, I assumed the first wolf was still up and needed a sound thrashing.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
I assume no chance in me trying to trip him as I'm allowed to? Next time I'll speak up to do so.

Kravg fights back at the wolf.
Flurry of Blows: 1d20 + 3 ⇒ (16) + 3 = 191d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg takes a 5-foot step towards the wolf, closest to him and attempts to punch him twice on the head.

"Bad wolf! No biting my little horse!"
Flurry of Blows: 1d20 + 3 ⇒ (2) + 3 = 51d20 + 3 ⇒ (20) + 3 = 23
Damage for second attack: 1d6 + 4 ⇒ (6) + 4 = 10

Possible Crit? and damage: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 4 ⇒ (1) + 4 = 5

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