Kolbecrad,The barbarian's page

No posts. Alias of Ancient Dragon Master.




Meet here and discuss tactics.


Is there any short term (ones that last less than three hours) buffs you want to cast now?

I'm not putting this into the gameplay thread for reasons.


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You have come to the apex of your career as successful and powerful adventurers. The strongest vampire lord in eons is within your grasp.

I am recruiting six PC’s for a one shot boss fight versus a powerful creature another created on the boards. It will be a hard challenge and I expect some (if not all) to die.

Level: 15
Starting wealth: WBL
Point Buy: 30
Feat Taxes: As base with the change that every character recieves weapon finesse and agile maneuvers as bonus feats instead of removing them. You may also take point blank shot; it just isn’t a prerequisite for feats.
Traits: 2

You have tristalt (triple gestalt) as well.


Symbols, runes, writing. Anything not mechanically useful.


I’ve been playing This character for a bit now and we just leveled up. I’m unsure as to what class i should take my next level of so i once again i come to the boards to find a answer to my question.

I have already claculated SR, poison DC and their ABP (the non-existent magic item kind) bonuses as if they were 9th level.

Thank you in advance to all who contribute.


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This is what i’ve got so far. Looking for anything that might increase my carrying capacity

Build:

Sorcerer 1/Dragon Disciple 4/Fighter (Pack Mule) 14/Kineticist 1
Champion 10

Base Strength
18 – Point Buy (Untyped)
4 – Centaur Bonus (Racial)
5 – Levelling (Untyped)
6 – Strength of the Beast (Inherent)
6 – Belt of Physical Prowess (Enhancement)
4 – Dragon Disciple (Untyped)
10 – Mythic (Untyped)
Total: 53

Bonuses to Carrying Capacity (Strength)
20 – Display of Strength (Circumstance)
50 – Mules Strength (Untyped)
8 – Powerhouse Pelt (Untyped)
2 – Muscle of the Society (Untyped)
2 – Efficient Packer (Untyped)
3 – Deific Obedience (Kurgess)
8 – Muleback Cords
7 – Efficient Packer (Untyped)
1 – Masterwork Backpack (Untyped)
Total: 101

Multipliers to Carrying Capacity
x3 – Heavyload Belt
x3 – Large Biped
x1.5 – Burdenless
x1.5 – Basic Chaokinesis

Total of 316 636 397 568 light load, 633 272 795 136 medium load, 951 268 147 200 Heavy load.

Thanks to sideromancer for reminding me of the M.Backpack. It added something like 90 million light load.


(As the title says) This is a ongoing recruitment for a changing game. We always need more slaves to bend to our will voters. The basic premise is that someone proposes a rule, others vote on it.

Current Rules:


(As the title says) This is a ongoing recruitment for a changing game. We always need more slaves to bend to our will voters. The basic premise is that someone proposes a rule, others vote on it.

Current rules:
Meta
1) Once a new player has been voted in (GM approval + no more than 2 against), they may create 1 character.
2) Characters post in the Gameplay Thread.
3) Players post in the Discussion Thread.
4) Every Player has one and only one Character.
5) Each Player can make a Proposal. Each player may only have one active Proposal post at a time.
6) A Proposal can involve enacting, amending or repealing any one rule
7) Each player may vote Yea or Nay to each submitted Proposal.
8) Votes can't be changed.
9) Proposals to which the players have reached a majority are enacted or rejected immediately.
10) Proposals with the same number of Yea and Nay are repealed.
11) When a player posts, any player may reply with a post saying they are GMing the original post. They then have one hour to edit their post to contain a 'GM response' which describes how the world reacts. First response gets the job. The player may then add his characters actions to the bottom of the post.
12) A player may never craft a GM response to their own post.
13) In order to vote on and suggest proposals, you must have created a character and made one post to the gameplay thread.
14) A player has 24 hours from it is suggested to vote on a proposal. When the time is up, majority will be decided from all cast votes.
15) A new class of rule is to be created called One Time Effects. When one of these is voted in, it occurs instantly and then ceases to be, as opposed to being put on the list.
16) Any character that has not applied a passed One Time Effect or is otherwise in violation of the rules may not post in gameplay.

Gameplay
1) Characters consists of the 5 stats (Body, mind, spirit, charm, vigor)
2) When a character wishes to attempt some action, they must roll 2d10 and achieve higher than a number determined by the current GM
3) Completing challenges levels up the character, in the practiced skill.
4) Everyone can use magic through spirit, but spellcasters are better at it.
5) 'Skills', which are separate from 'stats', govern the training of a character. Skills may be put into anything the character has been trained in. When rolling the dice to complete an action, you may add a relevant skill. If there is any doubt as to whether or not a skill is relevant, the first third party to comment breaks the tie.
6) Boosts are abilities you get by 'spending' spirit. They have numerous powerful effects.
7) Anybody can learn magic
8) Health is a pool of points, damage dealt to a character removes points from this pool. If a characters Health pool reaches 0, that character is dead. A wounded character has trouble putting their full power into their blows. A character that has taken enough damage to put their current health below any other stat, takes a penalty to that stat equal to the difference between the stat and current health, or the characters total taken damage, whichever is lower.
9) To attack, a character uses a relevant skill to land a hit. The damage dealt is equal to the characters rank in body for physical attacks, charm for social attacks, and mind for magical attacks.
10) To land a hit, the attacker must beat an opposing roll against the defenders defensive skill of choice.

Setting
1) We do a Survivor type game with vast unexplored areas that the PC's are searching.
2) The setting shall start as a stereotypical fantasy game.
3) The PCs begin in a land with technology and social structure roughly analogous to medieval Western Europe (Like Pathfinder, but without the guns and printing press).
4) Some more stuff.

Character
1) A character starts with 5 skill points that can freely be distributed.
2) Each characters stats shall be summed to determine the character's 'level'.
3) New characters shall begin at level 10.
4) PC Stats start at one, you spend your 'level' only in excess of one
5) When calculating Health add your vigour and the average (rounded up) of your mental stats. (Spirit, Mind, Charm)

Bonus: When you join you become a god in the world. You will be mentioned as a god and will have your very own temple of followers.


^ I Have never played a wisdom 8 character up to thi state and I was wondering how to role play one.


What should I play? I am building a character for a one off fight against a CR 26 daemon
Our current characters are
Cleric 18/Paladin 2
Sorcerer 20
UnMonk 15/Fighter (Weapon Master) 4/Student of perfection 1

Character Creation:

Hp is max at first level, then average rounded up for subsequent levels.
Level: 20
WBL
20 point buy for stats
Core and Featured races
2 traits

Magic item creation feats add +20% of wealth by level worth of items of the specified type to your character per feat taken.

Leadership is banned.
Buffs lasting an hour or longer can be cast before the fight.

You can pick a variant heritage for tieflings, aasimar, skinwalkers and dhampir, but you can't use the variant abilities d100 table for any of them.


I think that covers everything.

(yes, it is)


Th reason I'm asking this question is I was reading the spells in the core rulebook and one of the components for Acid fog was powdered pears, and as spell component pouch grants you infinite spell components, a wizard could live forever off a single pouch.


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The original document is Here
Since we probably have no chance of getting edit access, i would ask that someone creates a new document that we can continue to work on as this would probably be very helpful to many people. (As shown by the fact that this question has come up at least thrice on these forums)


And so our journey begins


Starting Meta Rules

Meta Rules:

#1) Characters post in the Gameplay Thread.
#2) Players post in the Discussion Thread.
#3) Every Player has one and only one Character.
#4) From Monday to Sunday, each Player can make a Proposal, and no more than one.
#5) A Proposal can be one of the following:
#5a) - Enacting, amending or repealing a Game Rule.
#5b) - Enacting, amending or repealing a Meta Rule.
#6) From Monday to Sunday, players can vote on Proposals. Each player may vote Yea or Nay to each submitted Proposal.
#7) Votes can't be changed.
#8) On Monday, Proposals which have more Yea than Nay are enacted and immediately effective.
#9) Proposals with the same number of Yea and Nay are repealed.
#10) Every player must post once a day

We'll create game rules as we go along
I would prefer you all helped me with this because I have never PBP gm'ed before


The yaddithian is a race in B6. Has anybody played with it? If so what did you think?


I'm compiling a list of items that I feel that every character should have I came here because I don't have time to search the whole of UE and debate each items usefulness
So far I've got
Air bladder
M.backpack
Bandolier
Bedroll
Belt pouch
Crowbar
Ear trumpet
Flask
Flint and steel
Grooming kit (tooth powder)
Mess kit
Dagger
Rope
Soap
Water skin
Whetstone
Wrist sheath (for your dagger)


Thought it would be fun to see how many bonuses 1 character could get. I once built a level 12 witch who made about 6 million GP a year off making and selling tears of death


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the title says it all


The title says it all


I know it is a weird question but for efficient quiver purposes
Why would you put spears in compartment 3 when you could put them in compartment 2


Not sure if this is the right place to put this pretty new to these forums
So if for example you maximised and empowered a Fire ball (ignoring spell level increases) as a tenth level caster it would do 90 damage 60 from maximised*1.5 from empowered is that right?


I am wondering what to play for the new dungeon my party are playing
We already have a wizard, cleric, barbarian and fighter

Ed Palmer has not participated in any online campaigns.