Elf

Kirren Baelash Koehvain's page

110 posts. Alias of BloodWolven.


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Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren recognizes that the only foes left are skeletons... Unless he sees something else to shoot besides skeletons, 1d20 + 6 ⇒ (1) + 6 = 7 Spot check, he moves forward stowing his longbow, then on the next move forward he draws his warhammer. Next to an ally, not in front of one.

Would you please put a link in the campaign info for where are maps are, even if it is still d20. I trust the DM to place me in a logical position.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren continues to shoot from his position. Dear goodness, at this rate he will be out of arrows.

1d20 + 7 ⇒ (15) + 7 = 22 bow attack, 1d8 + 1 ⇒ (2) + 1 = 3 arrow damage.
1d20 + 7 ⇒ (10) + 7 = 17 bow attack, 1d8 + 1 ⇒ (5) + 1 = 6 arrow damage.

A quick Perception check to see how wounded the warforge looks, 1d20 + 6 ⇒ (19) + 6 = 25.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren shoots twice more at the warforge.

1d20 + 6 ⇒ (3) + 6 = 9 bow attack, 1d8 + 1 ⇒ (4) + 1 = 5 damage.

1d20 + 6 ⇒ (1) + 6 = 7 bow attack, 1d8 + 1 ⇒ (3) + 1 = 4 damage.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren will do a rapid shot at the warforge... He lines up his attack, takes a deep inhale drawing the first arrow, as he exhales he fires twice before taking another breath.

1d20 + 7 ⇒ (12) + 7 = 19 bow attack, 1d8 + 1 ⇒ (8) + 1 = 9 arrow damage.
1d20 + 7 ⇒ (10) + 7 = 17 bow attack, 1d8 + 1 ⇒ (8) + 1 = 9 arrow damage.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Can Kirren even see the warforge? Is the fog still up?
Kirren takes aim once more, and takes two shots at the newly re-emerged warforge.

1d20 + 7 ⇒ (11) + 7 = 18 attack, 1d8 + 1 ⇒ (3) + 1 = 4 damage.
1d20 + 7 ⇒ (2) + 7 = 9 attack, 1d8 + 1 ⇒ (5) + 1 = 6 damage.

If he can't see the warforge, he will ready an attack to shoot the first thing that comes out of the fog from the air, not crawling up.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren shoots his arrows at the floating warforge with rapid shot.

1d20 + 7 ⇒ (15) + 7 = 22 attack, 1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 7 ⇒ (16) + 7 = 23 attack, 1d8 + 1 ⇒ (5) + 1 = 6


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

1 to 20 miss for first arrow 1d100 ⇒ 47
for second arrow 1d100 ⇒ 90


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

"Look, they come with abandon, more to our cause, soon enough we will have piles of bard bodies to hide behind! Human join us in this plight against evil and undeath!" Kirren says quickly. 1d20 + 1 ⇒ (9) + 1 = 10 Diplomacy. Either he will join us or charge us, either way we will now quickly. Screw it!

On Kirren's next turn... he will shoot blindly into the fog, rapid shot. One shot into one five foot square and one into the other.
I don't know the concealment.
1d20 + 7 ⇒ (6) + 7 = 13 attack, 1d8 + 1 ⇒ (4) + 1 = 5 damage.
1d20 + 7 ⇒ (2) + 7 = 9 attack, 1d8 + 1 ⇒ (6) + 1 = 7 damage.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Sorry guys I have still been sleeping alot, still sick.
Kirren can't see his original target, and knows that things are handled well with the other warforge, he also can't do much against skeletons, so he will have a readied action to shoot the warforge if he comes out of the fog. 1d20 + 9 ⇒ (5) + 9 = 14 attack, 1d8 + 1 ⇒ (4) + 1 = 5 damage.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Laine you be at N3 and Kirren will Be at M2.

"Grim we found a dead warforge on his person was a note explaining that the warforge were delivering the girl to some lady of Vol"


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Move action into the room, the best he can get a clear shot of the floating warforge, taking a readied action to shoot the arcane warforge when he casts his next spell. 1d20 + 9 ⇒ (10) + 9 = 19 bow attack, 1d8 + 1 ⇒ (4) + 1 = 5 arrow damage.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

I know what you mean David. That is why this is my 'play' campaign, to just see where things may go. I normally expect a game where you have to post 3x per day.

LOL, I have been playing in this campaign for a month now and it is only the 2nd day.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren continues to walk towards the group, likely a move action away from the back of the group once he is done walking for this round.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Sorry all, I caught a flu of some kind, I will post, though I will be sleeping a lot.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren would be confused and just let everyone run ahead of him. He takes his time looking a the walls, then finding the runes. Not knowing Dwarven he just looks at them for a while, then puts his hand over them and on the wall.

If nothing happens, he begins after the group. 1d20 + 5 ⇒ (14) + 5 = 19 Initiative. 1d20 + 6 ⇒ (6) + 6 = 12 Listen.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

The elf would tarry behind wondering to himself while looking for secret doors or niches. 1d20 + 8 ⇒ (1) + 8 = 9 spot check. He is confused by his skills and what he followed. If nothing else on his way back he will look in the other room, that the others already looked through.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

So there is no other exits? No warforge, just an empty room?


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Well I see what you mean with returning, I just read it and you are correct, though in all the games I have played in so far they have allowed any and all projectiles to have returning.

Oh I don't have any magical arrows right now with this character. Right, right.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Well if I had a +2 arrow or better, I sure hope it would not break on a hit. Let alone a +1 returning arrow.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Quoted:
I thought ammunition that hits is normally destroyed, while ammunition that misses has a 50% chance of being destroyed/lost?

Depends on the ammunition and the DM...


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren take a moment to retrieve his arrows and to clean them on the rags that the goblins are wearing. 1d20 + 6 ⇒ (5) + 6 = 11 Spot, 1d20 + 6 ⇒ (14) + 6 = 20 Listen. No other threats in the room, he sees only one other exit, then he quickly picks up his pace, double move...


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Silent and most definitely deadly!
Kirren moves silently into the room caustiously looking for more goblins or other warforge, readied action to shoot anything that comes at me. Kirren whispers, "Do not get in front of me, unless you want my arrow."


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

True, true.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

True true, but in the mournland good berries is the only for sure healing.
Absinth make the world go round, and round, and round ;)


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

LOL, and how much will it be to heal you? Goodberry wine is expensive. :P


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Thanks for the reminders Grim! :)


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Why is Vajra, double moving were you not checking out the side room? Did you get a good listen check to hear a mild ray of energy discharge?

"Laine, is the other group on their way?" Kirren implies that Laine has already contacted the other group.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Works for me, just take my first attack and add +2 to the attack.
1d20 + 5 ⇒ (17) + 5 = 22 Initiative Check.

Round 1
Then my first action will be to do rapid shot.
1d20 + 7 ⇒ (5) + 7 = 12 bow attack, 1d8 + 1 ⇒ (1) + 1 = 2 arrow damage.
1d20 + 7 ⇒ (3) + 7 = 10 bow attack, 1d8 + 1 ⇒ (3) + 1 = 4 arrow damage.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren has his bow out, he quickly notches an arrow and shoots one of the goblins then draws another arrow quickly and attacks another goblin who has no cover.

1d20 + 7 ⇒ (18) + 7 = 25 bow attack, 1d8 + 1 ⇒ (3) + 1 = 4 arrow damage.
1d20 + 7 ⇒ (16) + 7 = 23 bow attack, 1d8 + 1 ⇒ (7) + 1 = 8 arrow damage.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

"Alright, I will be this way." Kirren takes off down the passage at a double move again, hoping to gain on them.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Chamber is what direction? goblins heavy object, not a person being dragged?

A map would be great, but I guess I can try to figure out what you mean, directions would be great too. East, West, etc.

We were in the north tunnel, came to a fork in the road...

Nonetheless, Kirren would say, "We follow the warforge, they likely still have the girl. We go down the passage. Laine tell the other group to follow us and check out the chamber off the side of the passage, goblins pushing or dragging something heavy."


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

DM we need a calling on my Survival Check!


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren takes a moment to look at the ground to see if he can check the prints. 1d20 + 8 ⇒ (15) + 8 = 23 Survival Check to follow tracks.

Then if he cannot come to a conclusion he will take the West passage, hoping another of his party will follow.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Did Grim come in with David and Raplh?!?

Kirren, Vajra, Laine, and Grim headed North. Kirren has an everburning torch on his belt, uncovered.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren nods, touches his hand above his heart and slightly bows. He then lowers his hand some, then he is off, heading North.

Double Moveing, or Running if there is space for it.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren checks to see if he can see which are the newest, 1d20 + 8 ⇒ (9) + 8 = 17. If he can't figure it out he asks everyone to be quiet and listen for movement, 1d20 + 8 ⇒ (14) + 8 = 22 Listen Check.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren seems to be a standard adventurer and survivalist. He is armed to the teeth with warhammer, bow, dagger, quiver, and longsword being the obvious weapons. He has a belt with many pouches and a backpack. He wears studded leather armor and has really good grace. The backpack seems to be rather full.

Crap, Kirren would have pulled up his rope and coiled it up. Is this fine, or will he need to come back for it?


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren recognizes that they are not threats and lowers his blade and even sheathes it. "We have the same goal, and quickly before she is taken from this land."

Kirren will double move until there is a break in the tunnel.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren is surprised and startled that this new person, has gotten through his entire party and without a word. He draws his longsword and points it at the new comer. "I don't know your intentions and quite startled that you got through my company. Please back off."


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren is focusing on what is in front of him, all he cares about right now is that these new people are not attacking us and he continues to move after his quarry.

It is weird that now there are warforge prints again, since I have only been following two goblins and a girl being dragged.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren would have moved on, knowing that a few goblins would be no threat to him, though the cockatrices it wouldn't matter.

So no one climbed after Kirren, and you waited for Aramil to climb before you?


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

I don't like roleplaying with myself, there is not much enjoyment in it.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

I think you either need to do some recruitment and get some new players in here, or we can just end this campaign.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

So is it just me and you Darkwalker?


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren whispers down to the rest of the group, "Even worse than I expected we have cockatrices, they can turn people into stone. Keep your eyes out, hopefully you have mirrors so that you don't look at them directly, not for sure if that helps but better than nothing."


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren puts down his backpack and gets out his rope. He looks for a place to tie it to before tossing the rest of the silk rope down.

He then looks at the eggs, 1d20 + 5 ⇒ (5) + 5 = 10 Knowledge Nature to see what kind of eggs these are and how long they have been broken, hours, days, weeks?


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Ah crap, what did the goblins do. Kirren thinks to himself. He quickly draws his bow and looks around. 1d20 + 8 ⇒ (9) + 8 = 17 Perception Check.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren climbs the wall hoping that others are doing the same.

1d20 + 6 ⇒ (1) + 6 = 7 climb check.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Kirren moves in looking for threats. He thinks, wanting to get to the girl before she gets taken to the Lady of Vol.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

On Aramil's words Kirren continues down the tunnel after the goblins and the woman being dragged.