SEEKING THE MARK OF DEATH HOMEBREW (Inactive)

Game Master Abel JUan Guzman


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Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Thanks for the reminders Grim! :)


it will be 1 Silver !

:)


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

LOL, and how much will it be to heal you? Goodberry wine is expensive. :P


Nothing i don't drink that weak stuff, tis for pansy elves with a refined pallet. See us Civilized Outdoor folks living in the Demon's plain we drink Absinth. :)


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

True true, but in the mournland good berries is the only for sure healing.
Absinth make the world go round, and round, and round ;)


Well i still won't drink you pansy stuff anyway. Imagine it could ruin my taste buds, for the real drinks :) on top of the fact that since Goodberry is a Domain spell you can only have one memorized per day for the moment (unless you have domain spont...) That makes for a small production, and i drink in LARGE quantities :)


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

True, true.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Quoted:
I thought ammunition that hits is normally destroyed, while ammunition that misses has a 50% chance of being destroyed/lost?

Depends on the ammunition and the DM...


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

I looked it up, and that's by the book. DMs can houserule it, I suppose, but you don't appear to have any arrows that give any further protection from that. Even magic ammunition is destroyed on a hit.

Also, you can use quote tags ([ quote=Name] Stuff [ /quote] without the spaces) and it'll show up well.

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

If the DM allows it, you could use a mending spell to fix the ammunition.... assuming someone has that spell.


Okay I go my son this weekend wont post until sometime Sunday.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Well if I had a +2 arrow or better, I sure hope it would not break on a hit. Let alone a +1 returning arrow.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Well, that's unfortunate, because they do. Arrows and such with different abilities are fairly powerful, as they allow you to go above and beyond the +10 total bonus, and they also allow you to specialize. Bane isn't a fantastic ability for most magic weapons, being far too specialized, but it's great on ammunition, for example.

Regarding a returning arrow, I suppose you could put it on. The ability only applies to thrown weapons, though, so it would do nothing if you fired it from a bow.

That +2 Arrow may not be entirely feasible to have at this level, but it's only 160gp, by the way, which is pretty affordable at the level you might be getting one, though not usually what magic arrows are used for. Under most circumstances, the bow will have the main enhancement bonuses, while arrows will carry rider effects, with the necessary +1 enhancement bonus being overshadowed by the bow.


Ralph the enhancement stacking of arrows and bow worked in 3.0 not anymore in 3.5 as they share the same type of bonus.

the added value in 3.5 is that now bow confer their magical bonus/abilities to arrows fired (which did not happen in 3.0).

so a magical +3 Evil outsider Bane Bow confers all those bonus to non magical arrow.

and that fact alone lets you customize you arrow selection to a very extended degree

other example same bow different arrow: you would add the bow enhancement to lets say a magical silver +1 Holly Arrow you got a long time ago in order to kill nemesis.

said arrow would be! +3 from bow (as its gets the better of the 2 enhancement bonus) Holy Bane (Evil Outsider) and silver since that outsider is also a were creature would by pass DR/Silver.

etc...


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Well I see what you mean with returning, I just read it and you are correct, though in all the games I have played in so far they have allowed any and all projectiles to have returning.

Oh I don't have any magical arrows right now with this character. Right, right.


Magic weapon spell on bow and your set while said spell last.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40
Grim The Wanderer wrote:

Ralph the enhancement stacking of arrows and bow worked in 3.0 not anymore in 3.5 as they share the same type of bonus.

the added value in 3.5 is that now bow confer their magical bonus/abilities to arrows fired (which did not happen in 3.0).

so a magical +3 Evil outsider Bane Bow confers all those bonus to non magical arrow.

and that fact alone lets you customize you arrow selection to a very extended degree

other example same bow different arrow: you would add the bow enhancement to lets say a magical silver +1 Holly Arrow you got a long time ago in order to kill nemesis.

said arrow would be! +3 from bow (as its gets the better of the 2 enhancement bonus) Holy Bane (Evil Outsider) and silver since that outsider is also a were creature would by pass DR/Silver.

etc...

I'm not sure where I said anything to the contrary to anything about what you've just said. The +10 total bonus refers to the maximum +5 Enhancement Bonus and +5 of special abilities applicable to weapons, not the Enhancement bonus alone. In essence, the bow, with arrows, becomes a +5 weapon with +10 equivalent special abilities.

@Kirren, Sorry, but thems the breaks. In my opinion, the added versatility of having the right arrow for the right enemy, added together with further abilities added on to the attack and the ease of which archers get full attacks, arrows being destroyed isn't too bad, but YMMV.


my bad Raplh i tough you were referring at the time when you could have the enhancement bonus from the bow stacked with the one from the arrow.

I remember that with my Cleric archer casting GMW on both arrows and bow netting a good +4 Hit/dam with with these 2 spells :)


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

I never played 3.0, actually. GMW is still a very good complement to any party, though it's a bit expensive in spell slots to hand off the buff to everyone. It's certainly quite nice, though, as it lasts a minimum of 5 hours.

And don't worry about it, Grim. :P


We have a saying in the Demon waste. don't make the Goliath Angry or be prepared to be even more tougher then them !

So i don't want to make you angry cause i don't have the time to spare. Those warfoged bastards mustn't get away...


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

We're not even in the same area. :P

To be honest, though, I'm not sure which of us would survive, in combat against each other. At this point, it'd probably be mostly the luck of the draw with initiative, though luck with hits is pretty important, too. I do, however, have something important over you. I have a reach weapon. :)

Not that I plan on fighting you, of course.


Added on top of that all the benefits of mountain rage... Hum dicy.

I'd go in full defense, take the AOO and then you'd be mine. Got a few trick up my sleeves too :)

And since you have low hp and low armor (you'd loose 3 points) while in mountain rage i can fight defensively during the whole Bout.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Actually, while I'm raging, my AC goes up, thanks to Whirling Frenzy. It's only by +1, but every bit helps. While raging, I've got large size, 20 foot reach, +1 AC, and two attacks, as well as pounce. I think you're underestimating me, and that doesn't tend to go well.


Ha didn't see the whirlwind frenzy where is that from?

so you AC would be 17 -2 for rage -1 large +2 doge for Whirling Frenzy =16 Not bad.

and you to hit +7 +3 rage -2 for Whirling Frenzy = +8.

Very interesting, so i guess you'd charge directly on first round. i'd guessed that you would want to takes steps back in order to take the free AOO.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

It all depends on the setup. By the way, Unearthed Arcana is where the Whirling Frenzy is from.

The Whirling Frenzy replaces the normal penalties, giving me an 18 AC, actually.

Regarding my Hit chance, you've got that wrong, too. +7, -1 for Large, +3 for the extra strength. The -2 only applies if I use both attacks. So, +9 normal, +7/+7 if using both. +2 to either if charging.

There's no reason for me not to charge, as while raging, I have a 20 foot reach. In order for you to get to me, you've gotta move through that area, whether I charge or not.


ha i see i don't use any material from Unearthed arcana its usually baned.

But good find tough. the dodge bonus and extra attack are a good trade off for the mission con and bonus to will.

Hum interesting question: as Whirling Frenzy is a "different" form of rage i am not sure it would stack with mountain rage as it "replace" (per Race of Stone Book) the standard rage ability of a barbarian.

Edit actually i have the anwser:

A barbarian using this variant doesn’t gain indomitable will
at 14th level. Instead, he gains evasion, but only while in a whirling
frenzy.
A character can’t use whirling frenzy at the same time that he
uses any other form of rage (or similar ability).

So it's either Mountain Rage or Whirling Frenzy

Giving you the option of using either one of them and that in turn gives you flexibility, depending on the use you need.

Nice find indeed.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Interestingly, they do, although not all DMs run with them affecting each other. One (Mountain Rage), replaces normal rage, while the other (Whirling Frenzy) modifies rage. This is a small difference, but an important one. DM Darkwalker has given me permission to use the two together via PMs when I was finishing up recalculations based on the new scores.

Edit:

That little clause doesn't actually apply, as they are both the same ability. If I were to go for the Frenzied Berzerker PrC and Frenzy, or be affected by the Rage spell, or anything similar, I couldn't rage at all, but I'm fine otherwise.

Edit 2:

The Whirling Grenzy rage is definitely strong, but what it gives up in strength, it takes away in defense. Missing that +2 to Will will hurt a lot, as well as the missing Con. At this point, it's only 2 HP difference, but each level higher, that's 2 more that I'm missing over a regular barbarian. Not necessarily squishy, but it hurts a fair bit.


I don't think it does as it specifically says in text that you can't use that specified form of rage with any other as form of rage.

But i still you you find as imaho is give good flexibility.

Congatez on the find

(btw i was not making any ref to DM house rule i am just talking about the general sense of the thing...)


Hehe yea Frenzy or how to kill you friends prc :)


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

The main point, though, is that it's not another form of rage. It makes it so that I can't use any other form of rage, yes, but both of the abilities are applied at the same time.

Allowing these two to stack isn't quite a house rule, as it's definitely a bit of a corner case, and I can see either interpretation working. However, in the case that they don't it's not entirely possible to take both, as neither has a "may" statement.

And yeah, the Frenzied Berzerker needs a little space when he's doing his thing.


Space? year more like go alone in the dam museum, cause if she runs out of ennemies and still has rounds of frenzy left:

"She must
then attack the nearest creature (determine
randomly if several
potential foes are equidistant)
and fi ght that opponent
without regard to friendship,
innocence, or health (the
target’s or her own)."

Imagine the setting you in a museum party rogues doens't see magical trap. Sets of Enlarge Flame strik.

Hits everyone on the party: FB Has to enter Frenzy (as she has use of ability left and cannot make the DC to avoid going into frienzy of 10+ damage dealt.)

Round 1 she goes in to 3 init. (she fails the DC 20 will save to calm down - hard to make with a barb class-) => PA for full the Poor rogue.) He is splattered to the 4 winds.

Witness at a Convention table.
Only the cleric was able to harness the FB trough the use of calm emotion spell. But every time the fight was over with the bag guys the other fight had to trade blows for blows with her until she calmed down...

He almost got killed a few times because of nasty crits.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Yeah, I know. Lots of space. :P

I've never made a frenzied berzerker, nor has anyone I've gamed with, as it's just the sort of thing we've considered not okay to do, regarding working well with the party.


on the other hand the Bear Warrior's Rage is rather sexy :)


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Bear Warrior is a great, flavorful PrC. I really enjoy it, though I've never actually gotten to play one. It's a good, rage, made better with War Shaper levels, found in the same book, if I'm not mistaken.


Warshaper is also nice on top of Master of many form.

Oh and Rage mage i really never got the opportunity to play one much to my dissatisfaction.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

I've never played a Rage Mage, either. Seems like it could be fun, though.

I don't actually play Meleers particularly often. I usually cover something more utility-oriented, or a full caster of some sort.


Sorry for the delay but ready to rock and roll.


hehe i live in Europe so depending on the time of day i am either posting in front of you all or after (as its early morning over here)


DM: oh by the way since you have our character sheets, feel free to Bot our Saves / skills rolls / initiative (in order to make things post faster and smother)


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

Sorry all, I caught a flu of some kind, I will post, though I will be sleeping a lot.

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

Same here, been sick the last 3 days... I really need a table-top game... or get laid, whichever comes first. And pizza... god I'm hungry for pizza...

Hmm wonder if combat would go quicker if we gave 2 actions and alternates for specific scenarios...

Here's an Example: (Not my action for the actual game, although a possible crit is nice...)

David charges forward and attacks the skeleton nearest him Attack: 1d20 + 5 ⇒ (20) + 5 = 25 damage 2d6 + 4 ⇒ (2, 2) + 4 = 8

Next round same action, except I move for flanking if I can.

on the following:

My HP goes under 5:
take a 5-foot step back, pull out healing potion and drink it

If friend goes down or looks heavily hurt:
Move to intercept, get between them and go full defensive protecting him/them

If they try to surrounding me:
withdraw to the entrance we entered in and call out i need backup


hum, david i'd rather the DM rolled all our skill/initiative / saves and go round by round has giving 2 actions and alternate my not be the best.

My game plan changes from round to round (as a spellcaster i have a lot of options)

Liberty's Edge

Male Elan SoulKnife 1/Rouge 1 | HP 19/24 | AC:18 T:12 FF:16 | Spot/Listen +6 | Initiative: +2 | F +3 R +6 W +4 | Grapple +4 Speed 30

I know... it's just moving so slow... so long as I don't lose my mind I can keep it up at a slower pace..


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

It's a bit of a minor thing, I guess, but it's needlessly inflating the Gameplay thread when you post a separate post asking for each person's actions, or responding to each person's action in a separate post.


Male Elf Ranger Lvl 2 HP: 18/18, - AC: 18/T: 15/FF: 13 - Spot/Listen +6 _ Initiative: +5 - F: +4 / R: +8/ W: +2 (+4 vs. enchant) - Grapple +6, Speed: 30

I know what you mean David. That is why this is my 'play' campaign, to just see where things may go. I normally expect a game where you have to post 3x per day.

LOL, I have been playing in this campaign for a month now and it is only the 2nd day.


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

Not only do I get an AoO when he stands, so do Aramil and David, assuming they're both adjacent to him.


if your wondering the spell is Kelgore's grave mist and it has no save


Male Goliath Barbarian 1 HP 15/15|AC:17 T:13 FF:14| Spot/Listen +2 |Initiative: +3| F +3 R +3 W +2| Grapple +10 Speed 40

I was indeed wondering. That's a pretty neat spell, and something I'll have to keep in mind for the future.


Male Humanoid(Shapechanger) Swordsage 2
Status:
HP 22 | AC 20 | T 18 | FF 15 | F +3 | R +8 | W +6 | Init +6 | Spot +8

How deep is the pit?


Vajars the pit is only 15-16ft. deep

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