Shelyn more then likely. I am an artist. I do tend toward NG. Or at least doing what I feel is right, in the moment. I like sharing and helping others get better at artwork if I can. And as a um...not good looking fellow when my ego is being honest I can appreciate inner beauty in others over the outer stuff.
MMCJawa wrote: I was fine with and enjoyed the coverage of the human ethnicities. If I have any complaints it's that we didn't get more treatment of the existing non-human ethnicities. It would have been nice if the Ekujae Elves, or the Pahmet dwarves, got there own two page or something entries. Also didn't really much care for the amount of space being spent on half-races, which don't have their own culture and tended to end up being a bit repetitive because of that. Well to me it'd of been so much better if they had 2 pages of human coverage, and then spread the 62 pages ethnicity stuff over EVERY race in the Inner Sea. But in that light the Ekujae Elves and Pahmet dwarves should get coverage too, if that much detail is going to be locked to one race that already has everything. knightnday wrote:
Well I'll admit, in this context 'need' and 'want' are interchangeable. They do get a lot of attention, and that's why there are people clamoring to see them less, and the other races get a chance at the spotlight, as it is, humans get the sun while halflings, dwarves, and elves, and half races are equivalently in a basement with one 40 watt bulb flickering on and off. That's not to even compare the other non core races. I see the point on Trek and Wars, but thriving and dominating EVERYTHING are two different things. The human populace of the Federation doesn't own 95%+ of the known galaxy for example. knightnday wrote:
In that you are right I should lay off the 'monkey' stuff. But I have heard people on these forums bash 'xfolk race' or ban this race, ban that race it's overpowered, it's a furry ewww, or Paizo should kill off 'x' race. (That one got deleted though as I can't find it anymore.) To me personally humans are boring, the same way I personally find Superman boring, they get it all, best at everything, no real believable threats,(Worldwound maybe?) Etc. The only thing it seems that keeps humans from being 100% on Golarion is other humans. (Which is generally the generic fluff of Orcs in Fantasy, if they ever united yada yada unstoppable, but the inverse is more truthful.) If presented as a united front there isn't a place unconquerable on the map, Kyonin (Elf), 5 Kings Mountains (Dwarf), Hold of Belkzen (Orc), none of those places could possibly hold out. And speaking of Elves, as example I guarantee you story wise it won't be an elf that takes out a big bad like Treerazer, it'll be a human with a special sword that after the big bad has slaughtered all the 'helpless' elves will 'bop' the monster and big bad is dead. Hooray the human. The only non-human, major protagonist in a D&D or Pathfinder novel series was Tanis, Drizzt, and Varian Jeggare. (And admittedly Cattie Brie, Artemis and Wulfgar are all really well done human characters. The Dragonlance ones...eh...I don't hate them but I mean Fizban isn't really a human either.) Draco Bahamut wrote:
And yet I've seen people get hammered because they want to play the counter culture. "Oh no Dwarves can't/shouldn't be Wizards or Sorcerers. They should only be Clerics or Fighters." Or "Halflings can only be rogues" cause god forbid someone wants to play an agile yet very angry short fella with a big axe. That said, I'm with the person that would like to play the Ulfen Sylph, I'd welcome that character concept to my table.
If the ethnicities can/could be applied over all races in the books there might not be as much hate, and we do need a dog/wolf race and maybe a Lapine/Rabbit race. But that's neither here nor there. The big problem with human-centric is many fold, 64 pages of hairless vanilla monkeys is a lot. When other races get 2 pages or less then a paragraph. Especially when humans have since the very beginning got 95% of the Pathfinder coverage. Then you look at what role humans play. 9/10 they are cannon fodder/monster food, or the mastermind BBEG. The 1 out of 10 humans are generally the named NPCs that either hand out quests or are speed bump villains. The PC human is generally in the minority of party composition for most gaming groups. (Our group only had one guy that even played the race.) Yet we are supposed to believe they are over 9 tenths of Golarion's humanoid population. So not only are they over saturated, but by and large just numbers alone they out number the races that are supposed to be the endless hordes like the orcs and goblins. If they had those numbers then you have to look at either the breeding out of or given human nature the far more likely genocidal removal of every Elf, Dwarf, Gnome, all the way to the rarest of rare races within two generations. Humans are also stupidly overpowered/overly flexible in the mechanics of the game, with some of (if not across all classes) the best racial FC bonuses. A racial feat with more potential for abuse then even Leadership, and so many other annoy things. So TLDR a lot of the hate of the human-centric stuff is the race is already getting the very best of the best, and yet they are generic, boring, oversaturated, over covered, and it feels like the race is really PUSHED on people whether they want them or not and those who play the game to ESCAPE being human in the real world. Or for an even easier TLDR read this: http://horizonwalking.blogspot.com/2014/03/orthoss-observations-humans.html
My best dressed character? Oh that's gotta be my Daz Bangfang I mean that fur coat, both on him and the fur lined cloak of resistance and pants, rocking sandals, practical yet stylish belts, poofy entertainer's outfit, a gold leaf earring and a well made backpack. Not to mention those weapon cord accessories. And Raccoon > Parrot. :P
I think Corvus and Myth Lord pretty much echoe most of my thoughts. Especially this: CorvusMask wrote: I just don't find humans mechanically interesting(or any of core races for that matter) and thematically they aren't that interesting to me since because we are all humans, they are the default and so are the norm you compare weirder stuff to. Sure each of human cultures in game is interesting, but race itself? Not really. Though I do like Half Orcs As I said, it's much more interesting to apply the culture across all the races, then lock everything into humans. manwolf wrote: No, I read it as people take pride in their work product, as I'm sure Ms. Price does, and to see someone write something negative, something based solely on personal preference, could seem as devaluing work they have put so much into, it's a bit difficult to swallow. I believe everyone works their backsides off at Paizo, but a statement of personal preference and opinion shouldn't be attacked either. It's not devalueing the work. But the fact remains humans are WAY over represented, mechanical over powered (or overly flexible really, there isn't an overpowered race under 20rp), and over covered right now. It's nice to have quality products like the ARG, and the Monster Codex, where humans are the blurbs, and the deeper and richer races get some spotlight other then 'rawr monster' which is a category that even the other 'CORE' races get dropped into. And as I said in response to James Jacobs remarks on the GM needing monsters, nothing has more monstrous potential then a human. I just don't want to play as one, and really if the option ever came up (never happen but I wish) I'd walk away from humanity to be a catfolk in real life.
I hate seeing humans in fantasy settings, books and movies. Furries rule and I love them being 'mostly' in Pathfinder. I like point buy Wrath of Khan sucked compared to Into Darkness. I hate humans as a race The best villains are humans and elves. Unchained was completely unnecessary. The Rogue is a ton of fun to play. Brawlers are kind of dumb. The Belt of 'Giantess' Strength is my favorite magic item/cursed item. I hate humans in RPGs I like to play Pathfinder and D&D alone sometimes.
Hayato Ken wrote:
Here's to hoping less human-centric worlds in the future. Or at least no more human material in Pathfinder. They get too much as is.
So basically I'm working on an alternate 'Earth' world where 'humans' are wiped out because of a mass release of Transmutation magic. (Not sure on 'exact' cause yet, but maybe a meteor or biological/technology reactivation of Earth's magic. And the return of magic obliterated most technological stuff.) The new races of Earth are transformed from humans to be: Dwarfs, Elves, Orcs, Halfling, Gnome, and the beast races like Kitsune, Catfolk, Ratfolk, Gnoll, Kobold, Tengu etc. Now the only surviving religions have formed from pieces of pop culture, famous names and hearsay from books, movie box art, etc. What I got so far::
Martial: LG-
Short description: Also known as the red knight, whose armor looks like the front of the ancient wheeled transports, one hand grips a strange black staff, while his other hand is replaced completely by a glowing orange (obviously magical) axe. CN- Conan (? Not sure really while Prime is the 'paladin god' need something for barbarians to relate to.) NE-
Strange god clad in all black, very lanky, kills so well his victims don't even get to scream in his home. Apparently found of eggs and parasites that burst out of a victims chest. Roguish:
Patron of Bards and odd Monks, priests wear flashy clothes, and temples often put their idols outside after services to show the king has left the building. CN-
Followers often hear people think their god is dead, tend to also distrust government figures. N-
Surprisingly friendly god of death, followed by his two heralds that appear as young and very annoying children. Magic Users
N-
Followers are often lame oracles, or healers with bad bedside demeanors but often granted keen insight on diseases and other medical anomalies. NE- Crowley
(I'm actually open to changing this one too, as he isn't as well known, maybe give this to Lovecraft?) Racials:
Not to fleshed out but for laughes Gnomes get:
Gnomes are tricksters but known to get help when kids fall in wells or other calamities. Halflings not sure either, maybe Frodo/Sam? Orcs I have no idea either, they are very British, so maybe the good ones follow The Tenet of David? or something. Evil? No idea. Catfolks: Probably LG Simba and CN Cheshire Druids get: N - Nat Geo
Any input and advice is highly interesting to me. Racial deities and other alignment and class favored deities kinda needed, as well as evil ones.
Not really, there is a lot of reasons to put odd races into certain adventures that don't use the 'far from home' idea. Exotic races can be be former slaves, known mercenaries, wilderness guides, or the people that perform certain tasks that others find unsavory. take my Gnoll barbarian named Puppy for example: This was for Curse of the Crimson Throne Puppy was bought on the black market as a pup by Lamm in hopes of being a ruthless enforcer. But when he couldn't get the gnoll child to savage the other children he beat the gnoll nearly to death and dumped him on a garbage barge. Puppy was pretty much forced to survive on Korvosa's cast offs, and was taken on as the equivalent of a garbage man and sewer cleaner. (both dangerous enough jobs to warrant weapons and nasty enough that no 'core' race would want to do it.) So of course he jumped at the chance to even the score with Lamm, his childhood timidity replaced by the adult nightmare Lamm had hoped to create to begin with.
Scythia wrote:
^ This *hugs Scythia* And KC Lizardfolk only have a +2 to Nat. Armor.
First just some raw data:
D&D Player Character Classes:
(note that this is not including prestige, JUST lvl 1-20 classes made by WOTC) Archivist
Pathfinder classes:
(same rule for D&D not counting prestige and has to be lvl 1-20) Alchemist
On base count it's 55 to 32 in favor of D&D add in archetypes though Pathfinder has a lot more class. And it could be argued that most of the 'extra' classes are almost archetypes in of themselves. So I hear a lot of people starting to claim 'bloat' by Pathfinder that 'plagued' 3.5, first off I'm not a believer in 'bloat' as much as content became to much for a casual player to digest. However as DM and a player I love options, so at first you'd think D&D wins...however! Pathfinder IMHO is a different beast in some regards, for one I had to look in I know a good 30+ books and internet sources to root out just how many there were in 3.5 (And in all likely hood I'm missing more then a few.) Pathfinder's classes are all found in what 5? (Core, APG, ACG, UM, and UC?) The 30+ pathfinder classes are a lot easier to access for a regular player then 3.5 ever was. (digital releases 'could' have a play on that though, but hey internet WAS around in the 2000's too...it just took up the phone line to use.) Archetypes again expand these base classes out even more. So is it bloat? Meh I don't think so. When Gunslinger got pushed out people whined about bloat, then people realized that like Summoner it still had major exploitable faults when facing them. (Or from a DM standpoint presenting a challenge.) The new classes right now are a mixed bag, some are dead sexy like Skald and Shaman (for my tastes at least) others bore me and otherwise worry the anti-power gamer in me. (Arcanist) however give it time and as APs and new monsters come out I think there will be newer challenges that make the hybrids out to be just as balanced as all the other classes. tldr: Pathfinder isn't bloated yet, but it's actually deeper and does more with less then what D&D 3.5 offered. That said I still like all the D&D classes too, Options and choice is what makes my day when building characters, npcs, and worlds. Next: A look at D&D 3.5 PLAYABLE at 1st lvl races compared to Pathfinder, and my rant on the stupidity of ECL and Level adjustment.
What I'd like to see is a game like Final Fantasy Tactics, 3/4 isometric view, turn based combat, swap Jobs for Classes obviously. And while I'd like to see every class, prestige and archetype, I'd be happy with just every class. (Core, Basic, and Hybrid) And if you have to start out with just Core fine, but please add the ARG races even if they have to be DLC, I'll pay willingly extra for Gnoll, Catfolk, Kitsune and Ratfolk especially. Above all else throw the hail mary and go all out on the character creation options. Aim at the deep ones like Soul Cailber 3, and Skyrim and try to blow them out of the water so that no two characters look the same. Now as far as plot I have a suggestion. 1. Have a single player story where the player can make his party and work their way up through the levels to take on the big bad. Use the alignments of the party as a baseline for RP choices. Actual voice dialog is not important at all to me, so everything can be text. Using an AP like Rise of the Runelords would be great too as the base. But 2. Have a campaign/scenario builder. Make your own dungeon and play to simulate your own stories. And 3, while NO MEANS necessary, it would be kinda fun to have pvp 'arena'.
Arturius Fischer wrote:
spoiler:
Not all of us WANT to be human though, I never play them and honestly it's a weak and pathetic cop out to have this 'simple point of reference' It's actually annoying. I actually have an easier time playing and writing from the pov of a catfolk EASIER then I do human. Granted I am a furry, however I still think humans get way to much love in fantasy and sci-fi...I mean you know...all hail the Kilrathi, much cooler race then stupid hairless apes. I mean the aliens could of been like them...or the Kzin, for example. You can have 'humanoid' without being vanilla apes. Ross Byers wrote: One possible idea for chainsaws might be to treat them like crossbows: no strength bonus. After all, if you try hitting a tree harder with a chainsaw, you won't cut it down any faster, you'll just break your saw. I have to agree I'm a bit unnerved by this getting into the hands of the power gamers in my group...
Dragon78 wrote: Considering lizardfolk tend to eat humans(and there own kind) I can see them being in there. Yet considering it's not even illegal in the United States to eat someone, it's really just a 'culture' thing. 'You don't waste anything' mentality is what Lizardfolk have. And I've played a Lizardfolk like that as a PC and he was fun. Party thought it was weird at first, but the fact he'd do EVERYTHING in his power to keep them alive made them realize he was still 'good' And nobody minded his crocodile animal companion eating the hag...God bless Mad Dog Barbarians... Ross Byers wrote: And I've never used catfolk, and cannot wrap my head around the appeal. Different strokes, can't please all the people all the time, and so on. And I've never used humans, I can not wrap my head around their appeal, no fur, no fangs, no personality, not even a tail! Weird hairless apes. But yeah I agree can't please everyone.
It's not evil, it is kinda weird outside of the bipedal form...an...maybe serpentine if...naga like...eh *shrugs* Not the weirdest thing I've heard, and it wouldn't of bothered me much. To be honest it'd make for a great novel read though. Nice spin on all those romance novels, and much more interesting then romances with bdsm dom wanna bes and/or sparkly vampires. And it does make me think about how an Eidolon blooded Sorcerer would work. And just a side on the whole 'married couple' idea I could see them raising a kid, get into an argument over parenting and the summoner go "Oh go away!" anytime he or she starts to lose the argument, to save face. :P
You know I prefer the 'cantina effect' and as far as overpowered to me only Drow Noble stands out as op in the entire listing of Core, Featured, and Uncommon races. I'd even argue the Advanced Races Here:
And ESPECIALLY the Standards here: http://www.d20pfsrd.com/races/other-races/more-races/standard-races-1-10-rp Are no more oped then a stinky plain vanilla human. I'd be one happy kitty cat if Paizo just opened all 50 (by my count) playable races. And just keep the caveat of having to have the book or watermarked pdf to play them.
Ratfolk and Wizard are the obvious starting points, but looking to build one for Golarion, and yet stay close to the Warhammer roots on what they do. But what school fits them best? What makes good opposition schools? I mean some spells they have in Warhammer fit into Golarion just fine.
It's just some...it's harder to mimic they do have one spell in the Ruin style that buffs allies, but can potentially kill them, so my fellow PCs might not appreciate that one and I don't think there is a spell similar. The Plague style outside of the Cloudkill gets a bit harder to match. They can summon rat swarms, give allies poisoned attacks, breath poison/plague onto enemies, make their enemies slowly shrivel and die (enervation?), and infect their enemies. Then there is the crème de le crème spell that turns their victims into Skaven, or they horribly mutate and die. I'm thinking Transmuter but all the plague and death stuff is similar to Necromancy (though they can't raise dead oddly) Also need those horns somehow...maybe... ------------------------------------------------- Other then that I'd like to make a facsimile to Ikit Claw, I'm thinking the Plague Alchemist archetype Ratfolk get maybe...but just look at his Sir Badassness: Model Got to have at least Medium Armor, Glaive, and that flame thrower claw (combo of spell and gauntlet maybe?) And a pistol. ------------------------------------------- Anyway Help making these 2?
The only one that serves Wall Street is the Right wingers. The left has always been about the commoner, and common interests, like clean water, air, food that isn't genetically modified, laws and regulations to protect people from huge corporate businesses. (For the record the Right wing WANTS laise faire, caveat emptor, and Capitalism, the left wants a strong and fluid central government that can move and protect people as problems occur.)
If Gore won: 9/11 still happens but only the first plane makes it to the tower, the rest are shot down. Republicans cry foul. Osama bin Laden is dead 12/11 Government moves to protect Napster and file sharing sites from RIAA bs. (at least I'd hope) Cars made before 1985' have to under go a modification to limit their emissions. (car enthusiasts cry foul.) North Korea is choked into collapse after multi nation deal with China, S.Korea, and Russia. North Korea is carved up and turned into an international trade center, like a nation sized Hong Kong. Koch Brothers and their companies go out of business saving lives of millions Monsanto goes too. Because of fair business regulations and a fair pay act combined with a ban on price increases the stock market doesn't collapse. Avg income for a family of 4 goes to 85,000K a year, almost double over the minimum needed. Because of regulations and government lookouts, changes are made to bring United States health care to mirror Germanys. United States becomes a nation in the top tens for health care, ease of living, environment, and safety. Next gen fighters like the F-22 never see the light of day saving billions. Soldiers get power armor instead, from the massive reinvestment into protecting ground troops. Astronauts land on Mars by 2008 John Kerry is elected after Gore's 2 term an though most of the nation considers him the war hero he really is, a small contingent of Republicans are found out, trying to make up stuff to defame him and are all laughed off by the media. Fox News folds. Cartoon Network buys rights to the Simpsons, and Firefly goes to Sci-Fi where it has an 8 season run and 3 spin offs. During this time Barack Obama takes the reins of the United Nations, and announces the groundwork to a one world nation. In 2014 a stupid rancher has all his cattle taken because he is an ignorant fool. No one comes to his aid, and he has to pay his fines like he should.
Has anyone ran the campaign as Choral being behind it all? Or personally I was thinking of keeping the name Nyrissa and having her be a daughter or descendent, making plans to create the kingdom in the bottle thing, not as much directly evil, but as a way to isolate and eventually control and 'nurture' a nation she could then unleash when the time is right.
Xzaral wrote:
Yeah I'm a major, major, major hater of humans in rpgs and most fantasy/ sci-fi books. Not the 'characters' mind you, just the overarching sense of superiority humans have over other races. The are the 'balanced' choice but they are the boring flavorless choice. I've said it before, I'm a human 24/7 in the real world, I'm also a very JADED human. To see the human race always having success against everything BUT other humans annoys me. And I'd rather be a catfolk. Cause catfolk are cool. Truthfully if I could in the real world, switch my race to catfolk I'd do it in a heartbeat. Anyways humans stink, and all the other races are cooler. Bottom line.
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