Death in Kakishon, help in bringing in a new character.


Legacy of Fire


So our druid got pulled down by a swarm of ghasts when everyone realized they were standing in an anti magic field and her wild shape wouldn't work so....she wants to make a new character but what would fit story wise for the new pc? She is leaning between one of the genie kin races, and we are all at level ten right now. But wouldn't that character be thousands of years old?

Already lost the NPC Rayhan to a dragon turtle.


I am not sure if it is thousands of years, but I cannot find a timeline in End of Eternity itself. From skimming through, it seems more like multiples of centuries or so. Where is the timeline for how long Jhavhul has been trapped in Kakishon? It is going to highly depend on when that particular character made it to Kakishon.

The book mentions that during periods time flows much differently than on Golarion. You can use this to whatever advantage you need. Some quick ideas:

Kakishon Spoilers:

  • Have a group of islands where time flows very differently, or utilize the Isles of Not as a starting place for the character and have some reason they would be with the proteans.
  • Do not allow short lived races as an option. A lot of races have long enough lifespans, assuming (a) they were sucked in with Jhavhul and not there from Nex's time and (b) you play with the passage of time.
  • Have a colony of <insert race> living on Kakishon and procreating, eliminating the need for having been there for a long time. This would be pretty cool because they would know nothing of the outside world.
  • Have the opening of the portal to Kakishon also sucked in more people than the PCs and Rayhan. Others could have been cast onto others isles. They could be a servant of Rayhan that was also sucked in. The proteans would know where to find any who didn't belong there as well.
  • Have Jhavhul or Vessaresh use the scroll to trap others into Kakishon after they escape. Again, the proteans would easily clue the PCs in on this since they can't unmake the plane.
  • Allow your player to play one of the current inhabitants (presumably one from whichever faction they side with) until they make it to Impossible Eye, where it is easier to introduce a new character.


Also, how close are they to escaping? If pretty close (~1 or 2 sessions), maybe just exclude the player. let that player help play the monsters or something (if a f2f game).

Also, why didn't they just Raise Dead on the druid?

Finally, isn't the druid about to rise as a Ghast now? You could let her be a ghast for a bit if you have a mature enough player and party to handle it. You could then use Shazz later to wish back to their restored, non-ghast self.


Can't do raise dead cause none of us have the material components or gp to substitute for it. She finished the last session playing Haleen, (Summoner in our party has the trait involving her and has leadership) but she wants a character of her own.

As far as where we are, we just finished talking with the Azer guy. Getting him his dang crystals is what brought the death on to begin with. And the session ended with meeting Neshari on the coast of the island.


Ahh, I would have had the Azer conveniently have a suitable diamond for trade. He is a smith after all. You can still go that route with whichever faction the group deals with next, or just drop a diamond in as loot if that is the only hold up.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If the party is on good terms with the proteans, they could probably convince them to create a suitable diamond. Since it will be consumed in casting a spell, rather than remain in the "reality" of Kakishon, they probably wouldn't be that reluctant; they may even see it as a small way to destroy a little more of the plane.


o.o that's a great idea and she won't have 'another' one of her characters perma deathing on us.


Yeah, letting players constantly switch into new characters can be a serious struggle, especially if they are just trying to avoid the Raise Dead penalty. I haven't dealt with it as a GM yet, but my f2f GM imposes a minimum -1 starting level penalty for making a new character (i.e., 1 level behind the rest of the party).


Pathfinder Adventure Path, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You've already come up with a solution, but I faced the same problem in my campaign -- a player announced that he wanted to retire his PC and bring in a new one *just* as the party was heading into Kakishon. I was able to plan for it, fortunately, but it took a lot of story wrangling to sort out.

So, for the record: In our campaign, the new PC was (is) born in Kakishon to a group of "adventurers" who were the last mortals to discover and activate the Scroll of Kakishon prior to Jhavhul's exile. The fairly extensive backstory to justify it all (which the player has since basically ignored, sadly) is that his parents went after the last known owner of the Scroll -- a massive blue dragon -- but were overwhelmed and forced to flee into the Scroll. When one or two members of their party attempted to "sneak" back out and never returned, the remainder realized that anyone who left Kakishon was probably popping back into reality literally at the wyrm's feet, so they were effectively trapped. And, soon realizing that they were trapped in paradise, they eventually settled down, giving birth to the PC and raising him to adulthood in the Pleasure Palace before Jhavhul's army suddenly burst in and went on a rampage.

Since I had to explain not just why a replacement PC was kicking around in Kakishon but also 10th level, I told the player his PC had fought a guerrilla war against Jhavhul's army of smoke and flame and the resurgent proteans (while essentially being shunned by Obherak), but when the tide turned against them, the PC was advised to escape death the only way he could: flee to the Serpent Isles, find the Golden Ram, and provoke it into turning him into solid gold. (In my campaign, I house-ruled that anyone hit twice by the Ram's breath weapon is petrified permanently until the Ram is destroyed.)

Cut to roughly 400 years later. The existing PCs enter Kakishon, slay the Golden Ram, and inadvertently restore the new PC to flesh-and-blood.

I also decided that the Clockwork General is (what's left of) the new PC's father. Hoping for a story hook there, but so far the player is actively resisting making anything of it.

Other possible PC ideas that I floated but weren't used:

* An ancient (but minor) enemy of Nex kept in stasis in the Pleasure Palace dungeons, to be released by Dilix to aid the PCs

* An abandoned and resentful descendant of Jhavhul's horde


Another idea is that the new PC could also be a victim of Stone to Flesh and placed anywhere just as long as the group has the capability to cast Flesh to Stone. Of course, the GM needs to strongly hint that this isn't an ordinary statue.


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justaworm wrote:
Another idea is that the new PC could also be a victim of Stone to Flesh and placed anywhere just as long as the group has the capability to cast Flesh to Stone. Of course, the GM needs to strongly hint that this isn't an ordinary statue.

This is what we went with. One of Nefeshti's army, standing too close to Andrathi when the scroll-bomb went off, and sucked in with him. A guilty Andrathi endeavored to protect him from Jhavul's wrath as best he could by turning him to stone until such time as Andrathi had a better solution (he then died, of course).

The PCs should be able to easily reverse it using the Golden Ram's Break Enchantment effect, and I simply had the PCs who had done the research into Nefeshti and the history recognise the character as someone prominent from Nefeshti's army.


justaworm wrote:
Yeah, letting players constantly switch into new characters can be a serious struggle, especially if they are just trying to avoid the Raise Dead penalty. I haven't dealt with it as a GM yet, but my f2f GM imposes a minimum -1 starting level penalty for making a new character (i.e., 1 level behind the rest of the party).

Yeah I'm sure she will like this idea as she has had some bad luck in APs.

Dark Archive

justaworm wrote:
I haven't dealt with it as a GM yet, but my f2f GM imposes a minimum -1 starting level penalty for making a new character (i.e., 1 level behind the rest of the party).

Better not die at first level then!

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