Lizardfolk

Kazador Agudo Garrez's page

211 posts. Alias of Thorgrym the Tracker.


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Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

The vesk tunes out the warning lights, those are usually someone else’s job to fix. He ignores the glitching controls, locks on target and fires on the more damaged ship.

Gunnery 1d20 + 8 + 4 - 2 ⇒ (12) + 8 + 4 - 2 = 22
Missles 4d8 ⇒ (3, 4, 4, 7) = 18


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Aided by some skilled piloting, the vesk fires as they sweep by. He manages two shots.

Gunnery 1d20 + 8 ⇒ (18) + 8 = 26
Missile 4d8 ⇒ (6, 5, 5, 2) = 18

Gunnery 1d20 + 8 ⇒ (6) + 8 = 14
Missile 4d8 ⇒ (1, 4, 2, 7) = 14


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

The vesk hunches over the controls, he lets out a hiss and gently pushes the fire button.

Gunnery 1d20 + 8 + 4 ⇒ (3) + 8 + 4 = 15 Drek!
Missles 4d8 ⇒ (5, 5, 8, 1) = 19


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

As Chip pulls some sweet maneuvers, the Firestorm is set up perfectly for a well placed missile.
The vesk was ready and pushes the red button.

Gunnery 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23
Missiles 4d8 ⇒ (8, 5, 1, 5) = 19


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Botting for Angel

Engineering 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28

Kaz glances over and sees the slim woman doing engineering stuff. He isnt 100% sure what she is doing, but it seems to do something.


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Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

At the controls Kaz fires on the other ship. Aaarrrgggghhhhh!!!

Gunnery 1d20 + 8 + 4 ⇒ (20) + 8 + 4 = 32
Missles 4d8 ⇒ (8, 8, 2, 7) = 25


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

I can see that you are helping people here, so thats in your favor. But do you have any proof of these claims? Anything for us to go on? Evidence of the Adamantine Scales?

The vesk turns to his comrades and whispers low. We need SOMETHING to show for our efforts. I can deal with leaving without getting paid. But walking away breaking a contract and losing honor is much harder to swallow. He lets out a hissing breath. Im sure our client would be very interested in evidence of these Adamantine Scales group


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Looks like time to move on.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Angel. wrote:
We take the door to the right.

I moved Kaz to the door I think Angel is referring to

The vesk opens the door.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Kazador eyes the body of the giant bivalve monster they just killed. Does he think it could be fried up into clam strips?

Survival 1d20 + 7 ⇒ (13) + 7 = 20


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 1

The vesk doesnt know what it is just that it is hostile and needs to be nullified. Doshko in hand he moves forward and strikes.

Melee attack 1d20 + 9 ⇒ (19) + 9 = 28
Doshko 1d12 + 10 ⇒ (7) + 10 = 17

Kaz has the Coordinated Shot feat. Everyone using ranged weapons gets a +1 to the opponent that Kaz is fighting melee w/


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Flat check 1d20 ⇒ 3

we have a pretty low average roll…. I hope low is good


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Kaz gives a polite nod to the store owner as they leave. Chip probably didnt NEED to use a grenade. But he figures better safe than sorry. And a little sweeping/cleaning never hurt anyone.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 1

The vesk pulls his doshko and moves toward the wounded robot intent to finish it off. He swings hard.

Melee attack 1d20 + 9 ⇒ (14) + 9 = 23
Doshko 1d12 + 10 ⇒ (3) + 10 = 13


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Aldo Cygnaurius wrote:

Aldo goes in for his quick procedure and they install a brand new set of Mk 1 Synaptic Accelerators. He steps out of the clinic and declares,

"I am now master of the unspoken word and slave to the ones I let out!"

Like both Aldo and Chip, Kaz too gets mk1 synaptic acceleration. He also upgrades his armor with jumpjets and spends his last 100 creds on 2 mk1 healing serums.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Game Master S wrote:

The party commissions a MAJOR computer upgrade for the FireStorm. In practice, since there are 4 nodes, each of you gets a node in combat, so always add +3! It takes the techs [dice=Days]d7 only a day to swap it out!

That night, Kaz alone gets an important message on his personal channel...

Posting openly since he'll need to share

It's a grizzled looking vesk in military garb, "Kazador, my name is Captain Eshovayo Fireheart. My unit focuses on capturing fugitives that continuously elude the Veskarium’s grasp. Recently, one such fugitive committed a crime at an industrial facility within Command-3, Vesk-3’s largest city and capital; I would like you and your crew’s assistance bringing her to justice. While I don't want to discuss the details over my comm unit, I heard from Karmalak Gravender, a loyal ally of the empire, hat the bold and skilled crew of the FireStorm produces excellent results. The bounty on the fugitive is 10 BP dead, 15 BP alive. I am also prepared to offer you an up-front stipend of 5,000 credits just for accepting the mission. What say you?"

Will take a Diplomacy (Gather Information) check to learn more about the captain, and a Computers check to.... find information about recent police reports on this fugitive.

Hail, Captain Fireheart. My comrades and I would be honored to bring this fugitive in. Ill await details over a more secure method.

Kaz fills in the crew ASAP


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

The vesk pulls his healing serum from his tac vest. He downs it.

Healing 1d8 + 1 ⇒ (4) + 1 = 5

The soldier shakes his head. Foolish, I should have bought more of those…

I guess Im as ready as Ill be for now. I think Ill have to be rear guard.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 6

Careful not to shoot his comrades the vesk squeezes off an overcharged shot at the ghosty.

Ranged attack 1d20 + 7 ⇒ (2) + 7 = 9 B&@#%+$S
Infinity “laser” rifle 2d6 + 3 ⇒ (6, 6) + 3 = 15


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 6
The vesk is loathe to run but he is professional enough to know that sometimes you must. Or you die...
Kaz runs for the door and fires a shot on the way.

Ranged attack 1d20 + 7 ⇒ (1) + 7 = 8
Infinity Rifle 1d6 + 3 ⇒ (1) + 3 = 4

Oof! Double Jeffs


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 5
The vesk is in the corner of the room trying to keep what little distance he can from the thing. Stock in his shoulder, he overcharges the battery and fires.

Ranged attack 1d20 + 7 ⇒ (3) + 7 = 10 suck!
Infinity Rifle 2d6 + 3 ⇒ (1, 5) + 3 = 9


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 4

The vesk moves and shoots.

Ranged attack 1d20 + 7 ⇒ (8) + 7 = 15
Infinity Rifle 1d6 + 3 ⇒ (4) + 3 = 7


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

The vesk is feeling pretty rough. But he stays in the fight and focuses fire power on the same ghost.

Ranged Attack 1d20 + 7 ⇒ (12) + 7 = 19
Overcharged laser shot 2d6 + 3 ⇒ (5, 6) + 3 = 14


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

The vesk hesitates only a moment then shoots the red ghost thing point blank with an overcharged shot. He figures the laser rifle worked so he'll keep using it.

Ranged attack 1d20 + 7 ⇒ (10) + 7 = 17
Infinity Laser Rifle 2d6 + 3 ⇒ (5, 4) + 3 = 12


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Will 1d20 + 3 ⇒ (16) + 3 = 19
Will 1d20 + 3 ⇒ (12) + 3 = 15

Round 1
The warrior recognizes a threat and moves to attack, no other thought is needed. He steps out of the way of his comrades and raises his rifle to shoot at the same one Aldo shoots.

Ranged attack 1d20 + 7 ⇒ (12) + 7 = 19
Infinity Rifle 1d6 + 3 ⇒ (4) + 3 = 7Laser

He also shouts to his friends Should I swap to doshko or keep shooting energy?


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Kaz guards his comrades and watches the corridor.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Kaz raises a fist in victory and gives a fist bump to Angel. Lacking most of the needed skills, the vesk simply uses his perception to search and see if he can find/spot anything else.

Perception 1d20 + 6 ⇒ (20) + 6 = 26


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Kaz takes another swing and tries to take it’s head off.

Melee attack 1d20 + 7 ⇒ (6) + 7 = 13 balls!
Doshko 1d12 + 7 ⇒ (11) + 7 = 18


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Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Chip the Android wrote:
Kazador Agudo Garrez wrote:
Chip the Android wrote:
POINT OF ORDER: is the drone subject to blindness too?
from a few posts back, DM's ruling is "yes"

I am covered in shame, I missed it!!

[dice=Ref, drone]d20+5 <--faaaak

The drone clearly can't properly target.

They both try firing, trusting to blind (ha!) luck

[dice=Miss Chance, high is good]d100
[dice=Laser pistol]1d20+4
[dice=fire]d4+1

[dice=Miss Chance, high is good]d100
[dice=drone attack]d20+7
[dice=damage, P]1d6+1

Just a little higher…


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

After being shot several times the vesk swears and drops his rifle. Feeling the need to deal with this on a more personal level, he charges forward with his brand new freshly sharpened doshko.

Melee Attack 1d20 + 7 ⇒ (20) + 7 = 27
doshko 1d12 + 7 ⇒ (4) + 7 = 11


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Chip the Android wrote:
POINT OF ORDER: is the drone subject to blindness too?

from a few posts back, DM's ruling is "yes"


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Reflex 1d20 + 4 ⇒ (14) + 4 = 18

Round 1
The vesk’s nictating membrane just barely gives his eyes enough protection to keep his vision. His rifle already shouldered, he overcharges the battery and fires a laser at the robit. We will see who the victor is soon enough…

Ranged Attack 1d20 + 7 ⇒ (12) + 7 = 19
Infinity Rifle 2d6 + 3 ⇒ (2, 5) + 3 = 10


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Chip the Android wrote:
Kazador Agudo Garrez wrote:
Game Master S wrote:

Angel can tell that the letters are infernal, but that's it. As a highly inflected language with 19 moods and 6 genders, even the Sphere translators fail to handle the language.

Once aboard the lights flicker. They're on more than they're off, for now though...

Time aboard... 0 Seconds.

Kaz is patiently awaiting to hear what the android can see with his drone.

exactly. From a previous post:

Actually, let's be a bit cautious--it costs nothing but a little time.

Chip's drone lifts from his head, and he watches it fly off through the airlock and to the wreck. He directs it to scout out as much of the ship as is reasonable.

Drone has camera, so Chip can "see" through it.

We ARE inside. There is a closed door.

The vesk approaches the closed door. Can he manually open it? If so he cracks it open enough for the drone to get inside and scope it out


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Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Game Master S wrote:

Angel can tell that the letters are infernal, but that's it. As a highly inflected language with 19 moods and 6 genders, even the Sphere translators fail to handle the language.

Once aboard the lights flicker. They're on more than they're off, for now though...

Time aboard... 0 Seconds.

Kaz is patiently awaiting to hear what the android can see with his drone.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Culture 1d20 - 1 ⇒ (15) - 1 = 14


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Aldo Cygnaurius wrote:
"Let's make sure we have our armor charged up and ready for environmental protections. That ship looks a little sketchy. Let's make sure our weapons are all loaded up as well."

Please make a Culture check


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Are we all prepared to board? The vesk clearly sounds excited and immediately starts checking over his gear. Dosko, laser rifle, extra battery, grenades, heavy metal armor, etc... While he sings some little ditty to himself.

Only those who speak Vesk can follow the little song he is softly singing ...Aint no party like a boarding party, because a boarding party don't stop...


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Chip the Android wrote:

Even though he didn't post it in the actual die roll, Phil's wording here "While not really his wheelhouse, the vesk still does his best to help with the situation. He learns toward Chip and tells his thoughts/perspective on the matter." makes it clear to me he's attempting an Aid. I don't know if Glen's Physical Science will also help, so I'll lave it out for S to add if applicable

Chip listens to both Kaz and Angel without apparent ego, and makes some adjustments to the controls while searching for their target...

[dice=piloting]d20+12+2

Im sorry I wasnt clear. Yes, Kaz is Aiding Chip


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Piloting 1d20 + 8 ⇒ (13) + 8 = 21

While not really his wheelhouse, the vesk still does his best to help with the situation. He learns toward Chip and tells his thoughts/perspective on the matter.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Profession Mercenary 1d20 + 4 ⇒ (19) + 4 = 23

Kaz pokes around a little and buys a few drinks looking for word of any potential jobs.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Chip the Android wrote:
I've got too much to look at/think about to get anything on this done today! Over the weekend I should have a little time though...

There is some neat stuff.

A Starfinder backpack
Rings of Resistence
Jump Jets for armor
Synaptic Acceleration
Darkvision goggles


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Game Master S wrote:
Small jobs mean using the FireStorm. Do you want to upgrade that at all first?

Will buy a tactical doshko for 240 creds.

Im ready for another job captain. The vesk gives a few practice swings with a tri-blade doshko.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

I believe I need a blade. Sword or doshko, doesnt matter that much.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7
Chip the Android wrote:
Kaz wrote:
...Only to roar in frustration. Ssssllythyrin!

Chip cocks his head at Kaz' utterance. He focuses back to the stridermander and shouts AVADA KEDAVRA!!

[dice=Laser pistol]1d20+4
[dice=fire]d4+1

[dice=drone attack]d20+7
[dice=damage, P]1d6+1

Kaz gives a tiny amount of attention to the android but doesnt speak whatever language Chip is saying…

But I think its funny


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 4
Kaz pounces on the wounded stridermander. He has seen how remarkably tough the small critters are. He holds nothing back.

Melee attack 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Vesky claws 1d4 + 8 ⇒ (2) + 8 = 10

Melee attack 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Vesky claws 1d4 + 8 ⇒ (4) + 8 = 12

Only to roar in frustration. Ssssllythyrin!


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 3

Kaz gives a hiss of happiness as the drone finishes off the critter in front of him. Then he quickly turns and button hooks around Chip to bring his claws to bare on the last enemy.

Melee Attack 1d20 + 7 ⇒ (17) + 7 = 24
vesky claws 1d4 + 8 ⇒ (2) + 8 = 10


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Round 2
With the stridermander right in his face the vesk drops the cannon and starts slashing with his powerful claws.

Melee attack 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
Vesky claws 1d4 + 8 ⇒ (3) + 8 = 11

Melee attack 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Vesky claws 1d4 + 8 ⇒ (2) + 8 = 10


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Surprise Rd

Targets inbound! Yells the vesk as he brings his new cannon up to fire. He lets off a burst at whatever it was straight in front of him.

Ranged attack 1d20 + 7 ⇒ (10) + 7 = 17
Tactical Rail Cannon 1d10 + 3 ⇒ (2) + 3 = 5

Round 1

The vesk keeps the stock on his shoulder and fires another burst.

Ranged attack 1d20 + 7 ⇒ (2) + 7 = 9
Rail Cannon 1d10 + 3 ⇒ (5) + 3 = 8


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Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Slight retcon

While onboard the FireStorm Kaz takes all the recovered weapons and armor. He takes time to clean and inspect everything. He hands the Tactical Railgun to Angel, Still in decent shape under all the dirt and grime. The vesk seems to be moving stiffly. The vesk bares his teeth in a way the other have found is a vesk’s smile. Going to have to get used to wearing heavy armor again. Im a little slower but its just such an advantage to shrug off minor hits.

Kaz claims the Tactical Rail Cannon and heavy armor. There is some decent stuff here, claim what you want.


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

Perception 1d20 + 6 ⇒ (19) + 6 = 25


Male Vesk Soldier 4 (SP 32/32, HP 34/34, RP 4/4, EAC18, KAC20, Fort+5, Ref+4, Will+4, Init+7, Percp+7

The vesk brings back the loot. We have good news and bad news. He makes sure he catches the eye of each party member. These guys were sent by EJ, the naur said “…you dont just get to quit…” He lets that sink in a moment.

But on the good side, they had some nice gear. I like this heavy cannon and armor.

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