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where can I find the errata?


Wow, I checked this thread when it started and didn't think much of it, but it got to fifteen pages already! Isn't that a pretty straightforward issue though? I mean, if you're playing in an anytingh goes salad bowl like golarion, the players can make any char they want and have a party of snowflakes. While something like a homebrew setting based on some cultures mythology would probably feel pointless if the party was composed entirely of "the onlys": The only black guy in fantasy japan, the only viking in fantasy persia or the only samurai in the fantasy inca empire. Some games, even if they include dragons and shit, will not acomodate any character simply by virtue of its inspirational material, and thats not fallacious. Just my 2cps.


Just to elaborate my point further, think about the other martial classes that use mental stats, the paladin and ranger. Look at how versatile they are, even with archetypes that replace spellcasting, just because their features are more well designed and sinergyse better with their expected attributes and roles, while the monk abilities don't sinergyse(flurry + bonus movement) and only make him MAD. Would giving the monk light armor really ruin the flavor?


If you guys had to think of an archetype hall of fame, consisting of the 5 archetypes you consider the most well done/awesome/flavorful, which would you choose? Mine would be:

-scarred witch doctor
-zen archer
-evangelist
-paladin of irori(enlightened paladin)
-lore warden


Seriously I see no reason why they kept some things from 3.5 that everybody knew were the reasons monks sucked. Just giving proficience in light armor and flurrying with 2h monk weapons wouldn't be so hard with 10 years of 3rd edition retrospect. I mean, come on, the class barely changed when PF released, whats up with that.


But theres no mention of that in the template description either.


Hi guys, I was checking the lycantropes stat blocks and noticed the hibrid form attributes didn't match what the template says would change. For exemple, some lycans increase their dextery even dou the template only mentions STR and CON as being increased.
Maybe I just brainfarted and missed something, but the hibrid stat block seems to be made using the 3.5 lycan rules, but this is never stated. So, whats going on?


I decided to houserule the monk AC bonus feature into giving +3 AC instead of 0 at first level, and increase +1 at every 4th level. This way my player can make a less MAD monk by investing less in DEX, since he will be effectively wearing studded leather as long as he is unencunbered and unarmored. Now, do you guys think there will be any unwanted consequences to this house rule? Is there a more elegant way of making the monk less MAD?


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I really liked the 5e concentration mechanic, i'm thinking of ruling it into my PF games. What rules do you guys think are stealable from 5e?


For those with the book, is there any ki power that doesn't expend ki?


Would it be too broken to let the monk enhance his fists with his ki like a mugus enhances his weapons with arcane pool? I think I might house rule that, along with good will save, ki pool at 2nd level(like the ninja) and a ki power at 2nd level. Nobody multiclass at my group so dipping be dammed.


Does the action economy sections in the book says how certain feats are affected, like rapid shot, TWF and spring attack?


Why is the monk's AC bonus still 1/4 level? Would giving it 1/2 level AC bonus help its MADness?


How does the new poison and disease rules work?


Is nobody gonna talk 'bout the rogue? C'mon guys, I'm curious:)whats new with the rogue?


So, a few questions since I don't have the pdf:

--How many ki power does the monk get?
--Are they as varied or significant as rage powers, hexes and arcanas?
--does it still have bonus feats? how many?
--how does style strykes work?
--What monk class features became ki powers?
--what changed in the flurry?

I could think of more later but these would help me understand the discussion better. thanks


oh that. I remember something like that in some 3rd party.


What is this fractional BAB?


>only 12 skills
>multiclass without breaking advancement
>martials with expendable resources
>is dis 4e


Daring champion is pretty much swashbuckler+. It gets the most essential swash features(finesse, dodge bonus, the most useful deeds) in exchange for the cavalier mount related abilities(which are only used in games that feature open field battles). Its like having a swash with challenge, order, and tactician.


Arachnofiend wrote:
Jucassaba wrote:

My prediction on the unchained monk:

-It will get ki pool at 1st or 2nd level
-It will get a ki powers every even level
-flying kick will be like pounce
-it will have no alingment restriction
-flurry will be closer to the brawler version
-it will have style feats added to its list of bonus feats

I'm thinking a more modular Monk that may not necessarily even have ki unless you want it too, actually.

Well, a monk without ki would be just a brawler, but there could be options that focus less on ki.


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My prediction on the unchained monk:

-It will get ki pool at 1st or 2nd level
-It will get a ki powers every even level
-flying kick will be like pounce
-it will have no alingment restriction
-flurry will be closer to the brawler version
-it will have style feats added to its list of bonus feats


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The moment I read chakra I immediately thought of incarnum. It was the most "outtanowhere" book I ever saw wizards published. Wonder how paizo's chakra will compare.


So the equator is actually south of garundi, eh. I was so wrong!


Has any book showed a map with the equator marked? I know its probably close to the inner sea, but was hoping there was an exact representation.


Thanks for the feedback guys.
I also think rogue talents are weaker than feats, so it got me thinking, maybe the devs should've designed the rogue more like the fighter. Both are "tabula rasa" classes, that is, they carry less flavor baggage and their functions overlap a lot with other classes. So much that the rogue is a worse rogue than several other classes.
My point is, the rogue should've been made embracing his genericness. Every rogue class feature should've been made into a feat and grouped into some sort of "ambush feats" moniker, and given as bonus feats every even level like the fighters combat feats. This way we could have feat trees to become a better thief, spy, assassin, or whatever roguish thing you want to be, just like the fighter has to become better archers, sword and boarders, polearmers and so on.


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Im 3.5, the half orc was the only core race that got a bonus to strength, and that made it the melee race. But in pathfinder, they lost this niche, now that humans and half elfs can put their stat bonus in STR. Its just my opinion, but I think the half orc would be the perfect race to get a bonus to two phisical stats and a penalty to a mental one, it would add more variety to core races, we have 7 races and 3 of them have flexible bonuses. What do you guys think and what do think the devs were thinking?


Hi guys, I'm going to let my player pick bonus feats in place of rogue talents, do you think I should restrict the kind of feat he can pick(like hoq the fighter can only pick combat feats)? He can still pick rogue talents if he wants, I'm just wondering how this could affect the game.


Marthkus, meta words can be learned just like effect words, without a feat tax.


Sarcasmancer wrote:


On Illusion: I think shadow conjuration and shadow evocation are weird spells that don't really fit into Illusion. The whole point of the spell is that they're -not- illusory and that they are calling some kind of substance or energy from the plane of shadow, which would seem to be just plain old evocation or conjuration.

I agree, the shadow stuff is kind dumb.


Alex Cunningham wrote:
LazarX wrote:
That's just adding more epicycles to your Ptolemaic system.
I just wanted people to be aware that this sentence, whatever it means, was used non-ironically in a discussion.

I just used that sentence in arguing with a friend, he was like, WTF you just said. Loved that.


Well, when I hear enchantment I think of creating magic itens, and I know its a possible meaning to the word because of dragon age. But yeah, maybe there is a meaning I'm not aware of.


Dasrak wrote:

Quote:
Divination- detect thoughts

Not sure why this is out of place; it's an extension of your senses, which is squarely within divination's.

I think its out of place because its mind reading, and no other divination spell affects other creatures as directly. It also has a thelepaty vibe, which I feel more suited for enchantmen(which is the worst named school in my opinion, should be mentalism or psyquism)


So, I want to open this topic to ask you guys which spells you think define or are essential to the fluff of each school, and which don't fit with the school they're listed at.

To me, these spells are what come to mind when I think of each school:

Abjuration- dispel magic
Conjuration- summon monster
Divination- clarivoyance
Enchantment- dominate person
Evocation- fireball
Illusion- mirage arcana
Necromancy- raise dead
Transmutation- polymorph

To me, these spells are out of place:

Abjuration- explosive runes
Conjuration- all healing spells
Divination- detect thoughts
Enchantment- no spell comes to mind
Evocation- darkness
Illusion- no spell comes to mind
Necromancy- fear
Transmutation- magic weapon


It always amazes me when people say imperial measurements feel better for a medieval setting. I don't know if it's because I grew up using only metric, but measuring breaking immersion never even crossed my head or my players', and we don't feel like it's wrong for knights and mages to speak metric or celcius or anything.


Didn't expect the system to be such a base breaker, thought people would appreciate the devs temtative non vancian system more...


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http://paizo.com/threads/rzs2mre1?Metrification-of-Pathfinder

And to answer your question, I'm mildly annoyed by short distances, greatly annoyed by weights, volumes and long distances. The foot is the only imperial measurement that I can convert easily to metric in my head, the rest is all over the place and impossible to remember.


Mystically Inclined wrote:
It is kind of weird that Paizo would release a magic subsystem that never gets supported afterwards. I guess they consider it an embarrassment best left forgotten. :/

Yeah, I also think its weird. They supported the new classes and mention new spells all the time, but forget about a subsystem that took as much space as 3 or 4 classes in a book.


As the title says, do you want the devs to expand and improve on the system? Maybe featuring it in APs and future supplements? What do you think?


Didn't read the whole thread, so I'll just say what I do in my games: give them bonus feats instead of rogue talents.


I see a lot of people here talking about how this class can't dump str because of power attack, but isn't that the reason piranha strike exists? I'm not a numbers guy, but would it hurt the class too much to go piranha instead of power?


So... what didi you guys think of the draw?


hey there TarkXT, are you still going to update the guide?


Will there be a second round of playtests after this one? This is my first playtest, and i'm finding december 17th to be too soon to end a playtest of a book that will be released over one year from now.


Wait.. it's not an alternate class anymore? when did this happen?


Rashagar wrote:
Kryzbyn wrote:
SmiloDan wrote:
A druid version of the inquisitor? 6 skill ranks, 6 spell levels, druidy spells, lots of nifty class features. Maybe wild shape at 1st level? Or some kind of lycanthropy rage-like buff?

Sounds kind of like a Norn Havroun from GW2...

That could be way cool!

Love you for this.

Ok. Been away a month or so. 620 new posts. Made it through the first 500. Worth it. Going to sleep now.
*cries with relief and tiredness*

Not sure if I just missed it (can't go on) but of the mentioning that you can't multiclass with rogue when you're a slayer, does that mean you can't multiclass slayer and investigator, for example? Because they both are rogue hybrids? If it was already asked/answered, I did my best, but I'm only human.

Still slightly sad that the slayer wasn't a shapeshifting avatar of the god of murder.

About the multiclass thing, hybrid classes wiil count as alternate classes of both its parent classes, so multiclassing between then is illegal just like fighter/gunslinger, cavalier/samurai, and rogue/ninja.


Hi guys, i'm going to run a campaign that will use a lot of fey, and would like to ask your help on how to roleplay their hierarchy/ecology, and how to use them effectively as antagonists. I'm also gonna use azatas and guardinals as feys in my world, so if anyone ever did that, your insights would be much appreciated. thanks.


Hi guys, i'm going to run a campaign that will use a lot of fey, and would like to ask your help on how to roleplay their hierarchy/ecology, and how to use them effectively as antagonists. I'm also gonna use azatas and guardinals as feys in my world, so if anyone ever did that, your insights would be much appreciated. thanks.


Guys, help me fill this out:

Arcanist- ?
bloodrager- ?
brawler- ?
investigator- Batman
hunter- ?
shaman- Yoh Asakura
slayer- Buffy
skald- ?
swashbuckler- Westley
warpriest- ?


The inquisitor has domains and the witch has a familiar. those were "taken" from other classes but work on a diferent context, which I think will also be true for the new classes.

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