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There have been a few magical weapons and like one set of armor just not much for me. The dungeon we are in now there has been more magic items. so I might see something soon. Its kind of been the gimmick of his campaign we are kind of bringing magic back into the world. Thanks so much for the notice on the wand arcane bond. I picked it at random just went with that because the group I play in do not particularly like familiars and I just looked at the list and was like well wand sounds good. But I will probably switch it to something I craft as soon as I can thanks so much guys. ![]()
I have been making a ton of scrolls since we have had given down time I have been scribing and using a ton I've probably been through 20-30 scrolls we are stuck in a dungeon right now so craft time is in short supply but I do have one see invs, one mount, one bulls strength and pyrotechnics. Ive been using magical heritage Haste to cast extended Haste as a 3rd lvl spell the last adventure when I was 5th level I carried two of those. So I wouldn't be scared to cast it in the wrong fight of the day. I forgot to mention I did make my arcane bond into a magic missile wand 3rd level. ![]()
Also I have been playing this character as a person who had a divination spell that went awry at some point during his training and is terrified of a lot of things. Also his negative charisma is not he is ugly or overbearing its just when he starts talking who ever he is talking to just zones out and never remembers what he says or even him from time to time. ![]()
Hello all I am playing a diviner in a campaign and he has been going well so far but I don't really know where i'm going to go next with him. This campaign has been very low magic so far case in point i do not have a single magic item I was thinking of taking craft wondrous item at 7th and Opposition Research at 9th to regain Necromancy as a full school for me. And in case its needed so far we have been getting a week or two between adventures so far in case we did have creation feats and it seems this pattern will continue. Any advice is welcome please no Third Party thanks everyone. Well I guess i do have an idea. I think I'm asking does anyone have any suggestions they think would be better Voethal
Feats, Traits, Class & Racial abilities Magical lineage: Haste
Skills Trained
Spell Book
2nd- Create Pit, Locate Object, Scorching Ray, Mirror Image, Knock, Bulls Strength, Darkvision, See Invisibility, Rope Trick, Pyrotechnics, Glitter dust, Summon Monster II 3rd- Clairaudience/Clairvoyance, Haste, Spiked Pit, Summon Monster III, Tongues, Dispel Magic, Fly ![]()
I have read the fluff behind why being a drider is bad in the eyes of the drow, and I can see it but the fact that when the drow who become driders are still wizards or even sometimes priests or priestess with the ability to use the spells especially in older editions of the campaigns. You have to wonder why being a drow is bad in their eyes as one of the aspects of their deity is very drider like is all I was saying. That was just a thought I've had for a while in the 20+ years I've been reading and playing table top games |