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Still looking for one more if anyone is wanting to join an in person game love to have ya


As said in the title pf2e group looking for another PC in the Tupelo area will be playing at the Thunderdome game store Wednesday nights. Playing Abomination Vault


I don’t know if this is the right place to put this but I’m starting a game at the thunder dome game store on Wednesday nights in the Tupelo Ms area and we need another PC or two for the game if you would to join let me know. We will be playing through the Abomination Vault AP.


There have been a few magical weapons and like one set of armor just not much for me. The dungeon we are in now there has been more magic items. so I might see something soon. Its kind of been the gimmick of his campaign we are kind of bringing magic back into the world. Thanks so much for the notice on the wand arcane bond. I picked it at random just went with that because the group I play in do not particularly like familiars and I just looked at the list and was like well wand sounds good. But I will probably switch it to something I craft as soon as I can thanks so much guys.


I have been making a ton of scrolls since we have had given down time I have been scribing and using a ton I've probably been through 20-30 scrolls we are stuck in a dungeon right now so craft time is in short supply but I do have one see invs, one mount, one bulls strength and pyrotechnics. Ive been using magical heritage Haste to cast extended Haste as a 3rd lvl spell the last adventure when I was 5th level I carried two of those. So I wouldn't be scared to cast it in the wrong fight of the day. I forgot to mention I did make my arcane bond into a magic missile wand 3rd level.


Also I have been playing this character as a person who had a divination spell that went awry at some point during his training and is terrified of a lot of things. Also his negative charisma is not he is ugly or overbearing its just when he starts talking who ever he is talking to just zones out and never remembers what he says or even him from time to time.


Hello all I am playing a diviner in a campaign and he has been going well so far but I don't really know where i'm going to go next with him. This campaign has been very low magic so far case in point i do not have a single magic item I was thinking of taking craft wondrous item at 7th and Opposition Research at 9th to regain Necromancy as a full school for me. And in case its needed so far we have been getting a week or two between adventures so far in case we did have creation feats and it seems this pattern will continue. Any advice is welcome please no Third Party thanks everyone. Well I guess i do have an idea. I think I'm asking does anyone have any suggestions they think would be better

Voethal
Elf Diviner(Foresight school) 6th level
Stat Score Modifier
Str 8 -1
Dex 16 +3
Con 12 +1
Int 21 +5
Wis 12 +1
Cha 8 -1
Hp: 29 Damage:
Ac: 13 Flat:10 Touch:13
Initiative: +12 Movement: 30 ft
Cmd:15 Cmb: 2 Concentration: +11/+13
Save Base Abil Misc Total
Fort 2 1 3
Ref 2 3 5
Will 5 1 6

Feats, Traits, Class & Racial abilities Magical lineage: Haste
Reactionary: +2 Initiative
Arcane Focus: +2 concentration loses weapon familiarity
Arcane Bond: Wand
Prescience: 8 times a day
Forewarned: always act in surprise round + 1/2 level to initiative
Scribe Scroll
Improved Initiative
Spell focus: Conjuration
Extend Spell
Augment Summon

Skills Trained
Skills Ranks Ability Class/Race Total
Acrobatics 2 3 0 5
Appraise 3 5 3 11
Climb 1 -1 0
Crafts
Armorer 1 5 3 9
Jewel crafting 1 5 3 9
Fly 2 3 3 8
Linguistics 4 5 3 12
Perception 4 1 2 7
Spell craft 6 5 3/2 14/16 id magic item
Knowledge's
Arcane 6 5 3 14
Dungeoneering 4 5 3 12
Engineering 2 5 3 10
Geography 2 5 3 10
History 3 5 3 11
Nature 2 5 3 10
Planes 3 5 3 11
Religion 2 5 3 10

Spell Book
1st- Identify, True strike, Grease, Color Spray, Burning hands, Enlarge Person, Mage Armor, Hydraulic Push, Protection from Evil, Shield, Expeditious Retreat, Mount, Magic Missile, Floating Disk, Feather Fall, Comprehend Languages

2nd- Create Pit, Locate Object, Scorching Ray, Mirror Image, Knock, Bulls Strength, Darkvision, See Invisibility, Rope Trick, Pyrotechnics, Glitter dust, Summon Monster II

3rd- Clairaudience/Clairvoyance, Haste, Spiked Pit, Summon Monster III, Tongues, Dispel Magic, Fly


Would true strike bonus work on every target in the area of effect of greater thunderstomp?

As such caster uses True strike round one,
Then cast greater thunder stomp does said caster roll caster level plus casting stat plus 20 to all targets in a 60 foot line to determine if they are tripped?


Well this topic got me looking and I found this article if you were wondering how driders have fit in through the ages since first penned

http://www.enworld.org/forum/showthread.php?357173-Monster-ENCyclopedia-Dri der


As such I could see where a few factions of groups of drow on other variations of the prime material with such a goddess could see it as blessing or the ultimate thing to shoot for


I have read the fluff behind why being a drider is bad in the eyes of the drow, and I can see it but the fact that when the drow who become driders are still wizards or even sometimes priests or priestess with the ability to use the spells especially in older editions of the campaigns. You have to wonder why being a drow is bad in their eyes as one of the aspects of their deity is very drider like is all I was saying. That was just a thought I've had for a while in the 20+ years I've been reading and playing table top games


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I never understood why becoming a drider in forgotten realms and greyhawk was a punishment. Since they ended up looking more like Loth and taking on a part spidery visage. But it may have been something where they became stuck with the idea and just had to keep it as is.