A Cunning Plan

Thursday, October 4, 2018


Illustration by Alexandur Alexandrov

The heroes of the Against the Aeon Throne Adventure Path have routed an occupying force, braved the dangers of Azlanti space, met a whole host of new and bizarre beings, and staged a daring prison break, but their efforts all come to a head in the campaign's final volume, "The Rune Drive Gambit," by veteran adventure author Larry Wilhelm.

Upon locating where the Azlanti are keeping the rune drive, the PCs must confront the scientists studying the ancient device, some of whom might even be sympathetic to the PCs' cause. (The Azlanti Star Empire doesn't exactly pay for overtime, after all.) As the PCs try to unravel the mysteries of the rune drive in hopes of either destroying it or using it, they are hounded by an elite member of the Aeon Guard and eventually face the Azlanti noble in charge of the entire operation! Will they survive to return to the Pact Worlds? Or will the Azlanti Star Empire be triumphant once again?


Illustration by Jakub Bazyluk

In addition to this gripping adventure, this volume features some ideas brought to you by Tracy Barnett of how you can continue this campaign after the last battle, including a way to bring the characters to our next 3-part Adventure Path, Signal of Screams. Incidentally, this article also features a combination of creature and artifact that makes me very happy.

Finally, apart from the usual array of new aliens and worlds, you can read all about the Stewards in this detailed article by Lyz Liddell. We're very excited to bring you information about this peacekeeping organization's history, leaders, and goals, which we have only touched on before now. You'll also find two new Steward archetypes to supplement the one we presented in Starfinder Pact Worlds!

As this brings us to the end of our first experiment into shorter Adventure Paths, we hope we enjoyed coming along with us for the ride. And if you want to see us try this abridged length again, please let us know!

Jason Keeley
Developer

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Tags: Against the Aeon Throne Alexandur Alexandrov Starfinder Starfinder Adventure Path

Pathfinder Adventure Path, Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I would love to see more adventure paths of abridged length. Starting at varying levels would be a bonus, especially if they can easily be continued with PCs from other adventure paths.


1 person marked this as a favorite.

So far, I'm loving AtAt. Great work!

Paizo Employee Developer

The Goat Lord wrote:
So far, I'm loving AtAt. Great work!

Thanks!

Paizo Employee Developer

8 people marked this as a favorite.

Oh no, I've just totally thanked Baphomet, didn't I?

Well, that's it for my soul!

Dark Archive

Jason Keeley wrote:

Oh no, I've just totally thanked Baphomet, didn't I?

Well, that's it for my soul!

Meh, who needs a soul anyway?


I think the shorter ones are a cool idea, but I also think that they need to be staggered between “full” APs, like you are doing right now.

EDIT: And in addition to finding ways to tie APs at different levels inton each other, it would be cool to show how you could string modules into APs and vice versa to build a whole campaign.


2 people marked this as a favorite.

Shorter APs is a great thing!

Keep innovating!

And please, dare to write shorter Pathfinder APs later, specially higher level APs to achieve level 20! I'd love it!

Silver Crusade

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I love the idea behind the shorter format, would love to see more of it (along with longer ones too.)

I'm not sure if it's feasible, but I'd also love to see like a "player's guide" for the SF Ap's, even if it's just a two page spread in the first book separated from any material that could be spoilery, that a GM could photocopy or print for their players!


2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I really like the Shorter AP's and having then start at 1-7, 7-14, and I would love to see a few 14 - 19/20 ones made. This would allow me to mix and match AP to get all the way to top level. The longer 6 book AP's are nice too but shorter Arcs make it easier to add new players if ones drop out between seasons (AP paths) allowing them to feel like they have less of a long term commitment.


Jason Keeley wrote:

Oh no, I've just totally thanked Baphomet, didn't I?

Well, that's it for my soul!

You've fallen into my trap! *evil cackle*

Paizo Employee Developer

2 people marked this as a favorite.
Joseph Davis wrote:

I love the idea behind the shorter format, would love to see more of it (along with longer ones too.)

I'm not sure if it's feasible, but I'd also love to see like a "player's guide" for the SF Ap's, even if it's just a two page spread in the first book separated from any material that could be spoilery, that a GM could photocopy or print for their players!

We are experimenting with content like this. "Reach of Empire" has a page or two of ways to be connected to Cedona, broken out by theme; that information contains no spoilers for the campaign, so they could be excised and given to players.

We have something a little more comprehensive in the works too, but since we work on books so far in advance, you might not see it until the middle of next year!


Starfinder Charter Superscriber

Yep I love the shorter APs, I find some groups start to chomp at the bit when they've been playing the same AP for too long (even though they enjoy it they want to finish up and try something new)


1 person marked this as a favorite.
Pathfinder Starfinder Society Roleplaying Guild Subscriber

1) Loving the fact that this is all getting resolved in just three books. The adventure is tight and requires no filler to keep it moving. Three books is longer than a module but shorter then the normal adventure path. Since we're probably not gonna get modules for Starfinder (maybe ever) this works great.

2)The Azlanti are an excellent are an excellent villain race: conniving, calculating, and needlessly warlike and cruel. They're basicaly what happens when a race with as big an axe to grind as the Romulans from Star Trek meet a race with as much ancient lore as the Goa'uld from Stargate. I'm gonna get a lot of mileage out of these jerks.


Jason Keeley wrote:
Joseph Davis wrote:

I love the idea behind the shorter format, would love to see more of it (along with longer ones too.)

I'm not sure if it's feasible, but I'd also love to see like a "player's guide" for the SF Ap's, even if it's just a two page spread in the first book separated from any material that could be spoilery, that a GM could photocopy or print for their players!

We are experimenting with content like this. "Reach of Empire" has a page or two of ways to be connected to Cedona, broken out by theme; that information contains no spoilers for the campaign, so they could be excised and given to players.

We have something a little more comprehensive in the works too, but since we work on books so far in advance, you might not see it until the middle of next year!

Will there also be some suggested hooks/prequelbait in Signal of Screams? We're looking to hop in direct there (love the 3-book-AP format and level 7 feels like the Starfinder Sweet Spot).

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