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![]() Mikko Kallio wrote:
Thanks, Mikko. Here's hoping I make it--I'm really going to bring the mojo next round. (As I feel I did this round.) ![]()
![]() dmatos wrote:
The class pronouns are actually based off the gender of the corresponding iconic character. ![]()
![]() Or the "I've submitted my item but voting still hasn't started yet" freakout and speculation thread. How do you pass the time between the submission time and the start of voting? (Mostly, I try to forget that this contest exists for a day or two.) I guess the real superstar answer would be to work on all the other RPG projects you're doing! ![]()
![]() Thanks so much to everyone who has put so much effort into critiquing the items in this thread. I hope you'll give me your feedback on my entry. =) Soulfire Band
As a free action, the wearer may command this ring to absorb the soul of any living creature she has killed this round with a melee weapon attack. The ring can hold up to 20 HD worth of souls in this manner. A creature's soul cannot be trapped if its HD exceed the ring's remaining capacity. As a standard action, the wearer may ignite up to three of the stored souls as soulfire: silvery flames that echo with the shrieks of the damned. Soulfire can be directed as: • A single scorching ray, or
Soulfire deals fire damage equal to the hit dice spent in the attack. For example, spending the souls of two ogres with 4d8 HD creates a scorching ray or fireball dealing 8d8 points of fire damage. This replaces the damage normally dealt by a ray or fireball. A creature whose soul is trapped in the ring cannot be restored to life until its soul is freed, and a creature whose soul is burned as soulfire cannot be resurrected by anything short of a wish or miracle spell. All trapped souls are harmlessly released when the ring is removed or the ring is destroyed. Construction
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![]() Andrew Black wrote: A staff that uses Ki or something else might also run the risks of braking game balance. Also I could see many of these written in away that having one would make having that character type in the group obsolete, something the design gurus have warned against. That said, even Pathfinder isn't free from caster hegemony, and normal staves aren't helping on that front anyway. The beleaguered monk has become a fair sight better than he was in 3.5e and other d20 games, but it's far from perfectly balanced. I think a ki staff (etc.) could help shift that balance towards resource-based martial characters.
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