Race and Class - what's the best...


Advice


Using Race and Class only, or perhaps a little detail on the build without going overboard if you wish, what would in your opinion be the best:

Solo character?

Two-man party?

Three-man party?

Party of four?


Everyone knows that a real party has six members: Ranger, Barbarian, Magician, Thief, Cavalier, and Acrobat.

Sovereign Court

Solo I prefer arcane trickster magus. Fighting healing stealth and perception. It works for most races.

Dual probably hybrids of rogue mewning ( bard, ninj, inquisitor, ranger etc.) In order to cover skills and magic.

Quad - you can more effectively specialize at 4+.

I think it depends on what you will do. Not too many solo adventures. However in PFS you have side missions solo which are often skill based. Hence the trend toward more skilled social characters.

Silver Crusade

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Blueluck...with a unicorn companion.

Grand Lodge

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Blueluck wrote:
Everyone knows that a real party has six members: Ranger, Barbarian, Magician, Thief, Cavalier, and Acrobat.

BG2 made short work of those hacks! :D


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I was quite enthralled by that show when I was little. Upon watching Blueluck's clip, I'm having trouble remembering why...

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Ciaran Barnes wrote:
I was quite enthralled by that show when I was little. Upon watching Blueluck's clip, I'm having trouble remembering why...

It's easy. you were little, and like most of us, that little self has almost become a stranger to which we have a hard time relating to.

Sovereign Court

As to race, parties of limited size are going to benefit from flexibility. I'd start with humans, and then lean toward those with a racial Dex bonus (Stealth is the best way to survive a lot of encounters).


Nice advice

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

There really isn't such a thing as a standard adventure that's built for a solo character no matter what the build unless you outlevel it severely.

On the other hand, a good GM should be able to build a solo campaign for any conceivable build. It takes a lot of out of box thinking to do so, but it IS doable. Solo Adventure books are a good guideline.


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Solo character?

Half-orc bard. Balanced blend of healing, skills, damage output, and arcane utility. Can probably get out of most situations. Can sneak around in the dark.

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Two-man party?

Dwarven cleric and half-orc rogue. Cleric can function as a tank and a healer. Rogue can provide arcane utility (through UMD) and skills. Can sneak around in the dark.

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Three-man party?

Human paladin, half-orc ranger, and elven wizard. Human is classic front-line with support healing. Half-orc ranger can be skills guy with more support healing. Elven wizard is iconic wizard for arcane utility.

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Party of four?

Human fighter, elven wizard, dwarven cleric, half-orc rogue. My favorite "classic" party.


Solo: Master Summoner
Pair: Slumber Hex Witch and x4 crit Barbarian
Trio: Wizard, Cleric, Barbarian
Quad: Wizard, Cleric, Rogue, Fighter

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