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nidhogg08 |
Keith Symcox wrote:Howdy, Keith. Long time no see. I agree with you completely. I never liked the idea of conjuration spells automatically bypassing SR. In addition to the problems you note, it paved the way for a bunch of spells becoming conjuration spells that never should have been conjurations in the first place.I propose that this new edition make a blanket statement that all spells that are detrimental to the opponent must have SR. Too many 3.5 combats are nerfed by glitterdust and the whole array of no SR conjuration spells from CA that mimic the evocation school.
Monster CRs are usually calcuated factoring in SR. If spells with no SR are allowed to defeat them, the effective CR is much lower than the putative SR. e.g. a golem is supposed to be almost immune to magic, but their will save is poor. Seldom does one ever fight a golem that isn't blind (from glitterdust) and these days the wizards simply ray of xxxx them to death.
problem is this: if you're conjuring something real, then it should act like the real substance, not like an "orb that you can throw." for example, if i summon a handful of fire from another plane, it should burn me. if i summon a bunch of acid, it should fall to the ground and spill all over my hands, i shouldn't be allowed to manipulate it. these spells couldn't be in the shape of "orbs" that can be thrown.
my next problem is how much damage they do, that's stupid, you call that a trade off? every table i sit at i see wizards throwing 70pts of damage orbs and killing high level constructs that should be way harder to fight. but no, wizard just has to hit ac 8, i, the fighter, have to hit ac 38. i like the good ol' days of "a golem, time to buff the fighter"