Done! (TL;DR: price is 6,500 and bulk is —) Thanks!
Even the most powerful magic can benefit from improvement! For Galactic Magic errata, check out our official errata page.
We're changing this ability (see the new text here), as vulnerability per the UCR is a bit too strong, and otherwise the ability is a bit too weak. Thanks for your patience; we know this has been a source of confusion for far too long.
Thanks for the question (and for hitting that FAQ button!)
Thanks for bringing this up! The errata has been updated to reflect that a thundergauntlet uses 1 slot, not 2.
Thanks for bringing this up! The FAQ has been updated to reflect that you use your ranks in Mysticism as your caster level in this instance.
Thanks for the questions! From here on, please start new threads for specific questions and concerns about the evolutionist; that way, folks can more quickly and easily find them. Terminalmancer wrote: Evolution point question--it looks as though evolution points just stick around until you spend them on something, or until you dump 2/4/6 of them as a move/standard/full-round action? I will start a clarifications thread, but the current intention is that you lose all EP at the end of combat. Lavabeing wrote: The wording of this (again without the deep context of the rest of the class rules) makes it seem like EP can possibly be spent to end enchantment or other mind-affecting effects to regain mental control over an uncontrolled body. Good to know! Have made a note to clarify. Lavabeing wrote: How does this work with item level restrictions normally present on weapon fusions? Great question: TBD!
Welcome to the Evolutionist Playtest! This forum is a place to discuss the playtest version of the evolutionist class.
Another great place to give your feedback is in the playtest survey (found here), which includes a free-form text box to tell us anything not covered in the survey. Thank you for helping us make Starfinder even better!
Errata update today, covering the 1st printing of the Starfinder Character Operations Manual.
The PDF has been updated to include the errata. Anyone who already owns the PDF should be able to download the new version immediately. If you get the old version, please try refreshing your downloads or clicking the "problems downloading this file?" link before trying again.
Errata update today, covering the 1st printing of the Starfinder Character Operations Manual.
The duration of hazard should be instantaneous (creatures attempt a save when it's cast). FAQ updated!
FAQ updated—thanks for the question and FAQ clicks!
Joe Pasini wrote:
We got: A Big Ship at the Edge of the Universe, by Alex WhiteMothership: Tales from Afrofuturism and Beyond (anthology; tone varies wildly) Kage Baker's Company series To Say Nothing of the Dog, by Connie Willis And the movie Jupiter Ascending (which I need to rewatch!).
Andrew Mullen wrote: Is there a particularly clever cryptic crossword clue that's stuck with you? Hmm, none that have reached cross-stitch or tattoo level, but I do love this one from my friend Jason Keeley: Frog station spins daily LP (4, 3)and here're three 3-letter ones I wrote:
(Link explaining cryptic crosswords for the uninitiated. If you love language and logic, you may love these!)
Lord Fyre wrote: Is the reason that Buck Rogers and Flash Gordon were omitted from the "Inspirational Media" on pages Starfinder Core Rulebook the obvious "Yellow Peril" in the original stories? No idea! I wasn't privy to the paring-down process when we all flooded James Sutter's inbox with inspirations—must've been a monumental task trimming them down to just two pages.
Errata updated—thanks for the question and FAQ clicks!
FAQ updated——thanks for the question and the FAQ clicks!
Beltin Amorus wrote: The Giantblood theme(page138) at the top says you get +1 str but the theme knowledge says it is +1 con. Which would it be? Str! Errata updated.
Errata updated! (TL;DR: Change “Disable Device, Engineering” to “Engineering, Physical Science.”)
This was indeed an error; androids' darkvision has a range of 60 feet.
Indeed, the bryrvath should list its ranged attack bonus of +24.
Errata update today, covering the 1st and 2nd printing of the Starfinder Core Rulebook.
Errata update today, covering the 1st and 2nd printing of the Starfinder Core Rulebook.
Evolivolution wrote: Hey there, I bought the download version of the deck. It seems to be missing all the instruction cards. Is that intentional? Do I have to make do with the four I can preview here? I feel a bit lost with how to use them in detail. Let me look into that! In the meantime, the instruction cards are available here for free.
Hi, folks. TL;DR: The Character Operations Manual FAQ applies as written. And yes, that does mean a change for interactions with things like vesk's natural weapons, whose wording we changed deliberately with the Core Rulebook errata. I definitely understand why this might feel like a bait and switch—I apologize for that.
I thank you for your attention to detail, your questions, and your understanding.
David knott 242 wrote:
Some of the changes are already listed on our FAQ/Errata page; the rest of the changes will be added to that page as soon as we are able. Thanks for your patience!
DrakeRoberts wrote: Honestly what would be useful for SFS (and maybe just general higher-starting-level guidelines) would be a chart of "When picking forms at level X, assume your Investment is Y". Here ya go—thanks for bringing this up.
When creating a nanocyte higher than 1st level, start by creating a 1st-level nanocyte and then apply the leveling up process as normal for each level. When choosing major and minor forms for your gear array at each level, use the following numbers for your nanite investment value for that new level to determine which forms you can select. For example, at 5th level, you can choose your new major form for that level (as well as replace a major/minor form) as though your nanite investment were 4,200. After choosing your forms at your nanocyte's maximum level, your nanite investment amount is equal to the price of the most expensive form you've learned (rather than the amount listed on the table, which is your maximum for that level). Deduct this amount from your starting wealth (Table 11–15: Character Wealth per Level on page 391 of the Starfinder Core Rulebook). For example, if your new nanocyte is 6th level and their most expensive form is a corona laser pistol (which costs 4,270 credits), they start with 10,730 credits (15,000 starting wealth minus 4,270) to spend on gear. Level: Nanite Investment
Robbgobb wrote:
That's correct. Robbgobb wrote: Also can you pick something that can't make at the moment waiting for either waiting on level (such as picking non Corebook level 2 item) or more credits to add to Nanite Investment? Currently, you can't. The nanocyte survey does have a question specifically addressing that possibility, however.
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