Ron Lundeen wrote:
What's one science fiction/science fantasy sub-genre or trope you think "Boy, I wish Starfinder could handle this better than it does right now"?
Open-ended, planet-of-the-week, scrappy-starship-crew-takes-on-the-galaxy adventures!(Which is a big part of why I created the Deck of Many Worlds. ...And I've now made this seem like a planted question. Oh well!)
Lord Fyre wrote:
Absolutely—in fact, I think it benefits from any solid guide for game masters.
The Pathfinder First Edition Game Mastery Guide was the first Paizo product I ever picked up (for a game I was running in a different system), and I'm really liking what I'm seeing go into the Second Edition book.
Lord Fyre wrote:
Thank you both for your feedback! I'd love to take some time and discuss your points further; hopefully things'll calm down enough here in a month or two that I'll be able to do that.
Are the Swarm inspired by starship troopers bugs (Insectiod alien race) and starcraft zerg (evolving organic technology race with hive mind)?
Heck yeah! Both of those appear on the Inspirational Media page in the Core Rulebook, and around the office, we sometimes lovingly refer to the Attack of the Swarm! Adventure Path as "the Starship Troopers AP."
Yes! Thank you for asking; I've clarified the clarification.
The rules published in Alien Archive 3 for creature companion mounts present some clarifications to the Ride a Creature task of Survival and mounted combat in general.
This has raised the question of whether drones use these rules, so let's clarify!
A mechanic's drone with the riding saddle mod follows the rules printed in Alien Archive 3 under the "Creature Companion Mounts" heading (pages 140-141), with the following exceptions.
In addition, the final sentence of the riding saddle mod (Starfinder Core Rulebook 77–78) should read:
One other game system that blends very well with Starfinder is Stars Without Number. It's got a lot of good bits to it that are quite system-neutral but that can easily be dropped into Starfinder. It has a different take on FTL that puts more topology into the galaxy, and it's got a big toolbox for running sandbox settings and adventures.
Yes! I love its planet-generation stuff in particular; I drew inspiration from it (and from a few dozen other things) for the Deck of Many Worlds, which should definitely help folks have more sandbox-style adventuring/storytelling in Starfinder (and other games).
Lord Fyre wrote:
I see it as eminently portable (no bias here =p)!
For me, it's just a matter of renaming a few setting-specific things (like doshkos and the Drift), and taking or leaving certain rules elements, buffet-style, to turn the system in a certain direction (excising magic and hybrid items for a less fantasy sci fi, for instance).
Are there other elements that make that more difficult in your view?
Space dryads now! But not in any print products I know about. ;)
Starfinder fey haven't necessarily kept all of the design signposts that they had in Pathfinder, but they still have a creature type graft (Alien Archive 133) to keep in mind, and of course a strong First World connection (and all that that implies).
Archpaladin Zousha wrote:
How do I deal with the growing sense of FOMO I've been getting when I find out the updates to the canon that come from SFS play in later published stuff or updates to the Starfinder Wiki, and the increasing resentment that builds because I don't have time for Organized Play?
Handling FOMO is something I know very little about. If you figure it out, let me know!
p.273 CRB says, for both Bleeding and Burning, that "you take the listed amount of damage" at the beginning/start of your turn (emphasis mine). I would interpret the listed amount to be the value in the effect's text (from your example, 1d6) and thus roll every round.
I interpret it the same way!
I read the question the same way.
A morlamaw wearing a ring of fangs has two options for their unarmed strike. Whichever they use, their natural attack trait's removal of archaic applies.
Lord Fyre wrote:
Appropriate that you are asking this question, as the answer is a bit of an interpretive dance! Like most design, it's a mix of science and art.
For the science: Cost, level, and AC are the most tightly tied together; I'd look at existing armor and use those as a baseline.
The art: Consider how impactful/restrictive/easy-to-get-around various penalties and bonuses might be to characters of different classes and builds—here's where you also make sure that the armor isn't strictly better or worse than existing armor.
Thanks for all the thanks! I promise to try to address issues as they come up, and I ask for your understanding when it takes a bit of time, as I'm constantly working on about a dozen different things at once.
Here're some more answers.
Brightwater Glimmer wrote:
They're separate attacks from separate sources; you'd decide which you want to use.
Does the ring require having a mouth? If a race is mouthless, can the fangs go elsewhere (ie, spiky hands on an SRO)?
For this and the other physiology-related questions, please apply the philosophy laid out in Starfinder Armory:
Starfinder Armory page 4 wrote:
While Starfinder has a preponderance of nonhumanoid aliens with strange morphology, any playable alien race can purchase and use the equipment in this book. A betentacled barathu (Starfinder Alien Archive 20) soldier can wield a hydra cannon and make use of hoverskates just as easily as a kasathan soldier.
Finally, for questions like the below, I'd like to wait until the Character Operations Manual is out in November, with the final rules. Feel free to ping then!
Brightwater Glimmer wrote:
How does the ring of fangs interact with shields?
Q2: Is the archaic trait negated even by natural weapons that are clearly not a bite? Vesk natural weapons are a bit vague, but nuar have a gore attack. Does that still remove the archaic trait?
Yep! Guess once you're able to super tail-slap or gore someone, even when they're in armor, you can apply that learned knowledge to biting them real good.
Q3: You list being able to bite as a requirement for actually using the Ring of Fangs. How does that work with armor? Can you generally make bite attacks in armor? What about if environmental protections are enabled? Some armors mention that they use force fields, but others seem to be solid matter, which might get in the way of bite attacks.
You can generally make bite attacks in armor. There are infinite cans of rabbit-hole-worms down the path of explaining every physical reality or physiological specialty of the 100+ playable species in Starfinder.
There have been a number of questions about the ring of fangs, a magic item from The Cult of the Devourer article in Starfinder Adventure Path #2: Temple of the Twelve.
In this thread, we'll answer those questions in order to help GMs adjudicate its use.
First, let's clarify the text of the item itself (changing it from page 53 of the Adventure Path):
Second, answers to questions related to the original text (and interactions with other player options):
Does the unarmed strike granted by ring of fangs have the archaic weapon special property?
Does the ring of fangs allow the wearer to threaten squares (and therefore make attacks of opportunity)?
Does the unarmed strike granted by ring of fangs require a free limb?
How does the ring of fangs interact with the feat Improved Unarmed Strike?
How does the ring of fangs interact with the natural weapons racial trait of playable species, such as vesk?
How does the ring of fangs interact with specific player options?
Hi there! As the recently minted Starfinder Lead Designer, I'm looking at this closely.
I appreciate the many of you who have marked this as a FAQ. I've had some discussion with the team about the questions raised in the first and twelfth posts of this thread (the ones prominently marked for FAQ).
I'll get back to you here as soon as I have some answers for you.
We do generally try to print options that do things, which can be taken into account when running games with your friends!
That said, the first sentence of Periastra Training's benefit line should read "When you have 1 or 2 attunement points, you can spend 1 Resolve Point to use a stellar revelation as if you were fully attuned to your current mode."
Archpaladin Zousha wrote:
What would be the aspects of both Pathfinder and Starfinder lore that you'd say you're most knowledgeable about, for the purposes of asking questions in this thread?
I'm way into the Drift! Its locations, quirks, and outsiders—especially the spectra.I also now know a fair amount about Liavara (after preparing for yesterday's Starfinder Wednesday stream). Otherwise, though, I'm a setting butterfly, fluttering around all the interesting and colorful pieces!
If you could edit something from Adrian Ng, what would it be?
If he ever writes a Starfinder module, I'd love to edit it.
If you could manage the development of of something by Adam Daigle, what would it be?
His rad idea for an RPG that uses [redacted].
If you could contribute something to Andrew Mullen, what would it be?
Continued confidence in his abilities as a writer.
If you could hide something in that one guy's closet, what would it be?
A life-size cardboard cutout of Joe Pesci.
If you could question that other guy, what would it be?
How did they gain the rank of Captain?
If you could use tactics or a lion on that one guy, what tactic would it be?
Do you like Polygon's Unraveled (with Brian David Gilbert) show? Do you have a favorite? And if so, which?
I didn't know I did, but it looks right up my alley! Ask me again in a few weeks.
What's the name of the bird on your head in your twitter picture?
While we're talking about debated mount rules, does AA3 also still not address the question of bulk of the rider and if/how it applies?
Page 140: "Bulk: You can mount your creature companion as long as the total amount of bulk you’re carrying doesn’t exceed your carrying capacity. If you have the encumbered condition (or gain the overburdened condition) while mounted, your creature companion gains the same condition while you are riding it."
Thank you for helping me understand your question!While the mount rules in AA3 clarify some of what's in the Starfinder Core Rulebook, they are directed toward creature companions. As a GM, I would personally use these rules to help guide my treatment of drones as combat-trained mounts, but I will be working with Thurston Hillman and Organized Play to help officially codify things for our OP programs, at the very least.
You are correct!Apply any resistance or damage reduction, then deduct from temporary Hit Points, Stamina Points, and/or Hit Points (in that order).
So it will work similar to PF2 animal companion system?
We certainly looked to PF2 (and several other places) to inform our design on this, but it's its own system.
Will it be possible to get multiple companions?
While you can purchase as many appropriate creatures as you like, you can have only creature companion (relationships take work!).
The science nerd in me squees at the idea of a ferrofluid ooze.
Sam Phelan did a great job incorporating the science into this weird, "only in Starfinder" creature!
will the new animal companion add more robust rules for drones as well like more ways to use the saddle perhaps ?
The rules for creature companions don't include additional rules for drones; it was important to us to keep the two systems distinct.
I hope that Alien Archive 3 has 1) Kaijus and 2) Giant Robots, because my Starfinder games need Kaiju vs Giant Robot fights
You sound like Amanda (Hamon, our managing developer); she wrote a why-not-both kaiju mech for this book (which you can always pit against the kyokor from Alien Archive 1).
Yep! They use the basic statistics of dragons (as presented in Alien Archive and Alien Archive 2), along with different template grafts (which add special abilities and other adjustments) for each of five starmetals: abysium, adamantine, horacalcum, noqual, and siccatite.
And a PF player of mine wants to know, will there be rules for kitsune in Starfinder, in the Alien Archive 3?
Nope. If you're interested in what else is in the book, I'll be talking all about Alien Archive 3 next week on the return of Starfinder Wednesday, with host Payton Smith! Join us at 1pm Pacific on August 14th.