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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Concerning the WBL thing, we had a conversation about that in the discussion topic of our encounter and weren't certain how to handle the situation.
The loot:
Potion of Vanish (50gp) Potion of Cure Moderate Wounds (300gp) Potion of Anticipate Peril (50gp) Masterwork Dagger (302gp) Hybridization Funnel (200gp) Alchemist Fire (20gp) Formula book containing Anticipate Peril, Disguise Self, Cure Light Wounds, Enlarge Person, Jump, Long Shot, Reduce Person, Shield, True Strike Scroll of Cause Fear (25gp)
+1 Greatsword (2050gp)
+1 Short Bow (2330gp)
Total value of looted gear = 8193gp (half if you sell it all)
Original proposed division:
2000 GP per person and the items they wanted (see next spoiler which items that were), the rest would be sold and divided by 4. I noted that in this manner the total reward per person seemed quite skewed + Glyn would be very greatly above WBL due to only being lvl 2 after this scenario.
Later proposed division by Glyn:
Jamir: Hybridization Funnel, the formulae book, alchemist's fire, MW dagger, 3,308 gp Tagatha: Scrolls and wand, potion of cure moderate wounds(after Jamir is done with it), 3,350gp Rayne: Greatsword, Potion of cure serious wounds(after Jamir is done with it), tangleburn bag, 880 gp Glyn: +1 shortbow, efficient quiver, 570 gp
So what does everyone think about this? ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Glyn Cadwalder wrote:
I can agree with this arrangement. Anyone have a problem with it? ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() I personally feel that how the loot + money is divided right now it's not an equal 4 way split, which one would expect after 4 people "randomly" working together, but it seems I am alone in this thought. I would like to have the MW dagger if you just plan on selling it off as part of the group pot. I didn't ask it as I thought someone else might have had a better use for it. ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Not trying to be difficult, but wouldn't it be more fair to divide the money in 3 if glyn takes the bow and efficiënt quiver? As those two items alone are worth 4130 gp (2065 gp if sold) Or something else along these lines? ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Had a bunch of fun. So how do you want to divide the loot :
From the Wizard:
From the Barbarian:
From the Rogue:
Total value of looted gear = 7893gp (half if you sell it all)
The potions with eye symbols on them were potions of invisibility.
The healing potion from the middle, is that the one counted under the barbarian's gear? If not which type of cure potion was it? For myself I'm mostly interested in :
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Yup, very enjoyable encounter :) And I must say, never seen so many low rolls on my D6 in a row ^_^ ... slapping the alchemist silly with my sap ... ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() "Well now that that is settled, I've got some unfinished business with that alchemist." Jamir hops back into the pit he had come from. Jamir will try to take the rest of the items the alchemist had on him (3 potions, masterwork dagger & the formula book). After a few moments, Jamir pushes the unconscious alchemist up out of the pit. ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Did not know we were going to be able to check out what they had on them after the fight, hence why I was doing it now + it seems like we have it under control. Nevertheless here are my actions for round 3 and 4: searching the alchemist and taking the funnel and the alchemist's fire. Round 5
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Not sure if the -4 to the barbarian's AC from prone was calculated in for your disarm attempt. (I always thought it was a +4 to hit for melee against prone opponents, but comes down to the same thing :)) It is indeed quite quiet in the pit ...
In the pit:
Jamir, being rightfully annoyed at the alchemist for throwing that bomb in such close quarters starts searching him for useful items.
A bit uncertain about the times you mentioned in the discussion thread, but how long would it take me to take everything except the mutagen? Am I right in thinking that I could use my standard for the alchemist's fire and I'd need 1 full round action per other item? So 6 rounds? Order of importance : Hybridization funnel, the 3 potions, formula book, masterwork dagger
At some point you hear shouting from down in the pit, it's clearly Jamir's voice. "I've got the upper hand down here, be up in a moment!" ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Don't want to clog up gameplay, so a few questions : - As he went down before I did my trip attempt, does that mean I didn't use my inspiration + have my round 3 standard action left? As I would already put the potion away with my move action, as previously stated in my post.
What I do might be different depending on those answers :) ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() As Jamir saw the alchemist reach for his bomb he gave him another thwack with the sap, trying to throw of his aim.
With the alchemist trying to get back his footing, Jamir used the opportunity to slap the guy some more.
On his own turn
If successful in his attempt he will put the potion away. ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Was waiting on my turn. If I got it right the following people still need to go before me :
Must admit it was a busy weekend for me as well, so only could check a few times. I'm having fun in the pit :p ... Curious what will happen next. ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() In the pit: Jamir smacks the alchemist as he goes for the potion. First aoo: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22 Non-lethal damage if hit: 1d6 + 1 ⇒ (2) + 1 = 3 I have combat reflexes, but no improved disarm, so the following would provoke an aoo if he actually is wielding a weapon, which wasn't specified As the alchemist tries to drink the potion Jamir tried to grab it from his hand. second aoo, trying to disarm the potion unarmed: 1d20 + 4 + 4 - 4 ⇒ (13) + 4 + 4 - 4 = 17 My turn 2
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() With the rush of getting into the fight we did not notice our true enemy. Team Trap! ;) ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Reflex save: 1d20 + 6 ⇒ (5) + 6 = 11
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() "Rogue's invisible, Barbarian and wizard on the floor and there's an arrow trap ready to shoot at the table in the center. Alchemist needs to go." Jamir whispered to the others as he rushed forward to the alchemist. He takes on a defensive stance while he swings his sap, trying to connect with the alchemist.
moved to H4, fighting defensively getting my AC to 19 & touch AC to 15. ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() "Well I was planning on using this sap instead of my rapier. Should make certain they don't die. And if all else fails, I'll just have to administer first aid where necessary." ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() "If you could get the rogue or the alchemist stuck, that would help greatly." ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Hmm, a wizard, alchemist, barbarian and rogue. Depending on their abilities we'll be quite evenly matched I think. Jamir gulped down his extract and looked at the others and then at Rayne. "I think it's best you keep that barbarian on the ground, while we take out the wizard. I can make certain I can get to him real fast. Also watch out for the rogue trying to stab us in the back and the bombs that alchemist will most likely be throwing at us." "Tagatha could you maybe throw one of your spells at the wizard when you see he's about to cast. Should make it difficult for him to concentrate." Round 1: Drinking Heightened Awareness extract (will use its secondary ability to improve my initiative) Round 2: Talking tactics with the party. Round 3: Drinking Expeditious Retreat extract. ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() "Am I right in thinking that our opponents are the scorpion princes?" Jamir inquired. What did I get myself talked into this time.
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() I'm curious as to what we'll get ourselves into this time around :) ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Uncertain if Rifiki's potion box is still around. Didn't see it when I originally dotted the thread. If it is: Jamir looked at the box of potions. Wonder what they are. Doesn't matter. Blue, is a nice color, I'll take that one. "Thanks for the potion, it'll come in handy I'm sure." ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() . ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Down Time money-making for encounter not participated in.
Total: 28 + 25 + 24 + 27 + 32 + 20 + 14 + 27 = 197/2 = 98 gp 5 SP ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() I'm a bit confused about the downtime money making.
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() lvl 2 hp: 1d8 ⇒ 5 That's nice :) In the process of updating to lvl 2. ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() In case I miss:
If I'm not mistaken a cockatrice is medium and Kala is large, so she should also get an attack of opportunity because it would have to move from her now 10ft reach to 5ft reach :) Having an attack ready to strike when it charged in doesn't change that :) And if I'm not mistaken seeing as her readied action happened on the cockatrice's first round she should also have an attack this round ... but that might be overkill. Jamir moved around into a flanking position and attacked the cockatrice, hoping to end the fight quickly. Rapier attack: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Crit confirm? (with inspiration if possible): 1d20 + 3 + 2 + 1d6 ⇒ (11) + 3 + 2 + (2) = 18
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() "I knew these little ones couldn't have been the only ones around. Let's use its anger against it. Strike with your spells when it gets in range." He then directs himself to the enlarged barbarian.
While speaking, Jamir takes on a defensive pose.
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() "Well they aren't exactly chickens, but I do think these are the ones he sent us to get." Jamir looked at the Pile formerly known as Cockatrice ... "He did say he didn't care whether we brought them back dead or alive, but I do think he wanted more than just a tail, but that could just be me?" ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() He used martial flexibility for improved grapple so normally no aoo
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Don't forget that it is non-lethal damage it deals once the damage is reduced to below 1 damage point. Not certain if it will be important, but it might :) ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Inspired Knowledge(Arcana): 1d20 + 8 + 1d6 ⇒ (18) + 8 + (1) = 27
Jamir will act once his brain tells him the proper information ;) ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() not without the key he ain't ;) But Jamir was going to open the door when everyone gave their ok, which I guess would be after Kala's reply ^_^, so carry on ... ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Jamir looked at the group and spoke with a slightly concerned voice.
Mostly looking in the direction of our wizard in this case :) The others seem eager to get their hands dirty. Let's hope I'm just overthinking this and it's just regular old chickens ... Jamir's demeanor changed a bit and he continued with a more upbeat attitude.
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Old and decrepit chickens? I could get 75000 of those down at the market with my share alone, maybe 37500 if he only wants a specific breed or color. There must be something up with the ones he wants, else he wouldn't pay this kind of money for them, let alone have them stuck in an extra-dimensional space. Jamir looked at Dudly with a face clearly showing that he found his excuse difficult to believe.
Going to wait a bit to see what the others have to say about this :) ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() 1500 gold pieces each? ... for 2 chickens? ... Must be a catch somewhere ... "Is there something specific we need to know about these chickens?" Jamir said, looking at the wizard.
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Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() Wonder what a wizard would need a chicken wrangler for? ... Seems to be your typical wizard, gruff but businesslike ... Potions are always interesting. Maybe he needs some chickens for a specific concoction? ... No potions for us at the moment, sir. We saw the help wanted sign in the Roaming Dragon Inn. You need a chicken wrangler, sir? ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() . ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() . ![]()
Vitals: HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None Abilities: Male Human Investigator 2 (Empiricist)
Inspiration 3/5, prepared extracts, aid another +5 ![]() . |