Pummeling Pit (Inactive)

Game Master subway rat

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Glyn takes aim at the rogue with his net

Ranged Touch and the rogue loses any Dexterity bonus to AC.: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Rayne attempts to disarm the prone barbarian.

Move action spend a use of Martial Flexibility to grant myself Improved Disarm for one minute.

Disarm: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

I don't like these rolls...


The net seems to have tangled, and is ineffective at snaring the rogue. But seeing a net appear right in front of her face was a surprise. She changes her target to this new threat and looses another arrow, "Where did this little goblin come from?"
arrow at Glyn: 1d20 + 3 ⇒ (15) + 3 = 18
damage if hit: 1d6 ⇒ 2

The barbarian, still clutching his great sword make another wild jab at Rayne.
great sword attack at Rayne: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
2's and 3's all around!

Down in Jamir's pit, no one is sure what's happening, but it's very quiet down there...

Jamir will go, then back to Tagatha for round 5.
Round 5:
Tagatha
Glyn
Rayne
Jamir
Barbarian
Rogue
Gnome Wizard
Alchemist


Vitals:
HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None
Abilities:
Inspiration 3/5, prepared extracts, aid another +5
Male Human Investigator 2 (Empiricist)

Not sure if the -4 to the barbarian's AC from prone was calculated in for your disarm attempt. (I always thought it was a +4 to hit for melee against prone opponents, but comes down to the same thing :))

It is indeed quite quiet in the pit ...

In the pit:
Jamir, being rightfully annoyed at the alchemist for throwing that bomb in such close quarters starts searching him for useful items.

A bit uncertain about the times you mentioned in the discussion thread, but how long would it take me to take everything except the mutagen? Am I right in thinking that I could use my standard for the alchemist's fire and I'd need 1 full round action per other item? So 6 rounds? Order of importance : Hybridization funnel, the 3 potions, formula book, masterwork dagger

At some point you hear shouting from down in the pit, it's clearly Jamir's voice. "I've got the upper hand down here, be up in a moment!"


I was thinking that you could grab the two things on his belt as a move action because they are visible, and if you take the time to search, you can grab one of the other items stowed away in other areas. Out of combat, the items will be available for stealing. But while we are in rounds, I'm trying follow the rules for retrieving stowed items...though it seems like a bit of a grey area. Now that I think about it more, let's do it this way:

Each item takes a move action to retrieve. The mutagen and alchemsit fire are visible without searching. Searching the body is a standard action. After you search, you can grab any item found as a move action. Forget the full round action, it just muddies the water. So you could grab both objects on the belt using two move actions, or you could search for a standard action, then use a move action to grab any one of the items. So, to take everything except the mutagen, it would take one standard action to search, and 7 move actions (alchemist fire, Hybridization funnel, the 3 potions, formula book, masterwork dagger).

As far as the -4 for prone, I had to look it up, but the -4 only counts for AC. I believe a disarm attempt is against CMD, so there's no penalty for being prone.


assuming that Tagatha does nothing that interferes with this

Glyn sneaks around the barbarian and draws his lyre.

stealth: 1d20 + 20 ⇒ (20) + 20 = 40

now that's a good roll!

Glyn strikes up an inspiring tune on his lyre

move to F4

Inspire courage: allies within 30 ft gain a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Male Catfolk Sorceror 3 hp: 22/22 ac:14 [t/f 14/11] f/r/w: 3/4/4 Per 2: Init: 3

While I appreciate the desire to gather as much loot as possible, can we finish what we are here to do first?

"Then get up here and help us finish this!" Tagatha roars. Then he points at the rogue. ' জাদু ক্ষেপণাস্ত্র ' and a ball of pure force strikes her.

MM dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Cast Magic Missile at the rogue. 2/5 spells left.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I guess the barbarian is unarmed now, given that we cleared up the CMD penalty? (I brought it up in the discussion tab, if you haven't checked there yet)

Rayne just hits the barbarian, feeling vaguely disappointed he hadn't tried to get back up.
Using Brawler's Flurry:
Attack #1: 1d20 + 5 ⇒ (13) + 5 = 18

Attack #2: 1d20 + 5 ⇒ (2) + 5 = 7

Damage #1: 1d6 + 6 ⇒ (2) + 6 = 8

Damage #2: 1d6 + 6 ⇒ (3) + 6 = 9


Vitals:
HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None
Abilities:
Inspiration 3/5, prepared extracts, aid another +5
Male Human Investigator 2 (Empiricist)

Did not know we were going to be able to check out what they had on them after the fight, hence why I was doing it now + it seems like we have it under control.

Nevertheless here are my actions for round 3 and 4: searching the alchemist and taking the funnel and the alchemist's fire.

Round 5
"Hold your horses. I'm coming" He took the last extract from his belt and quaffed it.
Cure Light Wounds : 1d6 + 2 ⇒ (3) + 2 = 5
Then with a swift motion and a little help from an unconscious alchemist step-up Jamir came up from the pit and ran up to the female rogue.
"We would much appreciate if you stopped shooting at us."


With two mighty swings, Rayne strikes the barbarian on the back leaving two nasty looking gashes. He lays prostrate on the ground, his great sword a few feet from him in the dirt.

The rogue, upon seeing her last comrade fall, and seeing all her opponents turn their attention to her, does the sensible thing and drops her bow. She then takes off her utility belt and tosses it in front of her before slumping to the ground, beaten.

The crowd cheers, and you notice the announcer's voice pick back up, "Well folks, we have ourselves a winning team. Give it up for the WHITE FANGS!"

While the crowd is cheering, you have a few seconds in which to loot your foes, do a victory dance, humiliate your enemy, or whatever. Soon the attendants will come out to get the unconscious bodies.


Male Catfolk Sorceror 3 hp: 22/22 ac:14 [t/f 14/11] f/r/w: 3/4/4 Per 2: Init: 3
Jamir O'Quai wrote:
Did not know we were going to be able to check out what they had on them after the fight, hence why I was doing it now + it seems like we have it under control.

S'all good, I suppose I made the - possibly erroneous - assumption we would be able to. Good thinking on your part, in retrospect.


Male Catfolk Sorceror 3 hp: 22/22 ac:14 [t/f 14/11] f/r/w: 3/4/4 Per 2: Init: 3

Tagatha will check the wizard for wands, scrolls, etc. Using Detect Magic


Vitals:
HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None
Abilities:
Inspiration 3/5, prepared extracts, aid another +5
Male Human Investigator 2 (Empiricist)

"Well now that that is settled, I've got some unfinished business with that alchemist."

Jamir hops back into the pit he had come from.

Jamir will try to take the rest of the items the alchemist had on him (3 potions, masterwork dagger & the formula book).

After a few moments, Jamir pushes the unconscious alchemist up out of the pit.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Rayne, because everyone else is pretty much taken, loots the barbarian, looking for gold, magic items, and other useful things.

"That was fun."


You managed to not kill anyone off, so you all get the full amount of winnings. You were also able to scrounge the following from your opponents:

From the Alchemist:
Potion of Vanish (50gp)
Potion of Cure Moderate Wounds (300gp)
Potion of Anticipate Peril (50gp)
Masterwork Dagger (302gp)
Hybridization Funnel (200gp)
Alchemist Fire (20gp)
Formula book containing Anticipate Peril, Disguise Self, Cure Light Wounds, Enlarge Person, Jump, Long Shot, Reduce Person, Shield, True Strike

From the Wizard:
Scroll of Cause Fear (25gp)
Scroll of Lock Gaze (25gp)
Scroll of Disguise Self (25gp)
Wand of Mage Armor (7 charges) (105gp)
Spell book containing Cause Fear, Color Spray, Disguise Self, Lock Gaze, Recharge Innate Magic, Shield, Silent Image

From the Barbarian:
+1 Greatsword (2050gp)
Potion of Cure Serious Wounds (750)

From the Rogue:
+1 Short Bow (2030gp)
20 Arrows (1gp)
Short Sword (10gp)
Tangleburn Bag (150gp)
Efficient Quiver (1800gp)

Total value of looted gear = 7893gp (half if you sell it all)
Winnings = 8000gp
The potions with eye symbols on them were potions of invisibility.

Feel free to divide the loot among yourselves as you see fit.
Thanks for playing!
End of Encounter.

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