Tikbalang

Jakun Stormhoof's page

991 posts. Alias of Dennis Harry.


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Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun Initiative 1d20 + 10 ⇒ (20) + 10 = 30 That's my second 20 today on the boards!


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

DM is it close enough for me to Color Spray it? If so, I'm just going to go ahead and do it!

Color Spray! 15' Cone Shaped Burst. Will Negates. As Applicable 2d4 ⇒ (4, 4) = 8 - 1d4 ⇒ 2

Effects:
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

If it's too far away, I will hit the "dummy" with a Magic Missile.

Magic Missile - 2d4 + 2 ⇒ (1, 1) + 2 = 4


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun scans the room as well, Kossel rises to his neckline to assist.

Perception 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun frowns but unties the man his eyes narrowing as the man climbs the rope ladder.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun follows Taishe, "So it seems. Shall we follow the way the thug stated and rendezvous with their leader?"


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun ties up the man and places a gag in his mouth to keep him quiet.

The Minotaur inspects the chain shirt, Spellcraft 1d20 + 9 ⇒ (5) + 9 = 14. Let me know what I know DM!

Before they head up the last hallway, he uses another charge from the Wand to re up his Mage Armor - current AC = 16.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Have you the ability to raise him to aid us Narl?"

Jakun awaits the thugs' answer to Taishe.

DM, did any of these thugs have rope? Also, how many guys did we tie up and steal the weapons of back at the barracks, we already covered that ground no?


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Dungeon Monkey wrote:

The chain shirt Kersh wore glows with a pale blue glow. His fearsome demeanor cows the remaining Lotus Dragon and he nods jerkily

“Aye. What do you need ta know?”

"How many are left here and who is the leader? Also, any more murder holes we need to worry about? Walking us into a trap will make me very, very angry..."

Jakun turns to Tragon, "The chain shirt is magic for sure, I'll need to look at it more closely after we get what we came here for".


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun mutters the words to a spell to Detect Magic on the loot.

"My friend I'll take a closer look after I deal with this one..."


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Intimidate 1d20 + 3 ⇒ (19) + 3 = 22


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

The Minotaur takes a knee, "Ah good you're awake! I tried to speak with Kersh, but he's just not interested in speaking...

oh wait, that's because he's dead.

Perhaps, you though would like to live? If not, I bet that gator is hungry, it took a big bite out of one of my friends but I bet he'd eat you.

So choice is yours, talk or well... the alternative to talking".


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun wants to wait for the paralyzed goon to wake from his Color Spray effect, then question him about the layout and number of fellows present here as well as any other traps.

Did we get any good loot from our main villain here?

Is that Gator dead, did the Party kill it while I was off trying to get myself killed? If not, I'll threaten to feed him to the damned thing piece by piece....


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"I am well".

Jakun takes his rope and ties up the one he color sprayed, "When this one recovers, he can lead us through this maze, or he can meet a fate similar to his companions".


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"We tied many up and i disposed of their weapons in the latrine, but who knows how many more there may be. Let us continue our search for what else can we do?"


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Pretty sure Jakun does not get an AOO here based on hsm just charging at one of the minions.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Patrick Curtin wrote:
Guys, I am going to spend some time tonight unwinding this story. I am actually going to set up my old computer now that I no longer work from home on the regular and get my photoshop back online

Rocks Fall all the NPCs die, we win! :-)


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Tragon Stormblade wrote:
It’s tough to jump back in mid-combat. Do we have a map?

It's on the previous page :-)


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Round 2

Jakun charges at one of the Lotus Dragons seeking to gore him with his horn!

Gore Attack 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 - Damage 2d6 + 5 ⇒ (3, 1) + 5 = 9


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Present.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Kossel is staying nestled in Jakun's robes, for this round of the battle anyway.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Round 1 - Current Effects Mage Armor AC = 16

Jakun steps in front of Tragon getting as close as necessary to unleash his spell!

Color Spray

Effects:
Will Negates - Save DC 15.

A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Initiative 1d20 + 10 ⇒ (14) + 10 = 24

Wow.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Shall we retrace our steps backwards through this place then? Or, perhaps exit and re enter from the shop above?"


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"If they have escaped, perhaps we should alert the authorities to this place, unless we believe that these rogues are within the pockets of the law in this place..."


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Patrick Curtin wrote:

Folks - I will be traveling on Thursday to Key Largo to see FAWTL alumnus Solnes get married. From there I am heading to Maine to vacation with my mother and daughter. I will check in and I can certainly do social-type posts, but anything combat-heavy will have to wait.

The good news is my time is starting to get better, so hopefully more consistent posts.

Have fun!


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun, this time, is close to the front, his most currently potent spell requires that his allies not be caught within its debilitating cone.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"We know now they know we are here, the advantage of surprise has been lost.

Do we tactically retreat and return with a larger force, assuming one can be found? Perhaps we burn their shop front and close up their exits to the surface?

I am trying to consider all options here my friends..."


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

The Minotaur snorts, "And here I thought we were moving through so successfully undetected".

I will check for any secret doors here, not that my Perception is the best. Perception 1d20 + 4 ⇒ (18) + 4 = 22


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun readies a spell in case of any surprises.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

DM, do I remember if that door opened in or out when I was attacked?


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun is wary, "Beyond the door is where I was ambushed through a secret door, at least we now know it is there. They also could have gone up and out as Kersh did. They have the advantage of knowing this place much better, do we back track or move forward into this small killing corridor?"


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun nods as well in agreement.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Kersh was a member of this guild. He tricked us, quite well I must admit. He ambushed me with one of his minions, I was able to slay that one but retreated when two more bowman came from secret passages.

If any of you can heal me it would be much appreciated.

It seems our secrecy has come to and end and we must now fight the fully alerted guild, shall we chase them into their secret passages? Waiting for them to come to us I don't find wise".


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Round 5

Jakun gathers up Kossel and heads back with Taishe, making sure that Norveg is with them as well.

I presume this is a double move for Jakun.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Check for secret doors, if none, then blast them I shall...though where are the others?"


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Dungeon Monkey wrote:
Well, Taishe is holding his action until you go through the door. Then he wanted to slam it shut. He opens the door and holds it open until you charge through in RD 4 (you did the gore attack rd 3. I will adjutate either of two ways. One, you take a full-round withdrawal action on rd 4, Taishe slams the door and bolts it after you. No spell cast, but you escape with no AoO. . Two, you stop, cast a spell, then retreat. You are withdrawing from combat without using a withdrawal action, so that will trigger an AoO from Kersh . Your choice

I'll withdraw! No more AOOs with this few Hit Points though I would dearly love to cast!


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Round 4

Jakun takes yet another strike from Kersh, but charges forward nonetheless as out is the only way he will survive with even more foes in the fray.

A bolt mises him but strikes his trusty familiar.

Kossel HP 11/13. Fortitude save 1d20 + 4 ⇒ (19) + 4 = 23

As the door opens, Jakun grins, "I am sorry to have started without you!" He and Kossel head through the now open door. "Close it behind friend Taishe, these are unwanted guests".

GM, it's been a while since I've adjudicated a scene like this, can I stop and cast or is that my action, the single move this round?


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Dungeon Monkey wrote:
The gore attack did hit, so that attack allows you to double move as well?

No, I just mean that with a hit I'm more likely to move than if I missed, the double move would be my Round 3 action.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

GM, did my Gore inflict any damage on that crossbow wielder? My plane is to double move past him down the hall back towards my allies (with Kossel beside me), with enough space, I'll turn and cast a spell, well I will the next round anyway!


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Norveg wrote:
By my calculations, Norveg should arrive sometime after Round 2, since he was 1 round behind Jakun (unless Jakun is super-fast.

Even if he was super fast, he wasn't moving quick anyway.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Patrick Curtin wrote:
Just noticed that the sneak attack on Jakun was a crit threat. I'm going to call it my bad, and not roll it, since Kersh's dice are hot and Jakun looks to be down a lot of HPs right now.

I saw that but I had cast Mage Armor so actually I was good as my AC is currently 16 not 12, it's like you just knew!


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Round 2

Good news is that Critical didn't confirm as I had Mage Armor cast from my Wand once we entered the lair! The shot missed Kossel. Hopefully, someone arrives to assist soon or I'll be in the market for another PC!

Jakun roars in laughter despite himself, "Feel free to use the deposit I placed earlier, had I known I was paying to preserve myself, I would have spent on the better package!"

Instead of turning to the rapierman, Jakun continues to charge and tries to gore the crossbowman instead.

Kossel bites the crossbowman once more:

Bite Attack - 1d20 + 3 ⇒ (7) + 3 = 10
Damage - 1d3 - 1 ⇒ (1) - 1 = 0 Fortitude save DC 12 Strength Damage 1d2 ⇒ 2

Jakuns' Gore

Gore attack - 1d20 + 4 ⇒ (13) + 4 = 17
Damage - 1d6 + 3 ⇒ (3) + 3 = 6


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Round 1

Jakun laughs with mirth, "Spectacular! What a deception! If I am to die at your hands, at least it is at the hands of a clever man and not some fool. Come, let us get to death dealing then!"

Jakun gives a mental signal to Kossel to aid him, the familiar leaps from his back and down to strike the oafish fellow with the crossbow.

Bite Attack - 1d20 + 3 ⇒ (18) + 3 = 21
Damage - 1d3 - 1 ⇒ (3) - 1 = 2 Fortitude save DC 12 Strength Damage 1d2 ⇒ 2

Jakun leans forward and charges at Kersh, knowing he is too close to cast a spell without being struck once more.

Gore attack - 1d20 + 4 ⇒ (1) + 4 = 5
Damage - 1d6 + 3 ⇒ (1) + 3 = 4

If successful, I believe I can also Bull Rush him backwards into the son of a b*~@@ with the crossbow as I'm probably bigger than him. Though if that provokes I would not opt to do so.

Bull Rush CMD 1d20 + 4 ⇒ (2) + 4 = 6


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun

Ouch! That's one elaborate scheme to allow yourself to be tortured to fool us!

Initiative 1d20 + 10 ⇒ (9) + 10 = 19


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Perception 1d20 + 4 ⇒ (11) + 4 = 15


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Yes, Jakun is trying to be stealthy, to the extent he is able, which is not very well, even taking 10 would result in 10. If I am able to do so I will indeed take 10.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Well I'm trying but I am not even entirely sure I'm going the right direction.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

The Wizard pauses, "Now or never he mutters" and pauses to cast Bear's Endurance. +4 to Con +6 HP.

He then heads to that door, hoping the element of surprise is still with him as his companions are under fire below.

Perception, Can I hear sounds from the other side? 1d20 + 4 ⇒ (4) + 4 = 8


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

The Minotaur stiffens at hearing the call out, he tries the next door to see if perhaps he can lead that flank...

I'll try the door to the right on the map from that circular space.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

The Minotaur pauses in the brick hallway, as the others investigate further, he holds, as he is wont to do often being the cautious sort.

DM, would I have heard Taishe? If so, are there any other directions to go here inside, or do I need to step outside where the others went?

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