My homebrew world with the addition of the classic Savage Tide AP as a plot device. Might throw some Razor Coast and Skull and Shackles in too. YARR! Time for adventure mateys!!
Jakun doesn't find any other secret doors. He is pretty certain he didn't miss anything. The entire room seems deserted. The Lotus Dragons have obviously retreated to another section of the tunnels
Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
"We know now they know we are here, the advantage of surprise has been lost.
Do we tactically retreat and return with a larger force, assuming one can be found? Perhaps we burn their shop front and close up their exits to the surface?
I am trying to consider all options here my friends..."
Tragon checks to make sure the party is with him and then tries the door.
The door opens easily, gliding on oiled hinges. It reveals another circular room, almost identical to the one where the faithless Kersh climbed out. There is even a rope ladder and trap door in the ceiling like the first room. The room is empty except for another shut teak door on the south side of the room
Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
"If they have escaped, perhaps we should alert the authorities to this place, unless we believe that these rogues are within the pockets of the law in this place..."
"One believess that to be entirely likely. We should continue to ssearch. If they remain, but hidden, hoping we think they fled, they can come after uss anytime. If they have run, Sstil the ssame. If they are here, we musst finish thiss. Now."
The kobold turns his head and bobs it in a nod.
"One would not wish our quarry to return on their termss. One humbly Advissess to continue the hunt."
Tragon gets the door open. A corridor heads south, jogging eastward 10 feet down. There seems to be no one waiting, but it is impossible to see around the bend in the weeping brick tunnel.
Tragon gets a feeling on the back of his neck that there is danger ahead. He doesn't hear anything, but the curve in the tunnel is a very logical place for an ambush to be placed
Tragon readies his blades and turns the corner of the tunnel. The room opens up to a wader area. There are two firing slits in the wall, fashioned like fortress arrow slits.
Three men are in the area. Two rank and file Lotus Dragon members, and the false merchant Kersh. The two men have leveled crossbows at the tunnel entrance, and they fire as soon as Tragon comes into view. Kersh has a vial of something in his hand, which he lobs at the tunnel entrance, aiming past Tragon
Ambuscade!
24 Taishe
24 Narl
24 Jakun
24 Kossel
22 Kersh (toss vial)
15 Lotus Dragons (Bolts)
XX Norveg
XX Nahuatl ti
4 Tragon
4 13 Spider
OK. I’m going to assume there is no surprise round. Also, you can move into the room past Tragon I am going to try and cobble together a map of some sort to give you something to work with. Post those actions!
Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'
Round 1 - Current Effects Mage Armor AC = 16
Jakun steps in front of Tragon getting as close as necessary to unleash his spell!
Color Spray
Effects:
Will Negates - Save DC 15.
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.
Sightless creatures are not affected by color spray.
Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3
Nahuatl ti lets out a yelp as a spot of flaming substance lands on her. Angrily glaring at the false merchant she makes a gesture as she casts a spell, a spear of pure force materializing in front of him, to viciously jab him.