An Opalline Tide

Game Master Patrick Curtin

My homebrew world with the addition of the classic Savage Tide AP as a plot device. Might throw some Razor Coast and Skull and Shackles in too. YARR! Time for adventure mateys!!


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Bribes always welcome

Jakun doesn't find any other secret doors. He is pretty certain he didn't miss anything. The entire room seems deserted. The Lotus Dragons have obviously retreated to another section of the tunnels


Male Kobold Investigator1

Taishe nods satisfactorily as he looks around the room one last time.

"One will continue to look for other hidden doorss while we proceed." the kobold says softly.

The narrowed eyes and the way he cradles his crossbow at the ready makes it fairly obvious that he hopes to spot their prey. First.

Per: as we move down hallway to obvious door
1d20 + 10 ⇒ (1) + 10 = 11

<Facepalm> AND he trips over his own tail exiting the room,... perfect. ;P


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"We know now they know we are here, the advantage of surprise has been lost.

Do we tactically retreat and return with a larger force, assuming one can be found? Perhaps we burn their shop front and close up their exits to the surface?

I am trying to consider all options here my friends..."


Reposted Map

Ill update maps tomorrow. I’m trying to get the non-combat stuff out of the way


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

I feel like we should push forward ... if they have retreated it could be that they feel we have them outnumbered or out gunned?


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

”If we leave, they could go to ground. We might never find them again. We should pursue. Maybe another passage.”


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

"Acreed, we should keep up the pressure and pursue." Nahuatl ti chimes in.


Male Kobold Investigator1

Taishe nods, (after having rapidly picked himself up off the floor and dusting himself off.)

"Indeed. They are currently in dissaray and panic at our unexpected intrussion. One would not give them opportunity to collect themsselvess."


M Ratfolk Cleric 3 {Init +3; F +4 R +4 W + 6; Perc +6 (darkvision); hp 21/21; AC 18 t 14 ff 15; BAB +2, CMB +1, CMD 14; CLW 8/50}

"Roit. After 'em." The ratman looks up at Tragon. "Roit behind ya, guv."


current Map


Bribes always welcome

The group heads down the corridor. The door at the end is typical. Teak, well-cared for, and solid.


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon checks to make sure the party is with him and then tries the door.


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Jakun, this time, is close to the front, his most currently potent spell requires that his allies not be caught within its debilitating cone.


Male Kobold Investigator1

The kobold stands behind Jakun. Ready to step up and assist if the door is locked.

And his crossbow is ready if it is not locked,...


Bribes always welcome
Tragon Stormblade wrote:
Tragon checks to make sure the party is with him and then tries the door.

The door opens easily, gliding on oiled hinges. It reveals another circular room, almost identical to the one where the faithless Kersh climbed out. There is even a rope ladder and trap door in the ceiling like the first room. The room is empty except for another shut teak door on the south side of the room


Male Kobold Investigator1

Once making certain the room is actually empty, Taishe pads slowly about the room, looking,...

searching for secret doors and traps! (I can't believe they would not at least try to set some for us) ;P

Per: 1d20 + 10 ⇒ (7) + 10 = 17

Total of 18 to spot a trap. (Not his best work.)


Bribes always welcome

No traps or secret doors can be ascertained


Male Kobold Investigator1

The kobold shrugs and gestures to the other door in the chamber.

He casts a last wary glance up the rope ladder to the escape hatch.

His unspoken question is obvious. 'Are we too late? Did they already fly the coop?'


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"If they have escaped, perhaps we should alert the authorities to this place, unless we believe that these rogues are within the pockets of the law in this place..."


Male Kobold Investigator1

"One believess that to be entirely likely. We should continue to ssearch. If they remain, but hidden, hoping we think they fled, they can come after uss anytime. If they have run, Sstil the ssame. If they are here, we musst finish thiss. Now."

The kobold turns his head and bobs it in a nod.

"One would not wish our quarry to return on their termss. One humbly Advissess to continue the hunt."


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

"Shall we retrace our steps backwards through this place then? Or, perhaps exit and re enter from the shop above?"


Male Kobold Investigator1

Taishe blinks at Jakun, then points to the closed door on the south of the chamber.

It's a funny scene in my head! ;)

WHen we get to it, He will check the door for traps, before even seeing if it is locked or not.

Per:(including bonus for traps) 1d20 + 11 ⇒ (11) + 11 = 22


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Assuming Taishe says it is clear, Tragon tries the door.


Bribes always welcome

Tragon gets the door open. A corridor heads south, jogging eastward 10 feet down. There seems to be no one waiting, but it is impossible to see around the bend in the weeping brick tunnel.

Tragon, perception check please.


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Perception: 1d20 + 0 ⇒ (10) + 0 = 10


Bribes always welcome

Tragon gets a feeling on the back of his neck that there is danger ahead. He doesn't hear anything, but the curve in the tunnel is a very logical place for an ambush to be placed


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Tragon holds up a hand to those behind him. Making sure they are ready, he brandishes his blades as he proceeds to what may be an ambush.


Male Kobold Investigator1

Taishe makes certain the safety of his crossbow is off, and pads carefully behind the others,...


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Narl prepares what few spells he has left to cast at any opponents as well as keeping an ear an eye out for a potential ambush.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Bribes always welcome

Tragon readies his blades and turns the corner of the tunnel. The room opens up to a wader area. There are two firing slits in the wall, fashioned like fortress arrow slits.

Three men are in the area. Two rank and file Lotus Dragon members, and the false merchant Kersh. The two men have leveled crossbows at the tunnel entrance, and they fire as soon as Tragon comes into view. Kersh has a vial of something in his hand, which he lobs at the tunnel entrance, aiming past Tragon

Roll initiative!


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4


Male Kobold Investigator1

Init: 1d20 + 4 ⇒ (20) + 4 = 24

Oh snap! High strung much little kobold? ;P


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

you and me both


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Initiative 1d20 + 10 ⇒ (14) + 10 = 24

Wow.


Male Kobold Investigator1
Jakun Stormhoof wrote:

Initiative: Also 24

Wow.

Lizard eyes goggle O_o

A whole BUNCH of high-strung, wannabe-heroes over here!


Bribes always welcome

LOL. Twitchy lot

DM Bidness:
1d20 + 6 ⇒ (9) + 6 = 151d20 + 2 ⇒ (20) + 2 = 221d20 ⇒ 4

Ambuscade!
24 Taishe
24 Narl
24 Jakun
24 Kossel
22 Kersh (toss vial)
15 Lotus Dragons (Bolts)
XX Norveg
XX Nahuatl ti
4 Tragon
4 13 Spider

OK. I’m going to assume there is no surprise round. Also, you can move into the room past Tragon I am going to try and cobble together a map of some sort to give you something to work with. Post those actions!


Male Kobold Investigator1

Twitchy kobold sends a crossbow bolt flying towards the nearest enemy!

FIRE AT WILL! 1d20 + 6 ⇒ (5) + 6 = 11
Or, yah know, not,... But just in case it somehow hit
DMG: (1d6/19-20/x2 plus poison)
1d6 ⇒ 4


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Round 1 - Current Effects Mage Armor AC = 16

Jakun steps in front of Tragon getting as close as necessary to unleash his spell!

Color Spray

Effects:
Will Negates - Save DC 15.

A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Init: 1d20 + 2 ⇒ (17) + 2 = 19


Bribes always welcome

Ambuscade!

24 Taishe [miss]
24 Narlpending
24 Jakun [color spray]
24 Kossel pending
22 Kersh (toss vial)
19 Nahuatl ti pending
15 Lotus Dragons (Bolts)
XX Norveg pending
4 Tragon pending
4 13 Spider pending

DM Bidness:
1d20 + 2 ⇒ (13) + 2 = 151d20 + 1 ⇒ (5) + 1 = 61d20 + 1 ⇒ (17) + 1 = 18

Jakun's hands erupt in a scintilating display of colors. One of the thugs hits the ground, twitching and holding his eyes. He goes limp

1d20 + 2 ⇒ (14) + 2 = 161d20 + 2 ⇒ (10) + 2 = 121d4 ⇒ 11d4 ⇒ 4

The two bolts miss Tragon. The vial sails over Tragon and Jakun and explodes in fire over Taishe

1d20 + 3 ⇒ (7) + 3 = 101d6 ⇒ 2

Anyone within 5 feet of Taishe takes 1 pt of fire damage. Taishe you will also only take 1 point if that to hit misses you


New Map


Male Kobold Investigator1

Standard AC? Taishe's is 18. So, miss? :)

1 point fire dmg to the scaly Investigator.

The kobold hisses. But in annoyance, not pain.

"Ah. Very clever. Why did One not think of that?!?


Nahuatl ti Female Human Shaman (Deep) 3 |HP: 32/32 | AC:14 (current 16), T 14, FF 10 | Fort: +3 Ref:+4 Will:+6 |CMB +4, CMD 16 | Init+3 | Perc +11 | Wave Strike 3/3

Nahuatl ti lets out a yelp as a spot of flaming substance lands on her. Angrily glaring at the false merchant she makes a gesture as she casts a spell, a spear of pure force materializing in front of him, to viciously jab him.

Spiritual Weapon: 1d20 + 6 ⇒ (17) + 6 = 23
Force: 1d8 + 1 ⇒ (7) + 1 = 8


Male Minotaur - Wizard 3 (T) - HP 21/26 | AC= 12 | CMD = 14 | Init +10 |F - +4|R - +3|W - +3|Per + 2/+4 || Hero P 1 +2 Perception & Sense Notice when Kossel w/in 10'

Kossel is staying nestled in Jakun's robes, for this round of the battle anyway.


Bribes always welcome

Ambuscade!

RD 1
Effects:

24 Taishe [miss]
24 Narl pending
24 Jakun [color spray - one down]
24 Kossel [snugged away]
22 Kersh (toss vial)
19 Nahuatl ti [spiritual weapon-Kersh-hit]
15 Lotus Dragons (Bolts)
XX Norveg pending
4 Tragon pending
4 13 Spider [spiritual Weapon-Kersh-miss]

Nahuatl Ti's ethereal weapon stabs into Kersh, drawing a groan from him. 13 Spider's glowing macuahuitl fails to connect


Cleric 3

13 Spider chants a quick prayer in Zapotec and a shining Macuahuitl appears and streaks towards the false Merchant Kersh

Spiritual Macuahuitl : 1d20 + 3 ⇒ (13) + 3 = 161d8 + 1 ⇒ (7) + 1 = 8 (19/20 x2)


Male Half-Orc Fighter (Corsair) 2/Barbarian 1

It’s not super clear to me - are any of the enemies within reach of Tragon?


Bribes always welcome
Tragon Stormblade wrote:
It’s not super clear to me - are any of the enemies within reach of Tragon?

Yes. You are 15 feet away, so you could move and attack if you wish


Male Kobold Investigator1

(CHanting from the sidelines) "TRA-GON! TRA-GON! TRA-GON!"


Male Human Necro - Necrophagy 3rd, Fort +3, Ref +1, Will +4, Init: +4; Perc +4

Narl casts chill touch and then moves forward to "bad touch" the nearest bad guy on his next attack.

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