Goblin Squad Member. Organized Play Member. 562 posts (1,198 including aliases). No reviews. No lists. 1 wishlist. 17 Organized Play characters. 7 aliases.
Personally, I would go Dex-focused over the Str-focus version in the sidebar:
Human/Versatile Human, [any background with Str, Dex, Con, or Wis bonus]
14 Str, 18 Dex, 12 Con, 10 Int, 14 Wis, 10 Cha
Skills: Acrobatics, Athletics, plus whatever
1st- Fleet, Natural Ambition (Ki Strike), [background], Monastic Weaponry (to use bo staff and shuriken at low levels, mostly)
2nd- Elemental Fist, Quick Jump
3rd- Expert Athletics, Feather Step
4th- Flying Kick, Powerful Leap
5th- Expert Acrobatics, General Training (Titan Wrestler)
6th- Ki Blast, Cat Fall
7th- Master Acrobatics, Incredible Initiative
8th- Wild Winds Initiate, Kip Up
9th- Master Athletics, Multitalented (Rogue Dedication)
10th- Sneak Attacker, Wall Jump
11th- Expert Diplomacy*, Toughness
12th- Wind Jump, Hobnobber*
13th- Expert Stealth, General Training (Fast Recovery)*
14th- Wild Winds Gust, [whatever]*
15th- Legendary Athletics, Cloud Jump
...
The last 5 levels or so should be tailored to the needs of your table. Once you gain Wild Winds Initiate, you should be using it at the start of each combat and then Refocusing after the combat ends to regain the focus point. The other focus point using abilities should be reserved for specific situations.
*- or whatever suits your fancy
Bow Staff is nice but, unfortunately not a Finesse weapon. Might be better with a stance.
Make the most interesting party you can Joana! I am sure no one will blame you if they don't get picked. A lot of really good characters were submitted.
Alright I got the Auto-sheet working to meet my needs and can flesh out my application.
Character Sheet: Zahel Embersworn (Half-Elf Dragon Scholar Sorcerer)
Description: Zahel Embersworn is a Half-Elf with a tawny complexion that favors more heavily towards his specific Elvish Heritage. His most striking feature is his pale blue eyes which turn a golden hue when he channels the magic of his blood. He keeps his ebony hair cut to shoulder length and has comely features traditional to one of partial Elvish heritage.
Backstory:
Zahel's first time casting magic was surprising occasion for all who had witnessed it. Growing up in a small town in Nirmathas his education had been nearly as free spirited as the country itself. The craftsmen and scholars in the town would take turns allowing the children to watch and learn giving them the choice to follow the path they determined would be best when reaching maturity.
After a few years Zahel had shown little aptitude for scholarly pursuits or any craft available to him but, he had shown some potential with the preforming arts. Specifically the art of story telling grasped him, the way that a skilled story teller could make history or fiction come alive off the pages with a few well placed words. He had even begun to pick up some experience with a lute to accentuate the stories, adding more emotion to each tale.
It was during one of these performances just after his 19th birthday that Zahel's abilities awakened. During an impassioned reciting of an ancient chant spoken by a powerful sorcerer in his favorite story,he changed the words unconsciously. Zahel's eyes glowed with a golden light and fire burst forth from his hands creating a smoldering sphere that lit his instrument ablaze. The only person more shocked than the crowd was Zahel himself. He had always had trouble interacting with those from either side of his heritage but, it seemed another lurked deeper in his blood. This began his pursuit of knowledge, trying to find out what he could about the Dragon blood sleeping within him and the creatures he might finally be able to feel a kin-ship to.
Very excited to try 2e in a PBP setting, I have been playing Pathfinder for a decade now and have done PBP before.
a) Half-Elf
b) Dragon Scholar
c) Sorcerer (Or Monk/Sorc or Fighter/Sorc)
The character will be joining the Call to be able to continue his research into dragons. After discovery that they possessed a Draconic Bloodline, and not exactly know their place as a half-elf, they have thrown themselves into the study of dragons and to learn more about this part of his heritage which makes him special. While they aren't the brightest student they are very persuading in getting their hands on the knowledge they seek.
Having played the Beta, I have learned nothing from this post. Well not nothing but, not what i wanted to know. Namely what changes happened between the beta and release.
Our group is very divided on the interpretation of the Shield Block and Dent rules. Can you give me a couple more examples of what is the bare minimums to get 1 dent or 2 dents and what happens to damage that exceeds the 2 Dent requirement?
Hmmm i approve of Resistance and Weakness. Also I see very diverse monsters popping out with this system but, taken a bit more care and work to create each one.
We've had goblin PCs since 2010. Nothing is changing!!
The changes that we go from Goblin Adventures existing, to realistically having to Encompass something like 10% of all adventures in order for the picture we're going to see across games to make any sense.
I'm willing to bet that there will be more Goblin PCS amongst registered Pathfinder Society characters then there will be gnomes. That implies that there are now more Goblin Pathfinder agents than there are gnomish ones. You may well say that that's not supposed to be true in universe and that we just happen to be following all of the ones that exist, but that is going to break down, because if every Goblin PC that is introduced is supposed to be in the same Canon, we're going to have to deal with the fact that there are thousands of them, when the realistic number would be well under a dozen.
This is a pretty good point. Why is Paizo Shafting the Tieflings (5.3%) and Aasimar (4.7%) which are already accepted and played way more in favour for Goblins which are barely played and were designed as monsters primarily.
I think the supporters who effectively say "The descriptions we get of Goblins are basically written by unreliable narrators!" or "Goblin history hasn't been written by Goblins" are also on the right track.
Actually since I'm the GM of my campaign and I decide exactly what the creatures in it are like and goblins are far worse than the traditional Paizo portrayal then I know precisely what goblins are like in my campaign world, being the NE goblinoid makes them overall vicious and selfish with little regard even for each other. They are not comic relief.
The problem with Paizo putting goblins in the new CRB is that GM's like me will now be forced to ban a core race which is one of those things GM's hate doing. Goblins would be fine as an optional race somewhere just not in the new CRB.
...
So if, in my campaign, elves were capricious, cruel, evil creatures far worse than the drow, I'd have a leg to stand on for keeping them out of the core rules? Good to know.
Is this the actual case or are you purposely being fecicous? The simple point is that Goblins were created with an intent or role originally and while having goblins on occasion deviate from that role was fine, it has now gone way past this and put them on the same level as the other cores for being as common. Through out the major cites and communities of Golarion you can find fairly large populations of the other core races. Either this is now also true for Goblins or they really don't belong in the core races. (I'm pro-goblin options, just not pro-coregob.)
Congratulations everyone! We got all the cool Stretch goals!
Would Hellknights have been nice? yeah. Would a mysterious player chosen race have been fun? sure. But we have Archetypes, Magus, Story chapters all the way to level 20, Archetypes, and a loyal comedic sociopath (which is a requirement for any good game, see: HK-47, Sam and Max [Freelance police], Xhar, The entire cast of Team Fortress 2, Wrex, GlaDOS, The Black Whirlwind, Shale, and countless humorous pen and paper player characters)!
What more could a community ask for. Thank you all for helping to make this a reality. Now, we wait for news of Owlkittens.
Sometimes you have to make a choice that makes some stories more difficult for the sake of game balance and emphasizing other stories you want to tell more. If you want to mod things out to let your players resell cybernetics (or harvest organs from their enemies, for that matter), that's fine with us, but we have to balance things with an eye toward the stories we want to be most common in the game. Like starships, augmentations are both a story element and a mechanical one, and we've tried to find a balance that prioritizes fun and wow factor over absolute realism.
So does that mean there is no market for used spaceships?
I am a little less excited now that as it stands I cannot remove the augmentations of my enemies and install them into my allies. I wanted to truly "Loot" the bodies.
I agree. Removing cyber-parts from previous users and selling them for half or less is a common trope in sci-fi and makes much more sense than selling magic items for half value.
Same. Cyberware chop shops are a fun trope, and it's sad to cut out all chance of them or any stories related to them showing up. It also makes no sense that the parts become immediately worthless as soon as they're implanted in someone, it's super weird and gamey.
is there any explanation on how we have such an advanced tech with such a big limitation?
I am a little less excited now that as it stands I cannot remove the augmentations of my enemies and install them into my allies. I wanted to truly "Loot" the bodies.
...The butchering axe is a nasty looking humongous orc axe that you can only wield without penalty if you have at least 19 Strength. It does 3d6 damage. It's an exotic weapon...
Is that written in a way that lets a half-orc's weapon familiarity to work? Because you say it's an orc weapon, but I don't see "orc" in the name.
It seems to only be popular with orcs in 1 country. By the regular rules it doesn't currently apply.
I just found out about this game, and have read some of the lore that I can find, but I must say that I am disappointed that the PF races won't be included (as far as I can see) in this game.
Will I be able to just shove Elves/Dwarves into this game, or will it require some tinkering, or a whole rework?
There are an awful lot of people here who are having a very hard time coming to grips with the fact that Starfinder =/= Pathfinder. The sooner you do so, the better off you'll be. At least that's what I'm getting from what little Paizo is actually saying, and more so as more information about the game is released. SF is not PF, is not meant to "expand" PF, or even be an eventual continuation of PF. It is an entirely separate, unique game that just happens to be set in the same universe as PF, with little to no correlation to PF otherwise. That's the very reason for "The Gap;" to maintain absolute isolation between the two games while preventing the one from invalidating or overtly influencing the other. In other words, to isolate SF from PF as much as possible. That's how I'm approaching it in the meta, as it were.
Edit: What I mean by "what little Paizo is saying" is that I wish someone from Paizo would come out and say what I just said. I wish people would stop making speculative comparisons and treat the two as mostly unrelated.
"Take your favorite fantasy RPG to the stars! Set thousands of years in Pathfinder's future..." Even if it's a stand-alone game that can be played without any Pathfinder materials there is some connections implied in the very first sentence. They take about taking "Your Favorite fantasy RPG to the Stars" this being Pathfinder. They also state it is set in the far flung future of Pathfinder. I mean it's hard to call it detached after stating the connections quite directly. Click on the star finder image if you want to see it yourself. I don't really call this speculation.
I suspect Elves being extremely xenophobic is as much making sure their is a reason for them not being a core race as it is about anything else.
My initial read on the Lashunta in the preview disappointed me, but Crystal's explanation made things make a lot more sense. Although its not a deal killer for me either which way since I naturally gravitate towards the Shirren/Vesk/Ysoki. I mean if I am going to play Alien I am going to play ALIEN.
Really, its more the use of the term "subspecies" more than anything else. Those are not subspecies, those are "morphs" or something. This comes from someone who has written several peer-reviewed papers dealing with what the hell subspecies are.
And halflings are not a different "race" than humans, they're a different species. We are imperfect.
Always found those terms were interchangeable in Pathfinder given the main species book is called the Advanced Race Guide.
Now I have 3 Devs commenting on knowing my world views and mocking these views in some fashion. I find that a race with such acceptable Fluid sexuality to still be a Martiarchy to be absurd. That was my main concern since the conservative groups are a minority by this description.
Depends on whether or not you consider modern America a "patriarchy" vs a society with patriarchal values.
In all but the most conservative lashunta nations, there are no longer laws saying men can't hold higher office or be CEOs. But culturally, most of them—men and women—just sort of know that a man is too emotional and hormonal to handle that kind of pressure. Plus men have to take care of the kids, so why give that promotion to a man when you know he's just going to step out of the workforce eventually to be a dad? Ect ect.
Lots of cultural holdovers from very old traditions, but slow growth towards actual equality, rather than just equality on paper.
I read this and really can't say anything about other than now feels like this was thought through to push someones agenda. As stated before the Lashunta were already a very interesting race that occupied a unique place in the races of the RPG. I would rather not be fed real world politics in my fantasy role-playing games.
1) A Lashunta is born male or female and then chooses to become Damaya or Korasha later on. In the distant past, males were expected to become Korasha and females were expected to become Damaya and rarely made the opposite choice, but nowadays all four combinations are relatively common. This option leaves open the possibility of families that are all Damaya or all Korasha.
It's this option, as far as I understand it (as a non-member of the Starfinder team). There would certainly be a lot of pressure in a Damaya family for all the kids to be Damaya, just like a family of doctors might pressure their kids to also be doctors. But ultimately, the kid gets to choose his or her own path when the time comes.
If we're looking at getting into specifics—and I'm happy to having helped rework this aspect of lashunta biology—the lashunta evolved two distinct types of adolescent developments as a response to the severe swings in environmental pressures of their homeworld. Depending on the pressures they faced at puberty, they would either mature as hardy, combative korasha, or they would mature as adaptable, observant damaya. When their culture later developed a tradition of strong gender roles, the kinds of pressures that triggered development as a korasha fell almost entirely on males, while the pressures that trigger damaya development fell almost wholly on women.
As lashunta have move towards leaving their sexism in the past and opening social roles, education, and careers up to everyone regardless of gender, the distribution has become much more even, and many city-states even allow a child to choose how they will develop (by way of meditation and/or medication) rather than just relying on ambient environmental pressures. There are still a few conservative city-states where the gender divide exists and the subspecies are still largely divived by gender, but these are increasingly rare.
But it clearly states that they are a Matriarchal Society. Which means it's still "Problematic" and "Sexist".
When the majority of historic societies and governments are patriarchal, having one or two matriarchal ones does not make the matriarchal ones "problematic" or "sexist".
Pathfinder has already demolished all Patriarchal societies. That's why it's curious they left these other ones.
I am so very happy with the sexual dimorphic retcon.
The Sexual Dimorphic nature was what made this race interesting and unique in the pathfinder setting. Now you basically have 2 less interesting races that are slightly different space elves and space dwarves.
They were indeed "interesting" and "unique."
They were also "problematic" and "sexist."
Like I said, I'm pretty happy with the retcon.
But it clearly states that they are a Matriarchal Society. Which means it's still "Problematic" and "Sexist".
I am so very happy with the sexual dimorphic retcon.
The Sexual Dimorphic nature was what made this race interesting and unique in the pathfinder setting. Now you basically have 2 less interesting races that are slightly different space elves and space dwarves.
Both have great stories, characters and worlds. However I really wish they just rebooted the Dresden Files tv series and did it right this time. It did not get the justice it deserved.
It seem odd that you would allocate GM credit to a Playtest character knowing that will it become illegal and have to redo it anyways.
The playtest chronicle this time encouraged/supported GM's with vigilantes at the table to assign the GM chronicle to their playtest vigilante character and still get the boons.
Oh ok. I didn't make a playtest character and didn't know about the boon.
Yea it was much better deal for GMs this time around to not have to miss out on the playtest as they volunteered to gamemaster. I hope all future playtests does the same thing.
It makes me feel both sad and old that people see the magical child archetype description and think "Sailor Moon" rather than rocking out to the original Power Rangers theme.
That's because sailor moon is closer, yes both have transformations, but power Rangers don't have magical pets
I guess you could get an arbiter inevitable named Alpha 5 who always say "Aye yai yai yai!"
Or a talking sword named Saba. I believe there is a sword Familiar Rakshasa.
Maybe you could go to a nearby convention? I don't know how easy that would be for you.
I live in Fort McMurray, Alberta. The closest con I could go to I think would be held in Edmonton which is 5 hours south of me. It wouldn't be a simple venture for me sadly. :(
There is a Convention coming up in April for Edmonton PFS. If you GM you can get a race boon for whatever is currently in rotation.
Hellknights are not universally Evil. As long as you're fine with being either Evil yourself or not as extreme as the movie's squad, then sure. Sounds like fun.
I assume not all Germans in the Nazi's Army were evil.